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Strahinja Dosen

Publications and source records attributed to Strahinja Dosen.

6 recordsLinked to original sources

Semi-Autonomous Prosthesis Control Empowered by 5G and Mobile Edge Computing

Prosthetic hands equipped with cameras can use computer vision to plan grasps automatically, reducing cognitive effort. However, running modern vision models on wearable devices is impractical due to power and processing constraints. We present the first prototype of a 5G-connected mobile edge computing (MEC)-enabled semi-autonomous prosthetic hand, which streams RGB-D images to an edge server for real-time grasp planning. Thirteen able-bodied participants performed pick-and-place tasks under six conditions: manual EMG control, on-device inference, wired Ethernet connectivity, and three 5G connectivity configurations (private 20 MHz network, private 100 MHz network, and a commercial 5G link) to the server. All network-based conditions performed similarly, achieving task times around 8.6 s (34% faster than manual control), failure rates of 20-38%, and 62% lower overall workload. On-device processing performed the worst with 10.3 s task time and a 76% failure rate due to slow embedded inference (3 fps vs. 6-20 fps over the network). Network latencies remained below 180 ms for private 5G and 270 ms for commercial 5G. All 5G configurations, including bandwidth-constrained and commercially variable networks, matched wired Ethernet performance while significantly outperforming both manual control and local processing, establishing 5G edge-offloading as a practical path to deploying compute-intensive prosthesis control.

eess.SY

Using Visual Language Models to Control Bionic Hands: Assessment of Object Perception and Grasp Inference

This study examines the potential of utilizing Vision Language Models (VLMs) to improve the perceptual capabilities of semi-autonomous prosthetic hands. We introduce a unified benchmark for end-to-end perception and grasp inference, evaluating a single VLM to perform tasks that traditionally require complex pipelines with separate modules for object detection, pose estimation, and grasp planning. To establish the feasibility and current limitations of this approach, we benchmark eight contemporary VLMs on their ability to perform a unified task essential for bionic grasping. From a single static image, they should (1) identify common objects and their key properties (name, shape, orientation, and dimensions), and (2) infer appropriate grasp parameters (grasp type, wrist rotation, hand aperture, and number of fingers). A corresponding prompt requesting a structured JSON output was employed with a dataset of 34 snapshots of common objects. Key performance metrics, including accuracy for categorical attributes (e.g., object name, shape) and errors in numerical estimates (e.g., dimensions, hand aperture), along with latency and cost, were analyzed. The results demonstrated that most models exhibited high performance in object identification and shape recognition, while accuracy in estimating dimensions and inferring optimal grasp parameters, particularly hand rotation and aperture, varied more significantly. This work highlights the current capabilities and limitations of VLMs as advanced perceptual modules for semi-autonomous control of bionic limbs, demonstrating their potential for effective prosthetic applications.

cs.RO

Semi-autonomous Prosthesis Control Using Minimal Depth Information and Vibrotactile Feedback

Semi-autonomous prosthesis controllers based on computer vision improve performance while reducing cognitive effort. However, controllers relying on full-depth data face challenges in being deployed as embedded prosthesis controllers due to the computational demands of processing point clouds. To address this, the present study proposes a method to reconstruct the shape of various daily objects from minimal depth data. This is achieved using four concurrent laser scanner lines instead of a full point cloud. These lines represent the partial contours of an object's cross-section, enabling its dimensions and orientation to be reconstructed using simple geometry. A control prototype was implemented using a depth sensor with four laser scanners. Vibrotactile feedback was also designed to help users to correctly aim the sensor at target objects. Ten able-bodied volunteers used a prosthesis equipped with the novel controller to grasp ten objects of varying shapes, sizes, and orientations. For comparison, they also tested an existing benchmark controller that used full-depth information. The results showed that the novel controller handled all objects and, while performance improved with training, it remained slightly below that of the benchmark. This marks an important step towards a compact vision-based system for embedded depth sensing in prosthesis grasping.

cs.CV

5G-Enabled Smart Prosthetic Hand: Connectivity Analysis and Assessment

In this paper, we demonstrate a proof-of-concept implementation of a framework for the development of edge-connected prosthetic systems. The framework is composed of a bionic hand equipped with a camera and connected to a Jetson device that establishes a wireless connection to the edge server, processing the received video stream and feeding back the inferred information about the environment. The hand-edge server connection is obtained either through a direct 5G link, where the edge server also functions as a 5G base station, or through a WiFi link. We evaluate the latency of closing the control loop in the system, showing that, in a realistic usage scenario, the connectivity and computation delays combined are well below 125 ms, which falls into the natural control range. To the best of our knowledge, this is the first analysis showcasing the feasibility of a 5G-enabled prosthetic system.

eess.SY

Enabling Next-Generation Cloud-Connected Bionic Limbs Through 5G Connectivity

Despite the recent advancements in human-machine interfacing, contemporary assistive bionic limbs face critical challenges, including limited computational capabilities, high latency, and unintuitive control mechanisms, leading to suboptimal user experience and abandonment rates. Addressing these challenges requires a shift toward intelligent, interconnected solutions powered by advances in Internet of Things systems, particularly wireless connectivity and edge/cloud computing. This article presents a conceptual approach to transform bionic limbs by harnessing the pervasive connectivity of 5G and the significant computational power of cloud and edge servers, equipping them with capabilities not available hitherto. The system leverages a hierarchical distributed-computing architecture that integrates local, edge, and cloud computing layers. Time-critical tasks are handled by a local processing unit, while compute-intensive tasks are offloaded to edge and cloud servers, leveraging the high data rate, reliable and low latency capabilities of advanced cellular networks. We perform a proof-of-concept validation in a 5G testbed showing that such networks are capable of achieving data rates and fulfilling latency requirements for a natural prosthetic control, allowing for offloading of compute-intensive jobs to the edge/cloud servers. This is the first step towards the realization and real-world validation of cloud-connected bionic limb systems.

cs.NI

Statistical Characterization of Closed-Loop Latency at the Mobile Edge

The stringent timing and reliability requirements in mission-critical applications require a detailed statistical characterization of the latency. Teleoperation is a representative use case, in which a human operator (HO) remotely controls a robot by exchanging command and feedback signals. We present a framework to analyze the latency of a closed-loop teleoperation system consisting of three entities: HO, robot located in remote environment, and a Base Station (BS) with Mobile edge Computing (MEC) capabilities. A model of each component of the system is used to analyze the closed-loop latency and decide upon the optimal compression strategy. The closed-form expression of the distribution of the closed-loop latency is difficult to estimate, such that suitable upper and lower bounds are obtained. We formulate a non-convex optimization problem to minimize the closed-loop latency. Using the obtained upper and lower bound on the closed-loop latency, a computationally efficient procedure to optimize the closed-loop latency is presented. The simulation results reveal that compression of sensing data is not always beneficial, while system design based on average performance leads to under-provisioning and may cause performance degradation. The applicability of the proposed analysis is much wider than teleoperation, for systems whose latency budget consists of many components.

cs.NI