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Stuart Russell

Publications and source records attributed to Stuart Russell.

At least 109 records · Page 6Linked to original sources

Should Robots be Obedient?

Intuitively, obedience -- following the order that a human gives -- seems like a good property for a robot to have. But, we humans are not perfect and we may give orders that are not best aligned to our preferences. We show that when a human is not perfectly rational then a robot that tries to infer and act according to the human's underlying preferences can always perform better than a robot that simply follows the human's literal order. Thus, there is a tradeoff between the obedience of a robot and the value it can attain for its owner. We investigate how this tradeoff is impacted by the way the robot infers the human's preferences, showing that some methods err more on the side of obedience than others. We then analyze how performance degrades when the robot has a misspecified model of the features that the human cares about or the level of rationality of the human. Finally, we study how robots can start detecting such model misspecification. Overall, our work suggests that there might be a middle ground in which robots intelligently decide when to obey human orders, but err on the side of obedience.

cs.AI

Swift: Compiled Inference for Probabilistic Programming Languages

A probabilistic program defines a probability measure over its semantic structures. One common goal of probabilistic programming languages (PPLs) is to compute posterior probabilities for arbitrary models and queries, given observed evidence, using a generic inference engine. Most PPL inference engines---even the compiled ones---incur significant runtime interpretation overhead, especially for contingent and open-universe models. This paper describes Swift, a compiler for the BLOG PPL. Swift-generated code incorporates optimizations that eliminate interpretation overhead, maintain dynamic dependencies efficiently, and handle memory management for possible worlds of varying sizes. Experiments comparing Swift with other PPL engines on a variety of inference problems demonstrate speedups ranging from 12x to 326x.

cs.AI

Towards Practical Bayesian Parameter and State Estimation

Joint state and parameter estimation is a core problem for dynamic Bayesian networks. Although modern probabilistic inference toolkits make it relatively easy to specify large and practically relevant probabilistic models, the silver bullet---an efficient and general online inference algorithm for such problems---remains elusive, forcing users to write special-purpose code for each application. We propose a novel blackbox algorithm -- a hybrid of particle filtering for state variables and assumed density filtering for parameter variables. It has following advantages: (a) it is efficient due to its online nature, and (b) it is applicable to both discrete and continuous parameter spaces . On a variety of toy and real models, our system is able to generate more accurate results within a fixed computation budget. This preliminary evidence indicates that the proposed approach is likely to be of practical use.

cs.AI

Research Priorities for Robust and Beneficial Artificial Intelligence

Success in the quest for artificial intelligence has the potential to bring unprecedented benefits to humanity, and it is therefore worthwhile to investigate how to maximize these benefits while avoiding potential pitfalls. This article gives numerous examples (which should by no means be construed as an exhaustive list) of such worthwhile research aimed at ensuring that AI remains robust and beneficial.

cs.AI

Probabilistic Model-Based Approach for Heart Beat Detection

Nowadays, hospitals are ubiquitous and integral to modern society. Patients flow in and out of a veritable whirlwind of paperwork, consultations, and potential inpatient admissions, through an abstracted system that is not without flaws. One of the biggest flaws in the medical system is perhaps an unexpected one: the patient alarm system. One longitudinal study reported an 88.8% rate of false alarms, with other studies reporting numbers of similar magnitudes. These false alarm rates lead to a number of deleterious effects that manifest in a significantly lower standard of care across clinics. This paper discusses a model-based probabilistic inference approach to identifying variables at a detection level. We design a generative model that complies with an overview of human physiology and perform approximate Bayesian inference. One primary goal of this paper is to justify a Bayesian modeling approach to increasing robustness in a physiological domain. We use three data sets provided by Physionet, a research resource for complex physiological signals, in the form of the Physionet 2014 Challenge set-p1 and set-p2, as well as the MGH/MF Waveform Database. On the extended data set our algorithm is on par with the other top six submissions to the Physionet 2014 challenge.

cs.AI

Selecting Computations: Theory and Applications

Sequential decision problems are often approximately solvable by simulating possible future action sequences. Metalevel decision procedures have been developed for selecting which action sequences to simulate, based on estimating the expected improvement in decision quality that would result from any particular simulation; an example is the recent work on using bandit algorithms to control Monte Carlo tree search in the game of Go. In this paper we develop a theoretical basis for metalevel decisions in the statistical framework of Bayesian selection problems, arguing (as others have done) that this is more appropriate than the bandit framework. We derive a number of basic results applicable to Monte Carlo selection problems, including the first finite sampling bounds for optimal policies in certain cases; we also provide a simple counterexample to the intuitive conjecture that an optimal policy will necessarily reach a decision in all cases. We then derive heuristic approximations in both Bayesian and distribution-free settings and demonstrate their superiority to bandit-based heuristics in one-shot decision problems and in Go.

cs.AI

Fine-Grained Decision-Theoretic Search Control

Decision-theoretic control of search has previously used as its basic unit. of computation the generation and evaluation of a complete set of successors. Although this simplifies analysis, it results in some lost opportunities for pruning and satisficing. This paper therefore extends the analysis of the value of computation to cover individual successor evaluations. The analytic techniques used may prove useful for control of reasoning in more general settings. A formula is developed for the expected value of a node, k of whose n successors have been evaluated. This formula is used to estimate the value of expanding further successors, using a general formula for the value of a computation in game-playing developed in earlier work. We exhibit an improved version of the MGSS* algorithm, giving empirical results for the game of Othello.

cs.AI

Automated Construction of Sparse Bayesian Networks from Unstructured Probabilistic Models and Domain Information

An algorithm for automated construction of a sparse Bayesian network given an unstructured probabilistic model and causal domain information from an expert has been developed and implemented. The goal is to obtain a network that explicitly reveals as much information regarding conditional independence as possible. The network is built incrementally adding one node at a time. The expert's information and a greedy heuristic that tries to keep the number of arcs added at each step to a minimum are used to guide the search for the next node to add. The probabilistic model is a predicate that can answer queries about independencies in the domain. In practice the model can be implemented in various ways. For example, the model could be a statistical independence test operating on empirical data or a deductive prover operating on a set of independence statements about the domain.

cs.AI

Stochastic Simulation Algorithms for Dynamic Probabilistic Networks

Stochastic simulation algorithms such as likelihood weighting often give fast, accurate approximations to posterior probabilities in probabilistic networks, and are the methods of choice for very large networks. Unfortunately, the special characteristics of dynamic probabilistic networks (DPNs), which are used to represent stochastic temporal processes, mean that standard simulation algorithms perform very poorly. In essence, the simulation trials diverge further and further from reality as the process is observed over time. In this paper, we present simulation algorithms that use the evidence observed at each time step to push the set of trials back towards reality. The first algorithm, "evidence reversal" (ER) restructures each time slice of the DPN so that the evidence nodes for the slice become ancestors of the state variables. The second algorithm, called "survival of the fittest" sampling (SOF), "repopulates" the set of trials at each time step using a stochastic reproduction rate weighted by the likelihood of the evidence according to each trial. We compare the performance of each algorithm with likelihood weighting on the original network, and also investigate the benefits of combining the ER and SOF methods. The ER/SOF combination appears to maintain bounded error independent of the number of time steps in the simulation.

cs.AI

Image Segmentation in Video Sequences: A Probabilistic Approach

"Background subtraction" is an old technique for finding moving objects in a video sequence for example, cars driving on a freeway. The idea is that subtracting the current image from a timeaveraged background image will leave only nonstationary objects. It is, however, a crude approximation to the task of classifying each pixel of the current image; it fails with slow-moving objects and does not distinguish shadows from moving objects. The basic idea of this paper is that we can classify each pixel using a model of how that pixel looks when it is part of different classes. We learn a mixture-of-Gaussians classification model for each pixel using an unsupervised technique- an efficient, incremental version of EM. Unlike the standard image-averaging approach, this automatically updates the mixture component for each class according to likelihood of membership; hence slow-moving objects are handled perfectly. Our approach also identifies and eliminates shadows much more effectively than other techniques such as thresholding. Application of this method as part of the Roadwatch traffic surveillance project is expected to result in significant improvements in vehicle identification and tracking.

cs.CV

Learning the Structure of Dynamic Probabilistic Networks

Dynamic probabilistic networks are a compact representation of complex stochastic processes. In this paper we examine how to learn the structure of a DPN from data. We extend structure scoring rules for standard probabilistic networks to the dynamic case, and show how to search for structure when some of the variables are hidden. Finally, we examine two applications where such a technology might be useful: predicting and classifying dynamic behaviors, and learning causal orderings in biological processes. We provide empirical results that demonstrate the applicability of our methods in both domains.

cs.AI

Rao-Blackwellised Particle Filtering for Dynamic Bayesian Networks

Particle filters (PFs) are powerful sampling-based inference/learning algorithms for dynamic Bayesian networks (DBNs). They allow us to treat, in a principled way, any type of probability distribution, nonlinearity and non-stationarity. They have appeared in several fields under such names as "condensation", "sequential Monte Carlo" and "survival of the fittest". In this paper, we show how we can exploit the structure of the DBN to increase the efficiency of particle filtering, using a technique known as Rao-Blackwellisation. Essentially, this samples some of the variables, and marginalizes out the rest exactly, using the Kalman filter, HMM filter, junction tree algorithm, or any other finite dimensional optimal filter. We show that Rao-Blackwellised particle filters (RBPFs) lead to more accurate estimates than standard PFs. We demonstrate RBPFs on two problems, namely non-stationary online regression with radial basis function networks and robot localization and map building. We also discuss other potential application areas and provide references to some finite dimensional optimal filters.

cs.LG

Variational MCMC

We propose a new class of learning algorithms that combines variational approximation and Markov chain Monte Carlo (MCMC) simulation. Naive algorithms that use the variational approximation as proposal distribution can perform poorly because this approximation tends to underestimate the true variance and other features of the data. We solve this problem by introducing more sophisticated MCMC algorithms. One of these algorithms is a mixture of two MCMC kernels: a random walk Metropolis kernel and a blockMetropolis-Hastings (MH) kernel with a variational approximation as proposaldistribution. The MH kernel allows one to locate regions of high probability efficiently. The Metropolis kernel allows us to explore the vicinity of these regions. This algorithm outperforms variationalapproximations because it yields slightly better estimates of the mean and considerably better estimates of higher moments, such as covariances. It also outperforms standard MCMC algorithms because it locates theregions of high probability quickly, thus speeding up convergence. We demonstrate this algorithm on the problem of Bayesian parameter estimation for logistic (sigmoid) belief networks.

cs.LG

Decayed MCMC Filtering

Filtering---estimating the state of a partially observable Markov process from a sequence of observations---is one of the most widely studied problems in control theory, AI, and computational statistics. Exact computation of the posterior distribution is generally intractable for large discrete systems and for nonlinear continuous systems, so a good deal of effort has gone into developing robust approximation algorithms. This paper describes a simple stochastic approximation algorithm for filtering called {em decayed MCMC}. The algorithm applies Markov chain Monte Carlo sampling to the space of state trajectories using a proposal distribution that favours flips of more recent state variables. The formal analysis of the algorithm involves a generalization of standard coupling arguments for MCMC convergence. We prove that for any ergodic underlying Markov process, the convergence time of decayed MCMC with inverse-polynomial decay remains bounded as the length of the observation sequence grows. We show experimentally that decayed MCMC is at least competitive with other approximation algorithms such as particle filtering.

cs.AI

Efficient Gradient Estimation for Motor Control Learning

The task of estimating the gradient of a function in the presence of noise is central to several forms of reinforcement learning, including policy search methods. We present two techniques for reducing gradient estimation errors in the presence of observable input noise applied to the control signal. The first method extends the idea of a reinforcement baseline by fitting a local linear model to the function whose gradient is being estimated; we show how to find the linear model that minimizes the variance of the gradient estimate, and how to estimate the model from data. The second method improves this further by discounting components of the gradient vector that have high variance. These methods are applied to the problem of motor control learning, where actuator noise has a significant influence on behavior. In particular, we apply the techniques to learn locally optimal controllers for a dart-throwing task using a simulated three-link arm; we demonstrate that proposed methods significantly improve the reward function gradient estimate and, consequently, the learning curve, over existing methods.

cs.LG

A Generalized Mean Field Algorithm for Variational Inference in Exponential Families

The mean field methods, which entail approximating intractable probability distributions variationally with distributions from a tractable family, enjoy high efficiency, guaranteed convergence, and provide lower bounds on the true likelihood. But due to requirement for model-specific derivation of the optimization equations and unclear inference quality in various models, it is not widely used as a generic approximate inference algorithm. In this paper, we discuss a generalized mean field theory on variational approximation to a broad class of intractable distributions using a rich set of tractable distributions via constrained optimization over distribution spaces. We present a class of generalized mean field (GMF) algorithms for approximate inference in complex exponential family models, which entails limiting the optimization over the class of cluster-factorizable distributions. GMF is a generic method requiring no model-specific derivations. It factors a complex model into a set of disjoint variable clusters, and uses a set of canonical fix-point equations to iteratively update the cluster distributions, and converge to locally optimal cluster marginals that preserve the original dependency structure within each cluster, hence, fully decomposed the overall inference problem. We empirically analyzed the effect of different tractable family (clusters of different granularity) on inference quality, and compared GMF with BP on several canonical models. Possible extension to higher-order MF approximation is also discussed.

cs.LG

Selecting Computations: Theory and Applications

Sequential decision problems are often approximately solvable by simulating possible future action sequences. {\em Metalevel} decision procedures have been developed for selecting {\em which} action sequences to simulate, based on estimating the expected improvement in decision quality that would result from any particular simulation; an example is the recent work on using bandit algorithms to control Monte Carlo tree search in the game of Go. In this paper we develop a theoretical basis for metalevel decisions in the statistical framework of Bayesian {\em selection problems}, arguing (as others have done) that this is more appropriate than the bandit framework. We derive a number of basic results applicable to Monte Carlo selection problems, including the first finite sampling bounds for optimal policies in certain cases; we also provide a simple counterexample to the intuitive conjecture that an optimal policy will necessarily reach a decision in all cases. We then derive heuristic approximations in both Bayesian and distribution-free settings and demonstrate their superiority to bandit-based heuristics in one-shot decision problems and in Go.

cs.AI

Graph partition strategies for generalized mean field inference

An autonomous variational inference algorithm for arbitrary graphical models requires the ability to optimize variational approximations over the space of model parameters as well as over the choice of tractable families used for the variational approximation. In this paper, we present a novel combination of graph partitioning algorithms with a generalized mean field (GMF) inference algorithm. This combination optimizes over disjoint clustering of variables and performs inference using those clusters. We provide a formal analysis of the relationship between the graph cut and the GMF approximation, and explore several graph partition strategies empirically. Our empirical results provide rather clear support for a weighted version of MinCut as a useful clustering algorithm for GMF inference, which is consistent with the implications from the formal analysis.

cs.LG