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SuYeon Kim

Publications and source records attributed to SuYeon Kim.

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Rethinking Prototype-based Similarity Learning for Few-Shot Object Detection

Few-shot object detection aims to detect novel object categories from only a few labeled examples, avoiding costly large-scale annotation. Recent prototype-based similarity learning approaches enable training-free adaptation by matching query features with class prototypes. However, they suffer from two fundamental limitations: (i) class confusion arising from inter-class similarity margin collapse, and (ii) insufficient visual cues for precise localization, as similarity scores capture only class-level semantic affinity while providing limited spatial information. To address these issues, we introduce two complementary components. Text-Anchored Semantic Mask (TSMa) leverages class-level text features as semantic anchors to identify semantically aligned channels through channel-wise interaction between visual and text features. By suppressing style-induced spurious responses and emphasizing class-intrinsic signals, TSMa enlarges inter-class similarity margins and mitigates class confusion. We further propose Stage-Aligned Hierarchical Autoregressive Regression (SHARe), which reformulates localization as a hierarchical autoregressive process that progressively refines bounding boxes across multiple stages. SHARe leverages the layer-wise characteristics of ViT representations by aligning feature abstraction levels with regression stages: deeper layers guide early coarse localization, while shallower layers rich in edge and texture cues refine spatial details in later stages. Experiments on COCO demonstrate a new state of the art, outperforming the previous best by +10.1 nAP, with extensive analysis validating each component. The code is available at https://github.com/VisualScienceLab-KHU/ReSet.

cs.CV

A Semantically Disentangled Unified Model for Multi-category 3D Anomaly Detection

3D anomaly detection targets the detection and localization of defects in 3D point clouds trained solely on normal data. While a unified model improves scalability by learning across multiple categories, it often suffers from Inter-Category Entanglement (ICE)-where latent features from different categories overlap, causing the model to adopt incorrect semantic priors during reconstruction and ultimately yielding unreliable anomaly scores. To address this issue, we propose the Semantically Disentangled Unified Model for 3D Anomaly Detection, which reconstructs features conditioned on disentangled semantic representations. Our framework consists of three key components: (i) Coarse-to-Fine Global Tokenization for forming instance-level semantic identity, (ii) Category-Conditioned Contrastive Learning for disentangling category semantics, and (iii) a Geometry-Guided Decoder for semantically consistent reconstruction. Extensive experiments on Real3D-AD and Anomaly-ShapeNet demonstrate that our method achieves state-of-the-art for both unified and category-specific models, improving object-level AUROC by 2.8% and 9.1%, respectively, while enhancing the reliability of unified 3D anomaly detection.

cs.CV

ParTY: Part-Guidance for Expressive Text-to-Motion Synthesis

Text-to-motion synthesis aims to generate natural and expressive human motions from textual descriptions. While existing approaches primarily focus on generating holistic motions from text descriptions, they struggle to accurately reflect actions involving specific body parts. Recent part-wise motion generation methods attempt to resolve this but face two critical limitations: (i) they lack explicit mechanisms for aligning textual semantics with individual body parts, and (ii) they often generate incoherent full-body motions due to integrating independently generated part motions. To overcome these issues and resolve the fundamental trade-off in existing methods, we propose ParTY, a novel framework that enhances part expressiveness while generating coherent full-body motions. ParTY comprises: (1) Part-Guided Network, which first generates part motions to obtain part guidance, then uses it to generate holistic motions; (2) Part-aware Text Grounding, which diversely transforms text embeddings and appropriately aligns them with each body part; and (3) Holistic-Part Fusion, which adaptively fuses holistic motions and part motions. Extensive experiments, including part-level and coherence-level evaluations, demonstrate that ParTY achieves substantial improvements over previous methods.

cs.CV

Object-Centric Representation Learning for Enhanced 3D Semantic Scene Graph Prediction

3D Semantic Scene Graph Prediction aims to detect objects and their semantic relationships in 3D scenes, and has emerged as a crucial technology for robotics and AR/VR applications. While previous research has addressed dataset limitations and explored various approaches including Open-Vocabulary settings, they frequently fail to optimize the representational capacity of object and relationship features, showing excessive reliance on Graph Neural Networks despite insufficient discriminative capability. In this work, we demonstrate through extensive analysis that the quality of object features plays a critical role in determining overall scene graph accuracy. To address this challenge, we design a highly discriminative object feature encoder and employ a contrastive pretraining strategy that decouples object representation learning from the scene graph prediction. This design not only enhances object classification accuracy but also yields direct improvements in relationship prediction. Notably, when plugging in our pretrained encoder into existing frameworks, we observe substantial performance improvements across all evaluation metrics. Additionally, whereas existing approaches have not fully exploited the integration of relationship information, we effectively combine both geometric and semantic features to achieve superior relationship prediction. Comprehensive experiments on the 3DSSG dataset demonstrate that our approach significantly outperforms previous state-of-the-art methods. Our code is publicly available at https://github.com/VisualScienceLab-KHU/OCRL-3DSSG-Codes.

cs.CV