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Subarna Tripathi

Publications and source records attributed to Subarna Tripathi.

At least 19 recordsLinked to original sources

Explainable and Resource-Efficient Spatial Reasoning in Multimodal LLMs for Decision-Critical Applications

As Multimodal Large Language Models (MLLMs) are increasingly deployed in decision-critical pipelines such as robotics, embodied AI, and safety monitoring, the opacity of their spatial judgments limits operator trust and auditability. MLLMs demonstrate strong reasoning but often struggle with fine-grained spatial understanding and object hallucination. Prior work, ByDeWay, introduced Layered-Depth-Based Prompting (LDP), a training-free framework that mitigates hallucinations by structuring prompts using monocular depth estimation. However, coarse depth layering falls short in resolving object-to-object spatial relationships within the same geometric plane, such as projective ("left of", "above") and topological ("inside", "touching") relations. We propose ByDeWay-V2, which integrates explicit spatial relational context alongside depth cues, expressed as human-readable predicates that serve as auditable evidence for downstream decision support. Using an open-vocabulary object detector (YOLO-World-L), our framework computes pairwise geometric relations between detected objects and injects them as structured spatial predicates into the MLLM prompt, bridging 3D scene depth and 2D spatial semantics without any training. We evaluate ByDeWay-V2 on the Visual Spatial Reasoning (VSR) and BLINK benchmarks across multiple MLLMs, with hallucination grounding assessed via POPE. On the BLINK spatial subset, ByDeWay-V2 achieves a 46 percent relative F1 improvement over LDP for Qwen2.5-VL, and recovers BLIP-Base's spatial reasoning on VSR from near-random performance to a competitive F1 of 0.53. Our lightest configuration operates under a strict 40-token context budget on CPU, showing the framework's suitability for resource-constrained, real-time decision-support settings.

cs.CV

LAVIFT: Latent-Action-Guided Vision Fine-Tuning for Surgical Interaction Recognition

Understanding instrument-tissue interactions is essential for context-aware surgical AI and autonomous robotic surgery. Pretrained vision-language models (VLMs) and vision encoders offer an alternative to conventional interaction classifiers by transferring broad visual and semantic knowledge. However, adapting them to fine-grained surgical interactions remains challenging: (1) freezing the vision encoder depends entirely on pretrained representations that may retain noise and provide weak spatial localization, while (2) full fine-tuning can improve global semantic alignment without ensuring that the encoder learns meaningful features in the correct action region. We address these limitations by introducing LAViFiT, an end-to-end latent-action-guided framework for vision-language fine-tuning. An inverse dynamics model captures the visual changes induced by each action, while a forward world model drives the encoder to represent action-relevant regions. A patch-level SIG Regularizer further prevents local feature collapse without additional supervision, such as bounding boxes or pseudo-labels. Experiments across multiple encoders and datasets improve recognition and image-text alignment, while representation analyses show stronger grounding over the complete instrument-tissue interaction region and more spatially coherent features.

cs.CV

Search2Motion: Training-Free Object-Level Motion Control via Attention-Consensus Search

We present Search2Motion, a training-free framework for object-level motion editing in image-to-video generation. Unlike prior methods requiring trajectories, bounding boxes, masks, or motion fields, Search2Motion adopts target-frame-based control, leveraging first-last-frame motion priors to realize object relocation while preserving scene stability without fine-tuning. Reliable target-frame construction is achieved through semantic-guided object insertion and robust background inpainting. We further show that early-step self-attention maps predict object and camera dynamics, offering interpretable user feedback and motivating ACE-Seed (Attention Consensus for Early-step Seed selection), a lightweight search strategy that improves motion fidelity without look-ahead sampling or external evaluators. Noting that existing benchmarks conflate object and camera motion, we introduce S2M-DAVIS and S2M-OMB for stable-camera, object-only evaluation, alongside FLF2V-obj metrics that isolate object artifacts without requiring ground-truth trajectories. Search2Motion consistently outperforms baselines on FLF2V-obj and VBench.

cs.CV

TrajPred: Trajectory-Conditioned Joint Embedding Prediction for Surgical Instrument-Tissue Interaction Recognition in Vision-Language Models

Recognizing instruments' interactions with tissues is essential for building context-aware AI assistants in robotic surgery. Vision-language models (VLMs) have opened a new avenue for surgical perception and achieved better generalization on a wide range of tasks compared to conventional task-specific deep learning approaches. However, their performance on instrument--tissue interaction recognition remains limited, largely due to two challenges: (1) many models do not effectively leverage temporal information, and (2) alignment between vision and text often misses fine-grained action details. To address these issues, we propose TrajPred, a framework that encodes instrument trajectories to incorporate temporal motion cues and, conditioned on these trajectories, introduces a predictor module to generate visual semantic embeddings that better capture fine-grained action details. We further incorporate prompt tuning and a verb-rephrasing technique to enable smooth adaptation to the instrument--tissue interaction recognition task. Extensive experiments on the public laparoscopic benchmark, CholecT50, show that our method improves both Average Precision and Top-K accuracy. We also investigate whether visual embeddings of instrument--tissue interaction regions align better with the corresponding text by visualizing the cosine similarity between visual and textual embeddings. The visualization results indicate that the proposed method improves alignment between relevant visual and textual representations.

cs.CV

VC-Inspector: Advancing Reference-free Evaluation of Video Captions with Factual Analysis

We propose VC-Inspector, a lightweight, open-source large multimodal model (LMM) for reference-free evaluation of video captions, with a focus on factual accuracy. Unlike existing metrics that suffer from limited context handling, weak factuality assessment, or reliance on proprietary services, VC-Inspector offers a reproducible and fact-aware alternative that aligns closely with human judgments. To enable robust training and interpretable evaluation, we introduce a systematic framework for generating captions with controllable factual errors, paired with graded quality scores and explanatory annotations. Experiments demonstrate that VC-Inspector achieves state-of-the-art correlation with human judgments, generalizing across diverse domains (e.g., VATEX-Eval, Flickr8K-Expert, and Flickr8K-CF benchmarks) and revealing the potential for caption improvement. Project page is available at https://dipta007.github.io/VC-Inspector

cs.CV

Harnessing Object Grounding for Time-Sensitive Video Understanding

We propose to improve the time-sensitive video understanding (TSV) capability of video large language models (Video-LLMs) with grounded objects (GO). We hypothesize that TSV tasks can benefit from GO within frames, which is supported by our preliminary experiments on LITA, a state-of-the-art Video-LLM for reasoning temporal localization. While augmenting prompts with textual descriptions of these object annotations improves the performance of LITA, it also introduces extra token length and susceptibility to the noise in object-level information. To address this, we propose GO-Tokenizer, a lightweight add-on module for Video-LLMs leveraging off-the-shelf object detectors to encode compact object information on the fly. Experimental results demonstrate that pretraining with GO-Tokenizer outperforms the vanilla Video-LLM and its counterpart, utilizing textual descriptions of objects in the prompt. The gain generalizes across different models, datasets, and video understanding tasks, such as reasoning temporal localization and dense captioning.

cs.CV

Toward Scalable Video Narration: A Training-free Approach Using Multimodal Large Language Models

In this paper, we introduce VideoNarrator, a novel training-free pipeline designed to generate dense video captions that offer a structured snapshot of video content. These captions offer detailed narrations with precise timestamps, capturing the nuances present in each segment of the video. Despite advancements in multimodal large language models (MLLMs) for video comprehension, these models often struggle with temporally aligned narrations and tend to hallucinate, particularly in unfamiliar scenarios. VideoNarrator addresses these challenges by leveraging a flexible pipeline where off-the-shelf MLLMs and visual-language models (VLMs) can function as caption generators, context providers, or caption verifiers. Our experimental results demonstrate that the synergistic interaction of these components significantly enhances the quality and accuracy of video narrations, effectively reducing hallucinations and improving temporal alignment. This structured approach not only enhances video understanding but also facilitates downstream tasks such as video summarization and video question answering, and can be potentially extended for advertising and marketing applications.

cs.CV

ByDeWay: Boost Your multimodal LLM with DEpth prompting in a Training-Free Way

We introduce ByDeWay, a training-free framework designed to enhance the performance of Multimodal Large Language Models (MLLMs). ByDeWay uses a novel prompting strategy called Layered-Depth-Based Prompting (LDP), which improves spatial reasoning and grounding without modifying any model parameters. It segments the scene into closest, mid-range, and farthest layers using monocular depth estimation, then generates region-specific captions with a grounded vision-language model. These structured, depth-aware captions are appended to the image-question prompt, enriching it with spatial context. This guides MLLMs to produce more grounded and less hallucinated responses. Our method is lightweight, modular, and compatible with black-box MLLMs. Experiments on hallucination-sensitive (POPE) and reasoning-intensive (GQA) benchmarks show consistent improvements across multiple MLLMs, validating the effectiveness of depth-aware prompting in a zero-training setting.

cs.CV

EASG-Bench: Video Q&A Benchmark with Egocentric Action Scene Graphs

We introduce EASG-Bench, a question-answering benchmark for egocentric videos where the question-answering pairs are created from spatio-temporally grounded dynamic scene graphs capturing intricate relationships among actors, actions, and objects. We propose a systematic evaluation framework and evaluate several language-only and video large language models (video-LLMs) on this benchmark. We observe a performance gap in language-only and video-LLMs, especially on questions focusing on temporal ordering, thus identifying a research gap in the area of long-context video understanding. To promote the reproducibility of our findings and facilitate further research, the benchmark and accompanying code are available at the following GitHub page: https://github.com/fpv-iplab/EASG-bench.

cs.CV

Keystep Recognition using Graph Neural Networks

We pose keystep recognition as a node classification task, and propose a flexible graph-learning framework for fine-grained keystep recognition that is able to effectively leverage long-term dependencies in egocentric videos. Our approach, termed GLEVR, consists of constructing a graph where each video clip of the egocentric video corresponds to a node. The constructed graphs are sparse and computationally efficient, outperforming existing larger models substantially. We further leverage alignment between egocentric and exocentric videos during training for improved inference on egocentric videos, as well as adding automatic captioning as an additional modality. We consider each clip of each exocentric video (if available) or video captions as additional nodes during training. We examine several strategies to define connections across these nodes. We perform extensive experiments on the Ego-Exo4D dataset and show that our proposed flexible graph-based framework notably outperforms existing methods.

cs.CV

SG-Blend: Learning an Interpolation Between Improved Swish and GELU for Robust Neural Representations

Prevailing activation functions such as Swish and GELU tend toward domain-specific optima, Swish was discovered via neural architecture search on vision benchmarks, while GELU dominates transformer-based language models, and neither offers any mechanism to adapt its gating shape to individual layers. This rigidity is especially consequential in transformer FFN blocks, where LayerNorm, unlike BatchNorm, does not suppress the gradient pathologies that activation choice induces across depth. We propose SG-Blend, a per layer adaptive activation that combines SSwish, a bias-corrected, parametric Swish variant we also introduce, with learnable sharpness \b{eta} and zero-centering bias {\gamma}, with GELU through a per-layer blend coefficient {\alpha}, letting each layer locate its own optimum along the SSwishGELU continuum at a cost of only three additional scalars per FFN block, with \b{eta} initialized to 1.0 and learned freely via backpropagation. On BERT-style IMDB classification (5 seeds), it matches peak accuracy (81.31%) while reducing seed-to-seed variance by 42% relative to GELU. Furthermore, it generalizes to autoregressive pretraining, achieving the lowest validation perplexity (49.10) on WikiText103 among all baselines. Crucially, ablations confirm the interpolation structure itself drives these gains, delivering reliable, top-tier performance. Beyond natural language processing, we demonstrate that SG-Blend generalizes robustly to a wider variety of tasks, extending its efficacy to computer vision and other diverse domains.

cs.LG

PALADIN : Robust Neural Fingerprinting for Text-to-Image Diffusion Models

The risk of misusing text-to-image generative models for malicious uses, especially due to the open-source development of such models, has become a serious concern. As a risk mitigation strategy, attributing generative models with neural fingerprinting is emerging as a popular technique. There has been a plethora of recent work that aim for addressing neural fingerprinting. A trade-off between the attribution accuracy and generation quality of such models has been studied extensively. None of the existing methods yet achieved 100% attribution accuracy. However, any model with less than cent percent accuracy is practically non-deployable. In this work, we propose an accurate method to incorporate neural fingerprinting for text-to-image diffusion models leveraging the concepts of cyclic error correcting codes from the literature of coding theory.

cs.CV

Graph-Based Multimodal and Multi-view Alignment for Keystep Recognition

Egocentric videos capture scenes from a wearer's viewpoint, resulting in dynamic backgrounds, frequent motion, and occlusions, posing challenges to accurate keystep recognition. We propose a flexible graph-learning framework for fine-grained keystep recognition that is able to effectively leverage long-term dependencies in egocentric videos, and leverage alignment between egocentric and exocentric videos during training for improved inference on egocentric videos. Our approach consists of constructing a graph where each video clip of the egocentric video corresponds to a node. During training, we consider each clip of each exocentric video (if available) as additional nodes. We examine several strategies to define connections across these nodes and pose keystep recognition as a node classification task on the constructed graphs. We perform extensive experiments on the Ego-Exo4D dataset and show that our proposed flexible graph-based framework notably outperforms existing methods by more than 12 points in accuracy. Furthermore, the constructed graphs are sparse and compute efficient. We also present a study examining on harnessing several multimodal features, including narrations, depth, and object class labels, on a heterogeneous graph and discuss their corresponding contribution to the keystep recognition performance.

cs.CV

Ego-VPA: Egocentric Video Understanding with Parameter-efficient Adaptation

Video understanding typically requires fine-tuning the large backbone when adapting to new domains. In this paper, we leverage the egocentric video foundation models (Ego-VFMs) based on video-language pre-training and propose a parameter-efficient adaptation for egocentric video tasks, namely Ego-VPA. It employs a local sparse approximation for each video frame/text feature using the basis prompts, and the selected basis prompts are used to synthesize video/text prompts. Since the basis prompts are shared across frames and modalities, it models context fusion and cross-modal transfer in an efficient fashion. Experiments show that Ego-VPA excels in lightweight adaptation (with only 0.84% learnable parameters), largely improving over baselines and reaching the performance of full fine-tuning.

cs.CV

SViTT-Ego: A Sparse Video-Text Transformer for Egocentric Video

Pretraining egocentric vision-language models has become essential to improving downstream egocentric video-text tasks. These egocentric foundation models commonly use the transformer architecture. The memory footprint of these models during pretraining can be substantial. Therefore, we pretrain SViTT-Ego, the first sparse egocentric video-text transformer model integrating edge and node sparsification. We pretrain on the EgoClip dataset and incorporate the egocentric-friendly objective EgoNCE, instead of the frequently used InfoNCE. Most notably, SViTT-Ego obtains a +2.8% gain on EgoMCQ (intra-video) accuracy compared to LAVILA large, with no additional data augmentation techniques other than standard image augmentations, yet pretrainable on memory-limited devices.

cs.CV

Contrastive Language Video Time Pre-training

We introduce LAVITI, a novel approach to learning language, video, and temporal representations in long-form videos via contrastive learning. Different from pre-training on video-text pairs like EgoVLP, LAVITI aims to align language, video, and temporal features by extracting meaningful moments in untrimmed videos. Our model employs a set of learnable moment queries to decode clip-level visual, language, and temporal features. In addition to vision and language alignment, we introduce relative temporal embeddings (TE) to represent timestamps in videos, which enables contrastive learning of time. Significantly different from traditional approaches, the prediction of a particular timestamp is transformed by computing the similarity score between the predicted TE and all TEs. Furthermore, existing approaches for video understanding are mainly designed for short videos due to high computational complexity and memory footprint. Our method can be trained on the Ego4D dataset with only 8 NVIDIA RTX-3090 GPUs in a day. We validated our method on CharadesEgo action recognition, achieving state-of-the-art results.

cs.CV

VideoSAGE: Video Summarization with Graph Representation Learning

We propose a graph-based representation learning framework for video summarization. First, we convert an input video to a graph where nodes correspond to each of the video frames. Then, we impose sparsity on the graph by connecting only those pairs of nodes that are within a specified temporal distance. We then formulate the video summarization task as a binary node classification problem, precisely classifying video frames whether they should belong to the output summary video. A graph constructed this way aims to capture long-range interactions among video frames, and the sparsity ensures the model trains without hitting the memory and compute bottleneck. Experiments on two datasets(SumMe and TVSum) demonstrate the effectiveness of the proposed nimble model compared to existing state-of-the-art summarization approaches while being one order of magnitude more efficient in compute time and memory

cs.CV

Action Scene Graphs for Long-Form Understanding of Egocentric Videos

We present Egocentric Action Scene Graphs (EASGs), a new representation for long-form understanding of egocentric videos. EASGs extend standard manually-annotated representations of egocentric videos, such as verb-noun action labels, by providing a temporally evolving graph-based description of the actions performed by the camera wearer, including interacted objects, their relationships, and how actions unfold in time. Through a novel annotation procedure, we extend the Ego4D dataset by adding manually labeled Egocentric Action Scene Graphs offering a rich set of annotations designed for long-from egocentric video understanding. We hence define the EASG generation task and provide a baseline approach, establishing preliminary benchmarks. Experiments on two downstream tasks, egocentric action anticipation and egocentric activity summarization, highlight the effectiveness of EASGs for long-form egocentric video understanding. We will release the dataset and the code to replicate experiments and annotations.

cs.CV