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Subhas C. Nandy

Publications and source records attributed to Subhas C. Nandy.

20 records · Page 2Linked to original sources

Inplace Algorithm for Priority Search Tree and its use in Computing Largest Empty Axis-Parallel Rectangle

There is a high demand of space-efficient algorithms in built-in or embedded softwares. In this paper, we consider the problem of designing space-efficient algorithms for computing the maximum area empty rectangle (MER) among a set of points inside a rectangular region $\cal R$ in 2D. We first propose an inplace algorithm for computing the priority search tree with a set of $n$ points in $\cal R$ using $O(\log n)$ extra bit space in $O(n\log n)$ time. It supports all the standard queries on priority search tree in $O(\log^2n)$ time. We also show an application of this algorithm in computing the largest empty axis-parallel rectangle. Our proposed algorithm needs $O(n\log^2n +m)$ time and $O(\log n)$ work-space apart from the array used for storing $n$ input points. Here $m$ is the number of maximal empty rectangles present in $\cal R$. Finally, we consider the problem of locating the maximum area empty rectangle of arbitrary orientation among a set of $n$ points, and propose an $O(n^3\log n)$ time in-place algorithm for that problem.

cs.CG↗

Approximation Algorithm for Line Segment Coverage for Wireless Sensor Network

The coverage problem in wireless sensor networks deals with the problem of covering a region or parts of it with sensors. In this paper, we address the problem of covering a set of line segments in sensor networks. A line segment ` is said to be covered if it intersects the sensing regions of at least one sensor distributed in that region. We show that the problem of finding the minimum number of sensors needed to cover each member in a given set of line segments in a rectangular area is NP-hard. Next, we propose a constant factor approximation algorithm for the problem of covering a set of axis-parallel line segments. We also show that a PTAS exists for this problem.

cs.CG↗