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Subhransu Maji

Publications and source records attributed to Subhransu Maji.

99 records · Page 6Linked to original sources

One-to-many face recognition with bilinear CNNs

The recent explosive growth in convolutional neural network (CNN) research has produced a variety of new architectures for deep learning. One intriguing new architecture is the bilinear CNN (B-CNN), which has shown dramatic performance gains on certain fine-grained recognition problems [15]. We apply this new CNN to the challenging new face recognition benchmark, the IARPA Janus Benchmark A (IJB-A) [12]. It features faces from a large number of identities in challenging real-world conditions. Because the face images were not identified automatically using a computerized face detection system, it does not have the bias inherent in such a database. We demonstrate the performance of the B-CNN model beginning from an AlexNet-style network pre-trained on ImageNet. We then show results for fine-tuning using a moderate-sized and public external database, FaceScrub [17]. We also present results with additional fine-tuning on the limited training data provided by the protocol. In each case, the fine-tuned bilinear model shows substantial improvements over the standard CNN. Finally, we demonstrate how a standard CNN pre-trained on a large face database, the recently released VGG-Face model [20], can be converted into a B-CNN without any additional feature training. This B-CNN improves upon the CNN performance on the IJB-A benchmark, achieving 89.5% rank-1 recall.

cs.CV↗

Deep filter banks for texture recognition, description, and segmentation

Visual textures have played a key role in image understanding because they convey important semantics of images, and because texture representations that pool local image descriptors in an orderless manner have had a tremendous impact in diverse applications. In this paper we make several contributions to texture understanding. First, instead of focusing on texture instance and material category recognition, we propose a human-interpretable vocabulary of texture attributes to describe common texture patterns, complemented by a new describable texture dataset for benchmarking. Second, we look at the problem of recognizing materials and texture attributes in realistic imaging conditions, including when textures appear in clutter, developing corresponding benchmarks on top of the recently proposed OpenSurfaces dataset. Third, we revisit classic texture representations, including bag-of-visual-words and the Fisher vectors, in the context of deep learning and show that these have excellent efficiency and generalization properties if the convolutional layers of a deep model are used as filter banks. We obtain in this manner state-of-the-art performance in numerous datasets well beyond textures, an efficient method to apply deep features to image regions, as well as benefit in transferring features from one domain to another.

cs.CV↗

Jointly Learning Multiple Measures of Similarities from Triplet Comparisons

Similarity between objects is multi-faceted and it can be easier for human annotators to measure it when the focus is on a specific aspect. We consider the problem of mapping objects into view-specific embeddings where the distance between them is consistent with the similarity comparisons of the form "from the t-th view, object A is more similar to B than to C". Our framework jointly learns view-specific embeddings exploiting correlations between views. Experiments on a number of datasets, including one of multi-view crowdsourced comparison on bird images, show the proposed method achieves lower triplet generalization error when compared to both learning embeddings independently for each view and all views pooled into one view. Our method can also be used to learn multiple measures of similarity over input features taking class labels into account and compares favorably to existing approaches for multi-task metric learning on the ISOLET dataset.

stat.ML↗

Multi-view Convolutional Neural Networks for 3D Shape Recognition

A longstanding question in computer vision concerns the representation of 3D shapes for recognition: should 3D shapes be represented with descriptors operating on their native 3D formats, such as voxel grid or polygon mesh, or can they be effectively represented with view-based descriptors? We address this question in the context of learning to recognize 3D shapes from a collection of their rendered views on 2D images. We first present a standard CNN architecture trained to recognize the shapes' rendered views independently of each other, and show that a 3D shape can be recognized even from a single view at an accuracy far higher than using state-of-the-art 3D shape descriptors. Recognition rates further increase when multiple views of the shapes are provided. In addition, we present a novel CNN architecture that combines information from multiple views of a 3D shape into a single and compact shape descriptor offering even better recognition performance. The same architecture can be applied to accurately recognize human hand-drawn sketches of shapes. We conclude that a collection of 2D views can be highly informative for 3D shape recognition and is amenable to emerging CNN architectures and their derivatives.

cs.CV↗

Deep convolutional filter banks for texture recognition and segmentation

Research in texture recognition often concentrates on the problem of material recognition in uncluttered conditions, an assumption rarely met by applications. In this work we conduct a first study of material and describable texture at- tributes recognition in clutter, using a new dataset derived from the OpenSurface texture repository. Motivated by the challenge posed by this problem, we propose a new texture descriptor, D-CNN, obtained by Fisher Vector pooling of a Convolutional Neural Network (CNN) filter bank. D-CNN substantially improves the state-of-the-art in texture, mate- rial and scene recognition. Our approach achieves 82.3% accuracy on Flickr material dataset and 81.1% accuracy on MIT indoor scenes, providing absolute gains of more than 10% over existing approaches. D-CNN easily trans- fers across domains without requiring feature adaptation as for methods that build on the fully-connected layers of CNNs. Furthermore, D-CNN can seamlessly incorporate multi-scale information and describe regions of arbitrary shapes and sizes. Our approach is particularly suited at lo- calizing stuff categories and obtains state-of-the-art re- sults on MSRC segmentation dataset, as well as promising results on recognizing materials and surface attributes in clutter on the OpenSurfaces dataset.

cs.CV↗

Describing Textures in the Wild

Patterns and textures are defining characteristics of many natural objects: a shirt can be striped, the wings of a butterfly can be veined, and the skin of an animal can be scaly. Aiming at supporting this analytical dimension in image understanding, we address the challenging problem of describing textures with semantic attributes. We identify a rich vocabulary of forty-seven texture terms and use them to describe a large dataset of patterns collected in the wild.The resulting Describable Textures Dataset (DTD) is the basis to seek for the best texture representation for recognizing describable texture attributes in images. We port from object recognition to texture recognition the Improved Fisher Vector (IFV) and show that, surprisingly, it outperforms specialized texture descriptors not only on our problem, but also in established material recognition datasets. We also show that the describable attributes are excellent texture descriptors, transferring between datasets and tasks; in particular, combined with IFV, they significantly outperform the state-of-the-art by more than 8 percent on both FMD and KTHTIPS-2b benchmarks. We also demonstrate that they produce intuitive descriptions of materials and Internet images.

cs.CV↗

On Sampling from the Gibbs Distribution with Random Maximum A-Posteriori Perturbations

In this paper we describe how MAP inference can be used to sample efficiently from Gibbs distributions. Specifically, we provide means for drawing either approximate or unbiased samples from Gibbs' distributions by introducing low dimensional perturbations and solving the corresponding MAP assignments. Our approach also leads to new ways to derive lower bounds on partition functions. We demonstrate empirically that our method excels in the typical "high signal - high coupling" regime. The setting results in ragged energy landscapes that are challenging for alternative approaches to sampling and/or lower bounds.

cs.LG↗

Fine-Grained Visual Classification of Aircraft

This paper introduces FGVC-Aircraft, a new dataset containing 10,000 images of aircraft spanning 100 aircraft models, organised in a three-level hierarchy. At the finer level, differences between models are often subtle but always visually measurable, making visual recognition challenging but possible. A benchmark is obtained by defining corresponding classification tasks and evaluation protocols, and baseline results are presented. The construction of this dataset was made possible by the work of aircraft enthusiasts, a strategy that can extend to the study of number of other object classes. Compared to the domains usually considered in fine-grained visual classification (FGVC), for example animals, aircraft are rigid and hence less deformable. They, however, present other interesting modes of variation, including purpose, size, designation, structure, historical style, and branding.

cs.CV↗

Linearized Additive Classifiers

We revisit the additive model learning literature and adapt a penalized spline formulation due to Eilers and Marx, to train additive classifiers efficiently. We also propose two new embeddings based two classes of orthogonal basis with orthogonal derivatives, which can also be used to efficiently learn additive classifiers. This paper follows the popular theme in the current literature where kernel SVMs are learned much more efficiently using a approximate embedding and linear machine. In this paper we show that spline basis are especially well suited for learning additive models because of their sparsity structure and the ease of computing the embedding which enables one to train these models in an online manner, without incurring the memory overhead of precomputing the storing the embeddings. We show interesting connections between B-Spline basis and histogram intersection kernel and show that for a particular choice of regularization and degree of the B-Splines, our proposed learning algorithm closely approximates the histogram intersection kernel SVM. This enables one to learn additive models with almost no memory overhead compared to fast a linear solver, such as LIBLINEAR, while being only 5-6X slower on average. On two large scale image classification datasets, MNIST and Daimler Chrysler pedestrians, the proposed additive classifiers are as accurate as the kernel SVM, while being two orders of magnitude faster to train.

cs.CV↗