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Subramanian Chidambaram

Publications and source records attributed to Subramanian Chidambaram.

4 recordsLinked to original sources

PERSONAJUDGE: Simulating Individual Human Preference Judgments with Evaluator-Specific Demonstration Data

Large language models increasingly serve as judges in AI evaluation, but current approaches rely on consensus preferences that ignore individual evaluator variation. We propose a novel simulation approach that combines categorical judgments with evaluator-specific auxiliary data--retrospective reasoning traces and interface telemetry--to enable LLM-based simulation of individual evaluators via in-context learning. We conduct a systematic empirical study of this approach using multi-facet data from 32 trained annotators across 4,200 preference judgments in a 4 x 4 x 4 factorial design. Our key findings: (1) The simulation approach achieves up to 9.9 percentage point improvements over the Base Judge; (2) Reasoning traces provide the largest gains with higher collection efforts, while interface telemetry often hurts rather than helps performance despite being cheaper to collect. (3) Simulation difficulty is systematic, predicted by an evaluator's neutral usage (most clearly on Helpfulness) and divergence from consensus; the neutral-usage tendency--rather than simulatability itself--is the cross-task-stable property (r = 0.728). These results establish both the potential and limits of evaluator-specific auxiliary data for personalized evaluation, offering methodological insights for scaling individual aware AI assessment.

cs.HC

An Empirical Study of Automating Agent Evaluation

Agent evaluation requires assessing complex multi-step behaviors involving tool use and intermediate reasoning, making it costly and expertise-intensive. A natural question arises: can frontier coding assistants reliably automate this evaluation process? Our study shows that simply prompting coding assistants is insufficient for this task. Without domain-specific evaluation knowledge, frontier coding assistants achieve only a 30% execution success rate and produce over-engineered evaluations averaging 12+ metrics per agent, indicating that strong coding ability does not automatically translate to reliable agent evaluation. We introduce EvalAgent, an AI assistant that automates the end-to-end agent evaluation pipeline. EvalAgent encodes evaluation domain expertise as evaluation skills (procedural instructions, reusable code and templates, and dynamically retrieved API documentation) that compose into a trace-based pipeline producing complete evaluation artifacts including metrics, executable code, and reports. To systematically assess generated evaluations, we introduce a meta-evaluation framework alongside AgentEvalBench, a benchmark comprising 20 agents, each paired with evaluation requirements and test scenarios. We further propose the Eval@1 metric to measure whether generated evaluation code both executes and yields meaningful results on the first run. Our experiments show that EvalAgent produces focused evaluations, improving Eval@1 from 17.5% to 65%, and achieving 79.5% human expert preference over baseline approaches. Further ablation studies show that evaluation skills are critical for handling complex evaluation: removing them causes Eval@1 to drop significantly from 65% to 30%.

cs.CL

PILOT: Steering Synthetic Data Generation with Psychological & Linguistic Output Targeting

Generative AI applications commonly leverage user personas as a steering mechanism for synthetic data generation, but reliance on natural language representations forces models to make unintended inferences about which attributes to emphasize, limiting precise control over outputs. We introduce PILOT (Psychological and Linguistic Output Targeting), a two-phase framework for steering large language models with structured psycholinguistic profiles. In Phase 1, PILOT translates natural language persona descriptions into multidimensional profiles with normalized scores across linguistic and psychological dimensions. In Phase 2, these profiles guide generation along measurable axes of variation. We evaluate PILOT across three state-of-the-art LLMs (Mistral Large 2, Deepseek-R1, LLaMA 3.3 70B) using 25 synthetic personas under three conditions: Natural-language Persona Steering (NPS), Schema-Based Steering (SBS), and Hybrid Persona-Schema Steering (HPS). Results demonstrate that schema-based approaches significantly reduce artificial-sounding persona repetition while improving output coherence, with silhouette scores increasing from 0.098 to 0.237 and topic purity from 0.773 to 0.957. Our analysis reveals a fundamental trade-off: SBS produces more concise outputs with higher topical consistency, while NPS offers greater lexical diversity but reduced predictability. HPS achieves a balance between these extremes, maintaining output variety while preserving structural consistency. Expert linguistic evaluation confirms that PILOT maintains high response quality across all conditions, with no statistically significant differences between steering approaches.

cs.CL

Visualizing Causality in Mixed Reality for Manual Task Learning: An Exploratory Study

Mixed Reality (MR) is gaining prominence in manual task skill learning due to its in-situ, embodied, and immersive experience. To teach manual tasks, current methodologies break the task into hierarchies (tasks into subtasks) and visualize the current subtask and future in terms of causality. Existing psychology literature also shows that humans learn tasks by breaking them into hierarchies. In order to understand the design space of information visualized to the learner for better task understanding, we conducted a user study with 48 users. The study was conducted using a complex assembly task, which involves learning of both actions and tool usage. We aim to explore the effect of visualization of causality in the hierarchy for manual task learning in MR by four options: no causality, event level causality, interaction level causality, and gesture level causality. The results show that the user understands and performs best when all the level of causality is shown to the user. Based on the results, we further provide design recommendations and in-depth discussions for future manual task learning systems.

cs.HC