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Subramanian Ramamoorthy

Publications and source records attributed to Subramanian Ramamoorthy.

At least 19 recordsLinked to original sources

Posterior-driven Heuristic Support Adaptation in a Probabilistic Treatment of Real2Sim2Real for Vision-Driven Deformable Linear Object Manipulation

Likelihood-free inference (LFI) enables system identification in complex tasks via black-box modelling, abstracting nonlinearity and stochasticity, and infers a domain distribution for adapting agents to parametric deployment conditions. LFI assumes an arbitrary support for sampling, which remains fixed as the initial generic prior is refined to increasingly descriptive posteriors. Misspecified support can therefore yield suboptimal yet overconfident posteriors. We address this issue by using the posterior of an inference step to guide the adaptation of the support using three illustrative heuristics: EDGE, MODE, and CENTRE. Each heuristic interprets the updated belief and enables support adaptation alongside posterior inference. For illustrative purposes, we first study misspecified support in LFI and evaluate the utility of our heuristics using stochastic dynamical benchmarks. We then evaluate posterior-driven heuristic support adaptation for parameter inference and policy learning in a dynamic deformable linear object (DLO) manipulation task. Inference results in a finer length and stiffness classification for a parametric set of DLOs. When the resulting posteriors are used as domain distributions for sim-based policy learning, they lead to more robust object-centric agent performance.

cs.RO

Learning to Assemble Novel Structures with Unfamiliar Parts under Semantic Constraints

This paper describes a neurosymbolic architecture for learning to assemble novel structures using evidence from embodied conversations and task demonstrations. We focus on scenarios where an agent encounters, after deployment, semantic constraints on structures--in other words, constraints as to which part types and features make valid structures--that were not available during training, and where it is initially unaware of the relevant structure and component part concepts. The agent must acquire and exploit such knowledge through user interactions while attempting assembly. We study this setting in a simulated toy truck assembly domain, learning from symbolic evidence encoded in natural language and from dense visual observations. Our experiments show that communicating semantic constraints through natural language (e.g., "dump trucks have a dumper") yields more data-efficient online adaptation than relying only on task demonstrations and/or only naming the parts through natural language.

cs.AI

Towards Human Motion World Models via Executable Behaviour Representations

Human motion world models should capture motion's intentionality by being executable: adaptable to different actions and capable of assessing motion quality. To achieve this, we introduce a domain-specific language ExAct that represents human motions as underspecified programs that can be compiled to a reward model for zero-shot policy inference. By leveraging the compositional nature of ExAct programs, we combine individual policies into executable behaviour representations. We evaluate the utility of the proposed approach by analysing human motion capture for the tasks of human action segmentation and human action anomaly detection. Our results suggest that the improvement in data efficiency and the capture of intuitive relationships between human actions are better than those of task-specific models.

cs.AI

Identifying Informative Environments for Cognition Parameter Inference via Bayesian Experimental Design

Computational cognitive modeling seeks to infer latent cognitive mechanisms underlying observed behavior. Bayesian inverse planning provides a principled framework for such inference, but its success depends critically on the experimental environment. Existing approaches typically treat environments as fixed, leaving open the question of which cognitive experiments are most informative for cognition parameter inference. We formulate the design of cognitive planning experiments as a Bayesian Experimental Design (BED) problem, treating the experimental environment as the design variable. We establish an exact Monte Carlo BED benchmark and introduce an amortized Bayesian experimental design framework for efficient posterior inference and design evaluation. Experiments on the Mouselab-MDP process-tracing paradigm show that amortized BED closely matches the environment rankings of exact Monte Carlo BED while substantially reducing computational cost. We further show that no single environment is uniformly optimal across cognitive inference objectives, revealing trade-offs between expected information gain, posterior recoverability, and information efficiency. These results provide a principled framework for designing informative cognitive experiments for Bayesian parameter inference.

cs.AI

BayesContact: Uncertain Pose Estimation via Visuo-Tactile Proposals and Simulation-based Inference

Contact-rich manipulation requires pose estimates that are often more accurate than what depth-only sensing provides. Existing methods, relying on vision and contact, employ costly offline training procedures that need to be retrained for new environments and geometries. We propose BayesContact, a Simulation-Based Inference framework for visuo-tactile pose estimation in peg-in-hole insertion. BayesContact maintains a particle belief over object pose and fuses depth observations with force/torque-derived contact evidence. We employ simulation based forward models to approximate these observation likelihoods. For each pose hypothesis, a renderer predicts depth measurements and a physics simulator predicts contact outcomes under guarded probing actions; both are scored against real observations to update the belief. The resulting multimodal belief also enables information-gain-based probing for active disambiguation. Across simulated geometries and real-robot experiments, BayesContact improves pose observability and insertion success over vision-only inference by 30%

cs.RO

Assistax: A Multi-Agent Hardware-Accelerated Reinforcement Learning Benchmark for Assistive Robotics

As embodied autonomous systems capable of assisting humans in daily activities remain a major goal for robotics, efficient and appropriate reinforcement learning (RL) simulation testbeds are increasingly important. Many common RL environments are too simple to provide insight into complex robotics domains, and many robotics simulations have throughput too low for RL. Very few simulators target multi-agent interactions: most treat the robot as an isolated agent, yet real-world tasks such as home assistance and caretaking are inherently multi-agent. Assistax addresses these limitations by providing a high-throughput, scalable suite of GPU-accelerated assistive robotics tasks built on JAX and MuJoCo-MJX, and includes an active humanoid agent as a simulated human partner, trainable alongside the robot using multi-agent RL (MARL). Beyond its use as a MARL benchmark, we formulate the human-robot interaction as an Ad-Hoc Teamwork (AHT) problem, where the robot's policy must generalise to unseen humans with varying disabilities and preferences. To this end, we provide an extensive AHT benchmarking pipeline: we use MARL to pre-train a diverse population of humanoid partners, and evaluate robot policies' ability to coordinate with a withheld set of humanoid policies. In contrast to other benchmarks, we also release reactive MARL-pre-trained humanoid policies via Hugging Face, enabling faster iteration in AHT research. With hardware acceleration, Assistax achieves up to 412$\times$ faster open-loop simulation than comparable CPU-based environments on a single GPU. Our AHT pipeline reveals a coordination gap for existing RL algorithms on unseen partners with novel preference combinations. This RL-native test suite for embodied multi-agent interaction provides a practical benchmark for advancing RL in assistive care. Code is available at: https://github.com/assistive-autonomy/assistax.

cs.AI

ContactFusion: Stochastic Poisson Surface Maps from Visual and Contact Sensing

Robust and precise robotic assembly entails insertion of constituent components. Insertion success is hindered when noise in scene understanding exceeds tolerance limits, especially when fabricated with tight tolerances. In this work, we propose ContactFusion which combines global mapping with local contact information, fusing point clouds with force sensing. Our method entails a Rejection Sampling based contact occupancy sensing procedure which estimates contact locations on the end-effector from Force/Torque sensing at the wrist. We demonstrate how to fuse contact with visual information into a Stochastic Poisson Surface Map (SPSMap) - a map representation that can be updated with the Stochastic Poisson Surface Reconstruction (SPSR) algorithm. We first validate the contact occupancy sensor in simulation and show its ability to detect the contact location on the robot from force sensing information. Then, we evaluate our method in a peg-in-hole task, demonstrating an improvement in the hole pose estimate with the fusion of the contact information with the SPSMap.

cs.RO

RENEW: Towards Learning World Models and Repairing Model Exploitation from Preferences

World models are widely used in offline reinforcement learning (RL) to improve sample efficiency and generate experience beyond a fixed dataset. However, they are vulnerable to model exploitation where data coverage is thin. Prior work addresses this either by collecting more expert demonstrations, which is often expensive, unsafe, or unavailable, or by conservative algorithms that avoid uncertain regions, which limits generalization. We propose instead to repair exploitation directly using human preferences over imagined rollouts, leveraging the strong intuitive physics that allows humans to easily spot egregious dynamics hallucinations. We formalize this as Dynamics Learning from Human Feedback (DLHF), a Bradley-Terry preference loss over trajectory log-likelihoods under a learned dynamics model. Unfortunately, naive DLHF is sample inefficient, so we introduce RENEW, which uses epistemic uncertainty to focus finetuning where the model is most exploitable. We evaluate on several Jumanji and classic control environments and find that while naive DLHF requires an outsize preference budget, RENEW makes the framework practical by improving sample efficiency, limiting catastrophic forgetting, and reducing exploitation in pretrained world models. Taken together, our results provide initial evidence that preferences can supervise world model dynamics directly, offering a new approach to addressing exploitation in offline model-based RL.

cs.LG

A Minimal Model of Bounded Trade-Off Screening in Multi-Attribute Choice

Human decision-making often involves choosing between multi-attribute alternatives, yet classical models assume fully compensatory utility aggregation despite evidence that people reject options with poor performance on critical attributes. We propose a bounded trade-off reasoning framework in which decisions are governed by a screening process that evaluates the balance between gains and losses across attributes. The model introduces a trade-off tolerance parameter that controls acceptable imbalance and can vary across contexts. Through simulation, we show that this mechanism produces preference patterns that differ from standard utility-based models and captures context-dependent variation in trade-off behavior. These results establish bounded trade-off screening as a plausible computational mechanism for multi-attribute choice and generate testable predictions for future behavioral studies.

cs.AI

ROOM: A Physics-Based Continuum Robot Simulator for Photorealistic Medical Datasets Generation

Continuum robots are advancing bronchoscopy procedures by accessing complex lung airways and enabling targeted interventions. However, their development is limited by the lack of realistic training and test environments: Real data is difficult to collect due to ethical constraints and patient safety concerns, and developing autonomy algorithms requires realistic imaging and physical feedback. We present ROOM (Realistic Optical Observation in Medicine), a comprehensive simulation framework designed for generating photorealistic bronchoscopy training data. By leveraging patient CT scans, our pipeline renders multi-modal sensor data including RGB images with realistic noise and light specularities, metric depth maps, surface normals, optical flow and point clouds at medically relevant scales. We validate the data generated by ROOM in two canonical tasks for medical robotics: multi-view pose estimation and monocular depth estimation, demonstrating diverse challenges that state-of-the-art methods must overcome to transfer to these medical settings. Furthermore, we show that the data produced by ROOM can be used to fine-tune existing depth estimation models to overcome these challenges, also enabling other downstream applications such as navigation. We expect that ROOM will enable large-scale data generation across diverse patient anatomies and procedural scenarios that are challenging to capture in clinical settings. Code and data: https://github.com/iamsalvatore/room.

cs.RO

Imperfect World Models are Exploitable

We propose a novel definition of model exploitation in reinforcement learning. Informally, a world model is exploitable if it implies that one policy should be strictly preferred over another while the environment's true transition model implies the reverse. We analogize our definition with a prior characterization of reward hacking but show that the associated proof of inevitability does not transfer to exploitation. To overcome this obstruction, we develop a general theory of reward hacking and model exploitation that proves that exploitation is essentially unavoidable on large policy sets and yields the corresponding claim for hacking as a special case. Unfortunately, we also find that the conditions that guarantee unhackability in finite policy sets have no counterpart that precludes exploitation. Consequently, we introduce a relaxed notion of exploitation and derive a safe horizon within which it can be avoided. Taken together, our results establish a formal bridge between reward hacking and model exploitation and elucidate the limits of safe planning in world models.

cs.AI

Monitoring Simulated Physical Weakness Using Detailed Behavioral Features and Personalized Modeling

Aging and chronic conditions affect older adults' daily lives, making the early detection of developing health issues crucial. Weakness, which is common across many conditions, can subtly alter physical movements and daily activities. However, these behavioral changes can be difficult to detect because they are gradual and often masked by natural day-to-day variability. To isolate the behavioral phenotype of weakness while controlling for confounding factors, this study simulates physical weakness in healthy adults through exercise-induced fatigue, providing interpretable insights into potential behavioral indicators for long-term monitoring. A non-intrusive camera sensor is used to monitor individuals' daily sitting and relaxing activities over multiple days, allowing us to observe behavioral changes before and after simulated weakness. The system captures fine-grained features related to body motion, inactivity, and environmental context in real time while prioritizing privacy. A Bayesian Network models the relationships among activities, contextual factors, and behavioral indicators. Fine-grained features, including non-dominant upper-body motion speed and scale, together with inactivity distribution, are most effective when used with a 300-second window. Personalized models achieve 0.97 accuracy at distinguishing simulated weak days from normal days, and no universal set of optimal features or activities is observed across participants.

cs.CV

A Distributional Treatment of Real2Sim2Real for Object-Centric Agent Adaptation in Vision-Driven Deformable Linear Object Manipulation

We present an integrated (or end-to-end) framework for the Real2Sim2Real problem of manipulating deformable linear objects (DLOs) based on visual perception. Working with a parameterised set of DLOs, we use likelihood-free inference (LFI) to compute the posterior distributions for the physical parameters using which we can approximately simulate the behaviour of each specific DLO. We use these posteriors for domain randomisation while training, in simulation, object-specific visuomotor policies (i.e. assuming only visual and proprioceptive sensory) for a DLO reaching task, using model-free reinforcement learning. We demonstrate the utility of this approach by deploying sim-trained DLO manipulation policies in the real world in a zero-shot manner, i.e. without any further fine-tuning. In this context, we evaluate the capacity of a prominent LFI method to perform fine classification over the parametric set of DLOs, using only visual and proprioceptive data obtained in a dynamic manipulation trajectory. We then study the implications of the resulting domain distributions in sim-based policy learning and real-world performance.

cs.RO

Learning to unfold cloth: Scaling up world models to deformable object manipulation

Learning to manipulate cloth is both a paradigmatic problem for robotic research and a problem of immediate relevance to a variety of applications ranging from assistive care to the service industry. The complex physics of the deformable object makes this problem of cloth manipulation nontrivial. In order to create a general manipulation strategy that addresses a variety of shapes, sizes, fold and wrinkle patterns, in addition to the usual problems of appearance variations, it becomes important to carefully consider model structure and their implications for generalisation performance. In this paper, we present an approach to in-air cloth manipulation that uses a variation of a recently proposed reinforcement learning architecture, DreamerV2. Our implementation modifies this architecture to utilise surface normals input, in addition to modiying the replay buffer and data augmentation procedures. Taken together these modifications represent an enhancement to the world model used by the robot, addressing the physical complexity of the object being manipulated by the robot. We present evaluations both in simulation and in a zero-shot deployment of the trained policies in a physical robot setup, performing in-air unfolding of a variety of different cloth types, demonstrating the generalisation benefits of our proposed architecture.

cs.RO

Conversational Code Generation: a Case Study of Designing a Dialogue System for Generating Driving Scenarios for Testing Autonomous Vehicles

Cyber-physical systems like autonomous vehicles are tested in simulation before deployment, using domain-specific programs for scenario specification. To aid the testing of autonomous vehicles in simulation, we design a natural language interface, using an instruction-following large language model, to assist a non-coding domain expert in synthesising the desired scenarios and vehicle behaviours. We show that using it to convert utterances to the symbolic program is feasible, despite the very small training dataset. Human experiments show that dialogue is critical to successful simulation generation, leading to a 4.5 times higher success rate than a generation without engaging in extended conversation.

cs.CL

Learning a Neural Association Network for Self-supervised Multi-Object Tracking

This paper introduces a novel framework to learn data association for multi-object tracking in a self-supervised manner. Fully-supervised learning methods are known to achieve excellent tracking performances, but acquiring identity-level annotations is tedious and time-consuming. Motivated by the fact that in real-world scenarios object motion can be usually represented by a Markov process, we present a novel expectation maximization (EM) algorithm that trains a neural network to associate detections for tracking, without requiring prior knowledge of their temporal correspondences. At the core of our method lies a neural Kalman filter, with an observation model conditioned on associations of detections parameterized by a neural network. Given a batch of frames as input, data associations between detections from adjacent frames are predicted by a neural network followed by a Sinkhorn normalization that determines the assignment probabilities of detections to states. Kalman smoothing is then used to obtain the marginal probability of observations given the inferred states, producing a training objective to maximize this marginal probability using gradient descent. The proposed framework is fully differentiable, allowing the underlying neural model to be trained end-to-end. We evaluate our approach on the challenging MOT17, MOT20, and BDD100K datasets and achieve state-of-the-art results in comparison to self-supervised trackers using public detections.

cs.CV

Beyond Discriminant Patterns: On the Robustness of Decision Rule Ensembles

Local decision rules are commonly understood to be more explainable, due to the local nature of the patterns involved. With numerical optimization methods such as gradient boosting, ensembles of local decision rules can gain good predictive performance on data involving global structure. Meanwhile, machine learning models are being increasingly used to solve problems in high-stake domains including healthcare and finance. Here, there is an emerging consensus regarding the need for practitioners to understand whether and how those models could perform robustly in the deployment environments, in the presence of distributional shifts. Past research on local decision rules has focused mainly on maximizing discriminant patterns, without due consideration of robustness against distributional shifts. In order to fill this gap, we propose a new method to learn and ensemble local decision rules, that are robust both in the training and deployment environments. Specifically, we propose to leverage causal knowledge by regarding the distributional shifts in subpopulations and deployment environments as the results of interventions on the underlying system. We propose two regularization terms based on causal knowledge to search for optimal and stable rules. Experiments on both synthetic and benchmark datasets show that our method is effective and robust against distributional shifts in multiple environments.

cs.LG

SECURE: Semantics-aware Embodied Conversation under Unawareness for Lifelong Robot Learning

This paper addresses a challenging interactive task learning scenario we call rearrangement under unawareness: an agent must manipulate a rigid-body environment without knowing a key concept necessary for solving the task and must learn about it during deployment. For example, the user may ask to "put the two granny smith apples inside the basket", but the agent cannot correctly identify which objects in the environment are "granny smith" as the agent has not been exposed to such a concept before. We introduce SECURE, an interactive task learning policy designed to tackle such scenarios. The unique feature of SECURE is its ability to enable agents to engage in semantic analysis when processing embodied conversations and making decisions. Through embodied conversation, a SECURE agent adjusts its deficient domain model by engaging in dialogue to identify and learn about previously unforeseen possibilities. The SECURE agent learns from the user's embodied corrective feedback when mistakes are made and strategically engages in dialogue to uncover useful information about novel concepts relevant to the task. These capabilities enable the SECURE agent to generalize to new tasks with the acquired knowledge. We demonstrate in the simulated Blocksworld and the real-world apple manipulation environments that the SECURE agent, which solves such rearrangements under unawareness, is more data-efficient than agents that do not engage in embodied conversation or semantic analysis.

cs.RO