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Subramanian Ramamoorthy

Publications and source records attributed to Subramanian Ramamoorthy.

At least 91 records · Page 5Linked to original sources

Affordances in Robotic Tasks -- A Survey

Affordances are key attributes of what must be perceived by an autonomous robotic agent in order to effectively interact with novel objects. Historically, the concept derives from the literature in psychology and cognitive science, where affordances are discussed in a way that makes it hard for the definition to be directly transferred to computational specifications useful for robots. This review article is focused specifically on robotics, so we discuss the related literature from this perspective. In this survey, we classify the literature and try to find common ground amongst different approaches with a view to application in robotics. We propose a categorisation based on the level of prior knowledge that is assumed to build the relationship among different affordance components that matter for a particular robotic task. We also identify areas for future improvement and discuss possible directions that are likely to be fruitful in terms of impact on robotics practice.

cs.RO↗

Composing Diverse Policies for Temporally Extended Tasks

Robot control policies for temporally extended and sequenced tasks are often characterized by discontinuous switches between different local dynamics. These change-points are often exploited in hierarchical motion planning to build approximate models and to facilitate the design of local, region-specific controllers. However, it becomes combinatorially challenging to implement such a pipeline for complex temporally extended tasks, especially when the sub-controllers work on different information streams, time scales and action spaces. In this paper, we introduce a method that can compose diverse policies comprising motion planning trajectories, dynamic motion primitives and neural network controllers. We introduce a global goal scoring estimator that uses local, per-motion primitive dynamics models and corresponding activation state-space sets to sequence diverse policies in a locally optimal fashion. We use expert demonstrations to convert what is typically viewed as a gradient-based learning process into a planning process without explicitly specifying pre- and post-conditions. We first illustrate the proposed framework using an MDP benchmark to showcase robustness to action and model dynamics mismatch, and then with a particularly complex physical gear assembly task, solved on a PR2 robot. We show that the proposed approach successfully discovers the optimal sequence of controllers and solves both tasks efficiently.

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Lower Dimensional Kernels for Video Discriminators

This work presents an analysis of the discriminators used in Generative Adversarial Networks (GANs) for Video. We show that unconstrained video discriminator architectures induce a loss surface with high curvature which make optimisation difficult. We also show that this curvature becomes more extreme as the maximal kernel dimension of video discriminators increases. With these observations in hand, we propose a family of efficient Lower-Dimensional Video Discriminators for GANs (LDVD GANs). The proposed family of discriminators improve the performance of video GAN models they are applied to and demonstrate good performance on complex and diverse datasets such as UCF-101. In particular, we show that they can double the performance of Temporal-GANs and provide for state-of-the-art performance on a single GPU.

cs.CV↗

Disentangled Relational Representations for Explaining and Learning from Demonstration

Learning from demonstration is an effective method for human users to instruct desired robot behaviour. However, for most non-trivial tasks of practical interest, efficient learning from demonstration depends crucially on inductive bias in the chosen structure for rewards/costs and policies. We address the case where this inductive bias comes from an exchange with a human user. We propose a method in which a learning agent utilizes the information bottleneck layer of a high-parameter variational neural model, with auxiliary loss terms, in order to ground abstract concepts such as spatial relations. The concepts are referred to in natural language instructions and are manifested in the high-dimensional sensory input stream the agent receives from the world. We evaluate the properties of the latent space of the learned model in a photorealistic synthetic environment and particularly focus on examining its usability for downstream tasks. Additionally, through a series of controlled table-top manipulation experiments, we demonstrate that the learned manifold can be used to ground demonstrations as symbolic plans, which can then be executed on a PR2 robot.

cs.RO↗

Hybrid system identification using switching density networks

Behaviour cloning is a commonly used strategy for imitation learning and can be extremely effective in constrained domains. However, in cases where the dynamics of an environment may be state dependent and varying, behaviour cloning places a burden on model capacity and the number of demonstrations required. This paper introduces switching density networks, which rely on a categorical reparametrisation for hybrid system identification. This results in a network comprising a classification layer that is followed by a regression layer. We use switching density networks to predict the parameters of hybrid control laws, which are toggled by a switching layer to produce different controller outputs, when conditioned on an input state. This work shows how switching density networks can be used for hybrid system identification in a variety of tasks, successfully identifying the key joint angle goals that make up manipulation tasks, while simultaneously learning image-based goal classifiers and regression networks that predict joint angles from images. We also show that they can cluster the phase space of an inverted pendulum, identifying the balance, spin and pump controllers required to solve this task. Switching density networks can be difficult to train, but we introduce a cross entropy regularisation loss that stabilises training.

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FPR -- Fast Path Risk Algorithm to Evaluate Collision Probability

As mobile robots and autonomous vehicles become increasingly prevalent in human-centred environments, there is a need to control the risk of collision. Perceptual modules, for example machine vision, provide uncertain estimates of object location. In that context, the frequently made assumption of an exactly known free-space is invalid. Clearly, no paths can be guaranteed to be collision free. Instead, it is necessary to compute the probabilistic risk of collision on any proposed path. The FPR algorithm, proposed here, efficiently calculates an upper bound on the risk of collision for a robot moving on the plane. That computation orders candidate trajectories according to (the bound on) their degree of risk. Then paths within a user-defined threshold of primary risk could be selected according to secondary criteria such as comfort and efficiency. The key contribution of this paper is the FPR algorithm and its `convolution trick' to factor the integrals used to bound the risk of collision. As a consequence of the convolution trick, given $K$ obstacles and $N$ candidate paths, the computational load is reduced from the naive $O(NK)$, to the qualitatively faster $O(N+K)$.

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Surfing on an uncertain edge: Precision cutting of soft tissue using torque-based medium classification

Precision cutting of soft-tissue remains a challenging problem in robotics, due to the complex and unpredictable mechanical behaviour of tissue under manipulation. Here, we consider the challenge of cutting along the boundary between two soft mediums, a problem that is made extremely difficult due to visibility constraints, which means that the precise location of the cutting trajectory is typically unknown. This paper introduces a novel strategy to address this task, using a binary medium classifier trained using joint torque measurements, and a closed loop control law that relies on an error signal compactly encoded in the decision boundary of the classifier. We illustrate this on a grapefruit cutting task, successfully modulating a nominal trajectory fit using dynamic movement primitives to follow the boundary between grapefruit pulp and peel using torque based medium classification. Results show that this control strategy is successful in 72 % of attempts in contrast to control using a nominal trajectory, which only succeeds in 50 % of attempts.

cs.RO↗

E-HBA: Using Action Policies for Expert Advice and Agent Typification

Past research has studied two approaches to utilise predefined policy sets in repeated interactions: as experts, to dictate our own actions, and as types, to characterise the behaviour of other agents. In this work, we bring these complementary views together in the form of a novel meta-algorithm, called Expert-HBA (E-HBA), which can be applied to any expert algorithm that considers the average (or total) payoff an expert has yielded in the past. E-HBA gradually mixes the past payoff with a predicted future payoff, which is computed using the type-based characterisation. We present results from a comprehensive set of repeated matrix games, comparing the performance of several well-known expert algorithms with and without the aid of E-HBA. Our results show that E-HBA has the potential to significantly improve the performance of expert algorithms.

cs.AI↗

Comparative Evaluation of Multiagent Learning Algorithms in a Diverse Set of Ad Hoc Team Problems

This paper is concerned with evaluating different multiagent learning (MAL) algorithms in problems where individual agents may be heterogenous, in the sense of utilizing different learning strategies, without the opportunity for prior agreements or information regarding coordination. Such a situation arises in ad hoc team problems, a model of many practical multiagent systems applications. Prior work in multiagent learning has often been focussed on homogeneous groups of agents, meaning that all agents were identical and a priori aware of this fact. Also, those algorithms that are specifically designed for ad hoc team problems are typically evaluated in teams of agents with fixed behaviours, as opposed to agents which are adapting their behaviours. In this work, we empirically evaluate five MAL algorithms, representing major approaches to multiagent learning but originally developed with the homogeneous setting in mind, to understand their behaviour in a set of ad hoc team problems. All teams consist of agents which are continuously adapting their behaviours. The algorithms are evaluated with respect to a comprehensive characterisation of repeated matrix games, using performance criteria that include considerations such as attainment of equilibrium, social welfare and fairness. Our main conclusion is that there is no clear winner. However, the comparative evaluation also highlights the relative strengths of different algorithms with respect to the type of performance criteria, e.g., social welfare vs. attainment of equilibrium.

cs.MA↗

On Convergence and Optimality of Best-Response Learning with Policy Types in Multiagent Systems

While many multiagent algorithms are designed for homogeneous systems (i.e. all agents are identical), there are important applications which require an agent to coordinate its actions without knowing a priori how the other agents behave. One method to make this problem feasible is to assume that the other agents draw their latent policy (or type) from a specific set, and that a domain expert could provide a specification of this set, albeit only a partially correct one. Algorithms have been proposed by several researchers to compute posterior beliefs over such policy libraries, which can then be used to determine optimal actions. In this paper, we provide theoretical guidance on two central design parameters of this method: Firstly, it is important that the user choose a posterior which can learn the true distribution of latent types, as otherwise suboptimal actions may be chosen. We analyse convergence properties of two existing posterior formulations and propose a new posterior which can learn correlated distributions. Secondly, since the types are provided by an expert, they may be inaccurate in the sense that they do not predict the agents' observed actions. We provide a novel characterisation of optimality which allows experts to use efficient model checking algorithms to verify optimality of types.

cs.AI↗

An Empirical Study on the Practical Impact of Prior Beliefs over Policy Types

Many multiagent applications require an agent to learn quickly how to interact with previously unknown other agents. To address this problem, researchers have studied learning algorithms which compute posterior beliefs over a hypothesised set of policies, based on the observed actions of the other agents. The posterior belief is complemented by the prior belief, which specifies the subjective likelihood of policies before any actions are observed. In this paper, we present the first comprehensive empirical study on the practical impact of prior beliefs over policies in repeated interactions. We show that prior beliefs can have a significant impact on the long-term performance of such methods, and that the magnitude of the impact depends on the depth of the planning horizon. Moreover, our results demonstrate that automatic methods can be used to compute prior beliefs with consistent performance effects. This indicates that prior beliefs could be eliminated as a manual parameter and instead be computed automatically.

cs.AI↗

Exploiting Causality for Selective Belief Filtering in Dynamic Bayesian Networks (Extended Abstract)

Dynamic Bayesian networks (DBNs) are a general model for stochastic processes with partially observed states. Belief filtering in DBNs is the task of inferring the belief state (i.e. the probability distribution over process states) based on incomplete and uncertain observations. In this article, we explore the idea of accelerating the filtering task by automatically exploiting causality in the process. We consider a specific type of causal relation, called passivity, which pertains to how state variables cause changes in other variables. We present the Passivity-based Selective Belief Filtering (PSBF) method, which maintains a factored belief representation and exploits passivity to perform selective updates over the belief factors. PSBF is evaluated in both synthetic processes and a simulated multi-robot warehouse, where it outperformed alternative filtering methods by exploiting passivity.

cs.AI↗

Learning Grasp Affordance Reasoning through Semantic Relations

Reasoning about object affordances allows an autonomous agent to perform generalised manipulation tasks among object instances. While current approaches to grasp affordance estimation are effective, they are limited to a single hypothesis. We present an approach for detection and extraction of multiple grasp affordances on an object via visual input. We define semantics as a combination of multiple attributes, which yields benefits in terms of generalisation for grasp affordance prediction. We use Markov Logic Networks to build a knowledge base graph representation to obtain a probability distribution of grasp affordances for an object. To harvest the knowledge base, we collect and make available a novel dataset that relates different semantic attributes. We achieve reliable mappings of the predicted grasp affordances on the object by learning prototypical grasping patches from several examples. We show our method's generalisation capabilities on grasp affordance prediction for novel instances and compare with similar methods in the literature. Moreover, using a robotic platform, on simulated and real scenarios, we evaluate the success of the grasping task when conditioned on the grasp affordance prediction.

cs.RO↗

DynoPlan: Combining Motion Planning and Deep Neural Network based Controllers for Safe HRL

Many realistic robotics tasks are best solved compositionally, through control architectures that sequentially invoke primitives and achieve error correction through the use of loops and conditionals taking the system back to alternative earlier states. Recent end-to-end approaches to task learning attempt to directly learn a single controller that solves an entire task, but this has been difficult for complex control tasks that would have otherwise required a diversity of local primitive moves, and the resulting solutions are also not easy to inspect for plan monitoring purposes. In this work, we aim to bridge the gap between hand designed and learned controllers, by representing each as an option in a hybrid hierarchical Reinforcement Learning framework - DynoPlan. We extend the options framework by adding a dynamics model and the use of a nearness-to-goal heuristic, derived from demonstrations. This translates the optimization of a hierarchical policy controller to a problem of planning with a model predictive controller. By unrolling the dynamics of each option and assessing the expected value of each future state, we can create a simple switching controller for choosing the optimal policy within a constrained time horizon similarly to hill climbing heuristic search. The individual dynamics model allows each option to iterate and be activated independently of the specific underlying instantiation, thus allowing for a mix of motion planning and deep neural network based primitives. We can assess the safety regions of the resulting hybrid controller by investigating the initiation sets of the different options, and also by reasoning about the completeness and performance guarantees of the underpinning motion planners.

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Iterative Model-Based Reinforcement Learning Using Simulations in the Differentiable Neural Computer

We propose a lifelong learning architecture, the Neural Computer Agent (NCA), where a Reinforcement Learning agent is paired with a predictive model of the environment learned by a Differentiable Neural Computer (DNC). The agent and DNC model are trained in conjunction iteratively. The agent improves its policy in simulations generated by the DNC model and rolls out the policy to the live environment, collecting experiences in new portions or tasks of the environment for further learning. Experiments in two synthetic environments show that DNC models can continually learn from pixels alone to simulate new tasks as they are encountered by the agent, while the agents can be successfully trained to solve the tasks using Proximal Policy Optimization entirely in simulations.

cs.LG↗

An Empirical Evaluation of Adversarial Robustness under Transfer Learning

In this work, we evaluate adversarial robustness in the context of transfer learning from a source trained on CIFAR 100 to a target network trained on CIFAR 10. Specifically, we study the effects of using robust optimisation in the source and target networks. This allows us to identify transfer learning strategies under which adversarial defences are successfully retained, in addition to revealing potential vulnerabilities. We study the extent to which features learnt by a fast gradient sign method (FGSM) and its iterative alternative (PGD) can preserve their defence properties against black and white-box attacks under three different transfer learning strategies. We find that using PGD examples during training on the source task leads to more general robust features that are easier to transfer. Furthermore, under successful transfer, it achieves 5.2% more accuracy against white-box PGD attacks than suitable baselines. Overall, our empirical evaluations give insights on how well adversarial robustness under transfer learning can generalise.

stat.ML↗

From explanation to synthesis: Compositional program induction for learning from demonstration

Hybrid systems are a compact and natural mechanism with which to address problems in robotics. This work introduces an approach to learning hybrid systems from demonstrations, with an emphasis on extracting models that are explicitly verifiable and easily interpreted by robot operators. We fit a sequence of controllers using sequential importance sampling under a generative switching proportional controller task model. Here, we parameterise controllers using a proportional gain and a visually verifiable joint angle goal. Inference under this model is challenging, but we address this by introducing an attribution prior extracted from a neural end-to-end visuomotor control model. Given the sequence of controllers comprising a task, we simplify the trace using grammar parsing strategies, taking advantage of the sequence compositionality, before grounding the controllers by training perception networks to predict goals given images. Using this approach, we are successfully able to induce a program for a visuomotor reaching task involving loops and conditionals from a single demonstration and a neural end-to-end model. In addition, we are able to discover the program used for a tower building task. We argue that computer program-like control systems are more interpretable than alternative end-to-end learning approaches, and that hybrid systems inherently allow for better generalisation across task configurations.

cs.RO↗

Reasoning on Grasp-Action Affordances

Artificial intelligence is essential to succeed in challenging activities that involve dynamic environments, such as object manipulation tasks in indoor scenes. Most of the state-of-the-art literature explores robotic grasping methods by focusing exclusively on attributes of the target object. When it comes to human perceptual learning approaches, these physical qualities are not only inferred from the object, but also from the characteristics of the surroundings. This work proposes a method that includes environmental context to reason on an object affordance to then deduce its grasping regions. This affordance is reasoned using a ranked association of visual semantic attributes harvested in a knowledge base graph representation. The framework is assessed using standard learning evaluation metrics and the zero-shot affordance prediction scenario. The resulting grasping areas are compared with unseen labelled data to asses their accuracy matching percentage. The outcome of this evaluation suggest the autonomy capabilities of the proposed method for object interaction applications in indoor environments.

cs.RO↗