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Suemin Jeon

Publications and source records attributed to Suemin Jeon.

4 recordsLinked to original sources

ESVR: 3D Ellipsoid-based Sparse Volume Rendering via Structure-aware Primitive Learning and Per-primitive Ray Sampling

Efficient representation and rendering of large-scale sparse volumetric data remain challenging in scientific visualization, as meaningful structures often occupy only a small fraction of the spatial domain. While direct volume rendering (DVR) provides high-quality visualization, its computational and memory costs scale poorly with data size. Recent advances in 3D Gaussian Splatting (3DGS) address this challenge by representing volumetric scenes with compact geometric primitives, enabling efficient, high-fidelity rendering. However, existing 3DGS-based methods learn from DVR rendered images rather than raw volumes, leading to information loss and limiting flexible transfer function control for interactive exploration. To address these limitations, we propose ESVR, an ellipsoid-based sparse volume rendering framework that directly learns and renders volumetric data in 3D space. Our method combines differentiable ellipsoidal primitives with bounded support, structure-aware primitive learning with complementary pruning, and a per-primitive ray sampling strategy for fast and accurate transfer function mapping. To support large-scale datasets, we further introduce a chunk-based optimization scheme with ghost ellipsoids, providing boundary context during training. Across large sparse datasets, ESVR achieves up to four orders of magnitude compression and real-time rendering at 43-223 FPS while maintaining competitive reconstruction quality.

cs.GR

Super-Gaussian: Interactive Scene Editing for 3D Gaussian Splatting and NLI-Based Volume Visualization in Virtual Reality

Despite the promise of virtual reality (VR) for intuitive spatial interaction, volume visualization (VolVis) in VR remains constrained by high rendering costs and motion discomfort. Recent advances have shown that representing volumetric scenes with 3D Gaussian splatting enables high-performance rendering, making this representation well-suited for VR. However, existing Gaussian-based scene editing workflows remain limited by slow offline segmentation and fatigue-inducing manual selection. To address these challenges, we present Super-Gaussian, a novel VolVis framework that enhances scene editing and interaction in VR through intuitive 3D Gaussian selection and natural language interaction (NLI). Our approach groups Gaussian primitives into higher-level units via feature-aware clustering, enabling efficient selection of complex volumetric regions, such as tumors in medical images or filaments in cosmological data, without point-by-point interaction. Building on this, we introduce a hierarchical select-and-refine workflow that combines random-walk-based region propagation, cluster selection, and point refinement, allowing users to progressively specify regions of interest with reduced effort. We further support on-the-fly text labeling of selected regions using NLI, allowing users to semantically query, interpret, and manipulate content within a visualization-perception-action loop. By integrating multimodal interaction, including speech, visual feedback, and spatial manipulation in VR, our framework supports intuitive exploration, editing, and scientific analysis of volumetric data. We demonstrate the effectiveness of Super-Gaussian through four case studies, quantitative selection benchmarks against existing Gaussian-based techniques, and system-level evaluations. Implementation details and experiments can be found on the project page: https://smin0136.github.io/super-gaussian-project/

cs.HC

XROps: A Visual Workflow Management System for Dynamic Immersive Analytics

Immersive analytics is gaining attention across multiple domains due to its capability to facilitate intuitive data analysis in expansive environments through user interaction with data. However, creating immersive analytics systems for specific tasks is challenging due to the need for programming expertise and significant development effort. Despite the introduction of various immersive visualization authoring toolkits, domain experts still face hurdles in adopting immersive analytics into their workflow, particularly when faced with dynamically changing tasks and data in real time. To lower such technical barriers, we introduce XROps, a web-based authoring system that allows users to create immersive analytics applications through interactive visual programming, without the need for low-level scripting or coding. XROps enables dynamic immersive analytics authoring by allowing users to modify each step of the data visualization process with immediate feedback, enabling them to build visualizations on-the-fly and adapt to changing environments. It also supports the integration and visualization of real-time sensor data from XR devices, a key feature of immersive analytics, facilitating the creation of various analysis scenarios. We evaluated the usability of XROps through a user study and demonstrate its efficacy and usefulness in several example scenarios. We have released a web platform (https://vience.io/xrops) to demonstrate various examples to supplement our findings.

cs.HC

MC-INR: Efficient Encoding of Multivariate Scientific Simulation Data using Meta-Learning and Clustered Implicit Neural Representations

Implicit Neural Representations (INRs) are widely used to encode data as continuous functions, enabling the visualization of large-scale multivariate scientific simulation data with reduced memory usage. However, existing INR-based methods face three main limitations: (1) inflexible representation of complex structures, (2) primarily focusing on single-variable data, and (3) dependence on structured grids. Thus, their performance degrades when applied to complex real-world datasets. To address these limitations, we propose a novel neural network-based framework, MC-INR, which handles multivariate data on unstructured grids. It combines meta-learning and clustering to enable flexible encoding of complex structures. To further improve performance, we introduce a residual-based dynamic re-clustering mechanism that adaptively partitions clusters based on local error. We also propose a branched layer to leverage multivariate data through independent branches simultaneously. Experimental results demonstrate that MC-INR outperforms existing methods on scientific data encoding tasks.

cs.CV