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Sujoy Paul

Publications and source records attributed to Sujoy Paul.

27 records · Page 2Linked to original sources

Domain Adaptive Semantic Segmentation Using Weak Labels

Learning semantic segmentation models requires a huge amount of pixel-wise labeling. However, labeled data may only be available abundantly in a domain different from the desired target domain, which only has minimal or no annotations. In this work, we propose a novel framework for domain adaptation in semantic segmentation with image-level weak labels in the target domain. The weak labels may be obtained based on a model prediction for unsupervised domain adaptation (UDA), or from a human annotator in a new weakly-supervised domain adaptation (WDA) paradigm for semantic segmentation. Using weak labels is both practical and useful, since (i) collecting image-level target annotations is comparably cheap in WDA and incurs no cost in UDA, and (ii) it opens the opportunity for category-wise domain alignment. Our framework uses weak labels to enable the interplay between feature alignment and pseudo-labeling, improving both in the process of domain adaptation. Specifically, we develop a weak-label classification module to enforce the network to attend to certain categories, and then use such training signals to guide the proposed category-wise alignment method. In experiments, we show considerable improvements with respect to the existing state-of-the-arts in UDA and present a new benchmark in the WDA setting. Project page is at http://www.nec-labs.com/~mas/WeakSegDA.

cs.CV↗

Learning Person Re-identification Models from Videos with Weak Supervision

Most person re-identification methods, being supervised techniques, suffer from the burden of massive annotation requirement. Unsupervised methods overcome this need for labeled data, but perform poorly compared to the supervised alternatives. In order to cope with this issue, we introduce the problem of learning person re-identification models from videos with weak supervision. The weak nature of the supervision arises from the requirement of video-level labels, i.e. person identities who appear in the video, in contrast to the more precise framelevel annotations. Towards this goal, we propose a multiple instance attention learning framework for person re-identification using such video-level labels. Specifically, we first cast the video person re-identification task into a multiple instance learning setting, in which person images in a video are collected into a bag. The relations between videos with similar labels can be utilized to identify persons, on top of that, we introduce a co-person attention mechanism which mines the similarity correlations between videos with person identities in common. The attention weights are obtained based on all person images instead of person tracklets in a video, making our learned model less affected by noisy annotations. Extensive experiments demonstrate the superiority of the proposed method over the related methods on two weakly labeled person re-identification datasets.

cs.CV↗

Learning from Trajectories via Subgoal Discovery

Learning to solve complex goal-oriented tasks with sparse terminal-only rewards often requires an enormous number of samples. In such cases, using a set of expert trajectories could help to learn faster. However, Imitation Learning (IL) via supervised pre-training with these trajectories may not perform as well and generally requires additional finetuning with expert-in-the-loop. In this paper, we propose an approach which uses the expert trajectories and learns to decompose the complex main task into smaller sub-goals. We learn a function which partitions the state-space into sub-goals, which can then be used to design an extrinsic reward function. We follow a strategy where the agent first learns from the trajectories using IL and then switches to Reinforcement Learning (RL) using the identified sub-goals, to alleviate the errors in the IL step. To deal with states which are under-represented by the trajectory set, we also learn a function to modulate the sub-goal predictions. We show that our method is able to solve complex goal-oriented tasks, which other RL, IL or their combinations in literature are not able to solve.

cs.LG↗

Weakly Supervised Video Moment Retrieval From Text Queries

There have been a few recent methods proposed in text to video moment retrieval using natural language queries, but requiring full supervision during training. However, acquiring a large number of training videos with temporal boundary annotations for each text description is extremely time-consuming and often not scalable. In order to cope with this issue, in this work, we introduce the problem of learning from weak labels for the task of text to video moment retrieval. The weak nature of the supervision is because, during training, we only have access to the video-text pairs rather than the temporal extent of the video to which different text descriptions relate. We propose a joint visual-semantic embedding based framework that learns the notion of relevant segments from video using only video-level sentence descriptions. Specifically, our main idea is to utilize latent alignment between video frames and sentence descriptions using Text-Guided Attention (TGA). TGA is then used during the test phase to retrieve relevant moments. Experiments on two benchmark datasets demonstrate that our method achieves comparable performance to state-of-the-art fully supervised approaches.

cs.CV↗

Context-Aware Query Selection for Active Learning in Event Recognition

Activity recognition is a challenging problem with many practical applications. In addition to the visual features, recent approaches have benefited from the use of context, e.g., inter-relationships among the activities and objects. However, these approaches require data to be labeled, entirely available beforehand, and not designed to be updated continuously, which make them unsuitable for surveillance applications. In contrast, we propose a continuous-learning framework for context-aware activity recognition from unlabeled video, which has two distinct advantages over existing methods. First, it employs a novel active-learning technique that not only exploits the informativeness of the individual activities but also utilizes their contextual information during query selection; this leads to significant reduction in expensive manual annotation effort. Second, the learned models can be adapted online as more data is available. We formulate a conditional random field model that encodes the context and devise an information-theoretic approach that utilizes entropy and mutual information of the nodes to compute the set of most informative queries, which are labeled by a human. These labels are combined with graphical inference techniques for incremental updates. We provide a theoretical formulation of the active learning framework with an analytic solution. Experiments on six challenging datasets demonstrate that our framework achieves superior performance with significantly less manual labeling.

cs.CV↗

W-TALC: Weakly-supervised Temporal Activity Localization and Classification

Most activity localization methods in the literature suffer from the burden of frame-wise annotation requirement. Learning from weak labels may be a potential solution towards reducing such manual labeling effort. Recent years have witnessed a substantial influx of tagged videos on the Internet, which can serve as a rich source of weakly-supervised training data. Specifically, the correlations between videos with similar tags can be utilized to temporally localize the activities. Towards this goal, we present W-TALC, a Weakly-supervised Temporal Activity Localization and Classification framework using only video-level labels. The proposed network can be divided into two sub-networks, namely the Two-Stream based feature extractor network and a weakly-supervised module, which we learn by optimizing two complimentary loss functions. Qualitative and quantitative results on two challenging datasets - Thumos14 and ActivityNet1.2, demonstrate that the proposed method is able to detect activities at a fine granularity and achieve better performance than current state-of-the-art methods.

cs.CV↗

Trajectory-based Learning for Ball-in-Maze Games

Deep Reinforcement Learning has shown tremendous success in solving several games and tasks in robotics. However, unlike humans, it generally requires a lot of training instances. Trajectories imitating to solve the task at hand can help to increase sample-efficiency of deep RL methods. In this paper, we present a simple approach to use such trajectories, applied to the challenging Ball-in-Maze Games, recently introduced in the literature. We show that in spite of not using human-generated trajectories and just using the simulator as a model to generate a limited number of trajectories, we can get a speed-up of about 2-3x in the learning process. We also discuss some challenges we observed while using trajectory-based learning for very sparse reward functions.

cs.LG↗

Incorporating Scalability in Unsupervised Spatio-Temporal Feature Learning

Deep neural networks are efficient learning machines which leverage upon a large amount of manually labeled data for learning discriminative features. However, acquiring substantial amount of supervised data, especially for videos can be a tedious job across various computer vision tasks. This necessitates learning of visual features from videos in an unsupervised setting. In this paper, we propose a computationally simple, yet effective, framework to learn spatio-temporal feature embedding from unlabeled videos. We train a Convolutional 3D Siamese network using positive and negative pairs mined from videos under certain probabilistic assumptions. Experimental results on three datasets demonstrate that our proposed framework is able to learn weights which can be used for same as well as cross dataset and tasks.

cs.CV↗

Adversarial Perturbations Against Real-Time Video Classification Systems

Recent research has demonstrated the brittleness of machine learning systems to adversarial perturbations. However, the studies have been mostly limited to perturbations on images and more generally, classification that does not deal with temporally varying inputs. In this paper we ask "Are adversarial perturbations possible in real-time video classification systems and if so, what properties must they satisfy?" Such systems find application in surveillance applications, smart vehicles, and smart elderly care and thus, misclassification could be particularly harmful (e.g., a mishap at an elderly care facility may be missed). We show that accounting for temporal structure is key to generating adversarial examples in such systems. We exploit recent advances in generative adversarial network (GAN) architectures to account for temporal correlations and generate adversarial samples that can cause misclassification rates of over 80% for targeted activities. More importantly, the samples also leave other activities largely unaffected making them extremely stealthy. Finally, we also surprisingly find that in many scenarios, the same perturbation can be applied to every frame in a video clip that makes the adversary's ability to achieve misclassification relatively easy.

cs.LG↗