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Suli Yang

Publications and source records attributed to Suli Yang.

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OBASE: Object-Based Address-Space Engineering to Improve Memory Tiering

Hardware and OS mechanisms for memory tiering are widely deployed, yet datacenters still overprovision DRAM. The root cause is hotness fragmentation: allocators place objects by size rather than access pattern, so hot and cold objects become interleaved within the same pages. A single hot object marks its page as active, trapping surrounding cold data in expensive DRAM. Our analysis of Google production workloads shows that up to 97% of the bytes in active pages are cold and unreclaimable. We propose address-space engineering: dynamically reorganizing virtual memory so that hot objects cluster into uniformly hot pages and cold objects into uniformly cold pages. We present OBASE, a compiler-runtime system for unmanaged languages that serves as an object-aware frontend for page-aware OS backends. OBASE tracks accesses via lightweight pointer instrumentation and migrates objects at runtime using a lock-free protocol that is safe under concurrency. By reorganizing the address space, OBASE enables unmodified backends (kswapd, TMO, TPP, Memtis) to tier memory effectively. Across ten concurrent data structures, six backends, and production traces from Meta and Twitter, OBASE improves page utilization by 2-4x and reduces memory footprint by up to 70%, with only 2-5% overhead.

cs.OS

Tidying Up the Address Space

Memory tiering in datacenters does not achieve its full potential due to hotness fragmentation -- the intermingling of hot and cold objects within memory pages. This fragmentation prevents page-based reclamation systems from distinguishing truly hot pages from pages containing mostly cold objects, fundamentally limiting memory efficiency despite highly skewed accesses. We introduce address-space engineering: dynamically reorganizing application virtual address spaces to create uniformly hot and cold regions that any page-level tiering backend can manage effectively. HADES demonstrates this frontend/backend approach through a compiler-runtime system that tracks and migrates objects based on access patterns, requiring minimal developer intervention. Evaluations across ten data structures achieve up to 70% memory reduction with 3% performance overhead, showing that address space engineering enables existing reclamation systems to reclaim memory aggressively without performance degradation.

cs.OS