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Sumedh A. Sontakke

Publications and source records attributed to Sumedh A. Sontakke.

4 recordsLinked to original sources

Memory Without Curation: Learning Multi-Stream Latent Memory for Robot Policies

It is widely appreciated that robotic policies require long-term memory to perform complex tasks. However, directly conditioning policies on all past observations leaves policy learning susceptible to learning spurious shortcuts, and introduces large latency at policy deployment. As such, today's memory-augmented policies curate what to remember, either by retaining only recent frames, selected keyframes, or textual summaries, or by learning latent representations of the visual stream alone. In this work, we propose an alternative approach IMPRINT, a policy-agnostic latent memory framework that augments vision-language-action (VLA) models with multi-stream memory without explicitly constraining what the policy should remember. IMPRINT compresses different streams into a latent memory that is updated incrementally at inference, enabling low latency. To avoid shortcut learning, IMPRINT adopts a two-stage training procedure, first supervising memory to reconstruct multiple streams (observations, actions, proprioception) of past information, as well as estimate current task progress, followed by end-to-end finetuning, jointly with the policy, on action prediction. Across both simulation and real-world tasks demanding memory, IMPRINT improves average success over the base VLA by at least 26%, outperforming popular alternatives, and maintaining lowest inference latency among memory-augmented VLAs. Through careful ablations, we demonstrate the utility of incorporating diverse information streams into robotic memory, validating the advantages of foregoing history curation. Project website: https://yilin-wu98.github.io/imprint_website/.

cs.RO↗

Value Explicit Pretraining for Learning Transferable Representations

Understanding visual inputs for a given task amidst varied changes is a key challenge posed by visual reinforcement learning agents. We propose \textit{Value Explicit Pretraining} (VEP), a method that learns generalizable representations for transfer reinforcement learning. VEP enables efficient learning of new tasks that share similar objectives as previously learned tasks, by learning an encoder that trains representations to be invariant to changes in environment dynamics and appearance. To pretrain the encoder with \textit{suboptimal unlabeled demonstration data} (sequence of observations and sparse reward signals), we use a self-supervised contrastive loss that enables the model to relate states across different tasks based on the Monte Carlo value estimate that is reflective of task progress, resulting in temporally smooth representations that capture the objective of the task. A major difference between our method and the existing approaches is the use of suboptimal unlabeled data that do not always solve the task. Experiments on Ant locomotion, a realistic navigation simulator and the Atari benchmark show that VEP outperforms current SoTA pretraining methods on the ability to generalize to unseen tasks. VEP achieves up to $2\times$ improvement in rewards, and up to $3\times$ improvement in sample efficiency. For videos of VEP policies, visit our \href{https://sites.google.com/view/value-explicit-pretraining/}{website}.

cs.LG↗

SHERLock: Self-Supervised Hierarchical Event Representation Learning

Temporal event representations are an essential aspect of learning among humans. They allow for succinct encoding of the experiences we have through a variety of sensory inputs. Also, they are believed to be arranged hierarchically, allowing for an efficient representation of complex long-horizon experiences. Additionally, these representations are acquired in a self-supervised manner. Analogously, here we propose a model that learns temporal representations from long-horizon visual demonstration data and associated textual descriptions, without explicit temporal supervision. Our method produces a hierarchy of representations that align more closely with ground-truth human-annotated events (+15.3) than state-of-the-art unsupervised baselines. Our results are comparable to heavily-supervised baselines in complex visual domains such as Chess Openings, YouCook2 and TutorialVQA datasets. Finally, we perform ablation studies illustrating the robustness of our approach. We release our code and demo visualizations in the Supplementary Material.

cs.LG↗

Causal Curiosity: RL Agents Discovering Self-supervised Experiments for Causal Representation Learning

Animals exhibit an innate ability to learn regularities of the world through interaction. By performing experiments in their environment, they are able to discern the causal factors of variation and infer how they affect the world's dynamics. Inspired by this, we attempt to equip reinforcement learning agents with the ability to perform experiments that facilitate a categorization of the rolled-out trajectories, and to subsequently infer the causal factors of the environment in a hierarchical manner. We introduce {\em causal curiosity}, a novel intrinsic reward, and show that it allows our agents to learn optimal sequences of actions and discover causal factors in the dynamics of the environment. The learned behavior allows the agents to infer a binary quantized representation for the ground-truth causal factors in every environment. Additionally, we find that these experimental behaviors are semantically meaningful (e.g., our agents learn to lift blocks to categorize them by weight), and are learnt in a self-supervised manner with approximately 2.5 times less data than conventional supervised planners. We show that these behaviors can be re-purposed and fine-tuned (e.g., from lifting to pushing or other downstream tasks). Finally, we show that the knowledge of causal factor representations aids zero-shot learning for more complex tasks. Visit https://sites.google.com/usc.edu/causal-curiosity/home for website.

cs.LG↗