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Sumit Gulwani

Publications and source records attributed to Sumit Gulwani.

At least 73 records · Page 4Linked to original sources

CORNET: Learning Table Formatting Rules By Example

Spreadsheets are widely used for table manipulation and presentation. Stylistic formatting of these tables is an important property for both presentation and analysis. As a result, popular spreadsheet software, such as Excel, supports automatically formatting tables based on rules. Unfortunately, writing such formatting rules can be challenging for users as it requires knowledge of the underlying rule language and data logic. We present CORNET, a system that tackles the novel problem of automatically learning such formatting rules from user examples in the form of formatted cells. CORNET takes inspiration from advances in inductive programming and combines symbolic rule enumeration with a neural ranker to learn conditional formatting rules. To motivate and evaluate our approach, we extracted tables with over 450K unique formatting rules from a corpus of over 1.8M real worksheets. Since we are the first to introduce conditional formatting, we compare CORNET to a wide range of symbolic and neural baselines adapted from related domains. Our results show that CORNET accurately learns rules across varying evaluation setups. Additionally, we show that CORNET finds shorter rules than those that a user has written and discovers rules in spreadsheets that users have manually formatted.

cs.AI↗

Repair Is Nearly Generation: Multilingual Program Repair with LLMs

Most programmers make mistakes when writing code. Some of these mistakes are small and require few edits to the original program -- a class of errors recently termed last mile mistakes. These errors break the flow for experienced developers and can stump novice programmers. Existing automated repair techniques targeting this class of errors are language-specific and do not easily carry over to new languages. Transferring symbolic approaches requires substantial engineering and neural approaches require data and retraining. We introduce RING, a multilingual repair engine powered by a large language model trained on code (LLMC) such as Codex. Such a multilingual engine enables a flipped model for programming assistance, one where the programmer writes code and the AI assistance suggests fixes, compared to traditional code suggestion technology. Taking inspiration from the way programmers manually fix bugs, we show that a prompt-based strategy that conceptualizes repair as localization, transformation, and candidate ranking, can successfully repair programs in multiple languages with minimal effort. We present the first results for such a multilingual repair engine by evaluating on 6 different languages and comparing performance to language-specific repair engines. We show that RING can outperform language-specific repair engines for three of these languages.

cs.SE↗

Repairing Bugs in Python Assignments Using Large Language Models

Students often make mistakes on their introductory programming assignments as part of their learning process. Unfortunately, providing custom repairs for these mistakes can require a substantial amount of time and effort from class instructors. Automated program repair (APR) techniques can be used to synthesize such fixes. Prior work has explored the use of symbolic and neural techniques for APR in the education domain. Both types of approaches require either substantial engineering efforts or large amounts of data and training. We propose to use a large language model trained on code, such as Codex, to build an APR system -- MMAPR -- for introductory Python programming assignments. Our system can fix both syntactic and semantic mistakes by combining multi-modal prompts, iterative querying, test-case-based selection of few-shots, and program chunking. We evaluate MMAPR on 286 real student programs and compare to a baseline built by combining a state-of-the-art Python syntax repair engine, BIFI, and state-of-the-art Python semantic repair engine for student assignments, Refactory. We find that MMAPR can fix more programs and produce smaller patches on average.

cs.SE↗

Overwatch: Learning Patterns in Code Edit Sequences

Integrated Development Environments (IDEs) provide tool support to automate many source code editing tasks. Traditionally, IDEs use only the spatial context, i.e., the location where the developer is editing, to generate candidate edit recommendations. However, spatial context alone is often not sufficient to confidently predict the developer's next edit, and thus IDEs generate many suggestions at a location. Therefore, IDEs generally do not actively offer suggestions and instead, the developer is usually required to click on a specific icon or menu and then select from a large list of potential suggestions. As a consequence, developers often miss the opportunity to use the tool support because they are not aware it exists or forget to use it. To better understand common patterns in developer behavior and produce better edit recommendations, we can additionally use the temporal context, i.e., the edits that a developer was recently performing. To enable edit recommendations based on temporal context, we present Overwatch, a novel technique for learning edit sequence patterns from traces of developers' edits performed in an IDE. Our experiments show that Overwatch has 78% precision and that Overwatch not only completed edits when developers missed the opportunity to use the IDE tool support but also predicted new edits that have no tool support in the IDE.

cs.PL↗

Neurosymbolic Repair for Low-Code Formula Languages

Most users of low-code platforms, such as Excel and PowerApps, write programs in domain-specific formula languages to carry out nontrivial tasks. Often users can write most of the program they want, but introduce small mistakes that yield broken formulas. These mistakes, which can be both syntactic and semantic, are hard for low-code users to identify and fix, even though they can be resolved with just a few edits. We formalize the problem of producing such edits as the last-mile repair problem. To address this problem, we developed LaMirage, a LAst-MIle RepAir-engine GEnerator that combines symbolic and neural techniques to perform last-mile repair in low-code formula languages. LaMirage takes a grammar and a set of domain-specific constraints/rules, which jointly approximate the target language, and uses these to generate a repair engine that can fix formulas in that language. To tackle the challenges of localizing the errors and ranking the candidate repairs, LaMirage leverages neural techniques, whereas it relies on symbolic methods to generate candidate repairs. This combination allows LaMirage to find repairs that satisfy the provided grammar and constraints, and then pick the most natural repair. We compare LaMirage to state-of-the-art neural and symbolic approaches on 400 real Excel and PowerFx formulas, where LaMirage outperforms all baselines. We release these benchmarks to encourage subsequent work in low-code domains.

cs.SE↗

Synchromesh: Reliable code generation from pre-trained language models

Large pre-trained language models have been used to generate code,providing a flexible interface for synthesizing programs from natural language specifications. However, they often violate syntactic and semantic rules of their output language, limiting their practical usability. In this paper, we propose Synchromesh: a framework for substantially improving the reliability of pre-trained models for code generation. Synchromesh comprises two components. First, it retrieves few-shot examples from a training bank using Target Similarity Tuning (TST), a novel method for semantic example selection. TST learns to recognize utterances that describe similar target programs despite differences in surface natural language features. Then, Synchromesh feeds the examples to a pre-trained language model and samples programs using Constrained Semantic Decoding (CSD): a general framework for constraining the output to a set of valid programs in the target language. CSD leverages constraints on partial outputs to sample complete correct programs, and needs neither re-training nor fine-tuning of the language model. We evaluate our methods by synthesizing code from natural language descriptions using GPT-3 and Codex in three real-world languages: SQL queries, Vega-Lite visualizations and SMCalFlow programs. These domains showcase rich constraints that CSD is able to enforce, including syntax, scope, typing rules, and contextual logic. We observe substantial complementary gains from CSD and TST in prediction accuracy and in effectively preventing run-time errors.

cs.LG↗

Multi-modal Program Inference: a Marriage of Pre-trainedLanguage Models and Component-based Synthesis

Multi-modal program synthesis refers to the task of synthesizing programs (code) from their specification given in different forms, such as a combination of natural language and examples. Examples provide a precise but incomplete specification, and natural language provides an ambiguous but more "complete" task description. Machine-learned pre-trained models (PTMs) are adept at handling ambiguous natural language, but struggle with generating syntactically and semantically precise code. Program synthesis techniques can generate correct code, often even from incomplete but precise specifications, such as examples, but they are unable to work with the ambiguity of natural languages. We present an approach that combines PTMs with component-based synthesis (CBS): PTMs are used to generate candidates programs from the natural language description of the task, which are then used to guide the CBS procedure to find the program that matches the precise examples-based specification. We use our combination approach to instantiate multi-modal synthesis systems for two programming domains: the domain of regular expressions and the domain of CSS selectors. Our evaluation demonstrates the effectiveness of our domain-agnostic approach in comparison to a state-of-the-art specialized system, and the generality of our approach in providing multi-modal program synthesis from natural language and examples in different programming domains.

cs.AI↗

Can Program Synthesis be Used to Learn Merge Conflict Resolutions? An Empirical Analysis

Forking structure is widespread in the open-source repositories and that causes a significant number of merge conflicts. In this paper, we study the problem of textual merge conflicts from the perspective of Microsoft Edge, a large, highly collaborative fork off the main Chromium branch with significant merge conflicts. Broadly, this study is divided into two sections. First, we empirically evaluate textual merge conflicts in Microsoft Edge and classify them based on the type of files, location of conflicts in a file, and the size of conflicts. We found that ~28% of the merge conflicts are 1-2 line changes, and many resolutions have frequent patterns. Second, driven by these findings, we explore Program Synthesis (for the first time) to learn patterns and resolve structural merge conflicts. We propose a novel domain-specific language (DSL) that captures many of the repetitive merge conflict resolution patterns and learn resolution strategies as programs in this DSL from example resolutions. We found that the learned strategies can resolve 11.4% of the conflicts (~41% of 1-2 line changes) that arise in the C++ files with 93.2% accuracy.

cs.SE↗

Conformance Constraint Discovery: Measuring Trust in Data-Driven Systems

The reliability and proper function of data-driven applications hinge on the data's continued conformance to the applications' initial design. When data deviates from this initial profile, system behavior becomes unpredictable. Data profiling techniques such as functional dependencies and denial constraints encode patterns in the data that can be used to detect deviations. But traditional methods typically focus on exact constraints and categorical attributes, and are ill-suited for tasks such as determining whether the prediction of a machine learning system can be trusted or for quantifying data drift. In this paper, we introduce data invariants, a new data-profiling primitive that models arithmetic relationships involving multiple numerical attributes within a (noisy) dataset and which complements the existing data-profiling techniques. We propose a quantitative semantics to measure the degree of violation of a data invariant, and establish that strong data invariants can be constructed from observations with low variance on the given dataset. A concrete instance of this principle gives the surprising result that low-variance components of a principal component analysis (PCA), which are usually discarded, generate better invariants than the high-variance components. We demonstrate the value of data invariants on two applications: trusted machine learning and data drift. We empirically show that data invariants can (1) reliably detect tuples on which the prediction of a machine-learned model should not be trusted, and (2) quantify data drift more accurately than the state-of-the-art methods. Additionally, we show four case studies where an intervention-centric explanation tool uses data invariants to explain causes for tuple non-conformance.

cs.DB↗

Programming by Rewards

We formalize and study ``programming by rewards'' (PBR), a new approach for specifying and synthesizing subroutines for optimizing some quantitative metric such as performance, resource utilization, or correctness over a benchmark. A PBR specification consists of (1) input features $x$, and (2) a reward function $r$, modeled as a black-box component (which we can only run), that assigns a reward for each execution. The goal of the synthesizer is to synthesize a "decision function" $f$ which transforms the features to a decision value for the black-box component so as to maximize the expected reward $E[r \circ f (x)]$ for executing decisions $f(x)$ for various values of $x$. We consider a space of decision functions in a DSL of loop-free if-then-else programs, which can branch on linear functions of the input features in a tree-structure and compute a linear function of the inputs in the leaves of the tree. We find that this DSL captures decision functions that are manually written in practice by programmers. Our technical contribution is the use of continuous-optimization techniques to perform synthesis of such decision functions as if-then-else programs. We also show that the framework is theoretically-founded ---in cases when the rewards satisfy nice properties, the synthesized code is optimal in a precise sense. We have leveraged PBR to synthesize non-trivial decision functions related to search and ranking heuristics in the PROSE codebase (an industrial strength program synthesis framework) and achieve competitive results to manually written procedures over multiple man years of tuning. We present empirical evaluation against other baseline techniques over real-world case studies (including PROSE) as well on simple synthetic benchmarks.

cs.LG↗

Computer-Aided Personalized Education

The shortage of people trained in STEM fields is becoming acute, and universities and colleges are straining to satisfy this demand. In the case of computer science, for instance, the number of US students taking introductory courses has grown three-fold in the past decade. Recently, massive open online courses (MOOCs) have been promoted as a way to ease this strain. This at best provides access to education. The bigger challenge though is coping with heterogeneous backgrounds of different students, retention, providing feedback, and assessment. Personalized education relying on computational tools can address this challenge. While automated tutoring has been studied at different times in different communities, recent advances in computing and education technology offer exciting opportunities to transform the manner in which students learn. In particular, at least three trends are significant. First, progress in logical reasoning, data analytics, and natural language processing has led to tutoring tools for automatic assessment, personalized instruction including targeted feedback, and adaptive content generation for a variety of subjects. Second, research in the science of learning and human-computer interaction is leading to a better understanding of how different students learn, when and what types of interventions are effective for different instructional goals, and how to measure the success of educational tools. Finally, the recent emergence of online education platforms, both in academia and industry, is leading to new opportunities for the development of a shared infrastructure. This CCC workshop brought together researchers developing educational tools based on technologies such as logical reasoning and machine learning with researchers in education, human-computer interaction, and cognitive psychology.

cs.CY↗

Information-theoretic User Interaction: Significant Inputs for Program Synthesis

Programming-by-example technologies are being deployed in industrial products for real-time synthesis of various kinds of data transformations. These technologies rely on the user to provide few representative examples of the transformation task. Motivated by the need to find the most pertinent question to ask the user, in this paper, we introduce the {\em significant questions problem}, and show that it is hard in general. We then develop an information-theoretic greedy approach for solving the problem. We justify the greedy algorithm using the conditional entropy result, which informally says that the question that achieves the maximum information gain is the one that we know least about. In the context of interactive program synthesis, we use the above result to develop an {\em{active program learner}} that generates the significant inputs to pose as queries to the user in each iteration. The procedure requires extending a {\em{passive program learner}} to a {\em{sampling program learner}} that is able to sample candidate programs from the set of all consistent programs to enable estimation of information gain. It also uses clustering of inputs based on features in the inputs and the corresponding outputs to sample a small set of candidate significant inputs. Our active learner is able to tradeoff false negatives for false positives and converge in a small number of iterations on a real-world dataset of %around 800 string transformation tasks.

cs.PL↗

Quantitative Programming by Examples

Programming-by-Example (PBE) systems synthesize an intended program in some (relatively constrained) domain-specific language from a small number of input-output examples provided by the user. In this paper, we motivate and define the problem of quantitative PBE (qPBE) that relates to synthesizing an intended program over an underlying (real world) programming language that also minimizes a given quantitative cost function. We present a modular approach for solving qPBE that consists of three phases: intent disambiguation, global search, and local search. On two concrete objectives, namely program performance and size, our qPBE procedure achieves $1.53 X$ and $1.26 X$ improvement respectively over the baseline FlashFill PBE system, averaged over $701$ benchmarks. Our detailed experiments validate the design of our procedure and show the value of combining global and local search for qPBE.

cs.PL↗

FlashProfile: A Framework for Synthesizing Data Profiles

We address the problem of learning a syntactic profile for a collection of strings, i.e. a set of regex-like patterns that succinctly describe the syntactic variations in the strings. Real-world datasets, typically curated from multiple sources, often contain data in various syntactic formats. Thus, any data processing task is preceded by the critical step of data format identification. However, manual inspection of data to identify the different formats is infeasible in standard big-data scenarios. Prior techniques are restricted to a small set of pre-defined patterns (e.g. digits, letters, words, etc.), and provide no control over granularity of profiles. We define syntactic profiling as a problem of clustering strings based on syntactic similarity, followed by identifying patterns that succinctly describe each cluster. We present a technique for synthesizing such profiles over a given language of patterns, that also allows for interactive refinement by requesting a desired number of clusters. Using a state-of-the-art inductive synthesis framework, PROSE, we have implemented our technique as FlashProfile. Across $153$ tasks over $75$ large real datasets, we observe a median profiling time of only $\sim\,0.7\,$s. Furthermore, we show that access to syntactic profiles may allow for more accurate synthesis of programs, i.e. using fewer examples, in programming-by-example (PBE) workflows such as FlashFill.

cs.LG↗

Neural-Guided Deductive Search for Real-Time Program Synthesis from Examples

Synthesizing user-intended programs from a small number of input-output examples is a challenging problem with several important applications like spreadsheet manipulation, data wrangling and code refactoring. Existing synthesis systems either completely rely on deductive logic techniques that are extensively hand-engineered or on purely statistical models that need massive amounts of data, and in general fail to provide real-time synthesis on challenging benchmarks. In this work, we propose Neural Guided Deductive Search (NGDS), a hybrid synthesis technique that combines the best of both symbolic logic techniques and statistical models. Thus, it produces programs that satisfy the provided specifications by construction and generalize well on unseen examples, similar to data-driven systems. Our technique effectively utilizes the deductive search framework to reduce the learning problem of the neural component to a simple supervised learning setup. Further, this allows us to both train on sparingly available real-world data and still leverage powerful recurrent neural network encoders. We demonstrate the effectiveness of our method by evaluating on real-world customer scenarios by synthesizing accurate programs with up to 12x speed-up compared to state-of-the-art systems.

cs.AI↗

Automated Clustering and Program Repair for Introductory Programming Assignments

Providing feedback on programming assignments is a tedious task for the instructor, and even impossible in large Massive Open Online Courses with thousands of students. Previous research has suggested that program repair techniques can be used to generate feedback in programming education. In this paper, we present a novel fully automated program repair algorithm for introductory programming assignments. The key idea of the technique, which enables automation and scalability, is to use the existing correct student solutions to repair the incorrect attempts. We evaluate the approach in two experiments: (I) We evaluate the number, size and quality of the generated repairs on 4,293 incorrect student attempts from an existing MOOC. We find that our approach can repair 97% of student attempts, while 81% of those are small repairs of good quality. (II) We conduct a preliminary user study on performance and repair usefulness in an interactive teaching setting. We obtain promising initial results (the average usefulness grade 3.4 on a scale from 1 to 5), and conclude that our approach can be used in an interactive setting.

cs.PL↗

Interactive Program Synthesis

Program synthesis from incomplete specifications (e.g. input-output examples) has gained popularity and found real-world applications, primarily due to its ease-of-use. Since this technology is often used in an interactive setting, efficiency and correctness are often the key user expectations from a system based on such technologies. Ensuring efficiency is challenging since the highly combinatorial nature of program synthesis algorithms does not fit in a 1-2 second response expectation of a user-facing system. Meeting correctness expectations is also difficult, given that the specifications provided are incomplete, and that the users of such systems are typically non-programmers. In this paper, we describe how interactivity can be leveraged to develop efficient synthesis algorithms, as well as to decrease the cognitive burden that a user endures trying to ensure that the system produces the desired program. We build a formal model of user interaction along three dimensions: incremental algorithm, step-based problem formulation, and feedback-based intent refinement. We then illustrate the effectiveness of each of these forms of interactivity with respect to synthesis performance and correctness on a set of real-world case studies.

cs.PL↗

Learning Syntactic Program Transformations from Examples

IDEs, such as Visual Studio, automate common transformations, such as Rename and Extract Method refactorings. However, extending these catalogs of transformations is complex and time-consuming. A similar phenomenon appears in intelligent tutoring systems where instructors have to write cumbersome code transformations that describe "common faults" to fix similar student submissions to programming assignments. We present REFAZER, a technique for automatically generating program transformations. REFAZER builds on the observation that code edits performed by developers can be used as examples for learning transformations. Example edits may share the same structure but involve different variables and subexpressions, which must be generalized in a transformation at the right level of abstraction. To learn transformations, REFAZER leverages state-of-the-art programming-by-example methodology using the following key components: (a) a novel domain-specific language (DSL) for describing program transformations, (b) domain-specific deductive algorithms for synthesizing transformations in the DSL, and (c) functions for ranking the synthesized transformations. We instantiate and evaluate REFAZER in two domains. First, given examples of edits used by students to fix incorrect programming assignment submissions, we learn transformations that can fix other students' submissions with similar faults. In our evaluation conducted on 4 programming tasks performed by 720 students, our technique helped to fix incorrect submissions for 87% of the students. In the second domain, we use repetitive edits applied by developers to the same project to synthesize a program transformation that applies these edits to other locations in the code. In our evaluation conducted on 59 scenarios of repetitive edits taken from 3 C# open-source projects, REFAZER learns the intended program transformation in 83% of the cases.

cs.SE↗