SearcharxivSearch

arXiv subjects

Sung-eui Yoon

Publications and source records attributed to Sung-eui Yoon.

At least 19 recordsLinked to original sources

APT: Anchor-aligned Perturbations for Tamper Localization in Fully Regenerated Images

Proactive tamper localization embeds an imperceptible signal into an image prior to distribution, enabling pixel-level manipulation detection. Existing methods assume a spliced (SP) setting, where synthesized regions are composited onto the original background, leaving embedded signals intact. However, real-world diffusion-based inpainting operates in a fully regenerated (FR) setting, where the entire image undergoes denoising, disrupting background signals and rendering existing frameworks ineffective. We propose APT, a semi-fragile latent-space perturbation that embeds a dense, vector-wise localization signal. By aligning each spatial feature vector toward a fixed anchor direction, APT localizes tampering via the alignment disparity between synthesized foreground and anchor-aligned background features after inpainting. The proposed hard negative mining loss and noisy perturbation branch further enforce uniform alignment. Experiments on COCO demonstrate that APT achieves an FR IoU of 0.92, outperforming the strongest baseline (WAM, 0.84), while existing methods collapse to near-random performance (AUC 0.5), establishing APT as a practical forensic framework generalizable across tampering types unknown at test time.

cs.CV

What You Ask is What You Ground: Bridging Question Intent to Temporal Evidence for Grounded VideoQA

We study a critical yet overlooked failure mode in Grounded Video Question Answering: question-invariant grounding, where models predict nearly identical temporal segments for different questions about the same video. We trace this behavior to two structural limitations in prior common designs: (i) modality isolation that fixes video representations before they receive question semantics, and (ii) weak question injection inside the grounding module. To address this, we propose GroundFormer, which conditions video features on question intent before localization via learnable communication tokens that mediate directed visuo-lingual interaction. On top of the question-conditioned features, a factorized MIL cross-attention couples answer selection with temporal evidence under candidate-level supervision, while Gaussian smoothing converts peaked attention into temporally coherent segments. We further introduce a hierarchical multi-modal contrastive loss that aligns video, question, and answer embeddings across a two-pass training pipeline. GroundFormer achieves state-of-the-art grounded VideoQA performance on NExT-GQA and STAR, substantially improving question-discriminative temporal grounding.

cs.CV

RoME: Robust Mixture of Low-Rank Experts against Multiple Adversarial Perturbations

Multi-perturbation adversarial training (MAT) aims to achieve robustness against multiple $\ell_p$ perturbations but suffers from robustness trade-offs between different threats. To address this, we employ a mixture of experts (MoE) to route different threats through distinct model pathways. However, naive application of MoE encounters two critical challenges: experts tend to overlook threat-specific features and redundantly capture features shared across threats, and gating networks suffer from threat-agnostic routing where they learn nearly identical routing patterns across threats, thus preventing the construction of threat-specific model pathways. To this end, we propose Robust Mixture of Low-Rank Experts (RoME), where each expert is a low-rank additive update to the shared backbone, allowing it to capture threat-common features while experts focus on threat-specific information. To address threat-agnostic routing, RoME introduces (i) dual-scale gating that exploits threat-discriminative signals from local and global level features, and (ii) threat-guided gating diversification that enforces diverse expert utilization across threats. Extensive experiments demonstrate that RoME outperforms existing state-of-the-art MAT in union robustness and natural accuracy and improves robustness against unseen threats. Codes are available at https://github.com/wkim97/RoME.

cs.CV

Distilling Collaborative Dynamics into Latent Space for Implicit Coordination in Decentralized Multi-Agent Manipulation

Multi-arm manipulation demands precise spatiotemporal coordination, yet many centralized approaches scale poorly as team size increases. To address this, we propose CLS-DP, a decentralized multi-agent framework that enables implicit coordination under partial observability without shared global views, explicit state information, or inter-agent communication. Under the centralized training and decentralized execution (CTDE) paradigm, CLS-DP distills privileged multi-agent dynamics into a latent space. At deployment, each agent infers a collaborative latent from its local RGB observation and a shared task instruction; it then conditions the diffusion denoising process on this latent. This design enables implicit coordination with a per-agent cost independent of team size. Across six RoboFactory benchmark tasks spanning two to four agents, CLS-DP achieves a 38% mean success rate, outperforming the best centralized baseline (20%) and a decentralized ablation without the collaborative latent (9%). It also maintains superior parameter efficiency across all agent configurations. Attribution maps show that an agent conditioned on the collaborative latent places high attribution on the joints and grippers of both itself and its teammates throughout execution. This suggests that the learned latent efficiently encodes collaborative dynamics from local observation, which facilitates implicit coordination in realistic settings characterized by partial observability.

cs.RO

HiPAN: Hierarchical Posture-Adaptive Navigation for Quadruped Robots in Unstructured 3D Environments

Navigating quadruped robots in unstructured 3D environments poses significant challenges, requiring goal-directed motion, effective exploration to escape from local minima, and posture adaptation to traverse narrow, height-constrained spaces. Conventional approaches employ a sequential mapping-planning pipeline but suffer from accumulated perception errors and high computational overhead, restricting their applicability on resource-constrained platforms. To address these challenges, we propose Hierarchical Posture-Adaptive Navigation (HiPAN), a framework that operates directly on onboard depth images at deployment. HiPAN adopts a hierarchical design: a high-level policy generates strategic navigation commands (planar velocity and body posture), which are executed by a low-level, posture-adaptive locomotion controller. To mitigate myopic behaviors and facilitate long-horizon navigation, we introduce Path-Guided Curriculum Learning, which progressively extends the navigation horizon from reactive obstacle avoidance to strategic navigation. In simulation, HiPAN achieves higher navigation success rates and greater path efficiency than classical reactive planners and end-to-end baselines, while real-world experiments further validate its applicability across diverse, unstructured 3D environments.

cs.RO

Beyond the Patch: Exploring Vulnerabilities of Visuomotor Policies via Viewpoint-Consistent 3D Adversarial Object

Neural network-based visuomotor policies enable robots to perform manipulation tasks but remain susceptible to perceptual attacks. For example, conventional 2D adversarial patches are effective under fixed-camera setups, where appearance is relatively consistent; however, their efficacy often diminishes under dynamic viewpoints from moving cameras, such as wrist-mounted setups, due to perspective distortions. To proactively investigate potential vulnerabilities beyond 2D patches, this work proposes a viewpoint-consistent adversarial texture optimization method for 3D objects through differentiable rendering. As optimization strategies, we employ Expectation over Transformation (EOT) with a Coarse-to-Fine (C2F) curriculum, exploiting distance-dependent frequency characteristics to induce textures effective across varying camera-object distances. We further integrate saliency-guided perturbations to redirect policy attention and design a targeted loss that persistently drives robots toward adversarial objects. Our comprehensive experiments show that the proposed method is effective under various environmental conditions, while confirming its black-box transferability and real-world applicability.

cs.RO

Radiometrically Consistent Gaussian Surfels for Inverse Rendering

Inverse rendering with Gaussian Splatting has advanced rapidly, but accurately disentangling material properties from complex global illumination effects, particularly indirect illumination, remains a major challenge. Existing methods often query indirect radiance from Gaussian primitives pre-trained for novel-view synthesis. However, these pre-trained Gaussian primitives are supervised only towards limited training viewpoints, thus lack supervision for modeling indirect radiances from unobserved views. To address this issue, we introduce radiometric consistency, a novel physically-based constraint that provides supervision towards unobserved views by minimizing the residual between each Gaussian primitive's learned radiance and its physically-based rendered counterpart. Minimizing the residual for unobserved views establishes a self-correcting feedback loop that provides supervision from both physically-based rendering and novel-view synthesis, enabling accurate modeling of inter-reflection. We then propose Radiometrically Consistent Gaussian Surfels (RadioGS), an inverse rendering framework built upon our principle by efficiently integrating radiometric consistency by utilizing Gaussian surfels and 2D Gaussian ray tracing. We further propose a finetuning-based relighting strategy that adapts Gaussian surfel radiances to new illuminations within minutes, achieving low rendering cost (<10ms). Extensive experiments on existing inverse rendering benchmarks show that RadioGS outperforms existing Gaussian-based methods in inverse rendering, while retaining the computational efficiency.

cs.CV

Pinpointing Trigger Moment for Grounded Video QA: Enhancing Spatio-temporal Grounding in Multimodal Large Language Models

In this technical report, we introduce a framework to address Grounded Video Question Answering (GVQA) task for the ICCV 2025 Perception Test Challenge. The GVQA task demands robust multimodal models capable of complex reasoning over video content, grounding the resulting answers visually, and tracking the referenced objects temporally. To achieve this capability, our proposed approach decomposes the GVQA task into a three-stage pipeline: (1) Video Reasoning \& QA, (2) Spatio-temporal Grounding and (3) Tracking. Our key contribution is the introduction of a trigger moment, derived from our proposed CORTEX prompt, which pinpoints the single most visible frame of a target object to serve as a robust anchor for grounding and tracking. To this end, we achieve the HOTA score of 0.4968, which marks a significant improvement over the previous year's winning score of 0.2704 on GVQA task.

cs.CV

AegisRF: Adversarial Perturbations Guided with Sensitivity for Protecting Intellectual Property of Neural Radiance Fields

As Neural Radiance Fields (NeRFs) have emerged as a powerful tool for 3D scene representation and novel view synthesis, protecting their intellectual property (IP) from unauthorized use is becoming increasingly crucial. In this work, we aim to protect the IP of NeRFs by injecting adversarial perturbations that disrupt their unauthorized applications. However, perturbing the 3D geometry of NeRFs can easily deform the underlying scene structure and thus substantially degrade the rendering quality, which has led existing attempts to avoid geometric perturbations or restrict them to explicit spaces like meshes. To overcome this limitation, we introduce a learnable sensitivity to quantify the spatially varying impact of geometric perturbations on rendering quality. Building upon this, we propose AegisRF, a novel framework that consists of a Perturbation Field, which injects adversarial perturbations into the pre-rendering outputs (color and volume density) of NeRF models to fool an unauthorized downstream target model, and a Sensitivity Field, which learns the sensitivity to adaptively constrain geometric perturbations, preserving rendering quality while disrupting unauthorized use. Our experimental evaluations demonstrate the generalized applicability of AegisRF across diverse downstream tasks and modalities, including multi-view image classification and voxel-based 3D localization, while maintaining high visual fidelity. Codes are available at https://github.com/wkim97/AegisRF.

cs.CV

Pose-free 3D Gaussian splatting via shape-ray estimation

While generalizable 3D Gaussian splatting enables efficient, high-quality rendering of unseen scenes, it heavily depends on precise camera poses for accurate geometry. In real-world scenarios, obtaining accurate poses is challenging, leading to noisy pose estimates and geometric misalignments. To address this, we introduce SHARE, a pose-free, feed-forward Gaussian splatting framework that overcomes these ambiguities by joint shape and camera rays estimation. Instead of relying on explicit 3D transformations, SHARE builds a pose-aware canonical volume representation that seamlessly integrates multi-view information, reducing misalignment caused by inaccurate pose estimates. Additionally, anchor-aligned Gaussian prediction enhances scene reconstruction by refining local geometry around coarse anchors, allowing for more precise Gaussian placement. Extensive experiments on diverse real-world datasets show that our method achieves robust performance in pose-free generalizable Gaussian splatting. Code is avilable at https://github.com/youngju-na/SHARE

cs.CV

AdvPaint: Protecting Images from Inpainting Manipulation via Adversarial Attention Disruption

The outstanding capability of diffusion models in generating high-quality images poses significant threats when misused by adversaries. In particular, we assume malicious adversaries exploiting diffusion models for inpainting tasks, such as replacing a specific region with a celebrity. While existing methods for protecting images from manipulation in diffusion-based generative models have primarily focused on image-to-image and text-to-image tasks, the challenge of preventing unauthorized inpainting has been rarely addressed, often resulting in suboptimal protection performance. To mitigate inpainting abuses, we propose ADVPAINT, a novel defensive framework that generates adversarial perturbations that effectively disrupt the adversary's inpainting tasks. ADVPAINT targets the self- and cross-attention blocks in a target diffusion inpainting model to distract semantic understanding and prompt interactions during image generation. ADVPAINT also employs a two-stage perturbation strategy, dividing the perturbation region based on an enlarged bounding box around the object, enhancing robustness across diverse masks of varying shapes and sizes. Our experimental results demonstrate that ADVPAINT's perturbations are highly effective in disrupting the adversary's inpainting tasks, outperforming existing methods; ADVPAINT attains over a 100-point increase in FID and substantial decreases in precision.

cs.CV

Generalizable Person Re-identification via Balancing Alignment and Uniformity

Domain generalizable person re-identification (DG re-ID) aims to learn discriminative representations that are robust to distributional shifts. While data augmentation is a straightforward solution to improve generalization, certain augmentations exhibit a polarized effect in this task, enhancing in-distribution performance while deteriorating out-of-distribution performance. In this paper, we investigate this phenomenon and reveal that it leads to sparse representation spaces with reduced uniformity. To address this issue, we propose a novel framework, Balancing Alignment and Uniformity (BAU), which effectively mitigates this effect by maintaining a balance between alignment and uniformity. Specifically, BAU incorporates alignment and uniformity losses applied to both original and augmented images and integrates a weighting strategy to assess the reliability of augmented samples, further improving the alignment loss. Additionally, we introduce a domain-specific uniformity loss that promotes uniformity within each source domain, thereby enhancing the learning of domain-invariant features. Extensive experimental results demonstrate that BAU effectively exploits the advantages of data augmentation, which previous studies could not fully utilize, and achieves state-of-the-art performance without requiring complex training procedures. The code is available at \url{https://github.com/yoonkicho/BAU}.

cs.CV

UFORecon: Generalizable Sparse-View Surface Reconstruction from Arbitrary and UnFavOrable Sets

Generalizable neural implicit surface reconstruction aims to obtain an accurate underlying geometry given a limited number of multi-view images from unseen scenes. However, existing methods select only informative and relevant views using predefined scores for training and testing phases. This constraint renders the model impractical in real-world scenarios, where the availability of favorable combinations cannot always be ensured. We introduce and validate a view-combination score to indicate the effectiveness of the input view combination. We observe that previous methods output degenerate solutions under arbitrary and unfavorable sets. Building upon this finding, we propose UFORecon, a robust view-combination generalizable surface reconstruction framework. To achieve this, we apply cross-view matching transformers to model interactions between source images and build correlation frustums to capture global correlations. Additionally, we explicitly encode pairwise feature similarities as view-consistent priors. Our proposed framework significantly outperforms previous methods in terms of view-combination generalizability and also in the conventional generalizable protocol trained with favorable view-combinations. The code is available at https://github.com/Youngju-Na/UFORecon.

cs.CV

Take a Prior from Other Tasks for Severe Blur Removal

Recovering clear structures from severely blurry inputs is a challenging problem due to the large movements between the camera and the scene. Although some works apply segmentation maps on human face images for deblurring, they cannot handle natural scenes because objects and degradation are more complex, and inaccurate segmentation maps lead to a loss of details. For general scene deblurring, the feature space of the blurry image and corresponding sharp image under the high-level vision task is closer, which inspires us to rely on other tasks (e.g. classification) to learn a comprehensive prior in severe blur removal cases. We propose a cross-level feature learning strategy based on knowledge distillation to learn the priors, which include global contexts and sharp local structures for recovering potential details. In addition, we propose a semantic prior embedding layer with multi-level aggregation and semantic attention transformation to integrate the priors effectively. We introduce the proposed priors to various models, including the UNet and other mainstream deblurring baselines, leading to better performance on severe blur removal. Extensive experiments on natural image deblurring benchmarks and real-world images, such as GoPro and RealBlur datasets, demonstrate our method's effectiveness and generalization ability.

cs.CV

A Method for Estimating Reflectance map and Material using Deep Learning with Synthetic Dataset

The process of decomposing target images into their internal properties is a difficult task due to the inherent ill-posed nature of the problem. The lack of data required to train a network is a one of the reasons why the decomposing appearance task is difficult. In this paper, we propose a deep learning-based reflectance map prediction system for material estimation of target objects in the image, so as to alleviate the ill-posed problem that occurs in this image decomposition operation. We also propose a network architecture for Bidirectional Reflectance Distribution Function (BRDF) parameter estimation, environment map estimation. We also use synthetic data to solve the lack of data problems. We get out of the previously proposed Deep Learning-based network architecture for reflectance map, and we newly propose to use conditional Generative Adversarial Network (cGAN) structures for estimating the reflectance map, which enables better results in many applications. To improve the efficiency of learning in this structure, we newly utilized the loss function using the normal map of the target object.

cs.CV

Virtual Piano using Computer Vision

In this research, Piano performances have been analyzed only based on visual information. Computer vision algorithms, e.g., Hough transform and binary thresholding, have been applied to find where the keyboard and specific keys are located. At the same time, Convolutional Neural Networks(CNNs) has been also utilized to find whether specific keys are pressed or not, and how much intensity the keys are pressed only based on visual information. Especially for detecting intensity, a new method of utilizing spatial, temporal CNNs model is devised. Early fusion technique is especially applied in temporal CNNs architecture to analyze hand movement. We also make a new dataset for training each model. Especially when finding an intensity of a pressed key, both of video frames and their optical flow images are used to train models to find effectiveness.

cs.CV

Real-time 3-D Mapping with Estimating Acoustic Materials

This paper proposes a real-time system integrating an acoustic material estimation from visual appearance and an on-the-fly mapping in the 3-dimension. The proposed method estimates the acoustic materials of surroundings in indoor scenes and incorporates them to a 3-D occupancy map, as a robot moves around the environment. To estimate the acoustic material from the visual cue, we apply the state-of-the-art semantic segmentation CNN network based on the assumption that the visual appearance and the acoustic materials have a strong association. Furthermore, we introduce an update policy to handle the material estimations during the online mapping process. As a result, our environment map with acoustic material can be used for sound-related robotics applications, such as sound source localization taking into account various acoustic propagation (e.g., reflection).

cs.RO

An Objectness Score for Accurate and Fast Detection during Navigation

We propose a novel method utilizing an objectness score for maintaining the locations and classes of objects detected from Mask R-CNN during mobile robot navigation. The objectness score is defined to measure how well the detector identifies the locations and classes of objects during navigation. Specifically, it is designed to increase when there is sufficient distance between a detected object and the camera. During the navigation process, we transform the locations of objects in 3D world coordinates into 2D image coordinates through an affine projection and decide whether to retain the classes of detected objects using the objectness score. We conducted experiments to determine how well the locations and classes of detected objects are maintained at various angles and positions. Experimental results showed that our approach is efficient and robust, regardless of changing angles and distances.

cs.CV