Searcharxiv⌕ Search

arXiv subjects

Sungjin Ahn

Publications and source records attributed to Sungjin Ahn.

At least 55 records · Page 3Linked to original sources

ROOTS: Object-Centric Representation and Rendering of 3D Scenes

A crucial ability of human intelligence is to build up models of individual 3D objects from partial scene observations. Recent works achieve object-centric generation but without the ability to infer the representation, or achieve 3D scene representation learning but without object-centric compositionality. Therefore, learning to represent and render 3D scenes with object-centric compositionality remains elusive. In this paper, we propose a probabilistic generative model for learning to build modular and compositional 3D object models from partial observations of a multi-object scene. The proposed model can (i) infer the 3D object representations by learning to search and group object areas and also (ii) render from an arbitrary viewpoint not only individual objects but also the full scene by compositing the objects. The entire learning process is unsupervised and end-to-end. In experiments, in addition to generation quality, we also demonstrate that the learned representation permits object-wise manipulation and novel scene generation, and generalizes to various settings. Results can be found on our project website: https://sites.google.com/view/roots3d

cs.LG↗

Generative Neurosymbolic Machines

Reconciling symbolic and distributed representations is a crucial challenge that can potentially resolve the limitations of current deep learning. Remarkable advances in this direction have been achieved recently via generative object-centric representation models. While learning a recognition model that infers object-centric symbolic representations like bounding boxes from raw images in an unsupervised way, no such model can provide another important ability of a generative model, i.e., generating (sampling) according to the structure of learned world density. In this paper, we propose Generative Neurosymbolic Machines, a generative model that combines the benefits of distributed and symbolic representations to support both structured representations of symbolic components and density-based generation. These two crucial properties are achieved by a two-layer latent hierarchy with the global distributed latent for flexible density modeling and the structured symbolic latent map. To increase the model flexibility in this hierarchical structure, we also propose the StructDRAW prior. In experiments, we show that the proposed model significantly outperforms the previous structured representation models as well as the state-of-the-art non-structured generative models in terms of both structure accuracy and image generation quality. Our code, datasets, and trained models are available at https://github.com/JindongJiang/GNM

cs.LG↗

Improving Generative Imagination in Object-Centric World Models

The remarkable recent advances in object-centric generative world models raise a few questions. First, while many of the recent achievements are indispensable for making a general and versatile world model, it is quite unclear how these ingredients can be integrated into a unified framework. Second, despite using generative objectives, abilities for object detection and tracking are mainly investigated, leaving the crucial ability of temporal imagination largely under question. Third, a few key abilities for more faithful temporal imagination such as multimodal uncertainty and situation-awareness are missing. In this paper, we introduce Generative Structured World Models (G-SWM). The G-SWM achieves the versatile world modeling not only by unifying the key properties of previous models in a principled framework but also by achieving two crucial new abilities, multimodal uncertainty and situation-awareness. Our thorough investigation on the temporal generation ability in comparison to the previous models demonstrates that G-SWM achieves the versatility with the best or comparable performance for all experiment settings including a few complex settings that have not been tested before.

cs.LG↗

Robustifying Sequential Neural Processes

When tasks change over time, meta-transfer learning seeks to improve the efficiency of learning a new task via both meta-learning and transfer-learning. While the standard attention has been effective in a variety of settings, we question its effectiveness in improving meta-transfer learning since the tasks being learned are dynamic and the amount of context can be substantially smaller. In this paper, using a recently proposed meta-transfer learning model, Sequential Neural Processes (SNP), we first empirically show that it suffers from a similar underfitting problem observed in the functions inferred by Neural Processes. However, we further demonstrate that unlike the meta-learning setting, the standard attention mechanisms are not effective in meta-transfer setting. To resolve, we propose a new attention mechanism, Recurrent Memory Reconstruction (RMR), and demonstrate that providing an imaginary context that is recurrently updated and reconstructed with interaction is crucial in achieving effective attention for meta-transfer learning. Furthermore, incorporating RMR into SNP, we propose Attentive Sequential Neural Processes-RMR (ASNP-RMR) and demonstrate in various tasks that ASNP-RMR significantly outperforms the baselines.

cs.LG↗

SPACE: Unsupervised Object-Oriented Scene Representation via Spatial Attention and Decomposition

The ability to decompose complex multi-object scenes into meaningful abstractions like objects is fundamental to achieve higher-level cognition. Previous approaches for unsupervised object-oriented scene representation learning are either based on spatial-attention or scene-mixture approaches and limited in scalability which is a main obstacle towards modeling real-world scenes. In this paper, we propose a generative latent variable model, called SPACE, that provides a unified probabilistic modeling framework that combines the best of spatial-attention and scene-mixture approaches. SPACE can explicitly provide factorized object representations for foreground objects while also decomposing background segments of complex morphology. Previous models are good at either of these, but not both. SPACE also resolves the scalability problems of previous methods by incorporating parallel spatial-attention and thus is applicable to scenes with a large number of objects without performance degradations. We show through experiments on Atari and 3D-Rooms that SPACE achieves the above properties consistently in comparison to SPAIR, IODINE, and GENESIS. Results of our experiments can be found on our project website: https://sites.google.com/view/space-project-page

cs.LG↗

SCALOR: Generative World Models with Scalable Object Representations

Scalability in terms of object density in a scene is a primary challenge in unsupervised sequential object-oriented representation learning. Most of the previous models have been shown to work only on scenes with a few objects. In this paper, we propose SCALOR, a probabilistic generative world model for learning SCALable Object-oriented Representation of a video. With the proposed spatially-parallel attention and proposal-rejection mechanisms, SCALOR can deal with orders of magnitude larger numbers of objects compared to the previous state-of-the-art models. Additionally, we introduce a background module that allows SCALOR to model complex dynamic backgrounds as well as many foreground objects in the scene. We demonstrate that SCALOR can deal with crowded scenes containing up to a hundred objects while jointly modeling complex dynamic backgrounds. Importantly, SCALOR is the first unsupervised object representation model shown to work for natural scenes containing several tens of moving objects.

cs.LG↗

Neural Multisensory Scene Inference

For embodied agents to infer representations of the underlying 3D physical world they inhabit, they should efficiently combine multisensory cues from numerous trials, e.g., by looking at and touching objects. Despite its importance, multisensory 3D scene representation learning has received less attention compared to the unimodal setting. In this paper, we propose the Generative Multisensory Network (GMN) for learning latent representations of 3D scenes which are partially observable through multiple sensory modalities. We also introduce a novel method, called the Amortized Product-of-Experts, to improve the computational efficiency and the robustness to unseen combinations of modalities at test time. Experimental results demonstrate that the proposed model can efficiently infer robust modality-invariant 3D-scene representations from arbitrary combinations of modalities and perform accurate cross-modal generation. To perform this exploration, we also develop the Multisensory Embodied 3D-Scene Environment (MESE).

cs.LG↗

Sequential Neural Processes

Neural Processes combine the strengths of neural networks and Gaussian processes to achieve both flexible learning and fast prediction in stochastic processes. However, a large class of problems comprises underlying temporal dependency structures in a sequence of stochastic processes that Neural Processes (NP) do not explicitly consider. In this paper, we propose Sequential Neural Processes (SNP) which incorporates a temporal state-transition model of stochastic processes and thus extends its modeling capabilities to dynamic stochastic processes. In applying SNP to dynamic 3D scene modeling, we introduce the Temporal Generative Query Networks. To our knowledge, this is the first 4D model that can deal with the temporal dynamics of 3D scenes. In experiments, we evaluate the proposed methods in dynamic (non-stationary) regression and 4D scene inference and rendering.

cs.LG↗

Generative Hierarchical Models for Parts, Objects, and Scenes

Compositional structures between parts and objects are inherent in natural scenes. Modeling such compositional hierarchies via unsupervised learning can bring various benefits such as interpretability and transferability, which are important in many downstream tasks. In this paper, we propose the first deep latent variable model, called RICH, for learning Representation of Interpretable Compositional Hierarchies. At the core of RICH is a latent scene graph representation that organizes the entities of a scene into a tree structure according to their compositional relationships. During inference, taking top-down approach, RICH is able to use higher-level representation to guide lower-level decomposition. This avoids the difficult problem of routing between parts and objects that is faced by bottom-up approaches. In experiments on images containing multiple objects with different part compositions, we demonstrate that RICH is able to learn the latent compositional hierarchy and generate imaginary scenes.

cs.LG↗

Variational Temporal Abstraction

We introduce a variational approach to learning and inference of temporally hierarchical structure and representation for sequential data. We propose the Variational Temporal Abstraction (VTA), a hierarchical recurrent state space model that can infer the latent temporal structure and thus perform the stochastic state transition hierarchically. We also propose to apply this model to implement the jumpy-imagination ability in imagination-augmented agent-learning in order to improve the efficiency of the imagination. In experiments, we demonstrate that our proposed method can model 2D and 3D visual sequence datasets with interpretable temporal structure discovery and that its application to jumpy imagination enables more efficient agent-learning in a 3D navigation task.

cs.LG↗

Domain-Adaptive Single-View 3D Reconstruction

Single-view 3D shape reconstruction is an important but challenging problem, mainly for two reasons. First, as shape annotation is very expensive to acquire, current methods rely on synthetic data, in which ground-truth 3D annotation is easy to obtain. However, this results in domain adaptation problem when applied to natural images. The second challenge is that there are multiple shapes that can explain a given 2D image. In this paper, we propose a framework to improve over these challenges using adversarial training. On one hand, we impose domain confusion between natural and synthetic image representations to reduce the distribution gap. On the other hand, we impose the reconstruction to be `realistic' by forcing it to lie on a (learned) manifold of realistic object shapes. Our experiments show that these constraints improve performance by a large margin over baseline reconstruction models. We achieve results competitive with the state of the art with a much simpler architecture.

cs.CV↗

Reinforced Imitation in Heterogeneous Action Space

Imitation learning is an effective alternative approach to learn a policy when the reward function is sparse. In this paper, we consider a challenging setting where an agent and an expert use different actions from each other. We assume that the agent has access to a sparse reward function and state-only expert observations. We propose a method which gradually balances between the imitation learning cost and the reinforcement learning objective. In addition, this method adapts the agent's policy based on either mimicking expert behavior or maximizing sparse reward. We show, through navigation scenarios, that (i) an agent is able to efficiently leverage sparse rewards to outperform standard state-only imitation learning, (ii) it can learn a policy even when its actions are different from the expert, and (iii) the performance of the agent is not bounded by that of the expert, due to the optimized usage of sparse rewards.

cs.LG↗

Bayesian Model-Agnostic Meta-Learning

Learning to infer Bayesian posterior from a few-shot dataset is an important step towards robust meta-learning due to the model uncertainty inherent in the problem. In this paper, we propose a novel Bayesian model-agnostic meta-learning method. The proposed method combines scalable gradient-based meta-learning with nonparametric variational inference in a principled probabilistic framework. During fast adaptation, the method is capable of learning complex uncertainty structure beyond a point estimate or a simple Gaussian approximation. In addition, a robust Bayesian meta-update mechanism with a new meta-loss prevents overfitting during meta-update. Remaining an efficient gradient-based meta-learner, the method is also model-agnostic and simple to implement. Experiment results show the accuracy and robustness of the proposed method in various tasks: sinusoidal regression, image classification, active learning, and reinforcement learning.

cs.LG↗

Hierarchical Multiscale Recurrent Neural Networks

Learning both hierarchical and temporal representation has been among the long-standing challenges of recurrent neural networks. Multiscale recurrent neural networks have been considered as a promising approach to resolve this issue, yet there has been a lack of empirical evidence showing that this type of models can actually capture the temporal dependencies by discovering the latent hierarchical structure of the sequence. In this paper, we propose a novel multiscale approach, called the hierarchical multiscale recurrent neural networks, which can capture the latent hierarchical structure in the sequence by encoding the temporal dependencies with different timescales using a novel update mechanism. We show some evidence that our proposed multiscale architecture can discover underlying hierarchical structure in the sequences without using explicit boundary information. We evaluate our proposed model on character-level language modelling and handwriting sequence modelling.

cs.LG↗

A Neural Knowledge Language Model

Current language models have a significant limitation in the ability to encode and decode factual knowledge. This is mainly because they acquire such knowledge from statistical co-occurrences although most of the knowledge words are rarely observed. In this paper, we propose a Neural Knowledge Language Model (NKLM) which combines symbolic knowledge provided by the knowledge graph with the RNN language model. By predicting whether the word to generate has an underlying fact or not, the model can generate such knowledge-related words by copying from the description of the predicted fact. In experiments, we show that the NKLM significantly improves the performance while generating a much smaller number of unknown words.

cs.CL↗

Pointing the Unknown Words

The problem of rare and unknown words is an important issue that can potentially influence the performance of many NLP systems, including both the traditional count-based and the deep learning models. We propose a novel way to deal with the rare and unseen words for the neural network models using attention. Our model uses two softmax layers in order to predict the next word in conditional language models: one predicts the location of a word in the source sentence, and the other predicts a word in the shortlist vocabulary. At each time-step, the decision of which softmax layer to use choose adaptively made by an MLP which is conditioned on the context.~We motivate our work from a psychological evidence that humans naturally have a tendency to point towards objects in the context or the environment when the name of an object is not known.~We observe improvements on two tasks, neural machine translation on the Europarl English to French parallel corpora and text summarization on the Gigaword dataset using our proposed model.

cs.CL↗

Generating Factoid Questions With Recurrent Neural Networks: The 30M Factoid Question-Answer Corpus

Over the past decade, large-scale supervised learning corpora have enabled machine learning researchers to make substantial advances. However, to this date, there are no large-scale question-answer corpora available. In this paper we present the 30M Factoid Question-Answer Corpus, an enormous question answer pair corpus produced by applying a novel neural network architecture on the knowledge base Freebase to transduce facts into natural language questions. The produced question answer pairs are evaluated both by human evaluators and using automatic evaluation metrics, including well-established machine translation and sentence similarity metrics. Across all evaluation criteria the question-generation model outperforms the competing template-based baseline. Furthermore, when presented to human evaluators, the generated questions appear comparable in quality to real human-generated questions.

cs.CL↗

Hierarchical Memory Networks

Memory networks are neural networks with an explicit memory component that can be both read and written to by the network. The memory is often addressed in a soft way using a softmax function, making end-to-end training with backpropagation possible. However, this is not computationally scalable for applications which require the network to read from extremely large memories. On the other hand, it is well known that hard attention mechanisms based on reinforcement learning are challenging to train successfully. In this paper, we explore a form of hierarchical memory network, which can be considered as a hybrid between hard and soft attention memory networks. The memory is organized in a hierarchical structure such that reading from it is done with less computation than soft attention over a flat memory, while also being easier to train than hard attention over a flat memory. Specifically, we propose to incorporate Maximum Inner Product Search (MIPS) in the training and inference procedures for our hierarchical memory network. We explore the use of various state-of-the art approximate MIPS techniques and report results on SimpleQuestions, a challenging large scale factoid question answering task.

stat.ML↗