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Sunil Gupta

Publications and source records attributed to Sunil Gupta.

At least 55 records · Page 3Linked to original sources

Active Level Set Estimation for Continuous Search Space with Theoretical Guarantee

A common problem encountered in many real-world applications is level set estimation where the goal is to determine the region in the function domain where the function is above or below a given threshold. When the function is black-box and expensive to evaluate, the level sets need to be found in a minimum set of function evaluations. Existing methods often assume a discrete search space with a finite set of data points for function evaluations and estimating the level sets. When applied to a continuous search space, these methods often need to first discretize the space which leads to poor results while needing high computational time. While some methods cater for the continuous setting, they still lack a proper guarantee for theoretical convergence. To address this problem, we propose a novel algorithm that does not need any discretization and can directly work in continuous search spaces. Our method suggests points by constructing an acquisition function that is defined as a measure of confidence of the function being higher or lower than the given threshold. A theoretical analysis for the convergence of the algorithm to an accurate solution is provided. On multiple synthetic and real-world datasets, our algorithm successfully outperforms state-of-the-art methods.

cs.LG↗

Policy Learning for Off-Dynamics RL with Deficient Support

Reinforcement Learning (RL) can effectively learn complex policies. However, learning these policies often demands extensive trial-and-error interactions with the environment. In many real-world scenarios, this approach is not practical due to the high costs of data collection and safety concerns. As a result, a common strategy is to transfer a policy trained in a low-cost, rapid source simulator to a real-world target environment. However, this process poses challenges. Simulators, no matter how advanced, cannot perfectly replicate the intricacies of the real world, leading to dynamics discrepancies between the source and target environments. Past research posited that the source domain must encompass all possible target transitions, a condition we term full support. However, expecting full support is often unrealistic, especially in scenarios where significant dynamics discrepancies arise. In this paper, our emphasis shifts to addressing large dynamics mismatch adaptation. We move away from the stringent full support condition of earlier research, focusing instead on crafting an effective policy for the target domain. Our proposed approach is simple but effective. It is anchored in the central concepts of the skewing and extension of source support towards target support to mitigate support deficiencies. Through comprehensive testing on a varied set of benchmarks, our method's efficacy stands out, showcasing notable improvements over previous techniques.

cs.LG↗

PINN-BO: A Black-box Optimization Algorithm using Physics-Informed Neural Networks

Black-box optimization is a powerful approach for discovering global optima in noisy and expensive black-box functions, a problem widely encountered in real-world scenarios. Recently, there has been a growing interest in leveraging domain knowledge to enhance the efficacy of machine learning methods. Partial Differential Equations (PDEs) often provide an effective means for elucidating the fundamental principles governing the black-box functions. In this paper, we propose PINN-BO, a black-box optimization algorithm employing Physics-Informed Neural Networks that integrates the knowledge from Partial Differential Equations (PDEs) to improve the sample efficiency of the optimization. We analyze the theoretical behavior of our algorithm in terms of regret bound using advances in NTK theory and prove that the use of the PDE alongside the black-box function evaluations, PINN-BO leads to a tighter regret bound. We perform several experiments on a variety of optimization tasks and show that our algorithm is more sample-efficient compared to existing methods.

cs.LG↗

Root Cause Explanation of Outliers under Noisy Mechanisms

Identifying root causes of anomalies in causal processes is vital across disciplines. Once identified, one can isolate the root causes and implement necessary measures to restore the normal operation. Causal processes are often modelled as graphs with entities being nodes and their paths/interconnections as edge. Existing work only consider the contribution of nodes in the generative process, thus can not attribute the outlier score to the edges of the mechanism if the anomaly occurs in the connections. In this paper, we consider both individual edge and node of each mechanism when identifying the root causes. We introduce a noisy functional causal model to account for this purpose. Then, we employ Bayesian learning and inference methods to infer the noises of the nodes and edges. We then represent the functional form of a target outlier leaf as a function of the node and edge noises. Finally, we propose an efficient gradient-based attribution method to compute the anomaly attribution scores which scales linearly with the number of nodes and edges. Experiments on simulated datasets and two real-world scenario datasets show better anomaly attribution performance of the proposed method compared to the baselines. Our method scales to larger graphs with more nodes and edges.

cs.AI↗

Learn to Unlearn for Deep Neural Networks: Minimizing Unlearning Interference with Gradient Projection

Recent data-privacy laws have sparked interest in machine unlearning, which involves removing the effect of specific training samples from a learnt model as if they were never present in the original training dataset. The challenge of machine unlearning is to discard information about the ``forget'' data in the learnt model without altering the knowledge about the remaining dataset and to do so more efficiently than the naive retraining approach. To achieve this, we adopt a projected-gradient based learning method, named as Projected-Gradient Unlearning (PGU), in which the model takes steps in the orthogonal direction to the gradient subspaces deemed unimportant for the retaining dataset, so as to its knowledge is preserved. By utilizing Stochastic Gradient Descent (SGD) to update the model weights, our method can efficiently scale to any model and dataset size. We provide empirically evidence to demonstrate that our unlearning method can produce models that behave similar to models retrained from scratch across various metrics even when the training dataset is no longer accessible. Our code is available at https://github.com/hnanhtuan/projected_gradient_unlearning.

cs.LG↗

Neural-BO: A Black-box Optimization Algorithm using Deep Neural Networks

Bayesian Optimization (BO) is an effective approach for global optimization of black-box functions when function evaluations are expensive. Most prior works use Gaussian processes to model the black-box function, however, the use of kernels in Gaussian processes leads to two problems: first, the kernel-based methods scale poorly with the number of data points and second, kernel methods are usually not effective on complex structured high dimensional data due to curse of dimensionality. Therefore, we propose a novel black-box optimization algorithm where the black-box function is modeled using a neural network. Our algorithm does not need a Bayesian neural network to estimate predictive uncertainty and is therefore computationally favorable. We analyze the theoretical behavior of our algorithm in terms of regret bound using advances in NTK theory showing its efficient convergence. We perform experiments with both synthetic and real-world optimization tasks and show that our algorithm is more sample efficient compared to existing methods.

cs.LG↗

LaGR-SEQ: Language-Guided Reinforcement Learning with Sample-Efficient Querying

Large language models (LLMs) have recently demonstrated their impressive ability to provide context-aware responses via text. This ability could potentially be used to predict plausible solutions in sequential decision making tasks pertaining to pattern completion. For example, by observing a partial stack of cubes, LLMs can predict the correct sequence in which the remaining cubes should be stacked by extrapolating the observed patterns (e.g., cube sizes, colors or other attributes) in the partial stack. In this work, we introduce LaGR (Language-Guided Reinforcement learning), which uses this predictive ability of LLMs to propose solutions to tasks that have been partially completed by a primary reinforcement learning (RL) agent, in order to subsequently guide the latter's training. However, as RL training is generally not sample-efficient, deploying this approach would inherently imply that the LLM be repeatedly queried for solutions; a process that can be expensive and infeasible. To address this issue, we introduce SEQ (sample efficient querying), where we simultaneously train a secondary RL agent to decide when the LLM should be queried for solutions. Specifically, we use the quality of the solutions emanating from the LLM as the reward to train this agent. We show that our proposed framework LaGR-SEQ enables more efficient primary RL training, while simultaneously minimizing the number of queries to the LLM. We demonstrate our approach on a series of tasks and highlight the advantages of our approach, along with its limitations and potential future research directions.

cs.AI↗

Predictive Modeling through Hyper-Bayesian Optimization

Model selection is an integral problem of model based optimization techniques such as Bayesian optimization (BO). Current approaches often treat model selection as an estimation problem, to be periodically updated with observations coming from the optimization iterations. In this paper, we propose an alternative way to achieve both efficiently. Specifically, we propose a novel way of integrating model selection and BO for the single goal of reaching the function optima faster. The algorithm moves back and forth between BO in the model space and BO in the function space, where the goodness of the recommended model is captured by a score function and fed back, capturing how well the model helped convergence in the function space. The score function is derived in such a way that it neutralizes the effect of the moving nature of the BO in the function space, thus keeping the model selection problem stationary. This back and forth leads to quick convergence for both model selection and BO in the function space. In addition to improved sample efficiency, the framework outputs information about the black-box function. Convergence is proved, and experimental results show significant improvement compared to standard BO.

cs.LG↗

EMOTE: An Explainable architecture for Modelling the Other Through Empathy

We can usually assume others have goals analogous to our own. This assumption can also, at times, be applied to multi-agent games - e.g. Agent 1's attraction to green pellets is analogous to Agent 2's attraction to red pellets. This "analogy" assumption is tied closely to the cognitive process known as empathy. Inspired by empathy, we design a simple and explainable architecture to model another agent's action-value function. This involves learning an "Imagination Network" to transform the other agent's observed state in order to produce a human-interpretable "empathetic state" which, when presented to the learning agent, produces behaviours that mimic the other agent. Our approach is applicable to multi-agent scenarios consisting of a single learning agent and other (independent) agents acting according to fixed policies. This architecture is particularly beneficial for (but not limited to) algorithms using a composite value or reward function. We show our method produces better performance in multi-agent games, where it robustly estimates the other's model in different environment configurations. Additionally, we show that the empathetic states are human interpretable, and thus verifiable.

cs.AI↗

BO-Muse: A human expert and AI teaming framework for accelerated experimental design

In this paper we introduce BO-Muse, a new approach to human-AI teaming for the optimization of expensive black-box functions. Inspired by the intrinsic difficulty of extracting expert knowledge and distilling it back into AI models and by observations of human behavior in real-world experimental design, our algorithm lets the human expert take the lead in the experimental process. The human expert can use their domain expertise to its full potential, while the AI plays the role of a muse, injecting novelty and searching for areas of weakness to break the human out of over-exploitation induced by cognitive entrenchment. With mild assumptions, we show that our algorithm converges sub-linearly, at a rate faster than the AI or human alone. We validate our algorithm using synthetic data and with human experts performing real-world experiments.

cs.LG↗

Gradient Descent in Neural Networks as Sequential Learning in RKBS

The study of Neural Tangent Kernels (NTKs) has provided much needed insight into convergence and generalization properties of neural networks in the over-parametrized (wide) limit by approximating the network using a first-order Taylor expansion with respect to its weights in the neighborhood of their initialization values. This allows neural network training to be analyzed from the perspective of reproducing kernel Hilbert spaces (RKHS), which is informative in the over-parametrized regime, but a poor approximation for narrower networks as the weights change more during training. Our goal is to extend beyond the limits of NTK toward a more general theory. We construct an exact power-series representation of the neural network in a finite neighborhood of the initial weights as an inner product of two feature maps, respectively from data and weight-step space, to feature space, allowing neural network training to be analyzed from the perspective of reproducing kernel {\em Banach} space (RKBS). We prove that, regardless of width, the training sequence produced by gradient descent can be exactly replicated by regularized sequential learning in RKBS. Using this, we present novel bound on uniform convergence where the iterations count and learning rate play a central role, giving new theoretical insight into neural network training.

stat.ML↗

On Instance-Dependent Bounds for Offline Reinforcement Learning with Linear Function Approximation

Sample-efficient offline reinforcement learning (RL) with linear function approximation has recently been studied extensively. Much of prior work has yielded the minimax-optimal bound of $\tilde{\mathcal{O}}(\frac{1}{\sqrt{K}})$, with $K$ being the number of episodes in the offline data. In this work, we seek to understand instance-dependent bounds for offline RL with function approximation. We present an algorithm called Bootstrapped and Constrained Pessimistic Value Iteration (BCP-VI), which leverages data bootstrapping and constrained optimization on top of pessimism. We show that under a partial data coverage assumption, that of \emph{concentrability} with respect to an optimal policy, the proposed algorithm yields a fast rate of $\tilde{\mathcal{O}}(\frac{1}{K})$ for offline RL when there is a positive gap in the optimal Q-value functions, even when the offline data were adaptively collected. Moreover, when the linear features of the optimal actions in the states reachable by an optimal policy span those reachable by the behavior policy and the optimal actions are unique, offline RL achieves absolute zero sub-optimality error when $K$ exceeds a (finite) instance-dependent threshold. To the best of our knowledge, these are the first $\tilde{\mathcal{O}}(\frac{1}{K})$ bound and absolute zero sub-optimality bound respectively for offline RL with linear function approximation from adaptive data with partial coverage. We also provide instance-agnostic and instance-dependent information-theoretical lower bounds to complement our upper bounds.

cs.LG↗

Sample Complexity of Offline Reinforcement Learning with Deep ReLU Networks

Offline reinforcement learning (RL) leverages previously collected data for policy optimization without any further active exploration. Despite the recent interest in this problem, its theoretical results in neural network function approximation settings remain elusive. In this paper, we study the statistical theory of offline RL with deep ReLU network function approximation. In particular, we establish the sample complexity of $n = \tilde{\mathcal{O}}( H^{4 + 4 \frac{d}α} κ_μ^{1 + \frac{d}α} ε^{-2 - 2\frac{d}α} )$ for offline RL with deep ReLU networks, where $κ_μ$ is a measure of distributional shift, {$H = (1-γ)^{-1}$ is the effective horizon length}, $d$ is the dimension of the state-action space, $α$ is a (possibly fractional) smoothness parameter of the underlying Markov decision process (MDP), and $ε$ is a user-specified error. Notably, our sample complexity holds under two novel considerations: the Besov dynamic closure and the correlated structure. While the Besov dynamic closure subsumes the dynamic conditions for offline RL in the prior works, the correlated structure renders the prior works of offline RL with general/neural network function approximation improper or inefficient {in long (effective) horizon problems}. To the best of our knowledge, this is the first theoretical characterization of the sample complexity of offline RL with deep neural network function approximation under the general Besov regularity condition that goes beyond {the linearity regime} in the traditional Reproducing Hilbert kernel spaces and Neural Tangent Kernels.

stat.ML↗

Learning to Constrain Policy Optimization with Virtual Trust Region

We introduce a constrained optimization method for policy gradient reinforcement learning, which uses a virtual trust region to regulate each policy update. In addition to using the proximity of one single old policy as the normal trust region, we propose forming a second trust region through another virtual policy representing a wide range of past policies. We then enforce the new policy to stay closer to the virtual policy, which is beneficial if the old policy performs poorly. More importantly, we propose a mechanism to automatically build the virtual policy from a memory of past policies, providing a new capability for dynamically learning appropriate virtual trust regions during the optimization process. Our proposed method, dubbed Memory-Constrained Policy Optimization (MCPO), is examined in diverse environments, including robotic locomotion control, navigation with sparse rewards and Atari games, consistently demonstrating competitive performance against recent on-policy constrained policy gradient methods.

cs.LG↗

Continual Learning with Dependency Preserving Hypernetworks

Humans learn continually throughout their lifespan by accumulating diverse knowledge and fine-tuning it for future tasks. When presented with a similar goal, neural networks suffer from catastrophic forgetting if data distributions across sequential tasks are not stationary over the course of learning. An effective approach to address such continual learning (CL) problems is to use hypernetworks which generate task dependent weights for a target network. However, the continual learning performance of existing hypernetwork based approaches are affected by the assumption of independence of the weights across the layers in order to maintain parameter efficiency. To address this limitation, we propose a novel approach that uses a dependency preserving hypernetwork to generate weights for the target network while also maintaining the parameter efficiency. We propose to use recurrent neural network (RNN) based hypernetwork that can generate layer weights efficiently while allowing for dependencies across them. In addition, we propose novel regularisation and network growth techniques for the RNN based hypernetwork to further improve the continual learning performance. To demonstrate the effectiveness of the proposed methods, we conducted experiments on several image classification continual learning tasks and settings. We found that the proposed methods based on the RNN hypernetworks outperformed the baselines in all these CL settings and tasks.

cs.LG↗

Black-box Few-shot Knowledge Distillation

Knowledge distillation (KD) is an efficient approach to transfer the knowledge from a large "teacher" network to a smaller "student" network. Traditional KD methods require lots of labeled training samples and a white-box teacher (parameters are accessible) to train a good student. However, these resources are not always available in real-world applications. The distillation process often happens at an external party side where we do not have access to much data, and the teacher does not disclose its parameters due to security and privacy concerns. To overcome these challenges, we propose a black-box few-shot KD method to train the student with few unlabeled training samples and a black-box teacher. Our main idea is to expand the training set by generating a diverse set of out-of-distribution synthetic images using MixUp and a conditional variational auto-encoder. These synthetic images along with their labels obtained from the teacher are used to train the student. We conduct extensive experiments to show that our method significantly outperforms recent SOTA few/zero-shot KD methods on image classification tasks. The code and models are available at: https://github.com/nphdang/FS-BBT

cs.CV↗

Defense Against Multi-target Trojan Attacks

Adversarial attacks on deep learning-based models pose a significant threat to the current AI infrastructure. Among them, Trojan attacks are the hardest to defend against. In this paper, we first introduce a variation of the Badnet kind of attacks that introduces Trojan backdoors to multiple target classes and allows triggers to be placed anywhere in the image. The former makes it more potent and the latter makes it extremely easy to carry out the attack in the physical space. The state-of-the-art Trojan detection methods fail with this threat model. To defend against this attack, we first introduce a trigger reverse-engineering mechanism that uses multiple images to recover a variety of potential triggers. We then propose a detection mechanism by measuring the transferability of such recovered triggers. A Trojan trigger will have very high transferability i.e. they make other images also go to the same class. We study many practical advantages of our attack method and then demonstrate the detection performance using a variety of image datasets. The experimental results show the superior detection performance of our method over the state-of-the-arts.

cs.CV↗

Guiding Visual Question Answering with Attention Priors

The current success of modern visual reasoning systems is arguably attributed to cross-modality attention mechanisms. However, in deliberative reasoning such as in VQA, attention is unconstrained at each step, and thus may serve as a statistical pooling mechanism rather than a semantic operation intended to select information relevant to inference. This is because at training time, attention is only guided by a very sparse signal (i.e. the answer label) at the end of the inference chain. This causes the cross-modality attention weights to deviate from the desired visual-language bindings. To rectify this deviation, we propose to guide the attention mechanism using explicit linguistic-visual grounding. This grounding is derived by connecting structured linguistic concepts in the query to their referents among the visual objects. Here we learn the grounding from the pairing of questions and images alone, without the need for answer annotation or external grounding supervision. This grounding guides the attention mechanism inside VQA models through a duality of mechanisms: pre-training attention weight calculation and directly guiding the weights at inference time on a case-by-case basis. The resultant algorithm is capable of probing attention-based reasoning models, injecting relevant associative knowledge, and regulating the core reasoning process. This scalable enhancement improves the performance of VQA models, fortifies their robustness to limited access to supervised data, and increases interpretability.

cs.CV↗