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Suzhen Wang

Publications and source records attributed to Suzhen Wang.

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EasyCraft: A Robust and Efficient Framework for Automatic Avatar Crafting

Character customization, or 'face crafting,' is a vital feature in role-playing games (RPGs), enhancing player engagement by enabling the creation of personalized avatars. Existing automated methods often struggle with generalizability across diverse game engines due to their reliance on the intermediate constraints of specific image domain and typically support only one type of input, either text or image. To overcome these challenges, we introduce EasyCraft, an innovative end-to-end feedforward framework that automates character crafting by uniquely supporting both text and image inputs. Our approach employs a translator capable of converting facial images of any style into crafting parameters. We first establish a unified feature distribution in the translator's image encoder through self-supervised learning on a large-scale dataset, enabling photos of any style to be embedded into a unified feature representation. Subsequently, we map this unified feature distribution to crafting parameters specific to a game engine, a process that can be easily adapted to most game engines and thus enhances EasyCraft's generalizability. By integrating text-to-image techniques with our translator, EasyCraft also facilitates precise, text-based character crafting. EasyCraft's ability to integrate diverse inputs significantly enhances the versatility and accuracy of avatar creation. Extensive experiments on two RPG games demonstrate the effectiveness of our method, achieving state-of-the-art results and facilitating adaptability across various avatar engines.

cs.CV

StyleTalk++: A Unified Framework for Controlling the Speaking Styles of Talking Heads

Individuals have unique facial expression and head pose styles that reflect their personalized speaking styles. Existing one-shot talking head methods cannot capture such personalized characteristics and therefore fail to produce diverse speaking styles in the final videos. To address this challenge, we propose a one-shot style-controllable talking face generation method that can obtain speaking styles from reference speaking videos and drive the one-shot portrait to speak with the reference speaking styles and another piece of audio. Our method aims to synthesize the style-controllable coefficients of a 3D Morphable Model (3DMM), including facial expressions and head movements, in a unified framework. Specifically, the proposed framework first leverages a style encoder to extract the desired speaking styles from the reference videos and transform them into style codes. Then, the framework uses a style-aware decoder to synthesize the coefficients of 3DMM from the audio input and style codes. During decoding, our framework adopts a two-branch architecture, which generates the stylized facial expression coefficients and stylized head movement coefficients, respectively. After obtaining the coefficients of 3DMM, an image renderer renders the expression coefficients into a specific person's talking-head video. Extensive experiments demonstrate that our method generates visually authentic talking head videos with diverse speaking styles from only one portrait image and an audio clip.

cs.CV

StyleTalk: One-shot Talking Head Generation with Controllable Speaking Styles

Different people speak with diverse personalized speaking styles. Although existing one-shot talking head methods have made significant progress in lip sync, natural facial expressions, and stable head motions, they still cannot generate diverse speaking styles in the final talking head videos. To tackle this problem, we propose a one-shot style-controllable talking face generation framework. In a nutshell, we aim to attain a speaking style from an arbitrary reference speaking video and then drive the one-shot portrait to speak with the reference speaking style and another piece of audio. Specifically, we first develop a style encoder to extract dynamic facial motion patterns of a style reference video and then encode them into a style code. Afterward, we introduce a style-controllable decoder to synthesize stylized facial animations from the speech content and style code. In order to integrate the reference speaking style into generated videos, we design a style-aware adaptive transformer, which enables the encoded style code to adjust the weights of the feed-forward layers accordingly. Thanks to the style-aware adaptation mechanism, the reference speaking style can be better embedded into synthesized videos during decoding. Extensive experiments demonstrate that our method is capable of generating talking head videos with diverse speaking styles from only one portrait image and an audio clip while achieving authentic visual effects. Project Page: https://github.com/FuxiVirtualHuman/styletalk.

cs.CV

TalkCLIP: Talking Head Generation with Text-Guided Expressive Speaking Styles

Audio-driven talking head generation has drawn growing attention. To produce talking head videos with desired facial expressions, previous methods rely on extra reference videos to provide expression information, which may be difficult to find and hence limits their usage. In this work, we propose TalkCLIP, a framework that can generate talking heads where the expressions are specified by natural language, hence allowing for specifying expressions more conveniently. To model the mapping from text to expressions, we first construct a text-video paired talking head dataset where each video has diverse text descriptions that depict both coarse-grained emotions and fine-grained facial movements. Leveraging the proposed dataset, we introduce a CLIP-based style encoder that projects natural language-based descriptions to the representations of expressions. TalkCLIP can even infer expressions for descriptions unseen during training. TalkCLIP can also use text to modulate expression intensity and edit expressions. Extensive experiments demonstrate that TalkCLIP achieves the advanced capability of generating photo-realistic talking heads with vivid facial expressions guided by text descriptions.

cs.CV

FlowFace: Semantic Flow-guided Shape-aware Face Swapping

In this work, we propose a semantic flow-guided two-stage framework for shape-aware face swapping, namely FlowFace. Unlike most previous methods that focus on transferring the source inner facial features but neglect facial contours, our FlowFace can transfer both of them to a target face, thus leading to more realistic face swapping. Concretely, our FlowFace consists of a face reshaping network and a face swapping network. The face reshaping network addresses the shape outline differences between the source and target faces. It first estimates a semantic flow (i.e., face shape differences) between the source and the target face, and then explicitly warps the target face shape with the estimated semantic flow. After reshaping, the face swapping network generates inner facial features that exhibit the identity of the source face. We employ a pre-trained face masked autoencoder (MAE) to extract facial features from both the source face and the target face. In contrast to previous methods that use identity embedding to preserve identity information, the features extracted by our encoder can better capture facial appearances and identity information. Then, we develop a cross-attention fusion module to adaptively fuse inner facial features from the source face with the target facial attributes, thus leading to better identity preservation. Extensive quantitative and qualitative experiments on in-the-wild faces demonstrate that our FlowFace outperforms the state-of-the-art significantly.

cs.CV

Transformer-based Multimodal Information Fusion for Facial Expression Analysis

Human affective behavior analysis has received much attention in human-computer interaction (HCI). In this paper, we introduce our submission to the CVPR 2022 Competition on Affective Behavior Analysis in-the-wild (ABAW). To fully exploit affective knowledge from multiple views, we utilize the multimodal features of spoken words, speech prosody, and facial expression, which are extracted from the video clips in the Aff-Wild2 dataset. Based on these features, we propose a unified transformer-based multimodal framework for Action Unit detection and also expression recognition. Specifically, the static vision feature is first encoded from the current frame image. At the same time, we clip its adjacent frames by a sliding window and extract three kinds of multimodal features from the sequence of images, audio, and text. Then, we introduce a transformer-based fusion module that integrates the static vision features and the dynamic multimodal features. The cross-attention module in the fusion module makes the output integrated features focus on the crucial parts that facilitate the downstream detection tasks. We also leverage some data balancing techniques, data augmentation techniques, and postprocessing methods to further improve the model performance. In the official test of ABAW3 Competition, our model ranks first in the EXPR and AU tracks. The extensive quantitative evaluations, as well as ablation studies on the Aff-Wild2 dataset, prove the effectiveness of our proposed method.

cs.CV

One-shot Talking Face Generation from Single-speaker Audio-Visual Correlation Learning

Audio-driven one-shot talking face generation methods are usually trained on video resources of various persons. However, their created videos often suffer unnatural mouth shapes and asynchronous lips because those methods struggle to learn a consistent speech style from different speakers. We observe that it would be much easier to learn a consistent speech style from a specific speaker, which leads to authentic mouth movements. Hence, we propose a novel one-shot talking face generation framework by exploring consistent correlations between audio and visual motions from a specific speaker and then transferring audio-driven motion fields to a reference image. Specifically, we develop an Audio-Visual Correlation Transformer (AVCT) that aims to infer talking motions represented by keypoint based dense motion fields from an input audio. In particular, considering audio may come from different identities in deployment, we incorporate phonemes to represent audio signals. In this manner, our AVCT can inherently generalize to audio spoken by other identities. Moreover, as face keypoints are used to represent speakers, AVCT is agnostic against appearances of the training speaker, and thus allows us to manipulate face images of different identities readily. Considering different face shapes lead to different motions, a motion field transfer module is exploited to reduce the audio-driven dense motion field gap between the training identity and the one-shot reference. Once we obtained the dense motion field of the reference image, we employ an image renderer to generate its talking face videos from an audio clip. Thanks to our learned consistent speaking style, our method generates authentic mouth shapes and vivid movements. Extensive experiments demonstrate that our synthesized videos outperform the state-of-the-art in terms of visual quality and lip-sync.

cs.CV

Imbalance-XGBoost: Leveraging Weighted and Focal Losses for Binary Label-Imbalanced Classification with XGBoost

The paper presents Imbalance-XGBoost, a Python package that combines the powerful XGBoost software with weighted and focal losses to tackle binary label-imbalanced classification tasks. Though a small-scale program in terms of size, the package is, to the best of the authors' knowledge, the first of its kind which provides an integrated implementation for the two losses on XGBoost and brings a general-purpose extension on XGBoost for label-imbalanced scenarios. In this paper, the design and usage of the package are described with exemplar code listings, and its convenience to be integrated into Python-driven Machine Learning projects is illustrated. Furthermore, as the first- and second-order derivatives of the loss functions are essential for the implementations, the algebraic derivation is discussed and it can be deemed as a separate algorithmic contribution. The performances of the algorithms implemented in the package are empirically evaluated on Parkinson's disease classification data set, and multiple state-of-the-art performances have been observed. Given the scalable nature of XGBoost, the package has great potentials to be applied to real-life binary classification tasks, which are usually of large-scale and label-imbalanced.

cs.LG

Audio2Head: Audio-driven One-shot Talking-head Generation with Natural Head Motion

We propose an audio-driven talking-head method to generate photo-realistic talking-head videos from a single reference image. In this work, we tackle two key challenges: (i) producing natural head motions that match speech prosody, and (ii) maintaining the appearance of a speaker in a large head motion while stabilizing the non-face regions. We first design a head pose predictor by modeling rigid 6D head movements with a motion-aware recurrent neural network (RNN). In this way, the predicted head poses act as the low-frequency holistic movements of a talking head, thus allowing our latter network to focus on detailed facial movement generation. To depict the entire image motions arising from audio, we exploit a keypoint based dense motion field representation. Then, we develop a motion field generator to produce the dense motion fields from input audio, head poses, and a reference image. As this keypoint based representation models the motions of facial regions, head, and backgrounds integrally, our method can better constrain the spatial and temporal consistency of the generated videos. Finally, an image generation network is employed to render photo-realistic talking-head videos from the estimated keypoint based motion fields and the input reference image. Extensive experiments demonstrate that our method produces videos with plausible head motions, synchronized facial expressions, and stable backgrounds and outperforms the state-of-the-art.

cs.CV

Write-a-speaker: Text-based Emotional and Rhythmic Talking-head Generation

In this paper, we propose a novel text-based talking-head video generation framework that synthesizes high-fidelity facial expressions and head motions in accordance with contextual sentiments as well as speech rhythm and pauses. To be specific, our framework consists of a speaker-independent stage and a speaker-specific stage. In the speaker-independent stage, we design three parallel networks to generate animation parameters of the mouth, upper face, and head from texts, separately. In the speaker-specific stage, we present a 3D face model guided attention network to synthesize videos tailored for different individuals. It takes the animation parameters as input and exploits an attention mask to manipulate facial expression changes for the input individuals. Furthermore, to better establish authentic correspondences between visual motions (i.e., facial expression changes and head movements) and audios, we leverage a high-accuracy motion capture dataset instead of relying on long videos of specific individuals. After attaining the visual and audio correspondences, we can effectively train our network in an end-to-end fashion. Extensive experiments on qualitative and quantitative results demonstrate that our algorithm achieves high-quality photo-realistic talking-head videos including various facial expressions and head motions according to speech rhythms and outperforms the state-of-the-art.

cs.CV

Forwarding and Optical Indices in an All-Optical BCube Network

BCube is a highly scalable and cost-effective networking topology, which has been widely applied to modular datacenters. Optical technologies based on Wavelength Division Multiplexing (WDM) are gaining popularity for Data Center Networks (DCNs) due to their technological strengths such as low communication latency, low power consumption, and high link bandwidth. Therefore, it is worth investigating optical techniques into the BCube architecture for future DCNs. For this purpose, we study the forwarding and optical indices in an all-optical BCube network. Consider an all-optical BCube network in which every host sets up a connection with every other host. The optical index is the minimum number of wavelengths required by the network to support such a host-to-host traffic, under the restriction that each connection is assigned a wavelength that remains constant in the network. A routing is a set of directed paths specified for all host pairs. By defining the maximum link load of a routing as the maximum number of paths passing through any link, the forwarding index is measured to be the minimum of maximum link load over all possible routings. The forwarding index turns out to be a natural lower bound of the optical index. In this paper, we first compute the forwarding index of an all-optical BCube network. Then, we derive an upper bound of the optical index by providing an oblivious routing and wavelength assignment (RWA) schemes, which attains the lower bound given by the forwarding index in some small cases. Finally, a tighter upper bound is obtained by means of the chromatic numbers in Graph Theory.

cs.DC

Robust Propensity Score Computation Method based on Machine Learning with Label-corrupted Data

In biostatistics, propensity score is a common approach to analyze the imbalance of covariate and process confounding covariates to eliminate differences between groups. While there are an abundant amount of methods to compute propensity score, a common issue of them is the corrupted labels in the dataset. For example, the data collected from the patients could contain samples that are treated mistakenly, and the computing methods could incorporate them as a misleading information. In this paper, we propose a Machine Learning-based method to handle the problem. Specifically, we utilize the fact that the majority of sample should be labeled with the correct instance and design an approach to first cluster the data with spectral clustering and then sample a new dataset with a distribution processed from the clustering results. The propensity score is computed by Xgboost, and a mathematical justification of our method is provided in this paper. The experimental results illustrate that xgboost propensity scores computing with the data processed by our method could outperform the same method with original data, and the advantages of our method increases as we add some artificial corruptions to the dataset. Meanwhile, the implementation of xgboost to compute propensity score for multiple treatments is also a pioneering work in the area.

stat.ME

Randomized Load-balanced Routing for Fat-tree Networks

Fat-tree networks have been widely adopted to High Performance Computing (HPC) clusters and to Data Center Networks (DCN). These parallel systems usually have a large number of servers and hosts, which generate large volumes of highly-volatile traffic. Thus, distributed load-balancing routing design becomes critical to achieve high bandwidth utilization, and low-latency packet delivery. Existing distributed designs rely on remote congestion feedbacks to address congestion, which add overheads to collect and react to network-wide congestion information. In contrast, we propose a simple but effective load-balancing scheme, called Dynamic Randomized load-Balancing (DRB), to achieve network-wide low levels of path collisions through local-link adjustment which is free of communications and cooperations between switches. First, we use D-mod-k path selection scheme to allocate default paths to all source-destination (S-D) pairs in a fat-tree network, guaranteeing low levels of path collision over downlinks for any set of active S-D pairs. Then, we propose Threshold-based Two-Choice (TTC) randomized technique to balance uplink traffic through local uplink adjustment at each switch. We theoretically show that the proposed TTC for the uplink-load balancing in a fat-tree network have a similar performance as the two-choice technique in the area of randomized load balancing. Simulation results show that DRB with TTC technique achieves a significant improvement over many randomized routing schemes for fat-tree networks.

cs.DC

Sparsest Error Detection via Sparsity Invariant Transformation based $\ell_1$ Minimization

This paper presents a new method, referred to here as the sparsity invariant transformation based $\ell_1$ minimization, to solve the $\ell_0$ minimization problem for an over-determined linear system corrupted by additive sparse errors with arbitrary intensity. Many previous works have shown that $\ell_1$ minimization can be applied to realize sparse error detection in many over-determined linear systems. However, performance of this approach is strongly dependent on the structure of the measurement matrix, which limits application possibility in practical problems. Here, we present a new approach based on transforming the $\ell_0$ minimization problem by a linear transformation that keeps sparsest solutions invariant. We call such a property a sparsity invariant property (SIP), and a linear transformation with SIP is referred to as a sparsity invariant transformation (SIT). We propose the SIT-based $\ell_1$ minimization method by using an SIT in conjunction with $\ell_1$ relaxation on the $\ell_0$ minimization problem. We prove that for any over-determined linear system, there always exists a specific class of SIT's that guarantees a solution to the SIT-based $\ell_1$ minimization is a sparsest-errors solution. Besides, a randomized algorithm based on Monte Carlo simulation is proposed to search for a feasible SIT.

stat.ME

$l_1$-regularized Outlier Isolation and Regression

This paper proposed a new regression model called $l_1$-regularized outlier isolation and regression (LOIRE) and a fast algorithm based on block coordinate descent to solve this model. Besides, assuming outliers are gross errors following a Bernoulli process, this paper also presented a Bernoulli estimate model which, in theory, should be very accurate and robust due to its complete elimination of affections caused by outliers. Though this Bernoulli estimate is hard to solve, it could be approximately achieved through a process which takes LOIRE as an important intermediate step. As a result, the approximate Bernoulli estimate is a good combination of Bernoulli estimate's accuracy and LOIRE regression's efficiency with several simulations conducted to strongly verify this point. Moreover, LOIRE can be further extended to realize robust rank factorization which is powerful in recovering low-rank component from massive corruptions. Extensive experimental results showed that the proposed method outperforms state-of-the-art methods like RPCA and GoDec in the aspect of computation speed with a competitive performance.

cs.CV

New Accumulative Score Function Based Bound For Sparsity Level of L1 Minimization

This paper discusses a fundamental problem in compressed sensing: the sparse recoverability of L1 minimization with an arbitrary sensing matrix. We develop an new accumulative score function (ASF) to provide a lower bound for the recoverable sparsity level (SL) of a sensing matrix while preserving a low computational complexity. We first define a score function for each row of a matrix, and then ASF sums up large scores until the total score reaches 0.5. Interestingly, the number of involved rows in the summation is a reliable lower bound of SL. It is further proved that ASF provides a sharper bound for SL than coherence We also investigate the underlying relationship between the new ASF and the classical RIC and achieve a RIC-based bound for SL.

math.ST