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Sven Behnke

Publications and source records attributed to Sven Behnke.

At least 181 records · Page 10Linked to original sources

Detection and Tracking of Small Objects in Sparse 3D Laser Range Data

Detection and tracking of dynamic objects is a key feature for autonomous behavior in a continuously changing environment. With the increasing popularity and capability of micro aerial vehicles (MAVs) efficient algorithms have to be utilized to enable multi object tracking on limited hardware and data provided by lightweight sensors. We present a novel segmentation approach based on a combination of median filters and an efficient pipeline for detection and tracking of small objects within sparse point clouds generated by a Velodyne VLP-16 sensor. We achieve real-time performance on a single core of our MAV hardware by exploiting the inherent structure of the data. Our approach is evaluated on simulated and real scans of in- and outdoor environments, obtaining results comparable to the state of the art. Additionally, we provide an application for filtering the dynamic and mapping the static part of the data, generating further insights into the performance of the pipeline on unlabeled data.

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Complex Valued Gated Auto-encoder for Video Frame Prediction

In recent years, complex valued artificial neural networks have gained increasing interest as they allow neural networks to learn richer representations while potentially incorporating less parameters. Especially in the domain of computer graphics, many traditional operations rely heavily on computations in the complex domain, thus complex valued neural networks apply naturally. In this paper, we perform frame predictions in video sequences using a complex valued gated auto-encoder. First, our method is motivated showing how the Fourier transform can be seen as the basis for translational operations. Then, we present how a complex neural network can learn such transformations and compare its performance and parameter efficiency to a real-valued gated autoencoder. Furthermore, we show how extending both - the real and the complex valued - neural networks by using convolutional units can significantly improve prediction performance and parameter efficiency. The networks are assessed on a moving noise and a bouncing ball dataset.

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Towards Learning Abstract Representations for Locomotion Planning in High-dimensional State Spaces

Ground robots which are able to navigate a variety of terrains are needed in many domains. One of the key aspects is the capability to adapt to the ground structure, which can be realized through movable body parts coming along with additional degrees of freedom (DoF). However, planning respective locomotion is challenging since suitable representations result in large state spaces. Employing an additional abstract representation---which is coarser, lower-dimensional, and semantically enriched---can support the planning. While a desired robot representation and action set of such an abstract representation can be easily defined, the cost function requires large tuning efforts. We propose a method to represent the cost function as a CNN. Training of the network is done on generated artificial data, while it generalizes well to the abstraction of real world scenes. We further apply our method to the problem of search-based planning of hybrid driving-stepping locomotion. The abstract representation is used as a powerful informed heuristic which accelerates planning by multiple orders of magnitude.

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Supervised Autonomous Locomotion and Manipulation for Disaster Response with a Centaur-like Robot

Mobile manipulation tasks are one of the key challenges in the field of search and rescue (SAR) robotics requiring robots with flexible locomotion and manipulation abilities. Since the tasks are mostly unknown in advance, the robot has to adapt to a wide variety of terrains and workspaces during a mission. The centaur-like robot Centauro has a hybrid legged-wheeled base and an anthropomorphic upper body to carry out complex tasks in environments too dangerous for humans. Due to its high number of degrees of freedom, controlling the robot with direct teleoperation approaches is challenging and exhausting. Supervised autonomy approaches are promising to increase quality and speed of control while keeping the flexibility to solve unknown tasks. We developed a set of operator assistance functionalities with different levels of autonomy to control the robot for challenging locomotion and manipulation tasks. The integrated system was evaluated in disaster response scenarios and showed promising performance.

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Frequency Domain Transformer Networks for Video Prediction

The task of video prediction is forecasting the next frames given some previous frames. Despite much recent progress, this task is still challenging mainly due to high nonlinearity in the spatial domain. To address this issue, we propose a novel architecture, Frequency Domain Transformer Network (FDTN), which is an end-to-end learnable model that estimates and uses the transformations of the signal in the frequency domain. Experimental evaluations show that this approach can outperform some widely used video prediction methods like Video Ladder Network (VLN) and Predictive Gated Pyramids (PGP).

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Team NimbRo at MBZIRC 2017: Fast Landing on a Moving Target and Treasure Hunting with a Team of MAVs

The Mohamed Bin Zayed International Robotics Challenge (MBZIRC) 2017 has defined ambitious new benchmarks to advance the state-of-the-art in autonomous operation of ground-based and flying robots. This article covers our approaches to solve the two challenges that involved micro aerial vehicles (MAV). Challenge 1 required reliable target perception, fast trajectory planning, and stable control of an MAV in order to land on a moving vehicle. Challenge 3 demanded a team of MAVs to perform a search and transportation task, coined "Treasure Hunt", which required mission planning and multi-robot coordination as well as adaptive control to account for the additional object weight. We describe our base MAV setup and the challenge-specific extensions, cover the camera-based perception, explain control and trajectory-planning in detail, and elaborate on mission planning and team coordination. We evaluated our systems in simulation as well as with real-robot experiments during the competition in Abu Dhabi. With our system, we-as part of the larger team NimbRo-won the MBZIRC Grand Challenge and achieved a third place in both subchallenges involving flying robots.

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Autonomous Dual-Arm Manipulation of Familiar Objects

Autonomous dual-arm manipulation is an essential skill to deploy robots in unstructured scenarios. However, this is a challenging undertaking, particularly in terms of perception and planning. Unstructured scenarios are full of objects with different shapes and appearances that have to be grasped in a very specific manner so they can be functionally used. In this paper we present an integrated approach to perform dual-arm pick tasks autonomously. Our method consists of semantic segmentation, object pose estimation, deformable model registration, grasp planning and arm trajectory optimization. The entire pipeline can be executed on-board and is suitable for on-line grasping scenarios. For this, our approach makes use of accumulated knowledge expressed as convolutional neural network models and low-dimensional latent shape spaces. For manipulating objects, we propose a stochastic trajectory optimization that includes a kinematic chain closure constraint. Evaluation in simulation and on the real robot corroborates the feasibility and applicability of the proposed methods on a task of picking up unknown watering cans and drills using both arms.

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Online Balanced Motion Generation for Humanoid Robots

Reducing the complexity of higher order problems can enable solving them in analytical ways. In this paper, we propose an analytic whole body motion generator for humanoid robots. Our approach targets inexpensive platforms that possess position controlled joints and have limited feedback capabilities. By analysing the mass distribution in a humanoid-like body, we find relations between limb movement and their respective CoM positions. A full pose of a humanoid robot is then described with five point-masses, with one attached to the trunk and the remaining four assigned to each limb. The weighted sum of these masses in combination with a contact point form an inverted pendulum. We then generate statically stable poses by specifying a desired upright pendulum orientation, and any desired trunk orientation. Limb and trunk placement strategies are utilised to meet the reference CoM position. A set of these poses is interpolated to achieve stable whole body motions. The approach is evaluated by performing several motions with an igus Humanoid Open Platform robot. We demonstrate the extendability of the approach by applying basic feedback mechanisms for disturbance rejection and tracking error minimisation.

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NimbRo-OP2X: Adult-sized Open-source 3D Printed Humanoid Robot

Humanoid robotics research depends on capable robot platforms, but recently developed advanced platforms are often not available to other research groups, expensive, dangerous to operate, or closed-source. The lack of available platforms forces researchers to work with smaller robots, which have less strict dynamic constraints or with simulations, which lack many real-world effects. We developed NimbRo-OP2X to address this need. At a height of 135 cm our robot is large enough to interact in a human environment. Its low weight of only 19 kg makes the operation of the robot safe and easy, as no special operational equipment is necessary. Our robot is equipped with a fast onboard computer and a GPU to accelerate parallel computations. We extend our already open-source software by a deep-learning based vision system and gait parameter optimisation. The NimbRo-OP2X was evaluated during RoboCup 2018 in Montréal, Canada, where it won all possible awards in the Humanoid AdultSize class.

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Learning Postural Synergies for Categorical Grasping through Shape Space Registration

Every time a person encounters an object with a given degree of familiarity, he/she immediately knows how to grasp it. Adaptation of the movement of the hand according to the object geometry happens effortlessly because of the accumulated knowledge of previous experiences grasping similar objects. In this paper, we present a novel method for inferring grasp configurations based on the object shape. Grasping knowledge is gathered in a synergy space of the robotic hand built by following a human grasping taxonomy. The synergy space is constructed through human demonstrations employing a exoskeleton that provides force feedback, which provides the advantage of evaluating the quality of the grasp. The shape descriptor is obtained by means of a categorical non-rigid registration that encodes typical intra-class variations. This approach is especially suitable for on-line scenarios where only a portion of the object's surface is observable. This method is demonstrated through simulation and real robot experiments by grasping objects never seen before by the robot.

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Feature-based visual odometry prior for real-time semi-dense stereo SLAM

Robust and fast motion estimation and mapping is a key prerequisite for autonomous operation of mobile robots. The goal of performing this task solely on a stereo pair of video cameras is highly demanding and bears conflicting objectives: on one hand, the motion has to be tracked fast and reliably, on the other hand, high-level functions like navigation and obstacle avoidance depend crucially on a complete and accurate environment representation. In this work, we propose a two-layer approach for visual odometry and SLAM with stereo cameras that runs in real-time and combines feature-based matching with semi-dense direct image alignment. Our method initializes semi-dense depth estimation, which is computationally expensive, from motion that is tracked by a fast but robust keypoint-based method. Experiments on public benchmark and proprietary datasets show that our approach is faster than state-of-the-art methods without losing accuracy and yields comparable map building capabilities. Moreover, our approach is shown to handle large inter-frame motion and illumination changes much more robustly than its direct counterparts.

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Location Dependency in Video Prediction

Deep convolutional neural networks are used to address many computer vision problems, including video prediction. The task of video prediction requires analyzing the video frames, temporally and spatially, and constructing a model of how the environment evolves. Convolutional neural networks are spatially invariant, though, which prevents them from modeling location-dependent patterns. In this work, the authors propose location-biased convolutional layers to overcome this limitation. The effectiveness of location bias is evaluated on two architectures: Video Ladder Network (VLN) and Convolutional redictive Gating Pyramid (Conv-PGP). The results indicate that encoding location-dependent features is crucial for the task of video prediction. Our proposed methods significantly outperform spatially invariant models.

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Online Visual Robot Tracking and Identification using Deep LSTM Networks

Collaborative robots working on a common task are necessary for many applications. One of the challenges for achieving collaboration in a team of robots is mutual tracking and identification. We present a novel pipeline for online visionbased detection, tracking and identification of robots with a known and identical appearance. Our method runs in realtime on the limited hardware of the observer robot. Unlike previous works addressing robot tracking and identification, we use a data-driven approach based on recurrent neural networks to learn relations between sequential inputs and outputs. We formulate the data association problem as multiple classification problems. A deep LSTM network was trained on a simulated dataset and fine-tuned on small set of real data. Experiments on two challenging datasets, one synthetic and one real, which include long-term occlusions, show promising results.

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Real-Time Visual Tracking and Identification for a Team of Homogeneous Humanoid Robots

The use of a team of humanoid robots to collaborate in completing a task is an increasingly important field of research. One of the challenges in achieving collaboration, is mutual identification and tracking of the robots. This work presents a real-time vision-based approach to the detection and tracking of robots of known appearance, based on the images captured by a stationary robot. A Histogram of Oriented Gradients descriptor is used to detect the robots and the robot headings are estimated by a multiclass classifier. The tracked robots report their own heading estimate from magnetometer readings. For tracking, a cost function based on position and heading is applied to each of the tracklets, and a globally optimal labeling of the detected robots is found using the Hungarian algorithm. The complete identification and tracking system was tested using two igus Humanoid Open Platform robots on a soccer field. We expect that a similar system can be used with other humanoid robots, such as Nao and DARwIn-OP

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Efficient Continuous-Time SLAM for 3D Lidar-Based Online Mapping

Modern 3D laser-range scanners have a high data rate, making online simultaneous localization and mapping (SLAM) computationally challenging. Recursive state estimation techniques are efficient but commit to a state estimate immediately after a new scan is made, which may lead to misalignments of measurements. We present a 3D SLAM approach that allows for refining alignments during online mapping. Our method is based on efficient local mapping and a hierarchical optimization back-end. Measurements of a 3D laser scanner are aggregated in local multiresolution maps by means of surfel-based registration. The local maps are used in a multi-level graph for allocentric mapping and localization. In order to incorporate corrections when refining the alignment, the individual 3D scans in the local map are modeled as a sub-graph and graph optimization is performed to account for drift and misalignments in the local maps. Furthermore, in each sub-graph, a continuous-time representation of the sensor trajectory allows to correct measurements between scan poses. We evaluate our approach in multiple experiments by showing qualitative results. Furthermore, we quantify the map quality by an entropy-based measure.

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Hierarchical Recurrent Filtering for Fully Convolutional DenseNets

Generating a robust representation of the environment is a crucial ability of learning agents. Deep learning based methods have greatly improved perception systems but still fail in challenging situations. These failures are often not solvable on the basis of a single image. In this work, we present a parameter-efficient temporal filtering concept which extends an existing single-frame segmentation model to work with multiple frames. The resulting recurrent architecture temporally filters representations on all abstraction levels in a hierarchical manner, while decoupling temporal dependencies from scene representation. Using a synthetic dataset, we show the ability of our model to cope with data perturbations and highlight the importance of recurrent and hierarchical filtering.

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Functionally Modular and Interpretable Temporal Filtering for Robust Segmentation

The performance of autonomous systems heavily relies on their ability to generate a robust representation of the environment. Deep neural networks have greatly improved vision-based perception systems but still fail in challenging situations, e.g. sensor outages or heavy weather. These failures are often introduced by data-inherent perturbations, which significantly reduce the information provided to the perception system. We propose a functionally modularized temporal filter, which stabilizes an abstract feature representation of a single-frame segmentation model using information of previous time steps. Our filter module splits the filter task into multiple less complex and more interpretable subtasks. The basic structure of the filter is inspired by a Bayes estimator consisting of a prediction and an update step. To make the prediction more transparent, we implement it using a geometric projection and estimate its parameters. This additionally enables the decomposition of the filter task into static representation filtering and low-dimensional motion filtering. Our model can cope with missing frames and is trainable in an end-to-end fashion. Using photorealistic, synthetic video data, we show the ability of the proposed architecture to overcome data-inherent perturbations. The experiments especially highlight advantages introduced by an interpretable and explicit filter module.

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NimbRo Rescue: Solving Disaster-Response Tasks through Mobile Manipulation Robot Momaro

Robots that solve complex tasks in environments too dangerous for humans to enter are desperately needed, e.g. for search and rescue applications. We describe our mobile manipulation robot Momaro, with which we participated successfully in the DARPA Robotics Challenge. It features a unique locomotion design with four legs ending in steerable wheels, which allows it both to drive omnidirectionally and to step over obstacles or climb. Furthermore, we present advanced communication and teleoperation approaches, which include immersive 3D visualization, and 6D tracking of operator head and arm motions. The proposed system is evaluated in the DARPA Robotics Challenge, the DLR SpaceBot Cup Qualification and lab experiments. We also discuss the lessons learned from the competitions.

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