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Sven Behnke

Publications and source records attributed to Sven Behnke.

At least 55 records · Page 3Linked to original sources

Towards Conscious Service Robots

Deep learning's success in perception, natural language processing, etc. inspires hopes for advancements in autonomous robotics. However, real-world robotics face challenges like variability, high-dimensional state spaces, non-linear dependencies, and partial observability. A key issue is non-stationarity of robots, environments, and tasks, leading to performance drops with out-of-distribution data. Unlike current machine learning models, humans adapt quickly to changes and new tasks due to a cognitive architecture that enables systematic generalization and meta-cognition. Human brain's System 1 handles routine tasks unconsciously, while System 2 manages complex tasks consciously, facilitating flexible problem-solving and self-monitoring. For robots to achieve human-like learning and reasoning, they need to integrate causal models, working memory, planning, and metacognitive processing. By incorporating human cognition insights, the next generation of service robots will handle novel situations and monitor themselves to avoid risks and mitigate errors.

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LiLMaps: Learnable Implicit Language Maps

One of the current trends in robotics is to employ large language models (LLMs) to provide non-predefined command execution and natural human-robot interaction. It is useful to have an environment map together with its language representation, which can be further utilized by LLMs. Such a comprehensive scene representation enables numerous ways of interaction with the map for autonomously operating robots. In this work, we present an approach that enhances incremental implicit mapping through the integration of vision-language features. Specifically, we (i) propose a decoder optimization technique for implicit language maps which can be used when new objects appear on the scene, and (ii) address the problem of inconsistent vision-language predictions between different viewing positions. Our experiments demonstrate the effectiveness of LiLMaps and solid improvements in performance.

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Hierarchical Pose Estimation and Mapping with Multi-Scale Neural Feature Fields

Robotic applications require a comprehensive understanding of the scene. In recent years, neural fields-based approaches that parameterize the entire environment have become popular. These approaches are promising due to their continuous nature and their ability to learn scene priors. However, the use of neural fields in robotics becomes challenging when dealing with unknown sensor poses and sequential measurements. This paper focuses on the problem of sensor pose estimation for large-scale neural implicit SLAM. We investigate implicit mapping from a probabilistic perspective and propose hierarchical pose estimation with a corresponding neural network architecture. Our method is well-suited for large-scale implicit map representations. The proposed approach operates on consecutive outdoor LiDAR scans and achieves accurate pose estimation, while maintaining stable mapping quality for both short and long trajectories. We built our method on a structured and sparse implicit representation suitable for large-scale reconstruction and evaluated it using the KITTI and MaiCity datasets. Our approach outperforms the baseline in terms of mapping with unknown poses and achieves state-of-the-art localization accuracy.

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RoboCup@Home 2024 OPL Winner NimbRo: Anthropomorphic Service Robots using Foundation Models for Perception and Planning

We present the approaches and contributions of the winning team NimbRo@Home at the RoboCup@Home 2024 competition in the Open Platform League held in Eindhoven, NL. Further, we describe our hardware setup and give an overview of the results for the task stages and the final demonstration. For this year's competition, we put a special emphasis on open-vocabulary object segmentation and grasping approaches that overcome the labeling overhead of supervised vision approaches, commonly used in RoboCup@Home. We successfully demonstrated that we can segment and grasp non-labeled objects by text descriptions. Further, we extensively employed LLMs for natural language understanding and task planning. Throughout the competition, our approaches showed robustness and generalization capabilities. A video of our performance can be found online.

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LiDAR-based Registration against Georeferenced Models for Globally Consistent Allocentric Maps

Modern unmanned aerial vehicles (UAVs) are irreplaceable in search and rescue (SAR) missions to obtain a situational overview or provide closeups without endangering personnel. However, UAVs heavily rely on global navigation satellite system (GNSS) for localization which works well in open spaces, but the precision drastically degrades in the vicinity of buildings. These inaccuracies hinder aggregation of diverse data from multiple sources in a unified georeferenced frame for SAR operators. In contrast, CityGML models provide approximate building shapes with accurate georeferenced poses. Besides, LiDAR works best in the vicinity of 3D structures. Hence, we refine coarse GNSS measurements by registering LiDAR maps against CityGML and digital elevation map (DEM) models as a prior for allocentric mapping. An intuitive plausibility score selects the best hypothesis based on occupancy using a 2D height map. Afterwards, we integrate the registration results in a continuous-time spline-based pose graph optimizer with LiDAR odometry and further sensing modalities to obtain globally consistent, georeferenced trajectories and maps. We evaluate the viability of our approach on multiple flights captured at two distinct testing sites. Our method successfully reduced GNSS offset errors from up-to 16 m to below 0.5 m on multiple flights. Furthermore, we obtain globally consistent maps w.r.t. prior 3D geospatial models.

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Maximum Impulse Approach to Soccer Kicking for Humanoid Robots

We introduce an analytic method for generating a parametric and constraint-aware kick for humanoid robots. The kick is split into four phases with trajectories stemming from equations of motion with constant acceleration. To make the motion execution physically feasible, the kick duration alters the step frequency. The generated kicks seamlessly integrate within a ZMP-based gait, benefitting from the stability provided by the built-in controls. The whole approach has been evaluated in simulation and on a real NimbRo-OP2X humanoid robot.

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Self-Centering 3-DoF Feet Controller for Hands-Free Locomotion Control in Telepresence and Virtual Reality

We present a novel seated feet controller for handling 3-DoF aimed to control locomotion for telepresence robotics and virtual reality environments. Tilting the feet on two axes yields in forward, backward and sideways motion. In addition, a separate rotary joint allows for rotation around the vertical axis. Attached springs on all joints self-center the controller. The HTC Vive tracker is used to translate the trackers' orientation into locomotion commands. The proposed self-centering feet controller was used successfully for the ANA Avatar XPRIZE competition, where a naive operator traversed the robot through a longer distance, surpassing obstacles while solving various interaction and manipulation tasks in between. We publicly provide the models of the mostly 3D-printed feet controller for reproduction.

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Person Segmentation and Action Classification for Multi-Channel Hemisphere Field of View LiDAR Sensors

Robots need to perceive persons in their surroundings for safety and to interact with them. In this paper, we present a person segmentation and action classification approach that operates on 3D scans of hemisphere field of view LiDAR sensors. We recorded a data set with an Ouster OSDome-64 sensor consisting of scenes where persons perform three different actions and annotated it. We propose a method based on a MaskDINO model to detect and segment persons and to recognize their actions from combined spherical projected multi-channel representations of the LiDAR data with an additional positional encoding. Our approach demonstrates good performance for the person segmentation task and further performs well for the estimation of the person action states walking, waving, and sitting. An ablation study provides insights about the individual channel contributions for the person segmentation task. The trained models, code and dataset are made publicly available.

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Marker-free Human Gait Analysis using a Smart Edge Sensor System

The human gait is a complex interplay between the neuronal and the muscular systems, reflecting an individual's neurological and physiological condition. This makes gait analysis a valuable tool for biomechanics and medical experts. Traditional observational gait analysis is cost-effective but lacks reliability and accuracy, while instrumented gait analysis, particularly using marker-based optical systems, provides accurate data but is expensive and time-consuming. In this paper, we introduce a novel markerless approach for gait analysis using a multi-camera setup with smart edge sensors to estimate 3D body poses without fiducial markers. We propose a Siamese embedding network with triplet loss calculation to identify individuals by their gait pattern. This network effectively maps gait sequences to an embedding space that enables clustering sequences from the same individual or activity closely together while separating those of different ones. Our results demonstrate the potential of the proposed system for efficient automated gait analysis in diverse real-world environments, facilitating a wide range of applications.

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A Comparison of Prompt Engineering Techniques for Task Planning and Execution in Service Robotics

Recent advances in LLM have been instrumental in autonomous robot control and human-robot interaction by leveraging their vast general knowledge and capabilities to understand and reason across a wide range of tasks and scenarios. Previous works have investigated various prompt engineering techniques for improving the performance of LLM to accomplish tasks, while others have proposed methods that utilize LLMs to plan and execute tasks based on the available functionalities of a given robot platform. In this work, we consider both lines of research by comparing prompt engineering techniques and combinations thereof within the application of high-level task planning and execution in service robotics. We define a diverse set of tasks and a simple set of functionalities in simulation, and measure task completion accuracy and execution time for several state-of-the-art models.

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HortiBot: An Adaptive Multi-Arm System for Robotic Horticulture of Sweet Peppers

Horticultural tasks such as pruning and selective harvesting are labor intensive and horticultural staff are hard to find. Automating these tasks is challenging due to the semi-structured greenhouse workspaces, changing environmental conditions such as lighting, dense plant growth with many occlusions, and the need for gentle manipulation of non-rigid plant organs. In this work, we present the three-armed system HortiBot, with two arms for manipulation and a third arm as an articulated head for active perception using stereo cameras. Its perception system detects not only peppers, but also peduncles and stems in real time, and performs online data association to build a world model of pepper plants. Collision-aware online trajectory generation allows all three arms to safely track their respective targets for observation, grasping, and cutting. We integrated perception and manipulation to perform selective harvesting of peppers and evaluated the system in lab experiments. Using active perception coupled with end-effector force torque sensing for compliant manipulation, HortiBot achieves high success rates in our indoor pepper plant mock-up.

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MCDS-VSS: Moving Camera Dynamic Scene Video Semantic Segmentation by Filtering with Self-Supervised Geometry and Motion

Autonomous systems, such as self-driving cars, rely on reliable semantic environment perception for decision making. Despite great advances in video semantic segmentation, existing approaches ignore important inductive biases and lack structured and interpretable internal representations. In this work, we propose MCDS-VSS, a structured filter model that learns in a self-supervised manner to estimate scene geometry and ego-motion of the camera, while also estimating the motion of external objects. Our model leverages these representations to improve the temporal consistency of semantic segmentation without sacrificing segmentation accuracy. MCDS-VSS follows a prediction-fusion approach in which scene geometry and camera motion are first used to compensate for ego-motion, then residual flow is used to compensate motion of dynamic objects, and finally the predicted scene features are fused with the current features to obtain a temporally consistent scene segmentation. Our model parses automotive scenes into multiple decoupled interpretable representations such as scene geometry, ego-motion, and object motion. Quantitative evaluation shows that MCDS-VSS achieves superior temporal consistency on video sequences while retaining competitive segmentation performance.

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Cleaning Robots in Public Spaces: A Survey and Proposal for Benchmarking Based on Stakeholders Interviews

Autonomous cleaning robots for public spaces have potential for addressing current societal challenges, such as labor shortages and cleanliness in public spaces. Other application domains like autonomous driving, bin picking, or search and rescue have shown that benchmarking platforms and approaches in competitive settings can advance their respective research fields, resulting in more applicable systems under real-world conditions. For this paper, we analyzed seven semi-structured, qualitative stakeholder interviews about outdoor cleaning, identified current needs as well as limitations, and considered those results for the development of a benchmarking scenario based on the previous observations.

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Learning Embeddings with Centroid Triplet Loss for Object Identification in Robotic Grasping

Foundation models are a strong trend in deep learning and computer vision. These models serve as a base for applications as they require minor or no further fine-tuning by developers to integrate into their applications. Foundation models for zero-shot object segmentation such as Segment Anything (SAM) output segmentation masks from images without any further object information. When they are followed in a pipeline by an object identification model, they can perform object detection without training. Here, we focus on training such an object identification model. A crucial practical aspect for an object identification model is to be flexible in input size. As object identification is an image retrieval problem, a suitable method should handle multi-query multi-gallery situations without constraining the number of input images (e.g. by having fixed-size aggregation layers). The key solution to train such a model is the centroid triplet loss (CTL), which aggregates image features to their centroids. CTL yields high accuracy, avoids misleading training signals and keeps the model input size flexible. In our experiments, we establish a new state of the art on the ArmBench object identification task, which shows general applicability of our model. We furthermore demonstrate an integrated unseen object detection pipeline on the challenging HOPE dataset, which requires fine-grained detection. There, our pipeline matches and surpasses related methods which have been trained on dataset-specific data.

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FSRT: Facial Scene Representation Transformer for Face Reenactment from Factorized Appearance, Head-pose, and Facial Expression Features

The task of face reenactment is to transfer the head motion and facial expressions from a driving video to the appearance of a source image, which may be of a different person (cross-reenactment). Most existing methods are CNN-based and estimate optical flow from the source image to the current driving frame, which is then inpainted and refined to produce the output animation. We propose a transformer-based encoder for computing a set-latent representation of the source image(s). We then predict the output color of a query pixel using a transformer-based decoder, which is conditioned with keypoints and a facial expression vector extracted from the driving frame. Latent representations of the source person are learned in a self-supervised manner that factorize their appearance, head pose, and facial expressions. Thus, they are perfectly suited for cross-reenactment. In contrast to most related work, our method naturally extends to multiple source images and can thus adapt to person-specific facial dynamics. We also propose data augmentation and regularization schemes that are necessary to prevent overfitting and support generalizability of the learned representations. We evaluated our approach in a randomized user study. The results indicate superior performance compared to the state-of-the-art in terms of motion transfer quality and temporal consistency.

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Spiking CenterNet: A Distillation-boosted Spiking Neural Network for Object Detection

In the era of AI at the edge, self-driving cars, and climate change, the need for energy-efficient, small, embedded AI is growing. Spiking Neural Networks (SNNs) are a promising approach to address this challenge, with their event-driven information flow and sparse activations. We propose Spiking CenterNet for object detection on event data. It combines an SNN CenterNet adaptation with an efficient M2U-Net-based decoder. Our model significantly outperforms comparable previous work on Prophesee's challenging GEN1 Automotive Detection Dataset while using less than half the energy. Distilling the knowledge of a non-spiking teacher into our SNN further increases performance. To the best of our knowledge, our work is the first approach that takes advantage of knowledge distillation in the field of spiking object detection.

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HyenaPixel: Global Image Context with Convolutions

In computer vision, a larger effective receptive field (ERF) is associated with better performance. While attention natively supports global context, its quadratic complexity limits its applicability to tasks that benefit from high-resolution input. In this work, we extend Hyena, a convolution-based attention replacement, from causal sequences to bidirectional data and two-dimensional image space. We scale Hyena's convolution kernels beyond the feature map size, up to 191$\times$191, to maximize ERF while maintaining sub-quadratic complexity in the number of pixels. We integrate our two-dimensional Hyena, HyenaPixel, and bidirectional Hyena into the MetaFormer framework. For image categorization, HyenaPixel and bidirectional Hyena achieve a competitive ImageNet-1k top-1 accuracy of 84.9% and 85.2%, respectively, with no additional training data, while outperforming other convolutional and large-kernel networks. Combining HyenaPixel with attention further improves accuracy. We attribute the success of bidirectional Hyena to learning the data-dependent geometric arrangement of pixels without a fixed neighborhood definition. Experimental results on downstream tasks suggest that HyenaPixel with large filters and a fixed neighborhood leads to better localization performance.

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Grasp Anything: Combining Teacher-Augmented Policy Gradient Learning with Instance Segmentation to Grasp Arbitrary Objects

Interactive grasping from clutter, akin to human dexterity, is one of the longest-standing problems in robot learning. Challenges stem from the intricacies of visual perception, the demand for precise motor skills, and the complex interplay between the two. In this work, we present Teacher-Augmented Policy Gradient (TAPG), a novel two-stage learning framework that synergizes reinforcement learning and policy distillation. After training a teacher policy to master the motor control based on object pose information, TAPG facilitates guided, yet adaptive, learning of a sensorimotor policy, based on object segmentation. We zero-shot transfer from simulation to a real robot by using Segment Anything Model for promptable object segmentation. Our trained policies adeptly grasp a wide variety of objects from cluttered scenarios in simulation and the real world based on human-understandable prompts. Furthermore, we show robust zero-shot transfer to novel objects. Videos of our experiments are available at \url{https://maltemosbach.github.io/grasp_anything}.

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