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Sven Behnke

Publications and source records attributed to Sven Behnke.

At least 109 records · Page 6Linked to original sources

Predicting Physical Object Properties from Video

We present a novel approach to estimating physical properties of objects from video. Our approach consists of a physics engine and a correction estimator. Starting from the initial observed state, object behavior is simulated forward in time. Based on the simulated and observed behavior, the correction estimator then determines refined physical parameters for each object. The method can be iterated for increased precision. Our approach is generic, as it allows for the use of an arbitrary - not necessarily differentiable - physics engine and correction estimator. For the latter, we evaluate both gradient-free hyperparameter optimization and a deep convolutional neural network. We demonstrate faster and more robust convergence of the learned method in several simulated 2D scenarios focusing on bin situations.

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ConvPoseCNN2: Prediction and Refinement of Dense 6D Object Poses

Object pose estimation is a key perceptual capability in robotics. We propose a fully-convolutional extension of the PoseCNN method, which densely predicts object translations and orientations. This has several advantages such as improving the spatial resolution of the orientation predictions -- useful in highly-cluttered arrangements, significant reduction in parameters by avoiding full connectivity, and fast inference. We propose and discuss several aggregation methods for dense orientation predictions that can be applied as a post-processing step, such as averaging and clustering techniques. We demonstrate that our method achieves the same accuracy as PoseCNN on the challenging YCB-Video dataset and provide a detailed ablation study of several variants of our method. Finally, we demonstrate that the model can be further improved by inserting an iterative refinement module into the middle of the network, which enforces consistency of the prediction.

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FaDIV-Syn: Fast Depth-Independent View Synthesis using Soft Masks and Implicit Blending

Novel view synthesis is required in many robotic applications, such as VR teleoperation and scene reconstruction. Existing methods are often too slow for these contexts, cannot handle dynamic scenes, and are limited by their explicit depth estimation stage, where incorrect depth predictions can lead to large projection errors. Our proposed method runs in real time on live streaming data and avoids explicit depth estimation by efficiently warping input images into the target frame for a range of assumed depth planes. The resulting plane sweep volume (PSV) is directly fed into our network, which first estimates soft PSV masks in a self-supervised manner, and then directly produces the novel output view. This improves efficiency and performance on transparent, reflective, thin, and feature-less scene parts. FaDIV-Syn can perform both interpolation and extrapolation tasks at 540p in real-time and outperforms state-of-the-art extrapolation methods on the large-scale RealEstate10k dataset. We thoroughly evaluate ablations, such as removing the Soft-Masking network, training from fewer examples as well as generalization to higher resolutions and stronger depth discretization. Our implementation is available.

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YOLOPose: Transformer-based Multi-Object 6D Pose Estimation using Keypoint Regression

6D object pose estimation is a crucial prerequisite for autonomous robot manipulation applications. The state-of-the-art models for pose estimation are convolutional neural network (CNN)-based. Lately, Transformers, an architecture originally proposed for natural language processing, is achieving state-of-the-art results in many computer vision tasks as well. Equipped with the multi-head self-attention mechanism, Transformers enable simple single-stage end-to-end architectures for learning object detection and 6D object pose estimation jointly. In this work, we propose YOLOPose (short form for You Only Look Once Pose estimation), a Transformer-based multi-object 6D pose estimation method based on keypoint regression. In contrast to the standard heatmaps for predicting keypoints in an image, we directly regress the keypoints. Additionally, we employ a learnable orientation estimation module to predict the orientation from the keypoints. Along with a separate translation estimation module, our model is end-to-end differentiable. Our method is suitable for real-time applications and achieves results comparable to state-of-the-art methods.

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Two-step Planning of Dynamic UAV Trajectories using Iterative $δ$-Spaces

UAV trajectory planning is often done in a two-step approach, where a low-dimensional path is refined to a dynamic trajectory. The resulting trajectories are only locally optimal, however. On the other hand, direct planning in higher-dimensional state spaces generates globally optimal solutions but is time-consuming and thus infeasible for time-constrained applications. To address this issue, we propose $δ$-Spaces, a pruned high-dimensional state space representation for trajectory refinement. It does not only contain the area around a single lower-dimensional path but consists of the union of multiple near-optimal paths. Thus, it is less prone to local minima. Furthermore, we propose an anytime algorithm using $δ$-Spaces of increasing sizes. We compare our method against state-of-the-art search-based trajectory planning methods and evaluate it in 2D and 3D environments to generate second-order and third-order UAV trajectories.

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3D Semantic Scene Perception using Distributed Smart Edge Sensors

We present a system for 3D semantic scene perception consisting of a network of distributed smart edge sensors. The sensor nodes are based on an embedded CNN inference accelerator and RGB-D and thermal cameras. Efficient vision CNN models for object detection, semantic segmentation, and human pose estimation run on-device in real time. 2D human keypoint estimations, augmented with the RGB-D depth estimate, as well as semantically annotated point clouds are streamed from the sensors to a central backend, where multiple viewpoints are fused into an allocentric 3D semantic scene model. As the image interpretation is computed locally, only semantic information is sent over the network. The raw images remain on the sensor boards, significantly reducing the required bandwidth, and mitigating privacy risks for the observed persons. We evaluate the proposed system in challenging real-world multi-person scenes in our lab. The proposed perception system provides a complete scene view containing semantically annotated 3D geometry and estimates 3D poses of multiple persons in real time.

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Abstract Flow for Temporal Semantic Segmentation on the Permutohedral Lattice

Semantic segmentation is a core ability required by autonomous agents, as being able to distinguish which parts of the scene belong to which object class is crucial for navigation and interaction with the environment. Approaches which use only one time-step of data cannot distinguish between moving objects nor can they benefit from temporal integration. In this work, we extend a backbone LatticeNet to process temporal point cloud data. Additionally, we take inspiration from optical flow methods and propose a new module called Abstract Flow which allows the network to match parts of the scene with similar abstract features and gather the information temporally. We obtain state-of-the-art results on the SemanticKITTI dataset that contains LiDAR scans from real urban environments. We share the PyTorch implementation of TemporalLatticeNet at https://github.com/AIS-Bonn/temporal_latticenet .

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Real-Robot Deep Reinforcement Learning: Improving Trajectory Tracking of Flexible-Joint Manipulator with Reference Correction

Flexible-joint manipulators are governed by complex nonlinear dynamics, defining a challenging control problem. In this work, we propose an approach to learn an outer-loop joint trajectory tracking controller with deep reinforcement learning. The controller represented by a stochastic policy is learned in under two hours directly on the real robot. This is achieved through bounded reference correction actions and use of a model-free off-policy learning method. In addition, an informed policy initialization is proposed, where the agent is pre-trained in a learned simulation. We test our approach on the 7 DOF manipulator of a Baxter robot. We demonstrate that the proposed method is capable of consistent learning across multiple runs when applied directly on the real robot. Our method yields a policy which significantly improves the trajectory tracking accuracy in comparison to the vendor-provided controller, generalizing to an unseen payload.

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Human and Automatic Speech Recognition Performance on German Oral History Interviews

Automatic speech recognition systems have accomplished remarkable improvements in transcription accuracy in recent years. On some domains, models now achieve near-human performance. However, transcription performance on oral history has not yet reached human accuracy. In the present work, we investigate how large this gap between human and machine transcription still is. For this purpose, we analyze and compare transcriptions of three humans on a new oral history data set. We estimate a human word error rate of 8.7% for recent German oral history interviews with clean acoustic conditions. For comparison with recent machine transcription accuracy, we present experiments on the adaptation of an acoustic model achieving near-human performance on broadcast speech. We investigate the influence of different adaptation data on robustness and generalization for clean and noisy oral history interviews. We optimize our acoustic models by 5 to 8% relative for this task and achieve 23.9% WER on noisy and 15.6% word error rate on clean oral history interviews.

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A Study on the Ambiguity in Human Annotation of German Oral History Interviews for Perceived Emotion Recognition and Sentiment Analysis

For research in audiovisual interview archives often it is not only of interest what is said but also how. Sentiment analysis and emotion recognition can help capture, categorize and make these different facets searchable. In particular, for oral history archives, such indexing technologies can be of great interest. These technologies can help understand the role of emotions in historical remembering. However, humans often perceive sentiments and emotions ambiguously and subjectively. Moreover, oral history interviews have multi-layered levels of complex, sometimes contradictory, sometimes very subtle facets of emotions. Therefore, the question arises of the chance machines and humans have capturing and assigning these into predefined categories. This paper investigates the ambiguity in human perception of emotions and sentiment in German oral history interviews and the impact on machine learning systems. Our experiments reveal substantial differences in human perception for different emotions. Furthermore, we report from ongoing machine learning experiments with different modalities. We show that the human perceptual ambiguity and other challenges, such as class imbalance and lack of training data, currently limit the opportunities of these technologies for oral history archives. Nonetheless, our work uncovers promising observations and possibilities for further research.

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Target Chase, Wall Building, and Fire Fighting: Autonomous UAVs of Team NimbRo at MBZIRC 2020

The Mohamed Bin Zayed International Robotics Challenge (MBZIRC) 2020 posed diverse challenges for unmanned aerial vehicles (UAVs). We present our four tailored UAVs, specifically developed for individual aerial-robot tasks of MBZIRC, including custom hardware- and software components. In Challenge 1, a target UAV is pursued using a high-efficiency, onboard object detection pipeline to capture a ball from the target UAV. A second UAV uses a similar detection method to find and pop balloons scattered throughout the arena. For Challenge 2, we demonstrate a larger UAV capable of autonomous aerial manipulation: Bricks are found and tracked from camera images. Subsequently, they are approached, picked, transported, and placed on a wall. Finally, in Challenge 3, our UAV autonomously finds fires using LiDAR and thermal cameras. It extinguishes the fires with an onboard fire extinguisher. While every robot features task-specific subsystems, all UAVs rely on a standard software stack developed for this particular and future competitions. We present our mostly open-source software solutions, including tools for system configuration, monitoring, robust wireless communication, high-level control, and agile trajectory generation. For solving the MBZIRC 2020 tasks, we advanced the state of the art in multiple research areas like machine vision and trajectory generation. We present our scientific contributions that constitute the foundation for our algorithms and systems and analyze the results from the MBZIRC competition 2020 in Abu Dhabi, where our systems reached second place in the Grand Challenge. Furthermore, we discuss lessons learned from our participation in this complex robotic challenge.

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Unsupervised Image Decomposition with Phase-Correlation Networks

The ability to decompose scenes into their object components is a desired property for autonomous agents, allowing them to reason and act in their surroundings. Recently, different methods have been proposed to learn object-centric representations from data in an unsupervised manner. These methods often rely on latent representations learned by deep neural networks, hence requiring high computational costs and large amounts of curated data. Such models are also difficult to interpret. To address these challenges, we propose the Phase-Correlation Decomposition Network (PCDNet), a novel model that decomposes a scene into its object components, which are represented as transformed versions of a set of learned object prototypes. The core building block in PCDNet is the Phase-Correlation Cell (PC Cell), which exploits the frequency-domain representation of the images in order to estimate the transformation between an object prototype and its transformed version in the image. In our experiments, we show how PCDNet outperforms state-of-the-art methods for unsupervised object discovery and segmentation on simple benchmark datasets and on more challenging data, while using a small number of learnable parameters and being fully interpretable.

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Flexible-Joint Manipulator Trajectory Tracking with Learned Two-Stage Model employing One-Step Future Prediction

Flexible-joint manipulators are frequently used for increased safety during human-robot collaboration and shared workspace tasks. However, joint flexibility significantly reduces the accuracy of motion, especially at high velocities and with inexpensive actuators. In this paper, we present a learning-based approach to identify the unknown dynamics of a flexible-joint manipulator and improve the trajectory tracking at high velocities. We propose a two-stage model which is composed of a one-step forward dynamics future predictor and an inverse dynamics estimator. The second part is based on linear time-invariant dynamical operators to approximate the feed-forward joint position and velocity commands. We train the model end-to-end on real-world data and evaluate it on the Baxter robot. Our experiments indicate that augmenting the input with one-step future state prediction improves the performance, compared to the same model without prediction. We compare joint position, joint velocity and end-effector position tracking accuracy against the classical baseline controller and several simpler models.

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Flexible Table Recognition and Semantic Interpretation System

Table extraction is an important but still unsolved problem. In this paper, we introduce a flexible and modular table extraction system. We develop two rule-based algorithms that perform the complete table recognition process, including table detection and segmentation, and support the most frequent table formats. Moreover, to incorporate the extraction of semantic information, we develop a graph-based table interpretation method. We conduct extensive experiments on the challenging table recognition benchmarks ICDAR 2013 and ICDAR 2019, achieving results competitive with state-of-the-art approaches. Our complete information extraction system exhibited a high F1 score of 0.7380. To support future research on information extraction from documents, we make the resources (ground-truth annotations, evaluation scripts, algorithm parameters) from our table interpretation experiment publicly available.

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Semantic Interaction in Augmented Reality Environments for Microsoft HoloLens

Augmented Reality is a promising technique for human-machine interaction. Especially in robotics, which always considers systems in their environment, it is highly beneficial to display visualizations and receive user input directly in exactly that environment. We explore this idea using the Microsoft HoloLens, with which we capture indoor environments and display interaction cues with known object classes. The 3D mesh recorded by the HoloLens is annotated on-line, as the user moves, with semantic classes using a projective approach, which allows us to use a state-of-the-art 2D semantic segmentation method. The results are fused onto the mesh; prominent object segments are identified and displayed in 3D to the user. Finally, the user can trigger actions by gesturing at the object. We both present qualitative results and analyze the accuracy and performance of our method in detail on an indoor dataset.

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Fourier-based Video Prediction through Relational Object Motion

The ability to predict future outcomes conditioned on observed video frames is crucial for intelligent decision-making in autonomous systems. Recently, deep recurrent architectures have been applied to the task of video prediction. However, this often results in blurry predictions and requires tedious training on large datasets. Here, we explore a different approach by (1) using frequency-domain approaches for video prediction and (2) explicitly inferring object-motion relationships in the observed scene. The resulting predictions are consistent with the observed dynamics in a scene and do not suffer from blur.

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Real-time Multi-Adaptive-Resolution-Surfel 6D LiDAR Odometry using Continuous-time Trajectory Optimization

Simultaneous Localization and Mapping (SLAM) is an essential capability for autonomous robots, but due to high data rates of 3D LiDARs real-time SLAM is challenging. We propose a real-time method for 6D LiDAR odometry. Our approach combines a continuous-time B-Spline trajectory representation with a Gaussian Mixture Model (GMM) formulation to jointly align local multi-resolution surfel maps. Sparse voxel grids and permutohedral lattices ensure fast access to map surfels, and an adaptive resolution selection scheme effectively speeds up registration. A thorough experimental evaluation shows the performance of our approach on multiple datasets and during real-robot experiments.

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NimbRo Avatar: Interactive Immersive Telepresence with Force-Feedback Telemanipulation

Robotic avatars promise immersive teleoperation with human-like manipulation and communication capabilities. We present such an avatar system, based on the key components of immersive 3D visualization and transparent force-feedback telemanipulation. Our avatar robot features an anthropomorphic bimanual arm configuration with dexterous hands. The remote human operator drives the arms and fingers through an exoskeleton-based operator station, which provides force feedback both at the wrist and for each finger. The robot torso is mounted on a holonomic base, providing locomotion capability in typical indoor scenarios, controlled using a 3D rudder device. Finally, the robot features a 6D movable head with stereo cameras, which stream images to a VR HMD worn by the operator. Movement latency is hidden using spherical rendering. The head also carries a telepresence screen displaying a synthesized image of the operator with facial animation, which enables direct interaction with remote persons. We evaluate our system successfully both in a user study with untrained operators as well as a longer and more complex integrated mission. We discuss lessons learned from the trials and possible improvements.

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