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Sven Ewan Shepstone

Publications and source records attributed to Sven Ewan Shepstone.

5 recordsLinked to original sources

Direct Preference Density Alignment for Conversational Audio Equalization

Large Language Model alignment typically relies on learned proxy reward models, which significantly increase the memory footprint during training and are notoriously prone to instability and reward hacking. While offline methods like Direct Preference Optimization (DPO) bypass the reward model, they lose the ability to perform online exploration. If no optimization constraints are applied, this can lead to format collapse in bounded, continuous spaces. To resolve this, we propose Direct Preference Density Alignment: An alternative framework that removes the need for a learned proxy reward model while strictly preserving the benefits of online reinforcement learning. We leverage large-scale user data (approximately 90,000 samples) to construct non-parametric preference density maps, establishing an empirical reward surface. In addition to removing the reward model, Direct Preference Density Alignment enables the combination of the online structural grounding of Group Relative Policy Optimization (GRPO) with the targeted offline refinement of DPO. We show that this GRPO+DPO combination achieves the highest performance, and in a blind audio equalization listening test, enables a 1.5B-parameter model to achieve perceptual parity with a carefully prompt-engineered GPT-4o mini baseline, using only a fraction of the inference compute.

cs.SD↗

One Prompt, Many Sounds: Modeling Listener Variability in LLM-Based Equalization

Conventional audio equalization is a static process that requires manual and cumbersome adjustments to adapt to changing listening contexts (e.g., mood, location, or social setting). In this paper, we introduce a Large Language Model (LLM)-based alternative that maps natural language text prompts to equalization settings. This enables a conversational approach to sound system control. By utilizing data collected from a controlled listening experiment, our models exploit in-context learning and parameter-efficient fine-tuning techniques to reliably align with population-preferred equalization settings. Our evaluation methods, which leverage distributional metrics that capture users' varied preferences, show statistically significant improvements in distributional alignment over random sampling and static preset baselines. These results indicate that LLMs could function as ``artificial equalizers," contributing to the development of more accessible, context-aware, and expert-level audio tuning methods.

cs.SD↗

Data Aware Differentiable Neural Architecture Search for Tiny Keyword Spotting Applications

The success of Machine Learning is increasingly tempered by its significant resource footprint, driving interest in efficient paradigms like TinyML. However, the inherent complexity of designing TinyML systems hampers their broad adoption. To reduce this complexity, we introduce "Data Aware Differentiable Neural Architecture Search". Unlike conventional Differentiable Neural Architecture Search, our approach expands the search space to include data configuration parameters alongside architectural choices. This enables Data Aware Differentiable Neural Architecture Search to co-optimize model architecture and input data characteristics, effectively balancing resource usage and system performance for TinyML applications. Initial results on keyword spotting demonstrate that this novel approach to TinyML system design can generate lean but highly accurate systems.

cs.LG↗

Sound field reconstruction in rooms: inpainting meets super-resolution

In this paper, a deep-learning-based method for sound field reconstruction is proposed. It is shown the possibility to reconstruct the magnitude of the sound pressure in the frequency band 30-300 Hz for an entire room by using a very low number of irregularly distributed microphones arbitrarily arranged. Moreover, the approach is agnostic to the location of the measurements in the Euclidean space. In particular, the presented approach uses a limited number of arbitrary discrete measurements of the magnitude of the sound field pressure in order to extrapolate this field to a higher-resolution grid of discrete points in space with a low computational complexity. The method is based on a U-net-like neural network with partial convolutions trained solely on simulated data, which itself is constructed from numerical simulations of Green's function across thousands of common rectangular rooms. Although extensible to three dimensions and different room shapes, the method focuses on reconstructing a two-dimensional plane of a rectangular room from measurements of the three-dimensional sound field. Experiments using simulated data together with an experimental validation in a real listening room are shown. The results suggest a performance which may exceed conventional reconstruction techniques for a low number of microphones and computational requirements.

cs.SD↗

Multiview Based 3D Scene Understanding On Partial Point Sets

Deep learning within the context of point clouds has gained much research interest in recent years mostly due to the promising results that have been achieved on a number of challenging benchmarks, such as 3D shape recognition and scene semantic segmentation. In many realistic settings however, snapshots of the environment are often taken from a single view, which only contains a partial set of the scene due to the field of view restriction of commodity cameras. 3D scene semantic understanding on partial point clouds is considered as a challenging task. In this work, we propose a processing approach for 3D point cloud data based on a multiview representation of the existing 360° point clouds. By fusing the original 360° point clouds and their corresponding 3D multiview representations as input data, a neural network is able to recognize partial point sets while improving the general performance on complete point sets, resulting in an overall increase of 31.9% and 4.3% in segmentation accuracy for partial and complete scene semantic understanding, respectively. This method can also be applied in a wider 3D recognition context such as 3D part segmentation.

cs.CV↗