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Sven Koenig

Publications and source records attributed to Sven Koenig.

At least 19 recordsLinked to original sources

Eventually Optimal and Scalable Multi-Agent Planning for Block Cave Mining

Automation in underground mining has the potential to significantly enhance safety, operational efficiency, and sustainability. However, effectively coordinating fleets of autonomous vehicles in dynamic mine environments introduces substantial challenges in both optimization and motion planning. To address these challenges, we introduce and formalize the \emph{Block Cave Mining (BCM)} problem, which focuses on computing a transport plan that maximizes ore throughput while satisfying draw ratio constraints. To solve this problem, we propose SAMM, an eventually optimal anytime solver that jointly integrates task assignment, scheduling, and path planning via a mixed-integer linear programming formulation. To improve scalability, we also introduce SAMMS, a variant of SAMM that trades optimality guarantees for efficiency by decomposing the problem into shorter planning subcycles. Experimental evaluations using realistic industrial mine scenarios demonstrate that SAMMS achieves near-optimal throughput and scales effectively to larger fleets and mine layouts.

cs.RO

Grouping Auction-Consensus Algorithm for Decentralized Task Allocation in Multi-Robot Systems

Decentralized multi-robot task allocation (MRTA) is essential for scalable and resilient autonomous systems. The Consensus-Based Bundle Algorithm (CBBA) is a widely adopted decentralized baseline. However, its individual task-level bidding is poorly aligned with the min-sum objective of minimizing total team travel distance, leading to suboptimal allocations in spatially distributed environments. This paper introduces the Grouping Auction-Consensus Algorithm (GACA). This decentralized MRTA framework adopts the two-phase auction-consensus architecture of CBBA while fundamentally redesigning its bidding mechanism to reason over groups of spatially proximate tasks. A nearest-neighbor preprocessing step partitions tasks into spatially coherent groups before allocation. Agents then iteratively propose structured group-level actions: claiming unassigned groups, acquiring partial groups, or contesting groups held by other agents. Competing actions are resolved through a consensus phase. Operating in the MT-SR-IA problem class, GACA is evaluated against CBBA using a Mixed-Integer Linear Program as the ground-truth optimality reference. Across four swarm sizes and 4,000 test worlds, GACA achieves a median percent optimality of approximately 97% compared to 81--84% for CBBA, while converging in equal or fewer iterations. A scalability evaluation over 3,280 additional problem instances spanning swarm sizes of 5 to 20 agents and task counts of 10 to 50 confirms that these gains generalize robustly across a wide range of problem configurations.

cs.RO

Simulation-Informed Diffusion for Decentralized Multi-robot Motion Planning

Decentralized multi-robot motion planning requires each robot to generate collision-free trajectories from local observations, without global sensing or reliable communication. However, most existing planners, whether classical or learning-based, generate trajectories from a static snapshot of the local observation, which limits their ability to anticipate the future behavior of neighboring robots. This limitation is critical as the number of robots increases and the environment becomes more cluttered. To overcome this challenge, this paper introduces Simulation-Informed Diffusion (SID), a decentralized framework built on constraint-aware diffusion models (CADM). SID first uses CADM to simulate the future trajectories of neighboring robots from their currently observed states, and then uses the same CADM to plan each robot's own trajectory under safety constraints informed by these simulations. Crucially, the accurate simulation of neighbors enables a minimal communication scheme that triggers coordination only when necessary in highly congested scenarios. Experiments across diverse environments show that SID consistently outperforms baseline methods in terms of planning effectiveness and constraint satisfaction, and scales to scenarios with 108 robots and 160 obstacles.

cs.RO

Auction-Consensus Algorithm with Learned Bidding Scheme for Multi-Robot Systems

Multi-Robot Task Allocation (MRTA) is a central challenge in decentralized multi-agent systems, where teams of robots must cooperatively assign and execute tasks under limited communication while optimizing global performance objectives. Auction-consensus algorithms, such as the Consensus-Based Bundle Algorithm (CBBA), provide scalable decentralized coordination with provable convergence, but rely on hand-crafted greedy scoring functions that often lead to suboptimal task allocations. This paper proposes a learning-enhanced auction-consensus framework in which CBBA's deterministic bidding mechanism is replaced by a neural bidding policy trained using reinforcement learning. Under a centralized training and decentralized execution paradigm, agents learn to compute task bids from partial local observations while retaining the standard auction and consensus phases for decentralized coordination. The learned bidding policy is trained using Proximal Policy Optimization with rewards shaped by proximity to globally optimal solutions obtained via mixed-integer linear programming. Multiple neural architectures are evaluated, including a Neural Additive Model, the Long Short-Term Memory (LSTM) model, and the Set Transformer Model. Experimental results across varying swarm sizes demonstrate that learned bidding policies can improve solution quality over classical CBBA while preserving decentralized execution. The proposed approach highlights the effectiveness of integrating reinforcement learning with classical distributed coordination algorithms, offering a scalable pathway toward higher-quality decentralized multi-robot task allocation.

cs.RO

Bridging the Evaluation Gap: Standardized Benchmarks for Multi-Objective Search

Empirical evaluation in multi-objective search (MOS) has historically suffered from fragmentation, relying on heterogeneous problem instances with incompatible objective definitions that make cross-study comparisons difficult. This standardization gap is further exacerbated by the realization that DIMACS road networks, a historical default benchmark for the field, exhibit highly correlated objectives that fail to capture diverse Pareto-front structures. To address this, we introduce the first comprehensive, standardized benchmark suite for exact and approximate MOS. Our suite spans four structurally diverse domains: real-world road networks, structured synthetic graphs, game-based grid environments, and high-dimensional robotic motion-planning roadmaps. By providing fixed graph instances, standardized start-goal queries, reference exact Pareto-optimal solution sets, and a standardized approximate ($\varepsilon$-dominance) evaluation protocol, this suite captures a full spectrum of objective interactions: from strongly correlated to strictly independent. Ultimately, this benchmark provides a common foundation to ensure future MOS evaluations are robust, reproducible, and structurally comprehensive.

cs.AI

Conflict Mitigation in Shared Environments using Flow-Aware Multi-Agent Path Finding

Deploying multi-robot systems in environments shared with dynamic and uncontrollable agents presents significant challenges, especially for large robot fleets. In such environments, individual robot operations can be delayed due to unforeseen conflicts with uncontrollable agents. While existing research primarily focuses on preserving the completeness of Multi-Agent Path Finding (MAPF) solutions considering delays, there is limited emphasis on utilizing additional environmental information to enhance solution quality in the presence of other dynamic agents. To this end, we propose Flow-Aware Multi-Agent Path Finding (FA-MAPF), a novel framework that integrates learned motion patterns of uncontrollable agents into centralized MAPF algorithms. Our evaluation, conducted on a diverse set of benchmark maps with simulated uncontrollable agents and on a real-world map with recorded human trajectories, demonstrates the effectiveness of FA-MAPF compared to state-of-the-art baselines. The experimental results show that FA-MAPF can consistently reduce conflicts with uncontrollable agents, up to 55%, without compromising task efficiency.

cs.RO

Judgelight: Trajectory-Level Post-Optimization for Multi-Agent Path Finding via Closed-Subwalk Collapsing

Multi-Agent Path Finding (MAPF) is an NP-hard problem with applications in warehouse automation and multi-robot coordination. Learning-based MAPF solvers offer fast and scalable planning but often produce feasible trajectories that contain unnecessary or oscillatory movements. We propose Judgelight, a post-optimization layer that improves trajectory quality after a MAPF solver generates a feasible schedule. Judgelight collapses closed subwalks in agents' trajectories to remove redundant movements while preserving all feasibility constraints. We formalize this process as MAPF-Collapse, prove that it is NP-hard, and present an exact optimization approach by formulating it as integer linear programming (ILP) problem. Experimental results show Judgelight consistently reduces solution cost by around 20%, particularly for learning-based solvers, producing trajectories that are better suited for real-world deployment.

cs.RO

Dynamic Incentivized Cooperation under Changing Rewards

Peer incentivization (PI) is a popular multi-agent reinforcement learning approach where all agents can reward or penalize each other to achieve cooperation in social dilemmas. Despite their potential for scalable cooperation, current PI methods heavily depend on fixed incentive values that need to be appropriately chosen with respect to the environmental rewards and thus are highly sensitive to their changes. Therefore, they fail to maintain cooperation under changing rewards in the environment, e.g., caused by modified specifications, varying supply and demand, or sensory flaws - even when the conditions for mutual cooperation remain the same. In this paper, we propose Dynamic Reward Incentives for Variable Exchange (DRIVE), an adaptive PI approach to cooperation in social dilemmas with changing rewards. DRIVE agents reciprocally exchange reward differences to incentivize mutual cooperation in a completely decentralized way. We show how DRIVE achieves mutual cooperation in the general Prisoner's Dilemma and empirically evaluate DRIVE in more complex sequential social dilemmas with changing rewards, demonstrating its ability to achieve and maintain cooperation, in contrast to current state-of-the-art PI methods.

cs.MA

Empirical Hardness in Multi-Agent Pathfinding: Research Challenges and Opportunities

Multi-agent pathfinding (MAPF) is the problem of finding collision-free paths for a team of agents on a map. Although MAPF is NP-hard, the hardness of solving individual instances varies significantly, revealing a gap between theoretical complexity and actual hardness. This paper outlines three key research challenges in MAPF empirical hardness to understand such phenomena. The first challenge, known as algorithm selection, is determining the best-performing algorithms for a given instance. The second challenge is understanding the key instance features that affect MAPF empirical hardness, such as structural properties like phase transition and backbone/backdoor. The third challenge is how to leverage our knowledge of MAPF empirical hardness to effectively generate hard MAPF instances or diverse benchmark datasets. This work establishes a foundation for future empirical hardness research and encourages deeper investigation into these promising and underexplored areas.

cs.MA

Multi-Objective Search: Algorithms, Applications, and Emerging Directions

Multi-objective search (MOS) has emerged as a unifying framework for planning and decision-making problems where multiple, often conflicting, criteria must be balanced. While the problem has been studied for decades, recent years have seen renewed interest in the topic across AI applications such as robotics, transportation, and operations research, reflecting the reality that real-world systems rarely optimize a single measure. This paper surveys developments in MOS while highlighting cross-disciplinary opportunities, and outlines open challenges that define the emerging frontier of MOS

cs.AI

An Anytime, Scalable and Complete Algorithm for Embedding a Manufacturing Procedure in a Smart Factory

Modern automated factories increasingly run manufacturing procedures using a matrix of programmable machines, such as 3D printers, interconnected by a programmable transport system, such as a fleet of tabletop robots. To embed a manufacturing procedure into a smart factory, an operator must: (a) assign each of its processes to a machine and (b) specify how agents should transport parts between machines. The problem of embedding a manufacturing process into a smart factory is termed the Smart Factory Embedding (SFE) problem. State-of-the-art SFE solvers can only scale to factories containing a couple dozen machines. Modern smart factories, however, may contain hundreds of machines. We fill this hole by introducing the first highly scalable solution to the SFE, TS-ACES, the Traffic System based Anytime Cyclic Embedding Solver. We show that TS-ACES is complete and can scale to SFE instances based on real industrial scenarios with more than a hundred machines.

cs.RO

LSPO: Length-aware Dynamic Sampling for Policy Optimization in LLM Reasoning

Since the release of Deepseek-R1, reinforcement learning with verifiable rewards (RLVR) has become a central approach for training large language models (LLMs) on reasoning tasks. Recent work has largely focused on modifying loss functions to make RLVR more efficient and effective. In this paper, motivated by studies of overthinking in LLMs, we propose Length-aware Sampling for Policy Optimization (LSPO), a novel meta-RLVR algorithm that dynamically selects training data at each step based on the average response length. We evaluate LSPO across multiple base models and datasets, demonstrating that it consistently improves learning effectiveness. In addition, we conduct a detailed ablation study to examine alternative ways of incorporating length signals into dynamic sampling, offering further insights and highlighting promising directions for future research.

cs.LG

Discrete-Guided Diffusion for Scalable and Safe Multi-Robot Motion Planning

Multi-Robot Motion Planning (MRMP) involves generating collision-free trajectories for multiple robots operating in a shared continuous workspace. While discrete multi-agent path finding (MAPF) methods are broadly adopted due to their scalability, their coarse discretization severely limits trajectory quality. In contrast, continuous optimization-based planners offer higher-quality paths but suffer from the curse of dimensionality, resulting in poor scalability with respect to the number of robots. This paper tackles the limitations of these two approaches by introducing a novel framework that integrates discrete MAPF solvers with constrained generative diffusion models. The resulting framework, called Discrete-Guided Diffusion (DGD), has three key characteristics: (1) it decomposes the original nonconvex MRMP problem into tractable subproblems with convex configuration spaces, (2) it combines discrete MAPF solutions with constrained optimization techniques to guide diffusion models capture complex spatiotemporal dependencies among robots, and (3) it incorporates a lightweight constraint repair mechanism to ensure trajectory feasibility. The proposed method sets a new state-of-the-art performance in large-scale, complex environments, scaling to 100 robots while achieving planning efficiency and high success rates.

cs.RO

Multi-Agent Path Finding Among Dynamic Uncontrollable Agents with Statistical Safety Guarantees

Existing multi-agent path finding (MAPF) solvers do not account for uncertain behavior of uncontrollable agents. We present a novel variant of Enhanced Conflict-Based Search (ECBS), for both one-shot and lifelong MAPF in dynamic environments with uncontrollable agents. Our method consists of (1) training a learned predictor for the movement of uncontrollable agents, (2) quantifying the prediction error using conformal prediction (CP), a tool for statistical uncertainty quantification, and (3) integrating these uncertainty intervals into our modified ECBS solver. Our method can account for uncertain agent behavior, comes with statistical guarantees on collision-free paths for one-shot missions, and scales to lifelong missions with a receding horizon sequence of one-shot instances. We run our algorithm, CP-Solver, across warehouse and game maps, with competitive throughput and reduced collisions.

cs.MA

New Mechanisms in Flex Distribution for Bounded Suboptimal Multi-Agent Path Finding

Multi-Agent Path Finding (MAPF) is the problem of finding a set of collision-free paths, one for each agent in a shared environment. Its objective is to minimize the sum of path costs (SOC), where the path cost of each agent is defined as the travel time from its start location to its target location. Explicit Estimation Conflict-Based Search (EECBS) is the leading algorithm for bounded-suboptimal MAPF, with the SOC of the solution being at most a user-specified factor $w$ away from optimal. EECBS maintains sets of paths and a lower bound $LB$ on the optimal SOC. Then, it iteratively selects a set of paths whose SOC is at most $w \cdot LB$ and introduces constraints to resolve collisions. For each path in a set, EECBS maintains a lower bound on its optimal path that satisfies constraints. By finding an individually bounded-suboptimal path with cost at most a threshold of $w$ times its lower bound, EECBS guarantees to find a bounded-suboptimal solution. To speed up EECBS, previous work uses flex distribution to increase the threshold. Though EECBS with flex distribution guarantees to find a bounded-suboptimal solution, increasing the thresholds may push the SOC beyond $w \cdot LB$, forcing EECBS to switch among different sets of paths instead of resolving collisions on a particular set of paths, and thus reducing efficiency. To address this issue, we propose Conflict-Based Flex Distribution that distributes flex in proportion to the number of collisions. We also estimate the delays needed to satisfy constraints and propose Delay-Based Flex Distribution. On top of that, we propose Mixed-Strategy Flex Distribution, combining both in a hierarchical framework. We prove that EECBS with our new flex distribution mechanisms is complete and bounded-suboptimal. Our experiments show that our approaches outperform the original (greedy) flex distribution.

cs.AI

Now More Than Ever, Foundational AI Research and Infrastructure Depends on the Federal Government

Leadership in the field of AI is vital for our nation's economy and security. Maintaining this leadership requires investments by the federal government. The federal investment in foundation AI research is essential for U.S. leadership in the field. Providing accessible AI infrastructure will benefit everyone. Now is the time to increase the federal support, which will be complementary to, and help drive, the nation's high-tech industry investments.

cs.CY

Making a Case for Research Collaboration Between Artificial Intelligence and Operations Research Experts

In 2021, INFORMS, ACM SIGAI, and the Computing Community Consortium (CCC) hosted three workshops to explore synergies between Artificial Intelligence (AI) and Operations Research (OR) to improve decision-making. The workshops aimed to create a unified research vision for AI/OR collaboration, focusing on overcoming cultural differences and maximizing societal impact. The first two workshops addressed technological innovations, applications, and trustworthy AI development, while the final workshop highlighted specific areas for AI/OR integration. Participants discussed "Challenge Problems" and strategies for combining AI and OR techniques. This report outlines five key recommendations to enhance AI/OR collaboration: 1) Funding Opportunities, 2) Joint Education, 3) Long-term Research Programs, 4) Aligning Conferences/Journals, and 5) Benchmark Creation.

cs.CY

A Preprocessing Framework for Efficient Approximate Bi-Objective Shortest-Path Computation in the Presence of Correlated Objectives

The bi-objective shortest-path (BOSP) problem seeks to find paths between start and target vertices of a graph while optimizing two conflicting objective functions. We consider the BOSP problem in the presence of correlated objectives. Such correlations often occur in real-world settings such as road networks, where optimizing two positively correlated objectives, such as travel time and fuel consumption, is common. BOSP is generally computationally challenging as the size of the search space is exponential in the number of objective functions and the graph size. Bounded sub-optimal BOSP solvers such as A*pex alleviate this complexity by approximating the Pareto-optimal solution set rather than computing it exactly (given a user-provided approximation factor). As the correlation between objective functions increases, smaller approximation factors are sufficient for collapsing the entire Pareto-optimal set into a single solution. We leverage this insight to propose an efficient algorithm that reduces the search effort in the presence of correlated objectives. Our approach for computing approximations of the entire Pareto-optimal set is inspired by graph-clustering algorithms. It uses a preprocessing phase to identify correlated clusters within a graph and to generate a new graph representation. This allows a natural generalization of A*pex to run up to five times faster on DIMACS dataset instances, a standard benchmark in the field. To the best of our knowledge, this is the first algorithm proposed that efficiently and effectively exploits correlations in the context of bi-objective search while providing theoretical guarantees on solution quality.

cs.AI