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Sven Schewe

Publications and source records attributed to Sven Schewe.

At least 37 records · Page 2Linked to original sources

Omega-Regular Decision Processes

Regular decision processes (RDPs) are a subclass of non-Markovian decision processes where the transition and reward functions are guarded by some regular property of the past (a lookback). While RDPs enable intuitive and succinct representation of non-Markovian decision processes, their expressive power coincides with finite-state Markov decision processes (MDPs). We introduce omega-regular decision processes (ODPs) where the non-Markovian aspect of the transition and reward functions are extended to an omega-regular lookahead over the system evolution. Semantically, these lookaheads can be considered as promises made by the decision maker or the learning agent about her future behavior. In particular, we assume that, if the promised lookaheads are not met, then the payoff to the decision maker is $\bot$ (least desirable payoff), overriding any rewards collected by the decision maker. We enable optimization and learning for ODPs under the discounted-reward objective by reducing them to lexicographic optimization and learning over finite MDPs. We present experimental results demonstrating the effectiveness of the proposed reduction.

cs.LO↗

An Objective Improvement Approach to Solving Discounted Payoff Games

While discounted payoff games and classic games that reduce to them, like parity and mean-payoff games, are symmetric, their solutions are not. We have taken a fresh view on the constraints that optimal solutions need to satisfy, and devised a novel way to converge to them, which is entirely symmetric. It also challenges the gospel that methods for solving payoff games are either based on strategy improvement or on value iteration.

cs.DS↗

Omega-Regular Reward Machines

Reinforcement learning (RL) is a powerful approach for training agents to perform tasks, but designing an appropriate reward mechanism is critical to its success. However, in many cases, the complexity of the learning objectives goes beyond the capabilities of the Markovian assumption, necessitating a more sophisticated reward mechanism. Reward machines and omega-regular languages are two formalisms used to express non-Markovian rewards for quantitative and qualitative objectives, respectively. This paper introduces omega-regular reward machines, which integrate reward machines with omega-regular languages to enable an expressive and effective reward mechanism for RL. We present a model-free RL algorithm to compute epsilon-optimal strategies against omega-egular reward machines and evaluate the effectiveness of the proposed algorithm through experiments.

cs.LG↗

On the Succinctness of Good-for-MDPs Automata

Good-for-MDPs and good-for-games automata are two recent classes of nondeterministic automata that reside between general nondeterministic and deterministic automata. Deterministic automata are good-for-games, and good-for-games automata are good-for-MDPs, but not vice versa. One of the question this raises is how these classes relate in terms of succinctness. Good-for-games automata are known to be exponentially more succinct than deterministic automata, but the gap between good-for-MDPs and good-for-games automata as well as the gap between ordinary nondeterministic automata and those that are good-for-MDPs have been open. We establish that these gaps are exponential, and sharpen this result by showing that the latter gap remains exponential when restricting the nondeterministic automata to separating safety or unambiguous reachability automata.

cs.FL↗

A novel family of finite automata for recognizing and learning $ω$-regular languages

Families of DFAs (FDFAs) have recently been introduced as a new representation of $ω$-regular languages. They target ultimately periodic words, with acceptors revolving around accepting some representation $u\cdot v^ω$. Three canonical FDFAs have been suggested, called periodic, syntactic, and recurrent. We propose a fourth one, limit FDFAs, which can be exponentially coarser than periodic FDFAs and are more succinct than syntactic FDFAs, while they are incomparable (and dual to) recurrent FDFAs. We show that limit FDFAs can be easily used to check not only whether ω-languages are regular, but also whether they are accepted by deterministic Büchi automata. We also show that canonical forms can be left behind in applications: the limit and recurrent FDFAs can complement each other nicely, and it may be a good way forward to use a combination of both. Using this observation as a starting point, we explore making more efficient use of Myhill-Nerode's right congruences in aggressively increasing the number of don't-care cases in order to obtain smaller progress automata. In pursuit of this goal, we gain succinctness, but pay a high price by losing constructiveness.

cs.FL↗

Singly Exponential Translation of Alternating Weak Büchi Automata to Unambiguous Büchi Automata

We introduce a method for translating an alternating weak Büchi automaton (AWA), which corresponds to a Linear Dynamic Logic (LDL) formula, to an unambiguous Büchi automaton (UBA). Our translations generalise constructions for Linear Temporal Logic (LTL), a less expressive specification language than LDL. In classical constructions, LTL formulas are first translated to alternating \emph{very weak} automata (AVAs) -- automata that have only singleton strongly connected components (SCCs); the AVAs are then handled by efficient disambiguation procedures. However, general AWAs can have larger SCCs, which complicates disambiguation. Currently, the only available disambiguation procedure has to go through an intermediate construction of nondeterministic Büchi automata (NBAs), which would incur an exponential blow-up of its own. We introduce a translation from \emph{general} AWAs to UBAs with a \emph{singly} exponential blow-up, which also immediately provides a singly exponential translation from LDL to UBAs. Interestingly, the complexity of our translation is \emph{smaller} than the best known disambiguation algorithm for NBAs (broadly $(0.53n)^n$ vs. $(0.76n)^n$), while the input of our construction can be exponentially more succinct.

cs.FL↗

Reliability Assessment and Safety Arguments for Machine Learning Components in System Assurance

The increasing use of Machine Learning (ML) components embedded in autonomous systems -- so-called Learning-Enabled Systems (LESs) -- has resulted in the pressing need to assure their functional safety. As for traditional functional safety, the emerging consensus within both, industry and academia, is to use assurance cases for this purpose. Typically assurance cases support claims of reliability in support of safety, and can be viewed as a structured way of organising arguments and evidence generated from safety analysis and reliability modelling activities. While such assurance activities are traditionally guided by consensus-based standards developed from vast engineering experience, LESs pose new challenges in safety-critical application due to the characteristics and design of ML models. In this article, we first present an overall assurance framework for LESs with an emphasis on quantitative aspects, e.g., breaking down system-level safety targets to component-level requirements and supporting claims stated in reliability metrics. We then introduce a novel model-agnostic Reliability Assessment Model (RAM) for ML classifiers that utilises the operational profile and robustness verification evidence. We discuss the model assumptions and the inherent challenges of assessing ML reliability uncovered by our RAM and propose solutions to practical use. Probabilistic safety argument templates at the lower ML component-level are also developed based on the RAM. Finally, to evaluate and demonstrate our methods, we not only conduct experiments on synthetic/benchmark datasets but also scope our methods with case studies on simulated Autonomous Underwater Vehicles and physical Unmanned Ground Vehicles.

cs.SE↗

Weight Expansion: A New Perspective on Dropout and Generalization

While dropout is known to be a successful regularization technique, insights into the mechanisms that lead to this success are still lacking. We introduce the concept of \emph{weight expansion}, an increase in the signed volume of a parallelotope spanned by the column or row vectors of the weight covariance matrix, and show that weight expansion is an effective means of increasing the generalization in a PAC-Bayesian setting. We provide a theoretical argument that dropout leads to weight expansion and extensive empirical support for the correlation between dropout and weight expansion. To support our hypothesis that weight expansion can be regarded as an \emph{indicator} of the enhanced generalization capability endowed by dropout, and not just as a mere by-product, we have studied other methods that achieve weight expansion (resp.\ contraction), and found that they generally lead to an increased (resp.\ decreased) generalization ability. This suggests that dropout is an attractive regularizer, because it is a computationally cheap method for obtaining weight expansion. This insight justifies the role of dropout as a regularizer, while paving the way for identifying regularizers that promise improved generalization through weight expansion.

cs.LG↗

Natural Colors of Infinite Words

While finite automata have minimal DFAs as a simple and natural normal form, deterministic omega-automata do not currently have anything similar. One reason for this is that a normal form for omega-regular languages has to speak about more than acceptance - for example, to have a normal form for a parity language, it should relate every infinite word to some natural color for this language. This raises the question of whether or not a concept such as a natural color of an infinite word (for a given language) exists, and, if it does, how it relates back to automata. We define the natural color of a word purely based on an omega-regular language, and show how this natural color can be traced back from any deterministic parity automaton after two cheap and simple automaton transformations. The resulting streamlined automaton does not necessarily accept every word with its natural color, but it has a 'co-run', which is like a run, but can once move to a language equivalent state, whose color is the natural color, and no co-run with a higher color exists. The streamlined automaton defines, for every color c, a good-for-games co-Büchi automaton that recognizes the words whose natural colors w.r.t. the represented language are at least c. This provides a canonical representation for every $ω$-regular language, because good-for-games co-Büchi automata have a canonical minimal (and cheap to obtain) representation for every co-Büchi language.

cs.FL↗

Recursive Reinforcement Learning

Recursion is the fundamental paradigm to finitely describe potentially infinite objects. As state-of-the-art reinforcement learning (RL) algorithms cannot directly reason about recursion, they must rely on the practitioner's ingenuity in designing a suitable "flat" representation of the environment. The resulting manual feature constructions and approximations are cumbersome and error-prone; their lack of transparency hampers scalability. To overcome these challenges, we develop RL algorithms capable of computing optimal policies in environments described as a collection of Markov decision processes (MDPs) that can recursively invoke one another. Each constituent MDP is characterized by several entry and exit points that correspond to input and output values of these invocations. These recursive MDPs (or RMDPs) are expressively equivalent to probabilistic pushdown systems (with call-stack playing the role of the pushdown stack), and can model probabilistic programs with recursive procedural calls. We introduce Recursive Q-learning -- a model-free RL algorithm for RMDPs -- and prove that it converges for finite, single-exit and deterministic multi-exit RMDPs under mild assumptions.

cs.LG↗

Alternating Good-for-MDP Automata

When omega-regular objectives were first proposed in model-free reinforcement learning (RL) for controlling MDPs, deterministic Rabin automata were used in an attempt to provide a direct translation from their transitions to scalar values. While these translations failed, it has turned out that it is possible to repair them by using good-for-MDPs (GFM) Büchi automata instead. These are nondeterministic Büchi automata with a restricted type of nondeterminism, albeit not as restricted as in good-for-games automata. Indeed, deterministic Rabin automata have a pretty straightforward translation to such GFM automata, which is bi-linear in the number of states and pairs. Interestingly, the same cannot be said for deterministic Streett automata: a translation to nondeterministic Rabin or Büchi automata comes at an exponential cost, even without requiring the target automaton to be good-for-MDPs. Do we have to pay more than that to obtain a good-for-MDP automaton? The surprising answer is that we have to pay significantly less when we instead expand the good-for-MDP property to alternating automata: like the nondeterministic GFM automata obtained from deterministic Rabin automata, the alternating good-for-MDP automata we produce from deterministic Streett automata are bi-linear in the the size of the deterministic automaton and its index, and can therefore be exponentially more succinct than minimal nondeterministic Büchi automata.

cs.FL↗

Smaller Progress Measures and Separating Automata for Parity Games

Calude et al. have recently shown that parity games can be solved in quasi-polynomial time, a landmark result that has led to a number of approaches with quasi-polynomial complexity. Jurdinski and Lasic have further improved the precise complexity of parity games, especially when the number of priorities is low (logarithmic in the number of positions). Both of these algorithms belong to a class of game solving techniques now often called separating automata: deterministic automata that can be used as witness automata to decide the winner in parity games up to a given number of states and colours. We suggest a number of adjustments to the approach of Calude et al. that lead to smaller statespaces. These include and improve over those earlier introduced by Fearnley et al. We identify two of them that, together, lead to a statespace of exactly the same size Jurdzinski and Lasic's concise progress measures, which currently hold the crown as smallest statespace. The remaining improvements, hence, lead to a further reduction in the size of the statespace, making our approach the most succinct progress measures available for parity games.

cs.DS↗

Enhancing Adversarial Training with Second-Order Statistics of Weights

Adversarial training has been shown to be one of the most effective approaches to improve the robustness of deep neural networks. It is formalized as a min-max optimization over model weights and adversarial perturbations, where the weights can be optimized through gradient descent methods like SGD. In this paper, we show that treating model weights as random variables allows for enhancing adversarial training through \textbf{S}econd-Order \textbf{S}tatistics \textbf{O}ptimization (S$^2$O) with respect to the weights. By relaxing a common (but unrealistic) assumption of previous PAC-Bayesian frameworks that all weights are statistically independent, we derive an improved PAC-Bayesian adversarial generalization bound, which suggests that optimizing second-order statistics of weights can effectively tighten the bound. In addition to this theoretical insight, we conduct an extensive set of experiments, which show that S$^2$O not only improves the robustness and generalization of the trained neural networks when used in isolation, but also integrates easily in state-of-the-art adversarial training techniques like TRADES, AWP, MART, and AVMixup, leading to a measurable improvement of these techniques. The code is available at \url{https://github.com/Alexkael/S2O}.

cs.LG↗

A Recursive Approach to Solving Parity Games in Quasipolynomial Time

Zielonka's classic recursive algorithm for solving parity games is perhaps the simplest among the many existing parity game algorithms. However, its complexity is exponential, while currently the state-of-the-art algorithms have quasipolynomial complexity. Here, we present a modification of Zielonka's classic algorithm that brings its complexity down to $n^{O\left(\log\left(1+\frac{d}{\log n}\right)\right)}$, for parity games of size $n$ with $d$ priorities, in line with previous quasipolynomial-time solutions.

cs.GT↗

Priority Promotion with Parysian Flair

We develop an algorithm that combines the advantages of priority promotion - one of the leading approaches to solving large parity games in practice - with the quasi-polynomial time guarantees offered by Parys' algorithm. Hybridising these algorithms sounds both natural and difficult, as they both generalise the classic recursive algorithm in different ways that appear to be irreconcilable: while the promotion transcends the call structure, the guarantees change on each level. We show that an interface that respects both is not only effective, but also efficient.

cs.DS↗

Mungojerrie: Reinforcement Learning of Linear-Time Objectives

Reinforcement learning synthesizes controllers without prior knowledge of the system. At each timestep, a reward is given. The controllers optimize the discounted sum of these rewards. Applying this class of algorithms requires designing a reward scheme, which is typically done manually. The designer must ensure that their intent is accurately captured. This may not be trivial, and is prone to error. An alternative to this manual programming, akin to programming directly in assembly, is to specify the objective in a formal language and have it "compiled" to a reward scheme. Mungojerrie (https://plv.colorado.edu/mungojerrie/) is a tool for testing reward schemes for $ω$-regular objectives on finite models. The tool contains reinforcement learning algorithms and a probabilistic model checker. Mungojerrie supports models specified in PRISM and $ω$-automata specified in HOA.

cs.LG↗

Model-free Reinforcement Learning for Branching Markov Decision Processes

We study reinforcement learning for the optimal control of Branching Markov Decision Processes (BMDPs), a natural extension of (multitype) Branching Markov Chains (BMCs). The state of a (discrete-time) BMCs is a collection of entities of various types that, while spawning other entities, generate a payoff. In comparison with BMCs, where the evolution of a each entity of the same type follows the same probabilistic pattern, BMDPs allow an external controller to pick from a range of options. This permits us to study the best/worst behaviour of the system. We generalise model-free reinforcement learning techniques to compute an optimal control strategy of an unknown BMDP in the limit. We present results of an implementation that demonstrate the practicality of the approach.

cs.LG↗

Assessing the Reliability of Deep Learning Classifiers Through Robustness Evaluation and Operational Profiles

The utilisation of Deep Learning (DL) is advancing into increasingly more sophisticated applications. While it shows great potential to provide transformational capabilities, DL also raises new challenges regarding its reliability in critical functions. In this paper, we present a model-agnostic reliability assessment method for DL classifiers, based on evidence from robustness evaluation and the operational profile (OP) of a given application. We partition the input space into small cells and then "assemble" their robustness (to the ground truth) according to the OP, where estimators on the cells' robustness and OPs are provided. Reliability estimates in terms of the probability of misclassification per input (pmi) can be derived together with confidence levels. A prototype tool is demonstrated with simplified case studies. Model assumptions and extension to real-world applications are also discussed. While our model easily uncovers the inherent difficulties of assessing the DL dependability (e.g. lack of data with ground truth and scalability issues), we provide preliminary/compromised solutions to advance in this research direction.

cs.LG↗