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Swarna Kamal Paul

Publications and source records attributed to Swarna Kamal Paul.

2 recordsLinked to original sources

GAAMA: Graph Augmented Associative Memory for Agents

AI agents that interact with users across multiple sessions require persistent long-term memory to maintain coherent, personalized behavior. Current approaches either rely on flat retrieval-augmented generation (RAG), which loses structural relationships among memories, or use entity-centric knowledge graphs that suffer from mega-hub effects in conversational data, diluting graph-based relevance propagation. We propose GAAMA, a graph-augmented associative memory for agents that constructs a concept-mediated knowledge graph through a three-step pipeline: (1)verbatim episode preservation, (2)LLM-based extraction of atomic facts and topic-level concept nodes, and (3)synthesis of higher-order reflections. The resulting graph uses four node types (episode, fact, reflection, concept) connected by five structural edge types, with concept nodes providing cross-cutting traversal paths that avoid the mega-hub problem of entity-centric designs. Retrieval combines cosine-similarity-based k-nearest neighbor search with edge-type-aware Personalized PageRank (PPR) through an additive scoring function. We further introduce GRAFT (Graph Repair by Augmenting Facts & Topology), a post-retrieval corrective layer that diagnoses retrieval failures and surgically repairs the knowledge graph. On LoCoMo-10 (1,540 questions, 10 multi-session conversations), GAAMA achieves 79.1% mean reward, a +4.2~pp improvement over a tuned RAG baseline, the strongest comparator. On MemoryArena, GAAMA outperforms full-context baselines across three tasks - Group Travel (+0.4~pp), Web Shopping (+3.4~pp), and Progressive Search (+0.7~pp) - with advantages growing monotonically with dialogue length. Notably, GAAMA delivers consistent performance across all categories, matching the best competing method in each, whereas every competitor degrades in at least one category.

cs.AI↗

Sequential Planning in Large Partially Observable Environments guided by LLMs

Sequential planning in large state space and action space quickly becomes intractable due to combinatorial explosion of the search space. Heuristic methods, like monte-carlo tree search, though effective for large state space, but struggle if action space is large. Pure reinforcement learning methods, relying only on reward signals, needs prohibitively large interactions with the environment to device a viable plan. If the state space, observations and actions can be represented in natural language then Large Language models (LLM) can be used to generate action plans. Recently several such goal-directed agents like Reflexion, CLIN, SayCan were able to surpass the performance of other state-of-the-art methods with minimum or no task specific training. But they still struggle with exploration and get stuck in local optima. Their planning capabilities are limited by the limited reasoning capability of the foundational LLMs on text data. We propose a hybrid agent "neoplanner", that synergizes both state space search with queries to foundational LLM to get the best action plan. The reward signals are quantitatively used to drive the search. A balance of exploration and exploitation is maintained by maximizing upper confidence bounds of values of states. In places where random exploration is needed, the LLM is queried to generate an action plan. Learnings from each trial are stored as entity relationships in text format. Those are used in future queries to the LLM for continual improvement. Experiments in the Scienceworld environment reveals a 124% improvement from the current best method in terms of average reward gained across multiple tasks.

cs.AI↗