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Swarnadeep Saha

Publications and source records attributed to Swarnadeep Saha.

At least 19 recordsLinked to original sources

Autodata: An agentic data scientist to create high quality synthetic data

We introduce Autodata, a general method that enables AI agents to act as data scientists who build high quality training and evaluation data. We show how to train (meta-optimize) such a data scientist agent, so that it learns to create even stronger data. We describe the overall formulation, and a specific practical implementation, Agentic Self-Instruct. We conduct experiments on computer science research tasks, legal reasoning tasks and reasoning with mathematical objects, where we obtain improved results compared to classical synthetic dataset creation methods. Further, meta-optimizing the data scientist agent itself delivers an even larger performance uplift. Agentic data creation provides a way to convert increased inference compute into higher quality model training. Overall, we believe this direction has the potential to change the way we build AI data.

cs.AI

Reasoning over mathematical objects: on-policy reward modeling and test time aggregation

The ability to precisely derive mathematical objects is a core requirement for downstream STEM applications, including mathematics, physics, and chemistry, where reasoning must culminate in formally structured expressions. Yet, current LM evaluations of mathematical and scientific reasoning rely heavily on simplified answer formats such as numerical values or multiple choice options due to the convenience of automated assessment. In this paper we provide three contributions for improving reasoning over mathematical objects: (i) we build and release training data and benchmarks for deriving mathematical objects, the Principia suite; (ii) we provide training recipes with strong LLM-judges and verifiers, where we show that on-policy judge training boosts performance; (iii) we show how on-policy training can also be used to scale test-time compute via aggregation. We find that strong LMs such as Qwen3-235B and o3 struggle on Principia, while our training recipes can bring significant improvements over different LLM backbones, while simultaneously improving results on existing numerical and MCQA tasks, demonstrating cross-format generalization of reasoning abilities.

cs.AI

Text-to-Stage: Spatial Layouts from Long-form Narratives

In this work, we probe the ability of a language model to demonstrate spatial reasoning from unstructured text, mimicking human capabilities and automating a process that benefits many downstream media applications. Concretely, we study the narrative-to-play task: inferring stage-play layouts (scenes, speaker positions, movements, and room types) from text that lacks explicit spatial, positional, or relational cues. We then introduce a dramaturgy-inspired deterministic evaluation suite and, finally, a training and inference recipe that combines rejection SFT using Best-of-N sampling with RL from verifiable rewards via GRPO. Experiments on a text-only corpus of classical English literature demonstrate improvements over vanilla models across multiple metrics (character attribution, spatial plausibility, and movement economy), as well as alignment with an LLM-as-a-judge and subjective human preferences.

cs.CL

Hybrid Reinforcement: When Reward Is Sparse, It's Better to Be Dense

Post-training for reasoning of large language models (LLMs) increasingly relies on verifiable rewards: deterministic checkers that provide 0-1 correctness signals. While reliable, such binary feedback is brittle--many tasks admit partially correct or alternative answers that verifiers under-credit, and the resulting all-or-nothing supervision limits learning. Reward models offer richer, continuous feedback, which can serve as a complementary supervisory signal to verifiers. We introduce HERO (Hybrid Ensemble Reward Optimization), a reinforcement learning framework that integrates verifier signals with reward-model scores in a structured way. HERO employs stratified normalization to bound reward-model scores within verifier-defined groups, preserving correctness while refining quality distinctions, and variance-aware weighting to emphasize challenging prompts where dense signals matter most. Across diverse mathematical reasoning benchmarks, HERO consistently outperforms RM-only and verifier-only baselines, with strong gains on both verifiable and hard-to-verify tasks. Our results show that hybrid reward design retains the stability of verifiers while leveraging the nuance of reward models to advance reasoning.

cs.CL

The Majority is not always right: RL training for solution aggregation

Scaling up test-time compute, by generating multiple independent solutions and selecting or aggregating among them, has become a central paradigm for improving large language models (LLMs) on challenging reasoning tasks. While most prior work relies on simple majority voting or reward model ranking to aggregate solutions, these approaches may only yield limited benefits. In this work, we propose to learn aggregation as an explicit reasoning skill: given a set of candidate solutions, we train an aggregator model to review, reconcile, and synthesize a final, correct answer using reinforcement learning from verifiable rewards. A key ingredient is careful balancing of easy and hard training examples, allowing the model to learn both to recover minority-but-correct answers as well as easy majority-correct answers. Empirically, we find our method, AggLM, outperforms both strong rule-based and reward-model baselines, across multiple benchmarks. Furthermore, it generalizes effectively to solutions from differing models, including stronger ones than contained in the training data, all while requiring substantially fewer tokens than majority voting with larger numbers of solutions.

cs.CL

Jointly Reinforcing Diversity and Quality in Language Model Generations

Post-training of Large Language Models (LMs) often prioritizes accuracy and helpfulness at the expense of diversity. This creates a tension: while post-training improves response quality, it also sharpens output distributions and reduces the range of ideas, limiting the usefulness of LMs in creative and exploratory tasks such as brainstorming, storytelling, or problem solving. We address this challenge with Diversity-Aware Reinforcement Learning (DARLING), a framework that jointly optimizes for response quality and semantic diversity. At its core, DARLING introduces a learned partition function to measure diversity beyond surface-level lexical variations. This diversity signal is then combined with a quality reward during online reinforcement learning, encouraging models to generate outputs that are both high-quality and distinct. Experiments across multiple model families and sizes show that DARLING generalizes to two regimes: non-verifiable tasks (instruction following and creative writing) and verifiable tasks (competition math). On five benchmarks in the first setting, DARLING consistently outperforms quality-only RL baselines, producing outputs that are simultaneously of higher quality and novelty. In the second setting, DARLING achieves higher pass@1 (solution quality) and pass@k (solution variety). Most strikingly, explicitly optimizing for diversity catalyzes exploration in online RL, which manifests itself as higher-quality responses.

cs.CL

OptimalThinkingBench: Evaluating Over and Underthinking in LLMs

Thinking LLMs solve complex tasks at the expense of increased compute and overthinking on simpler problems, while non-thinking LLMs are faster and cheaper but underthink on harder reasoning problems. This has led to the development of separate thinking and non-thinking LLM variants, leaving the onus of selecting the optimal model for each query on the end user. We introduce OptimalThinkingBench, a unified benchmark that jointly evaluates overthinking and underthinking in LLMs and also encourages the development of optimally-thinking models that balance performance and efficiency. Our benchmark comprises two sub-benchmarks: OverthinkingBench, featuring simple math and general queries in 72 domains, and UnderthinkingBench, containing 11 challenging reasoning tasks along with harder math problems. Using novel thinking-adjusted accuracy metrics, we extensively evaluate 33 different thinking and non-thinking models and show that no model is able to optimally think on our benchmark. Thinking models often overthink for hundreds of tokens on the simplest user queries without improving performance. In contrast, large non-thinking models underthink, often falling short of much smaller thinking models. We further explore several methods to encourage optimal thinking, but find that these approaches often improve on one sub-benchmark at the expense of the other, highlighting the need for better unified and optimal models in the future.

cs.CL

Bridging Offline and Online Reinforcement Learning for LLMs

We investigate the effectiveness of reinforcement learning methods for finetuning large language models when transitioning from offline to semi-online to fully online regimes for both verifiable and non-verifiable tasks. Our experiments cover training on verifiable math as well as non-verifiable instruction following with a set of benchmark evaluations for both. Across these settings, we extensively compare online and semi-online Direct Preference Optimization and Group Reward Policy Optimization objectives, and surprisingly find similar performance and convergence between these variants, which all strongly outperform offline methods. We provide a detailed analysis of the training dynamics and hyperparameter selection strategies to achieve optimal results. Finally, we show that multi-tasking with verifiable and non-verifiable rewards jointly yields improved performance across both task types.

cs.CL

J1: Incentivizing Thinking in LLM-as-a-Judge via Reinforcement Learning

The progress of AI is bottlenecked by the quality of evaluation, making powerful LLM-as-a-Judge models a core solution. The efficacy of these judges depends on their chain-of-thought reasoning, creating a critical need for methods that can effectively optimize this reasoning process. In this work, we introduce J1, a reinforcement learning framework for teaching LLM judges to think before making decisions. Our core contribution lies in converting all judgment tasks for non-verifiable and verifiable prompts into a unified format with verifiable rewards, enabling direct optimization of evaluation quality while mitigating positional bias. We then use RL to train thinking-judges at scales of 8B, 32B, and 70B and show that they obtain state-of-the-art performance across multiple benchmarks. In particular, J1-Qwen-32B, our multitasked pointwise and pairwise judge also outperforms o1-mini, o3, and a much larger 671B DeepSeek-R1 on some benchmarks, while only training on synthetic data. Through comprehensive ablations of pairwise, pointwise, and multitask J1 variants, we demonstrate the effectiveness of our approach across seed prompts, reward strategies, and training recipes. Qualitative analysis reveals that J1 develops systematic evaluation strategies, including dynamic criteria generation, reference answer creation, iterative self-correction of initial assessments, and feedback generation for low-quality responses.

cs.CL

Learning to Plan & Reason for Evaluation with Thinking-LLM-as-a-Judge

LLM-as-a-Judge models generate chain-of-thought (CoT) sequences intended to capture the step-bystep reasoning process that underlies the final evaluation of a response. However, due to the lack of human annotated CoTs for evaluation, the required components and structure of effective reasoning traces remain understudied. Consequently, previous approaches often (1) constrain reasoning traces to hand-designed components, such as a list of criteria, reference answers, or verification questions and (2) structure them such that planning is intertwined with the reasoning for evaluation. In this work, we propose EvalPlanner, a preference optimization algorithm for Thinking-LLM-as-a-Judge that first generates an unconstrained evaluation plan, followed by its execution, and then the final judgment. In a self-training loop, EvalPlanner iteratively optimizes over synthetically constructed evaluation plans and executions, leading to better final verdicts. Our method achieves a new state-of-the-art performance for generative reward models on RewardBench (with a score of 93.9), despite being trained on fewer amount of, and synthetically generated, preference pairs. Additional experiments on other benchmarks like RM-Bench, JudgeBench, and FollowBenchEval further highlight the utility of both planning and reasoning for building robust LLM-as-a-Judge reasoning models.

cs.AI

MAgICoRe: Multi-Agent, Iterative, Coarse-to-Fine Refinement for Reasoning

Large Language Models' (LLM) reasoning can be improved using test-time aggregation strategies, i.e., generating multiple samples and voting among generated samples. While these improve performance, they often reach a saturation point. Refinement offers an alternative by using LLM-generated feedback to improve solution quality. However, refinement introduces 3 key challenges: (1) Excessive refinement: Uniformly refining all instances can over-correct and reduce the overall performance. (2) Inability to localize and address errors: LLMs have a limited ability to self-correct and struggle to identify and correct their own mistakes. (3) Insufficient refinement: Deciding how many iterations of refinement are needed is non-trivial, and stopping too soon could leave errors unaddressed. To tackle these issues, we propose MAgICoRe, which avoids excessive refinement by categorizing problem difficulty as easy or hard, solving easy problems with coarse-grained aggregation and hard ones with fine-grained and iterative multi-agent refinement. To improve error localization, we incorporate external step-wise reward model (RM) scores. Moreover, to ensure effective refinement, we employ a multi-agent loop with three agents: Solver, Reviewer (which generates targeted feedback based on step-wise RM scores), and the Refiner (which incorporates feedback). To ensure sufficient refinement, we re-evaluate updated solutions, iteratively initiating further rounds of refinement. We evaluate MAgICoRe on Llama-3-8B and GPT-3.5 and show its effectiveness across 5 math datasets. Even one iteration of MAgICoRe beats Self-Consistency by 3.4%, Best-of-k by 3.2%, and Self-Refine by 4.0% while using less than half the samples. Unlike iterative refinement with baselines, MAgICoRe continues to improve with more iterations. Finally, our ablations highlight the importance of MAgICoRe's RMs and multi-agent communication.

cs.CL

System-1.x: Learning to Balance Fast and Slow Planning with Language Models

Language models can be used to solve long-horizon planning problems in two distinct modes: a fast 'System-1' mode, directly generating plans without any explicit search or backtracking, and a slow 'System-2' mode, planning step-by-step by explicitly searching over possible actions. While System-2 is typically more effective, it is also more computationally expensive, making it infeasible for long plans or large action spaces. Moreover, isolated System-1 or 2 ignores the user's end goals, failing to provide ways to control the model's behavior. To this end, we propose the System-1.x Planner, a controllable planning framework with LLMs that is capable of generating hybrid plans and balancing between the two planning modes based on the difficulty of the problem at hand. System-1.x consists of (i) a controller, (ii) a System-1 Planner, and (iii) a System-2 Planner. Based on a user-specified hybridization factor (x) governing the mixture between System-1 and 2, the controller decomposes a problem into sub-goals, and classifies them as easy or hard to be solved by either System-1 or 2, respectively. We fine-tune all three components on top of a single base LLM, requiring only search traces as supervision. Experiments with two diverse planning tasks -- Maze Navigation and Blocksworld -- show that our System-1.x Planner outperforms a System-1 Planner, a System-2 Planner trained to approximate A* search, and also a symbolic planner (A*). We demonstrate the following key properties of our planner: (1) controllability: increasing the hybridization factor (e.g., System-1.75 vs 1.5) performs more search, improving performance, (2) flexibility: by building a neuro-symbolic variant with a neural System-1 and a symbolic System-2, we can use existing symbolic methods, and (3) generalizability: by being able to learn from different search algorithms, our method is robust to the choice of search algorithm.

cs.AI

Branch-Solve-Merge Improves Large Language Model Evaluation and Generation

Large Language Models (LLMs) are frequently used for multi-faceted language generation and evaluation tasks that involve satisfying intricate user constraints or taking into account multiple aspects and criteria. However, their performance can fall short, due to the model's lack of coherence and inability to plan and decompose the problem. We propose Branch-Solve-Merge (BSM), a Large Language Model program (Schlag et al., 2023) for tackling such challenging natural language tasks. It consists of branch, solve, and merge modules that are parameterized with specific prompts to the base LLM. These three modules plan a decomposition of the task into multiple parallel sub-tasks, independently solve them, and fuse the solutions to the sub-tasks. We apply our method to the tasks of LLM response evaluation and constrained text generation and evaluate its effectiveness with multiple LLMs, including Vicuna, LLaMA-2-chat, and GPT-4. BSM improves the evaluation correctness and consistency for each LLM by enhancing human-LLM agreement by up to 26%, reducing length and pairwise position biases by up to 50%, and allowing LLaMA2-chat to match or outperform GPT-4 on most domains. On a constraint story generation task, BSM improves the coherence of stories while also improving constraint satisfaction by 12%.

cs.CL

MAGDi: Structured Distillation of Multi-Agent Interaction Graphs Improves Reasoning in Smaller Language Models

Multi-agent interactions between Large Language Model (LLM) agents have shown major improvements on diverse reasoning tasks. However, these involve long generations from multiple models across several rounds, making them expensive. Moreover, these multi-agent approaches fail to provide a final, single model for efficient inference. To address this, we introduce MAGDi, a new method for structured distillation of the reasoning interactions between multiple LLMs into smaller LMs. MAGDi teaches smaller models by representing multi-agent interactions as graphs, augmenting a base student model with a graph encoder, and distilling knowledge using three objective functions: next-token prediction, a contrastive loss between correct and incorrect reasoning, and a graph-based objective to model the interaction structure. Experiments on seven widely used commonsense and math reasoning benchmarks show that MAGDi improves the reasoning capabilities of smaller models, outperforming several methods that distill from a single teacher and multiple teachers. Moreover, MAGDi also demonstrates an order of magnitude higher efficiency over its teachers. We conduct extensive analyses to show that MAGDi (1) enhances the generalizability to out-of-domain tasks, (2) scales positively with the size and strength of the base student model, and (3) obtains larger improvements (via our multi-teacher training) when applying self-consistency -- an inference technique that relies on model diversity.

cs.CL

ReCEval: Evaluating Reasoning Chains via Correctness and Informativeness

Multi-step reasoning ability is fundamental to many natural language tasks, yet it is unclear what constitutes a good reasoning chain and how to evaluate them. Most existing methods focus solely on whether the reasoning chain leads to the correct conclusion, but this answer-oriented view may confound reasoning quality with other spurious shortcuts to predict the answer. To bridge this gap, we evaluate reasoning chains by viewing them as informal proofs that derive the final answer. Specifically, we propose ReCEval (Reasoning Chain Evaluation), a framework that evaluates reasoning chains via two key properties: (1) correctness, i.e., each step makes a valid inference based on information contained within the step, preceding steps, and input context, and (2) informativeness, i.e., each step provides new information that is helpful towards deriving the generated answer. We evaluate these properties by developing metrics using natural language inference models and V-Information. On multiple datasets, we show that ReCEval effectively identifies various error types and yields notable improvements compared to prior methods. We analyze the impact of step boundaries, and previous steps on evaluating correctness and demonstrate that our informativeness metric captures the expected flow of information in high-quality reasoning chains. Finally, we show that scoring reasoning chains based on ReCEval improves downstream task performance. Our code is publicly available at: https://github.com/archiki/ReCEval

cs.CL

Can Language Models Teach Weaker Agents? Teacher Explanations Improve Students via Personalization

A hallmark property of explainable AI models is the ability to teach other agents, communicating knowledge of how to perform a task. While Large Language Models perform complex reasoning by generating explanations for their predictions, it is unclear whether they also make good teachers for weaker agents. To address this, we consider a student-teacher framework between two LLM agents and study if, when, and how the teacher should intervene with natural language explanations to improve the student's performance. Since communication is expensive, we define a budget such that the teacher only communicates explanations for a fraction of the data, after which the student should perform well on its own. We decompose the teaching problem along four axes: (1) if teacher's test time intervention improve student predictions, (2) when it is worth explaining a data point, (3) how the teacher should personalize explanations to better teach the student, and (4) if teacher explanations also improve students on future unexplained data. We first show that teacher LLMs can indeed intervene on student reasoning to improve their performance. Next, inspired by the Theory of Mind abilities of effective teachers, we propose building two few-shot mental models of the student. The first model defines an Intervention Function that simulates the utility of an intervention, allowing the teacher to intervene when this utility is the highest and improving student performance at lower budgets. The second model enables the teacher to personalize explanations for a particular student and outperform unpersonalized teachers. We also demonstrate that in multi-turn interactions, teacher explanations generalize and learning from explained data improves student performance on future unexplained data. Finally, we verify that misaligned teachers can lower student performance to random chance by intentionally misleading them.

cs.CL

ReConcile: Round-Table Conference Improves Reasoning via Consensus among Diverse LLMs

Large Language Models (LLMs) still struggle with natural language reasoning tasks. Motivated by the society of minds (Minsky, 1988), we propose ReConcile, a multi-model multi-agent framework designed as a round table conference among diverse LLM agents. ReConcile enhances collaborative reasoning between LLM agents via multiple rounds of discussion, learning to convince other agents to improve their answers, and employing a confidence-weighted voting mechanism that leads to a better consensus. In each round, ReConcile initiates discussion between agents via a 'discussion prompt' that consists of (a) grouped answers and explanations generated by each agent in the previous round, (b) their confidence scores, and (c) demonstrations of answer-rectifying human explanations, used for convincing other agents. Experiments on seven benchmarks demonstrate that ReConcile significantly improves LLMs' reasoning -- both individually and as a team -- surpassing prior single-agent and multi-agent baselines by up to 11.4% and even outperforming GPT-4 on three datasets. ReConcile also flexibly incorporates different combinations of agents, including API-based, open-source, and domain-specific models, leading to an 8% improvement on MATH. Finally, we analyze the individual components of ReConcile, demonstrating that the diversity originating from different models is critical to its superior performance. Code: https://github.com/dinobby/ReConcile

cs.CL

Summarization Programs: Interpretable Abstractive Summarization with Neural Modular Trees

Current abstractive summarization models either suffer from a lack of clear interpretability or provide incomplete rationales by only highlighting parts of the source document. To this end, we propose the Summarization Program (SP), an interpretable modular framework consisting of an (ordered) list of binary trees, each encoding the step-by-step generative process of an abstractive summary sentence from the source document. A Summarization Program contains one root node per summary sentence, and a distinct tree connects each summary sentence (root node) to the document sentences (leaf nodes) from which it is derived, with the connecting nodes containing intermediate generated sentences. Edges represent different modular operations involved in summarization such as sentence fusion, compression, and paraphrasing. We first propose an efficient best-first search method over neural modules, SP-Search that identifies SPs for human summaries by directly optimizing for ROUGE scores. Next, using these programs as automatic supervision, we propose seq2seq models that generate Summarization Programs, which are then executed to obtain final summaries. We demonstrate that SP-Search effectively represents the generative process behind human summaries using modules that are typically faithful to their intended behavior. We also conduct a simulation study to show that Summarization Programs improve the interpretability of summarization models by allowing humans to better simulate model reasoning. Summarization Programs constitute a promising step toward interpretable and modular abstractive summarization, a complex task previously addressed primarily through blackbox end-to-end neural systems. Supporting code available at https://github.com/swarnaHub/SummarizationPrograms

cs.CL