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Sylvain Calinon

Publications and source records attributed to Sylvain Calinon.

At least 91 records · Page 5Linked to original sources

Geometry-aware Manipulability Learning, Tracking and Transfer

Body posture influences human and robots performance in manipulation tasks, as appropriate poses facilitate motion or force exertion along different axes. In robotics, manipulability ellipsoids arise as a powerful descriptor to analyze, control and design the robot dexterity as a function of the articulatory joint configuration. This descriptor can be designed according to different task requirements, such as tracking a desired position or apply a specific force. In this context, this paper presents a novel \emph{manipulability transfer} framework, a method that allows robots to learn and reproduce manipulability ellipsoids from expert demonstrations. The proposed learning scheme is built on a tensor-based formulation of a Gaussian mixture model that takes into account that manipulability ellipsoids lie on the manifold of symmetric positive definite matrices. Learning is coupled with a geometry-aware tracking controller allowing robots to follow a desired profile of manipulability ellipsoids. Extensive evaluations in simulation with redundant manipulators, a robotic hand and humanoids agents, as well as an experiment with two real dual-arm systems validate the feasibility of the approach.

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Learning Constrained Distributions of Robot Configurations with Generative Adversarial Network

In high dimensional robotic system, the manifold of the valid configuration space often has a complex shape, especially under constraints such as end-effector orientation or static stability. We propose a generative adversarial network approach to learn the distribution of valid robot configurations under such constraints. It can generate configurations that are close to the constraint manifold. We present two applications of this method. First, by learning the conditional distribution with respect to the desired end-effector position, we can do fast inverse kinematics even for very high degrees of freedom (DoF) systems. Then, we use it to generate samples in sampling-based constrained motion planning algorithms to reduce the necessary projection steps, speeding up the computation. We validate the approach in simulation using the 7-DoF Panda manipulator and the 28-DoF humanoid robot Talos.

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Generative adversarial training of product of policies for robust and adaptive movement primitives

In learning from demonstrations, many generative models of trajectories make simplifying assumptions of independence. Correctness is sacrificed in the name of tractability and speed of the learning phase. The ignored dependencies, which often are the kinematic and dynamic constraints of the system, are then only restored when synthesizing the motion, which introduces possibly heavy distortions. In this work, we propose to use those approximate trajectory distributions as close-to-optimal discriminators in the popular generative adversarial framework to stabilize and accelerate the learning procedure. The two problems of adaptability and robustness are addressed with our method. In order to adapt the motions to varying contexts, we propose to use a product of Gaussian policies defined in several parametrized task spaces. Robustness to perturbations and varying dynamics is ensured with the use of stochastic gradient descent and ensemble methods to learn the stochastic dynamics. Two experiments are performed on a 7-DoF manipulator to validate the approach.

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Learning from demonstration using products of experts: applications to manipulation and task prioritization

Probability distributions are key components of many learning from demonstration (LfD) approaches. While the configuration of a manipulator is defined by its joint angles, poses are often best explained within several task spaces. In many approaches, distributions within relevant task spaces are learned independently and only combined at the control level. This simplification implies several problems that are addressed in this work. We show that the fusion of models in different task spaces can be expressed as a product of experts (PoE), where the probabilities of the models are multiplied and renormalized so that it becomes a proper distribution of joint angles. Multiple experiments are presented to show that learning the different models jointly in the PoE framework significantly improves the quality of the model. The proposed approach particularly stands out when the robot has to learn competitive or hierarchical objectives. Training the model jointly usually relies on contrastive divergence, which requires costly approximations that can affect performance. We propose an alternative strategy using variational inference and mixture model approximations. In particular, we show that the proposed approach can be extended to PoE with a nullspace structure (PoENS), where the model is able to recover tasks that are masked by the resolution of higher-level objectives.

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Active Improvement of Control Policies with Bayesian Gaussian Mixture Model

Learning from demonstration (LfD) is an intuitive framework allowing non-expert users to easily (re-)program robots. However, the quality and quantity of demonstrations have a great influence on the generalization performances of LfD approaches. In this paper, we introduce a novel active learning framework in order to improve the generalization capabilities of control policies. The proposed approach is based on the epistemic uncertainties of Bayesian Gaussian mixture models (BGMMs). We determine the new query point location by optimizing a closed-form information-density cost based on the quadratic Rényi entropy. Furthermore, to better represent uncertain regions and to avoid local optima problem, we propose to approximate the active learning cost with a Gaussian mixture model (GMM). We demonstrate our active learning framework in the context of a reaching task in a cluttered environment with an illustrative toy example and a real experiment with a Panda robot.

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Analysis and Transfer of Human Movement Manipulability in Industry-like Activities

Humans exhibit outstanding learning, planning and adaptation capabilities while performing different types of industrial tasks. Given some knowledge about the task requirements, humans are able to plan their limbs motion in anticipation of the execution of specific skills. For example, when an operator needs to drill a hole on a surface, the posture of her limbs varies to guarantee a stable configuration that is compatible with the drilling task specifications, e.g. exerting a force orthogonal to the surface. Therefore, we are interested in analyzing the human arms motion patterns in industrial activities. To do so, we build our analysis on the so-called manipulability ellipsoid, which captures a posture-dependent ability to perform motion and exert forces along different task directions. Through thorough analysis of the human movement manipulability, we found that the ellipsoid shape is task dependent and often provides more information about the human motion than classical manipulability indices. Moreover, we show how manipulability patterns can be transferred to robots by learning a probabilistic model and employing a manipulability tracking controller that acts on the task planning and execution according to predefined control hierarchies.

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Interaction-limited Inverse Reinforcement Learning

This paper proposes an inverse reinforcement learning (IRL) framework to accelerate learning when the learner-teacher \textit{interaction} is \textit{limited} during training. Our setting is motivated by the realistic scenarios where a helpful teacher is not available or when the teacher cannot access the learning dynamics of the student. We present two different training strategies: Curriculum Inverse Reinforcement Learning (CIRL) covering the teacher's perspective, and Self-Paced Inverse Reinforcement Learning (SPIRL) focusing on the learner's perspective. Using experiments in simulations and experiments with a real robot learning a task from a human demonstrator, we show that our training strategies can allow a faster training than a random teacher for CIRL and than a batch learner for SPIRL.

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Memory of Motion for Warm-starting Trajectory Optimization

Trajectory optimization for motion planning requires good initial guesses to obtain good performance. In our proposed approach, we build a memory of motion based on a database of robot paths to provide good initial guesses. The memory of motion relies on function approximators and dimensionality reduction techniques to learn the mapping between the tasks and the robot paths. Three function approximators are compared: $k$-Nearest Neighbor, Gaussian Process Regression, and Bayesian Gaussian Mixture Regression. In addition, we show that the memory can be used as a metric to choose between several possible goals, and using an ensemble method to combine different function approximators results in a significantly improved warm-starting performance. We demonstrate the proposed approach with motion planning examples on the dual-arm robot PR2 and the humanoid robot Atlas.

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A memory of motion for visual predictive control tasks

This paper addresses the problem of efficiently achieving visual predictive control tasks. To this end, a memory of motion, containing a set of trajectories built off-line, is used for leveraging precomputation and dealing with difficult visual tasks. Standard regression techniques, such as k-nearest neighbors and Gaussian process regression, are used to query the memory and provide on-line a warm-start and a way point to the control optimization process. The proposed technique allows the control scheme to achieve high performance and, at the same time, keep the computational time limited. Simulation and experimental results, carried out with a 7-axis manipulator, show the effectiveness of the approach.

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Gaussians on Riemannian Manifolds: Applications for Robot Learning and Adaptive Control

This article presents an overview of robot learning and adaptive control applications that can benefit from a joint use of Riemannian geometry and probabilistic representations. The roles of Riemannian manifolds, geodesics and parallel transport in robotics are first discussed. Several forms of manifolds already employed in robotics are then presented, by also listing manifolds that have been underexploited but that have potentials in future robot learning applications. A varied range of techniques employing Gaussian distributions on Riemannian manifolds is then introduced, including clustering, regression, information fusion, planning and control problems. Two examples of applications are presented, involving the control of a prosthetic hand from surface electromyography (sEMG) data, and the teleoperation of a bimanual underwater robot. Further perspectives are finally discussed, with suggestions of promising research directions.

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Learning,Generating and Adapting Wave Gestures for Expressive Human-Robot Interaction

This study proposes a novel imitation learning approach for the stochastic generation of human-like rhythmic wave gestures and their modulation for effective non-verbal communication through a probabilistic formulation using joint angle data from human demonstrations. This is achieved by learning and modulating the overall expression characteristics of the gesture (e.g., arm posture, waving frequency and amplitude) in the frequency domain. The method was evaluated on simulated robot experiments involving a robot with a manipulator of 6 degrees of freedom. The results show that the method provides efficient encoding and modulation of rhythmic movements and ensures variability in their execution.

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Learning How to Walk: Warm-starting Optimal Control Solver with Memory of Motion

In this paper, we propose a framework to build a memory of motion for warm-starting an optimal control solver for the locomotion task of a humanoid robot. We use HPP Loco3D, a versatile locomotion planner, to generate offline a set of dynamically consistent whole-body trajectory to be stored as the memory of motion. The learning problem is formulated as a regression problem to predict a single-step motion given the desired contact locations, which is used as a building block for producing multi-step motions. The predicted motion is then used as a warm-start for the fast optimal control solver Crocoddyl. We have shown that the approach manages to reduce the required number of iterations to reach the convergence from $\sim$9.5 to only $\sim$3.0 iterations for the single-step motion and from $\sim$6.2 to $\sim$4.5 iterations for the multi-step motion, while maintaining the solution's quality.

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A survey on policy search algorithms for learning robot controllers in a handful of trials

Most policy search algorithms require thousands of training episodes to find an effective policy, which is often infeasible with a physical robot. This survey article focuses on the extreme other end of the spectrum: how can a robot adapt with only a handful of trials (a dozen) and a few minutes? By analogy with the word "big-data", we refer to this challenge as "micro-data reinforcement learning". We show that a first strategy is to leverage prior knowledge on the policy structure (e.g., dynamic movement primitives), on the policy parameters (e.g., demonstrations), or on the dynamics (e.g., simulators). A second strategy is to create data-driven surrogate models of the expected reward (e.g., Bayesian optimization) or the dynamical model (e.g., model-based policy search), so that the policy optimizer queries the model instead of the real system. Overall, all successful micro-data algorithms combine these two strategies by varying the kind of model and prior knowledge. The current scientific challenges essentially revolve around scaling up to complex robots (e.g., humanoids), designing generic priors, and optimizing the computing time.

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Variational Inference with Mixture Model Approximation: Robotic Applications

We propose a method to approximate the distribution of robot configurations satisfying multiple objectives. Our approach uses variational inference, a popular method in Bayesian computation, which has several advantages over sampling-based techniques. To be able to represent the complex and multimodal distribution of configurations, we propose to use a mixture model as approximate distribution, an approach that has gained popularity recently. In this work, we show the interesting properties of this approach and how it can be applied to a wide range of problems in robotics.

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Bayesian Optimization Meets Riemannian Manifolds in Robot Learning

Bayesian optimization (BO) recently became popular in robotics to optimize control parameters and parametric policies in direct reinforcement learning due to its data efficiency and gradient-free approach. However, its performance may be seriously compromised when the parameter space is high-dimensional. A way to tackle this problem is to introduce domain knowledge into the BO framework. We propose to exploit the geometry of non-Euclidean parameter spaces, which often arise in robotics (e.g. orientation, stiffness matrix). Our approach, built on Riemannian manifold theory, allows BO to properly measure similarities in the parameter space through geometry-aware kernel functions and to optimize the acquisition function on the manifold as an unconstrained problem. We test our approach in several benchmark artificial landscapes and using a 7-DOF simulated robot to learn orientation and impedance parameters for manipulation skills.

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Learning from demonstration with model-based Gaussian process

In learning from demonstrations, it is often desirable to adapt the behavior of the robot as a function of the variability retrieved from human demonstrations and the (un)certainty encoded in different parts of the task. In this paper, we propose a novel multi-output Gaussian process (MOGP) based on Gaussian mixture regression (GMR). The proposed approach encapsulates the variability retrieved from the demonstrations in the covariance of the MOGP. Leveraging the generative nature of GP models, our approach can efficiently modulate trajectories towards new start-, via- or end-points defined by the task. Our framework allows the robot to precisely track via-points while being compliant in regions of high variability. We illustrate the proposed approach in simulated examples and validate it in a real-robot experiment.

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Bayesian Gaussian mixture model for robotic policy imitation

A common approach to learn robotic skills is to imitate a demonstrated policy. Due to the compounding of small errors and perturbations, this approach may let the robot leave the states in which the demonstrations were provided. This requires the consideration of additional strategies to guarantee that the robot will behave appropriately when facing unknown states. We propose to use a Bayesian method to quantify the action uncertainty at each state. The proposed Bayesian method is simple to set up, computationally efficient, and can adapt to a wide range of problems. Our approach exploits the estimated uncertainty to fuse the imitation policy with additional policies. It is validated on a Panda robot with the imitation of three manipulation tasks in the continuous domain using different control input/state pairs.

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Nullspace Structure in Model Predictive Control

Robotic tasks can be accomplished by exploiting different forms of redundancies. This work focuses on planning redundancy within Model Predictive Control (MPC) in which several paths can be considered within the MPC time horizon. We present the nullspace structure in MPC with a quadratic approximation of the cost and a linearization of the dynamics. We exploit the low rank structure of the precision matrices used in MPC (encapsulating spatiotemporal information) to perform hierarchical task planning, and show how nullspace computation can be treated as a fusion problem (computed with a product of Gaussian experts). We illustrate the approach using proof-of-concept examples with point mass objects and simulated robotics applications.

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