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Sylvain Gravier

Publications and source records attributed to Sylvain Gravier.

25 records · Page 2Linked to original sources

On Weak Odd Domination and Graph-based Quantum Secret Sharing

A weak odd dominated (WOD) set in a graph is a subset B of vertices for which there exists a distinct set of vertices C such that every vertex in B has an odd number of neighbors in C. We point out the connections of weak odd domination with odd domination, [sigma,rho]-domination, and perfect codes. We introduce bounds on κ(G), the maximum size of WOD sets of a graph G, and on κ'(G), the minimum size of non WOD sets of G. Moreover, we prove that the corresponding decision problems are NP-complete. The study of weak odd domination is mainly motivated by the design of graph-based quantum secret sharing protocols: a graph G of order n corresponds to a secret sharing protocol which threshold is κ_Q(G) = max(κ(G), n-κ'(G)). These graph-based protocols are very promising in terms of physical implementation, however all such graph-based protocols studied in the literature have quasi-unanimity thresholds (i.e. κ_Q(G)=n-o(n) where n is the order of the graph G underlying the protocol). In this paper, we show using probabilistic methods, the existence of graphs with smaller κ_Q (i.e. κ_Q(G)< 0.811n where n is the order of G). We also prove that deciding for a given graph G whether κ_Q(G)< k is NP-complete, which means that one cannot efficiently double check that a graph randomly generated has actually a κ_Q smaller than 0.811n.

cs.CC↗

Locally identifying coloring of graphs

We introduce the notion of locally identifying coloring of a graph. A proper vertex-coloring c of a graph G is said to be locally identifying, if for any adjacent vertices u and v with distinct closed neighborhood, the sets of colors that appear in the closed neighborhood of u and v are distinct. Let $χ_{lid}(G)$ be the minimum number of colors used in a locally identifying vertex-coloring of G. In this paper, we give several bounds on $χ_{lid}$ for different families of graphs (planar graphs, some subclasses of perfect graphs, graphs with bounded maximum degree) and prove that deciding whether $χ_{lid}(G)=3$ for a subcubic bipartite graph $G$ with large girth is an NP-complete problem.

cs.DM↗

Optimal accessing and non-accessing structures for graph protocols

An accessing set in a graph is a subset B of vertices such that there exists D subset of B, such that each vertex of V\B has an even number of neighbors in D. In this paper, we introduce new bounds on the minimal size kappa'(G) of an accessing set, and on the maximal size kappa(G) of a non-accessing set of a graph G. We show strong connections with perfect codes and give explicitly kappa(G) and kappa'(G) for several families of graphs. Finally, we show that the corresponding decision problems are NP-Complete.

cs.CC↗

On two variations of identifying codes

Identifying codes have been introduced in 1998 to model fault-detection in multiprocessor systems. In this paper, we introduce two variations of identifying codes: weak codes and light codes. They correspond to fault-detection by successive rounds. We give exact bounds for those two definitions for the family of cycles.

cs.DM↗

Graphs where every k-subset of vertices is an identifying set

Let $G=(V,E)$ be an undirected graph without loops and multiple edges. A subset $C\subseteq V$ is called \emph{identifying} if for every vertex $x\in V$ the intersection of $C$ and the closed neighbourhood of $x$ is nonempty, and these intersections are different for different vertices $x$. Let $k$ be a positive integer. We will consider graphs where \emph{every} $k$-subset is identifying. We prove that for every $k>1$ the maximal order of such a graph is at most $2k-2.$ Constructions attaining the maximal order are given for infinitely many values of $k.$ The corresponding problem of $k$-subsets identifying any at most $\ell$ vertices is considered as well.

math.CO↗

Let us play with qubits

Quantum game theory offers a lot of interesting questions, and it is relevant to use the quantum information theory to resolve or improve games with lack of information : how to use the power of quantum entanglement to show the superiority of a quantum player that is allowed to use quantum mechanics versus a classical player, how to use quantum communication properties in cooperative games ... But games are also useful to make notions easier to understand, and permit to apprehend easier new ways of reasoning. The objective of this work is to formalize and to study a simple game with qubits using quantum notions of measurement and superposition but keeping a simple formalism so that knowing quantum mechanics is not necessary to play the game. We solve a quantum combinatorial game by giving a winning strategy for it. We also propose a quantisation of a family of combinatorial games.

quant-ph↗