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Szymon Rusinkiewicz

Publications and source records attributed to Szymon Rusinkiewicz.

23 records · Page 2Linked to original sources

Efficient Spatially Adaptive Convolution and Correlation

Fast methods for convolution and correlation underlie a variety of applications in computer vision and graphics, including efficient filtering, analysis, and simulation. However, standard convolution and correlation are inherently limited to fixed filters: spatial adaptation is impossible without sacrificing efficient computation. In early work, Freeman and Adelson have shown how steerable filters can address this limitation, providing a way for rotating the filter as it is passed over the signal. In this work, we provide a general, representation-theoretic, framework that allows for spatially varying linear transformations to be applied to the filter. This framework allows for efficient implementation of extended convolution and correlation for transformation groups such as rotation (in 2D and 3D) and scale, and provides a new interpretation for previous methods including steerable filters and the generalized Hough transform. We present applications to pattern matching, image feature description, vector field visualization, and adaptive image filtering.

cs.CV↗

Spatial Action Maps for Mobile Manipulation

Typical end-to-end formulations for learning robotic navigation involve predicting a small set of steering command actions (e.g., step forward, turn left, turn right, etc.) from images of the current state (e.g., a bird's-eye view of a SLAM reconstruction). Instead, we show that it can be advantageous to learn with dense action representations defined in the same domain as the state. In this work, we present "spatial action maps," in which the set of possible actions is represented by a pixel map (aligned with the input image of the current state), where each pixel represents a local navigational endpoint at the corresponding scene location. Using ConvNets to infer spatial action maps from state images, action predictions are thereby spatially anchored on local visual features in the scene, enabling significantly faster learning of complex behaviors for mobile manipulation tasks with reinforcement learning. In our experiments, we task a robot with pushing objects to a goal location, and find that policies learned with spatial action maps achieve much better performance than traditional alternatives.

cs.RO↗

High-Precision Localization Using Ground Texture

Location-aware applications play an increasingly critical role in everyday life. However, satellite-based localization (e.g., GPS) has limited accuracy and can be unusable in dense urban areas and indoors. We introduce an image-based global localization system that is accurate to a few millimeters and performs reliable localization both indoors and outside. The key idea is to capture and index distinctive local keypoints in ground textures. This is based on the observation that ground textures including wood, carpet, tile, concrete, and asphalt may look random and homogeneous, but all contain cracks, scratches, or unique arrangements of fibers. These imperfections are persistent, and can serve as local features. Our system incorporates a downward-facing camera to capture the fine texture of the ground, together with an image processing pipeline that locates the captured texture patch in a compact database constructed offline. We demonstrate the capability of our system to robustly, accurately, and quickly locate test images on various types of outdoor and indoor ground surfaces.

cs.CV↗

Accelerating Large-Kernel Convolution Using Summed-Area Tables

Expanding the receptive field to capture large-scale context is key to obtaining good performance in dense prediction tasks, such as human pose estimation. While many state-of-the-art fully-convolutional architectures enlarge the receptive field by reducing resolution using strided convolution or pooling layers, the most straightforward strategy is adopting large filters. This, however, is costly because of the quadratic increase in the number of parameters and multiply-add operations. In this work, we explore using learnable box filters to allow for convolution with arbitrarily large kernel size, while keeping the number of parameters per filter constant. In addition, we use precomputed summed-area tables to make the computational cost of convolution independent of the filter size. We adapt and incorporate the box filter as a differentiable module in a fully-convolutional neural network, and demonstrate its competitive performance on popular benchmarks for the task of human pose estimation.

cs.LG↗

PlaneMatch: Patch Coplanarity Prediction for Robust RGB-D Reconstruction

We introduce a novel RGB-D patch descriptor designed for detecting coplanar surfaces in SLAM reconstruction. The core of our method is a deep convolutional neural net that takes in RGB, depth, and normal information of a planar patch in an image and outputs a descriptor that can be used to find coplanar patches from other images.We train the network on 10 million triplets of coplanar and non-coplanar patches, and evaluate on a new coplanarity benchmark created from commodity RGB-D scans. Experiments show that our learned descriptor outperforms alternatives extended for this new task by a significant margin. In addition, we demonstrate the benefits of coplanarity matching in a robust RGBD reconstruction formulation.We find that coplanarity constraints detected with our method are sufficient to get reconstruction results comparable to state-of-the-art frameworks on most scenes, but outperform other methods on standard benchmarks when combined with a simple keypoint method.

cs.CV↗