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Szymon Wasik

Publications and source records attributed to Szymon Wasik.

4 recordsLinked to original sources

Brilliant Challenges Optimization Problem Submission Contest Final Report

This paper concludes the Brilliant Challenges contest. Participants had to design interesting optimization problems and publish them using the Optil.io platform. It was the first widely-advertised contest in the area of operational research where the objective was to submit the problem definition instead of the algorithmic solutions. Thus, it is a crucial contribution to Open Science and the application of crowdsourcing methodology to solve discrete optimization problems. The paper briefly describes submitted problems, presents the winners, and discusses the contest's achievements and shortcomings. Finally, we define guidelines supporting the organization of contests of similar type in the future.

cs.OH

Chessboard and chess piece recognition with the support of neural networks

Chessboard and chess piece recognition is a computer vision problem that has not yet been efficiently solved. However, its solution is crucial for many experienced players who wish to compete against AI bots, but also prefer to make decisions based on the analysis of a physical chessboard. It is also important for organizers of chess tournaments who wish to digitize play for online broadcasting or ordinary players who wish to share their gameplay with friends. Typically, such digitization tasks are performed by humans or with the aid of specialized chessboards and pieces. However, neither solution is easy or convenient. To solve this problem, we propose a novel algorithm for digitizing chessboard configurations. We designed a method that is resistant to lighting conditions and the angle at which images are captured, and works correctly with numerous chessboard styles. The proposed algorithm processes pictures iteratively. During each iteration, it executes three major sub-processes: detecting straight lines, finding lattice points, and positioning the chessboard. Finally, we identify all chess pieces and generate a description of the board utilizing standard notation. For each of these steps, we designed our own algorithm that surpasses existing solutions. We support our algorithms by utilizing machine learning techniques whenever possible. The described method performs extraordinarily well and achieves an accuracy over $99.5\%$ for detecting chessboard lattice points (compared to the $74\%$ for the best alternative), $95\%$ (compared to $60\%$ for the best alternative) for positioning the chessboard in an image, and almost $95\%$ for chess piece recognition.

cs.CV

Evaluation as a Service architecture and crowdsourced problems solving implemented in Optil.io platform

Reliable and trustworthy evaluation of algorithms is a challenging process. Firstly, each algorithm has its strengths and weaknesses, and the selection of test instances can significantly influence the assessment process. Secondly, the measured performance of the algorithm highly depends on the test environment architecture, i.e., CPU model, available memory, cache configuration, operating system's kernel, and even compilation flags. Finally, it is often difficult to compare algorithm with software prepared by other researchers. Evaluation as a Service (EaaS) is a cloud computing architecture that tries to make assessment process more reliable by providing online tools and test instances dedicated to the evaluation of algorithms. One of such platforms is Optil.io which gives the possibility to define problems, store evaluation data and evaluate solutions submitted by researchers in almost real time. In this paper, we briefly present this platform together with four challenges that were organized with its support.

cs.CY

A Survey on Online Judge Systems and Their Applications

Online judges are systems designed for the reliable evaluation of algorithm source code submitted by users, which is next compiled and tested in a homogeneous environment. Online judges are becoming popular in various applications. Thus, we would like to review the state of the art for these systems. We classify them according to their principal objectives into systems supporting organization of competitive programming contests, enhancing education and recruitment processes, facilitating the solving of data mining challenges, online compilers and development platforms integrated as components of other custom systems. Moreover, we introduce a formal definition of an online judge system and summarize the common evaluation methodology supported by such systems. Finally, we briefly discuss an Optil.io platform as an example of an online judge system, which has been proposed for the solving of complex optimization problems. We also analyze the competition results conducted using this platform. The competition proved that online judge systems, strengthened by crowdsourcing concepts, can be successfully applied to accurately and efficiently solve complex industrial- and science-driven challenges.

cs.CY