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Tadashi Kozuno

Publications and source records attributed to Tadashi Kozuno.

At least 19 recordsLinked to original sources

Emergence of Exploration in Policy Gradient Reinforcement Learning via Retrying

In reinforcement learning (RL), agents benefit from exploration only because they repeatedly encounter similar states: trying different actions can improve performance or reduce uncertainty; without such retries, a greedy policy is optimal. We formalize this intuition with ReMax, an objective that evaluates a policy by the expected maximum return over $M$ samples, where $M$ is a positive integer, while accounting for return uncertainty. Optimizing this objective induces stochastic exploration as an emergent property, without explicit bonus terms. For efficient policy optimization, we derive a new policy-gradient formulation for ReMax and introduce ReMax PPO (RePPO), a PPO variant that optimizes ReMax while generalizing the discrete retry count $M$ to a continuous parameter $m > 0$, enabling fine-grained control of exploration. Empirically, RePPO promotes exploration, without any explicit exploration bonuses, on the MinAtar and Craftax benchmarks. The code is available at https://github.com/nissymori/remax-rl .

cs.LG

Am I More Pointwise or Pairwise? Revealing Position Bias in Rubric-Based LLM-as-a-Judge

Large language models are widely employed as evaluators, a paradigm commonly referred to as LLM-as-a-judge. Prior research has predominantly examined point-wise or pair-wise evaluation protocols; in contrast, our focus is on rubric-based evaluation, which has been attracting increasing attention owing to its utility for training models in domains where verification is otherwise difficult. In this work, we show that rubric-based evaluation implicitly resembles a multiple-choice setting and therefore exhibits position bias: LLMs tend to prefer score options that appear at specific positions within the rubric list. Through controlled experiments across multiple models and datasets, we demonstrate that this position bias is consistent. Its direction, however, is model-specific: some judges favor the first option, while others favor the last. We further identify a second, orthogonal axis of bias: when a prompt scores several criteria simultaneously, the ordering of the criteria itself shifts the resulting scores. We additionally explore permuting the order of the rubric options as a means of mitigating position bias, and find that although the bias can be attenuated, improvements in the correlation between model judgments and human annotations are obtained primarily for models that exhibit strong bias. Our results recast rubric-based LLM-as-a-judge as a multiple-choice problem with measurable, model-specific position bias, and we further confirm that only a small number of random order permutations are sufficient to reduce the error introduced by this bias for the majority of models.

cs.CL

Symmetry-Breaking in Multi-Agent Navigation: Winding Number-Aware MPC with a Learned Topological Strategy

In decentralized multi-agent navigation, agents that independently compute their controls without communicating goals or intentions can fall into symmetry-induced deadlocks because each agent must decide how to pass others. We study this problem under the assumption that each agent has access to the current observable states of other agents, including their positions, velocities, and radii, while their goals, intentions, and future trajectories remain unobserved. To address this problem, we propose WNumMPC, a hierarchical navigation method that quantifies cooperative symmetry-breaking strategies via a topological invariant, the winding number, and learns such strategies through reinforcement learning. The learning-based Planner outputs continuous-valued signed target winding numbers and dynamic importance weights to prioritize critical interactions in dense crossings. Then, the model-based Controller generates collision-free and efficient motions based on the strategy and weights provided by the Planner. Simulation and real-world robot experiments indicate that WNumMPC effectively avoids deadlocks and collisions and achieves better performance than the baselines, particularly in dense and symmetry-prone scenarios. These experiments also suggest that explicitly leveraging winding numbers yields robust sim-to-real transfer with minimal performance degradation. The code for the experiments is available at https://github.com/omron-sinicx/WNumMPC.

cs.RO

Near-Optimal Policy Identification in Robust Constrained Markov Decision Processes via Epigraph Form

Designing a safe policy for uncertain environments is crucial in real-world control systems. However, this challenge remains inadequately addressed within the Markov decision process (MDP) framework. This paper presents the first algorithm guaranteed to identify a near-optimal policy in a robust constrained MDP (RCMDP), where an optimal policy minimizes cumulative cost while satisfying constraints in the worst-case scenario across a set of environments. We first prove that the conventional policy gradient approach to the Lagrangian max-min formulation can become trapped in suboptimal solutions. This occurs when its inner minimization encounters a sum of conflicting gradients from the objective and constraint functions. To address this, we leverage the epigraph form of the RCMDP problem, which resolves the conflict by selecting a single gradient from either the objective or the constraints. Building on the epigraph form, we propose a bisection search algorithm with a policy gradient subroutine and prove that it identifies an $\varepsilon$-optimal policy in an RCMDP with $\tilde{\mathcal{O}}(\varepsilon^{-4})$ robust policy evaluations.

cs.LG

The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback

We study the problem of learning in zero-sum matrix games with repeated play and bandit feedback. Specifically, we focus on developing uncoupled algorithms that guarantee, without communication between players, the convergence of the last-iterate to a Nash equilibrium. Although the non-bandit case has been studied extensively, this setting has only been explored recently, with a bound of $\mathcal{O}(T^{-1/8})$ on the exploitability gap. We show that, for uncoupled algorithms, guaranteeing convergence of the policy profiles to a Nash equilibrium is detrimental to the performance, with the best attainable rate being $Ω(T^{-1/4})$ in contrast to the usual $Ω(T^{-1/2})$ rate for convergence of the average iterates. We then propose two algorithms that achieve this optimal rate up to constant and logarithmic factors. The first algorithm leverages a straightforward trade-off between exploration and exploitation, while the second employs a regularization technique based on a two-step mirror descent approach.

cs.LG

Optimal last-iterate convergence in matrix games with bandit feedback using the log-barrier

We study the problem of learning minimax policies in zero-sum matrix games. Fiegel et al. (2025) recently showed that achieving last-iterate convergence in this setting is harder when the players are uncoupled, by proving a lower bound on the exploitability gap of Omega(t^{-1/4}). Some online mirror descent algorithms were proposed in the literature for this problem, but none have truly attained this rate yet. We show that the use of a log-barrier regularization, along with a dual-focused analysis, allows this O-tilde(t^{-1/4}) convergence with high-probability. We additionally extend our idea to the setting of extensive-form games, proving a bound with the same rate.

cs.LG

Where-to-Unmask: Ground-Truth-Guided Unmasking Order Learning for Masked Diffusion Language Models

Masked Diffusion Language Models (MDLMs) generate text by iteratively filling masked tokens, requiring two coupled decisions at each step: which positions to unmask (where-to-unmask) and which tokens to place (what-to-unmask). While standard MDLM training directly optimizes token prediction (what-to-unmask), inference-time unmasking orders (where-to-unmask) are typically determined by heuristic confidence measures or trained through reinforcement learning with costly on-policy rollouts. To address this, we introduce Gt-Margin, a position-wise score derived from ground-truth tokens, defined as the probability margin between the correct token and its strongest alternative. Gt-Margin yields an oracle unmasking order that prioritizes easier positions first under each partially masked state. We demonstrate that leveraging this oracle unmasking order significantly enhances final generation quality, particularly on logical reasoning benchmarks. Building on this insight, we train a supervised unmasking planner via learning-to-rank to imitate the oracle ordering from masked contexts. The resulting planner integrates into standard MDLM sampling to select where-to-unmask, improving reasoning accuracy without modifying the token prediction model.

cs.CL

Provably Efficient RL under Episode-Wise Safety in Constrained MDPs with Linear Function Approximation

We study the reinforcement learning (RL) problem in a constrained Markov decision process (CMDP), where an agent explores the environment to maximize the expected cumulative reward while satisfying a single constraint on the expected total utility value in every episode. While this problem is well understood in the tabular setting, theoretical results for function approximation remain scarce. This paper closes the gap by proposing an RL algorithm for linear CMDPs that achieves $\tilde{\mathcal{O}}(\sqrt{K})$ regret with an episode-wise zero-violation guarantee. Furthermore, our method is computationally efficient, scaling polynomially with problem-dependent parameters while remaining independent of the state space size. Our results significantly improve upon recent linear CMDP algorithms, which either violate the constraint or incur exponential computational costs.

cs.LG

WarrantScore: Modeling Warrants between Claims and Evidence for Substantiation Evaluation in Peer Reviews

The scientific peer-review process is facing a shortage of human resources due to the rapid growth in the number of submitted papers. The use of language models to reduce the human cost of peer review has been actively explored as a potential solution to this challenge. A method has been proposed to evaluate the level of substantiation in scientific reviews in a manner that is interpretable by humans. This method extracts the core components of an argument, claims and evidence, and assesses the level of substantiation based on the proportion of claims supported by evidence. The level of substantiation refers to the extent to which claims are based on objective facts. However, when assessing the level of substantiation, simply detecting the presence or absence of supporting evidence for a claim is insufficient; it is also necessary to accurately assess the logical inference between a claim and its evidence. We propose a new evaluation metric for scientific review comments that assesses the logical inference between claims and evidence. Experimental results show that the proposed method achieves a higher correlation with human scores than conventional methods, indicating its potential to better support the efficiency of the peer-review process.

cs.CL

Self Iterative Label Refinement via Robust Unlabeled Learning

Recent advances in large language models (LLMs) have yielded impressive performance on various tasks, yet they often depend on high-quality feedback that can be costly. Self-refinement methods attempt to leverage LLMs' internal evaluation mechanisms with minimal human supervision; however, these approaches frequently suffer from inherent biases and overconfidence, especially in domains where the models lack sufficient internal knowledge, resulting in performance degradation. As an initial step toward enhancing self-refinement for broader applications, we introduce an iterative refinement pipeline that employs the Unlabeled-Unlabeled learning framework to improve LLM-generated pseudo-labels for classification tasks. By exploiting two unlabeled datasets with differing positive class ratios, our approach iteratively denoises and refines the initial pseudo-labels, thereby mitigating the adverse effects of internal biases with minimal human supervision. Evaluations on diverse datasets, including low-resource language corpora, patent classifications, and protein structure categorizations, demonstrate that our method consistently outperforms both initial LLM's classification performance and the self-refinement approaches by cutting-edge models (e.g., GPT-4o and DeepSeek-R1). Moreover, we experimentally confirm that our refined classifier facilitates effective post-training alignment for safety in LLMs and demonstrate successful self-refinement in generative tasks as well.\footnote{Our code is available at https://github.com/HikaruAsano/self-iterative-label-refinement.}

cs.CL

MK2 at PBIG Competition: A Prompt Generation Solution

The Patent-Based Idea Generation task asks systems to turn real patents into product ideas viable within three years. We propose MK2, a prompt-centric pipeline: Gemini 2.5 drafts and iteratively edits a prompt, grafting useful fragments from weaker outputs; GPT-4.1 then uses this prompt to create one idea per patent, and an Elo loop judged by Qwen3-8B selects the best prompt-all without extra training data. Across three domains, two evaluator types, and six criteria, MK2 topped the automatic leaderboard and won 25 of 36 tests. Only the materials-chemistry track lagged, indicating the need for deeper domain grounding; yet, the results show that lightweight prompt engineering has already delivered competitive, commercially relevant ideation from patents.

cs.CL

Multi-Agent Behavior Retrieval: Retrieval-Augmented Policy Training for Cooperative Push Manipulation by Mobile Robots

Due to the complex interactions between agents, learning multi-agent control policy often requires a prohibited amount of data. This paper aims to enable multi-agent systems to effectively utilize past memories to adapt to novel collaborative tasks in a data-efficient fashion. We propose the Multi-Agent Coordination Skill Database, a repository for storing a collection of coordinated behaviors associated with key vectors distinctive to them. Our Transformer-based skill encoder effectively captures spatio-temporal interactions that contribute to coordination and provides a unique skill representation for each coordinated behavior. By leveraging only a small number of demonstrations of the target task, the database enables us to train the policy using a dataset augmented with the retrieved demonstrations. Experimental evaluations demonstrate that our method achieves a significantly higher success rate in push manipulation tasks compared with baseline methods like few-shot imitation learning. Furthermore, we validate the effectiveness of our retrieve-and-learn framework in a real environment using a team of wheeled robots.

cs.RO

A Policy Gradient Primal-Dual Algorithm for Constrained MDPs with Uniform PAC Guarantees

We study a primal-dual (PD) reinforcement learning (RL) algorithm for online constrained Markov decision processes (CMDPs). Despite its widespread practical use, the existing theoretical literature on PD-RL algorithms for this problem only provides sublinear regret guarantees and fails to ensure convergence to optimal policies. In this paper, we introduce a novel policy gradient PD algorithm with uniform probably approximate correctness (Uniform-PAC) guarantees, simultaneously ensuring convergence to optimal policies, sublinear regret, and polynomial sample complexity for any target accuracy. Notably, this represents the first Uniform-PAC algorithm for the online CMDP problem. In addition to the theoretical guarantees, we empirically demonstrate in a simple CMDP that our algorithm converges to optimal policies, while baseline algorithms exhibit oscillatory performance and constraint violation.

cs.LG

Symmetry-aware Reinforcement Learning for Robotic Assembly under Partial Observability with a Soft Wrist

This study tackles the representative yet challenging contact-rich peg-in-hole task of robotic assembly, using a soft wrist that can operate more safely and tolerate lower-frequency control signals than a rigid one. Previous studies often use a fully observable formulation, requiring external setups or estimators for the peg-to-hole pose. In contrast, we use a partially observable formulation and deep reinforcement learning from demonstrations to learn a memory-based agent that acts purely on haptic and proprioceptive signals. Moreover, previous works do not incorporate potential domain symmetry and thus must search for solutions in a bigger space. Instead, we propose to leverage the symmetry for sample efficiency by augmenting the training data and constructing auxiliary losses to force the agent to adhere to the symmetry. Results in simulation with five different symmetric peg shapes show that our proposed agent can be comparable to or even outperform a state-based agent. In particular, the sample efficiency also allows us to learn directly on the real robot within 3 hours.

cs.RO

When to Replan? An Adaptive Replanning Strategy for Autonomous Navigation using Deep Reinforcement Learning

The hierarchy of global and local planners is one of the most commonly utilized system designs in autonomous robot navigation. While the global planner generates a reference path from the current to goal locations based on the pre-built map, the local planner produces a kinodynamic trajectory to follow the reference path while avoiding perceived obstacles. To account for unforeseen or dynamic obstacles not present on the pre-built map, ``when to replan'' the reference path is critical for the success of safe and efficient navigation. However, determining the ideal timing to execute replanning in such partially unknown environments still remains an open question. In this work, we first conduct an extensive simulation experiment to compare several common replanning strategies and confirm that effective strategies are highly dependent on the environment as well as the global and local planners. Based on this insight, we then derive a new adaptive replanning strategy based on deep reinforcement learning, which can learn from experience to decide appropriate replanning timings in the given environment and planning setups. Our experimental results show that the proposed replanner can perform on par or even better than the current best-performing strategies in multiple situations regarding navigation robustness and efficiency.

cs.RO

Robust Markov Decision Processes without Model Estimation

Robust Markov Decision Processes (MDPs) are receiving much attention in learning a robust policy which is less sensitive to environment changes. There are an increasing number of works analyzing sample-efficiency of robust MDPs. However, there are two major barriers to applying robust MDPs in practice. First, most works study robust MDPs in a model-based regime, where the transition probability needs to be estimated and requires a large amount of memories $\mathcal{O}(|\mathcal{S}|^2|\mathcal{A}|)$. Second, prior work typically assumes a strong oracle to obtain the optimal solution as an intermediate step to solve robust MDPs. However, in practice, such an oracle does not exist usually. To remove the oracle, we transform the original robust MDPs into an alternative form, which allows us to use stochastic gradient methods to solve the robust MDPs. Moreover, we prove the alternative form still plays a similar role as the original form. With this new formulation, we devise a sample-efficient algorithm to solve the robust MDPs in a model-free regime, which does not require an oracle and trades off a lower storage requirement $\mathcal{O}(|\mathcal{S}||\mathcal{A}|)$ with being able to generate samples from a generative model or Markovian chain. Finally, we validate our theoretical findings via numerical experiments, showing the efficiency with the alternative form of robust MDPs.

stat.ML

Local and adaptive mirror descents in extensive-form games

We study how to learn $ε$-optimal strategies in zero-sum imperfect information games (IIG) with trajectory feedback. In this setting, players update their policies sequentially based on their observations over a fixed number of episodes, denoted by $T$. Existing procedures suffer from high variance due to the use of importance sampling over sequences of actions (Steinberger et al., 2020; McAleer et al., 2022). To reduce this variance, we consider a fixed sampling approach, where players still update their policies over time, but with observations obtained through a given fixed sampling policy. Our approach is based on an adaptive Online Mirror Descent (OMD) algorithm that applies OMD locally to each information set, using individually decreasing learning rates and a regularized loss. We show that this approach guarantees a convergence rate of $\tilde{\mathcal{O}}(T^{-1/2})$ with high probability and has a near-optimal dependence on the game parameters when applied with the best theoretical choices of learning rates and sampling policies. To achieve these results, we generalize the notion of OMD stabilization, allowing for time-varying regularization with convex increments.

cs.GT

DoMo-AC: Doubly Multi-step Off-policy Actor-Critic Algorithm

Multi-step learning applies lookahead over multiple time steps and has proved valuable in policy evaluation settings. However, in the optimal control case, the impact of multi-step learning has been relatively limited despite a number of prior efforts. Fundamentally, this might be because multi-step policy improvements require operations that cannot be approximated by stochastic samples, hence hindering the widespread adoption of such methods in practice. To address such limitations, we introduce doubly multi-step off-policy VI (DoMo-VI), a novel oracle algorithm that combines multi-step policy improvements and policy evaluations. DoMo-VI enjoys guaranteed convergence speed-up to the optimal policy and is applicable in general off-policy learning settings. We then propose doubly multi-step off-policy actor-critic (DoMo-AC), a practical instantiation of the DoMo-VI algorithm. DoMo-AC introduces a bias-variance trade-off that ensures improved policy gradient estimates. When combined with the IMPALA architecture, DoMo-AC has showed improvements over the baseline algorithm on Atari-57 game benchmarks.

cs.LG