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Taerim Yoon

Publications and source records attributed to Taerim Yoon.

8 recordsLinked to original sources

Learning Unions of Convex Sets via Invertible Latent Decomposition for Path Planning

Collision-free path planning in cluttered, real-world environments relies on a representation of the collision-free space, and existing representations broadly fall into two categories. Explicit representations, such as unions of convex sets, can be plugged into optimization-based planners as hard collision-free constraints, but their parameters scale poorly with configuration-space dimension. Implicit representations, by contrast, are flexible and scale well to complex geometries, yet typically lack such guarantees. We bridge this gap with ILD (Invertible Latent Decomposition), a framework that jointly learns an invertible mapping and a union of explicit convex polytopes in the resulting latent space. Planning is carried out over these latent convex sets, and the invertible mapping decodes the resulting paths back to the original configuration space while preserving feasibility with respect to the refined explicit safe regions. We further propose Visibility-Guided Sampling (VGS) to keep the convex sets connected for path planning. Across 2D navigation, 6-DoF, and 14-DoF manipulation environments, ILD achieves broader coverage, better inter-set connectivity, and higher path-planning success rates than prior baselines, with zero observed false positives after test-time refinement. On a 14-DoF bimanual manipulator, we further demonstrate real-time collision-free planning, with test-time refinement adapting to scene-geometry changes during real-world deployment on a single 6-DoF arm.

cs.RO

Learning Dexterous Grasping from Sparse Taxonomy Guidance

Dexterous manipulation requires planning a grasp configuration suited to the object and task, which is then executed through coordinated multi-finger control. However, specifying grasp plans with dense pose or contact targets for every object and task is impractical. Meanwhile, end-to-end reinforcement learning from task rewards alone lacks controllability, making it difficult for users to intervene when failures occur. To this end, we present GRIT, a two-stage framework that learns dexterous control from sparse taxonomy guidance. GRIT first predicts a taxonomy-based grasp specification from the scene and task context. Conditioned on this sparse command, a policy generates continuous finger motions that accomplish the task while preserving the intended grasp structure. Our result shows that certain grasp taxonomies are more effective for specific object geometries. By leveraging this relationship, GRIT improves generalization to novel objects over baselines and achieves an overall success rate of 87.9%. Moreover, real-world experiments demonstrate controllability, enabling grasp strategies to be adjusted through high-level taxonomy selection based on object geometry and task intent.

cs.RO

Walk Like Dogs: Learning Steerable Imitation Controllers for Legged Robots from Unlabeled Motion Data

We present an imitation learning framework that extracts distinctive legged locomotion behaviors and transitions between them from unlabeled real-world motion data. By automatically discovering behavioral modes and mapping user steering commands to them, the framework enables user-steerable and stylistically consistent motion imitation. Our approach first bridges the morphological and physical gap between the motion source and the robot by transforming raw data into a physically consistent, robot-compatible dataset using a kino-dynamic motion retargeting strategy. This data is used to train a steerable motion synthesis module that generates stylistic, multi-modal kinematic targets from high-level user commands. These targets serve as a reference for a reinforcement learning controller, which reliably executes them on the robot hardware. In our experiments, a controller trained on dog motion data demonstrated distinctive quadrupedal gait patterns and emergent gait transitions in response to varying velocity commands. These behaviors were achieved without manual labeling, predefined mode counts, or explicit switching rules, maintaining the stylistic coherence of the data.

cs.RO

Teaching Robots Like Dogs: Learning Agile Navigation from Luring, Gesture, and Speech

In this work, we aim to enable legged robots to learn how to interpret human social cues and produce appropriate behaviors through physical human guidance. However, learning through physical engagement can place a heavy burden on users when the process requires large amounts of human-provided data. To address this, we propose a human-in-the-loop framework that enables robots to acquire navigational behaviors in a data-efficient manner and to be controlled via multimodal natural human inputs, specifically gestural and verbal commands. We reconstruct interaction scenes using a physics-based simulation and aggregate data to mitigate distributional shifts arising from limited demonstration data. Our progressive goal cueing strategy adaptively feeds appropriate commands and navigation goals during training, leading to more accurate navigation and stronger alignment between human input and robot behavior. We evaluate our framework across six real-world agile navigation scenarios, including jumping over or avoiding obstacles. Our experimental results show that our proposed method succeeds in almost all trials across these scenarios, achieving a 97.15% task success rate with less than 1 hour of demonstration data in total.

cs.RO

APEX: Action Priors Enable Efficient Exploration for Robust Motion Tracking on Legged Robots

Learning natural, animal-like locomotion from demonstrations has become a core paradigm in legged robotics. Despite the recent advancements in motion tracking, most existing methods demand extensive tuning and rely on reference data during deployment, limiting adaptability. We present APEX (Action Priors enable Efficient Exploration), a plug-and-play extension to state-of-the-art motion tracking algorithms that eliminates any dependence on reference data during deployment, improves sample efficiency, and reduces parameter tuning effort. APEX integrates expert demonstrations directly into reinforcement learning (RL) by incorporating decaying action priors, which initially bias exploration toward expert demonstrations but gradually allow the policy to explore independently. This is combined with a multi-critic framework that balances task performance with motion style. Moreover, APEX enables a single policy to learn diverse motions and transfer reference-like styles across different terrains and velocities, while remaining robust to variations in reward design. We validate the effectiveness of our method through extensive experiments in both simulation and on a Unitree Go2 robot. By leveraging demonstrations to guide exploration during RL training, without imposing explicit bias toward them, APEX enables legged robots to learn with greater stability, efficiency, and generalization. We believe this approach paves the way for guidance-driven RL to boost natural skill acquisition in a wide array of robotic tasks, from locomotion to manipulation. Website and code: https://marmotlab.github.io/APEX/.

cs.RO

Spatio-Temporal Motion Retargeting for Quadruped Robots

This work presents a motion retargeting approach for legged robots, aimed at transferring the dynamic and agile movements to robots from source motions. In particular, we guide the imitation learning procedures by transferring motions from source to target, effectively bridging the morphological disparities while ensuring the physical feasibility of the target system. In the first stage, we focus on motion retargeting at the kinematic level by generating kinematically feasible whole-body motions from keypoint trajectories. Following this, we refine the motion at the dynamic level by adjusting it in the temporal domain while adhering to physical constraints. This process facilitates policy training via reinforcement learning, enabling precise and robust motion tracking. We demonstrate that our approach successfully transforms noisy motion sources, such as hand-held camera videos, into robot-specific motions that align with the morphology and physical properties of the target robots. Moreover, we demonstrate terrain-aware motion retargeting to perform BackFlip on top of a box. We successfully deployed these skills to four robots with different dimensions and physical properties in the real world through hardware experiments.

cs.RO

APEX: Action Priors Enable Efficient Exploration for Robust Motion Tracking on Legged Robots

Learning natural, animal-like locomotion from demonstrations has become a core paradigm in legged robotics. While motion tracking can reproduce reference gaits, many approaches still require substantial tuning and depend on reference motion inputs at deployment, which can limit responsiveness to task objectives and reduce adaptability. We present APEX (Action Priors enable Efficient eXploration), a motion-tracking reinforcement learning (RL) framework that removes deployment-time dependence on reference motion inputs, improves sample efficiency, and reduces tuning effort. APEX integrates demonstrations into RL via decaying action priors, which guide early exploration toward demonstration-consistent actions and then fade to zero, yielding a pure RL policy at deployment. This is combined with a multi-critic framework that separates style and task + regularization learning signals. Moreover, APEX enables a single policy to learn diverse motions and transfer reference-like styles across different terrains and velocities, while remaining robust to variations in training parameters. We validate our method in simulation on both humanoid and quadruped robots, and with zero-shot deployment on a Unitree Go2 robot. Website and code: https://marmotlab.github.io/APEX/.

cs.RO

Zero-shot Active Visual Search (ZAVIS): Intelligent Object Search for Robotic Assistants

In this paper, we focus on the problem of efficiently locating a target object described with free-form language using a mobile robot equipped with vision sensors (e.g., an RGBD camera). Conventional active visual search predefines a set of objects to search for, rendering these techniques restrictive in practice. To provide added flexibility in active visual searching, we propose a system where a user can enter target commands using free-form language; we call this system Active Visual Search in the Wild (AVSW). AVSW detects and plans to search for a target object inputted by a user through a semantic grid map represented by static landmarks (e.g., desk or bed). For efficient planning of object search patterns, AVSW considers commonsense knowledge-based co-occurrence and predictive uncertainty while deciding which landmarks to visit first. We validate the proposed method with respect to SR (success rate) and SPL (success weighted by path length) in both simulated and real-world environments. The proposed method outperforms previous methods in terms of SPL in simulated scenarios with an average gap of 0.283. We further demonstrate AVSW with a Pioneer-3AT robot in real-world studies.

cs.RO