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Taewoon Kim

Publications and source records attributed to Taewoon Kim.

12 recordsLinked to original sources

Neuro-Symbolic Meta-Policies for Temporal Knowledge-Graph Memory under Partial Observability

Partially observable reinforcement learning requires deciding what to retain, retrieve, and forget over time. We introduce a neuro-symbolic meta-policy that learns which symbolic memory heuristic to apply at each decision point while keeping execution symbolic. Our setting uses temporal knowledge-graph memory in RoomKG, where hidden state and observations are represented as Resource Description Framework (RDF) graphs and memory is augmented with temporal RDF triple annotations. The model combines knowledge-graph encoding of memory contents with value heads for question answering, exploration, and forgetting, yielding a controller that is both adaptive and inspectable. This gives the work a direct Semantic Web grounding through RDF-based representation, annotation-compatible graph semantics, and graph-based symbolic operations over explicit memory state. On train/test room splits at long-term memory capacity of 512, the qualifier-aware StarE-GNN configuration achieves the best held-out performance among the compared symbolic, neural, and neuro-symbolic systems while preserving step-level traceability of memory-management decisions.

cs.AI

Improving Human-Robot Teamwork in Urban Search and Rescue Through Episodic Memory of Prior Collaboration

Effective human-robot teamwork requires robots to adapt to partners, situations, and task dynamics from the start of an interaction. In the MATRX Urban Search and Rescue (USAR) environment, people can externalize collaboration patterns (CPs) they discover during teamwork through a chat and reflection interface. We study whether a robot can use such prior team experience to become a better teammate in future interactions. To this end, we represent historical CPs as knowledge-graph episodic memories and use graph representation learning with a node-classification objective to identify a representative and effective memory for reuse. We then initialize the robot with this memory before a new collaboration episode begins. Across 20 participants and 160 round-level observations, initializing the robot with a single automatically selected prior CP increases rescue success from 25.7% to 41.3% and reduces average task time by 283 seconds. The strongest gains appear at the beginning of interaction, suggesting that reusable episodic memory can help robots enter collaboration with more effective task knowledge and support smoother early teamwork.

cs.HC

Short-Term-to-Long-Term Memory Transfer for Knowledge Graphs under Partial Observability

Reinforcement learning under partial observability requires deciding what information to retain, yet most memory-based approaches do not explicitly model short-term-to-long-term transfer of symbolic observations. We study this transfer process in a temporal knowledge-graph memory setting and cast it as a neuro-symbolic value-based decision problem: for each observed triple, the agent chooses whether to keep or drop it before long-term insertion. To handle variable-sized short-term buffers, we use a per-item Q-learning design with shared parameters and a practical temporal-difference update over matched items across consecutive steps. On the RoomKG benchmark at long-term memory capacity 128, learned transfer decisions outperform symbolic and neural baselines, including symbolic baselines with temporal annotations and history-based LSTM/Transformer baselines. Across transfer-policy ablations, a lightweight local short-term-only variant performs best, and step-level behavior shows that the policy keeps navigation- and query-relevant facts while discarding lower-value candidate facts, supporting explicit and interpretable memory decisions under memory constraints.

cs.LG

Temporal Knowledge-Graph Memory in a Partially Observable Environment

Agents in partially observable environments require persistent memory to integrate observations over time. While KGs (knowledge graphs) provide a natural representation for such evolving state, existing benchmarks rarely expose agents to environments where both the world dynamics and the agent's memory are explicitly graph-shaped. We introduce the Room Environment v3, a configurable environment whose hidden state is an RDF KG and whose observations are RDF triples. The agent may extend these observations into a temporal KG when storing them in long-term memory. The environment is easily adjustable in terms of grid size, number of rooms, inner walls, and moving objects. We define a lightweight temporal KG memory for agents, based on RDF-star-style qualifiers (time_added, last_accessed, num_recalled), and evaluate several symbolic baselines that maintain and query this memory under different capacity constraints. Two neural sequence models (LSTM and Transformer) serve as contrasting baselines without explicit KG structure. Agents train on one layout and are evaluated on a held-out layout with the same dynamics but a different query order, exposing train-test generalization gaps. In this setting, temporal qualifiers lead to more stable performance, and the symbolic TKG (temporal knowledge graph) agent achieves roughly fourfold higher test QA (question-answer) accuracy than the neural baselines under the same environment and query conditions. The environment, agent implementations, and experimental scripts are released for reproducible research at https://github.com/humemai/agent-room-env-v3 and https://github.com/humemai/room-env.

cs.AI

A Machine with Short-Term, Episodic, and Semantic Memory Systems

Inspired by the cognitive science theory of the explicit human memory systems, we have modeled an agent with short-term, episodic, and semantic memory systems, each of which is modeled with a knowledge graph. To evaluate this system and analyze the behavior of this agent, we designed and released our own reinforcement learning agent environment, "the Room", where an agent has to learn how to encode, store, and retrieve memories to maximize its return by answering questions. We show that our deep Q-learning based agent successfully learns whether a short-term memory should be forgotten, or rather be stored in the episodic or semantic memory systems. Our experiments indicate that an agent with human-like memory systems can outperform an agent without this memory structure in the environment.

cs.AI

Interactive Grounded Language Understanding in a Collaborative Environment: IGLU 2021

Human intelligence has the remarkable ability to quickly adapt to new tasks and environments. Starting from a very young age, humans acquire new skills and learn how to solve new tasks either by imitating the behavior of others or by following provided natural language instructions. To facilitate research in this direction, we propose \emph{IGLU: Interactive Grounded Language Understanding in a Collaborative Environment}. The primary goal of the competition is to approach the problem of how to build interactive agents that learn to solve a task while provided with grounded natural language instructions in a collaborative environment. Understanding the complexity of the challenge, we split it into sub-tasks to make it feasible for participants.

cs.CL

A Machine With Human-Like Memory Systems

Inspired by the cognitive science theory, we explicitly model an agent with both semantic and episodic memory systems, and show that it is better than having just one of the two memory systems. In order to show this, we have designed and released our own challenging environment, "the Room", compatible with OpenAI Gym, where an agent has to properly learn how to encode, store, and retrieve memories to maximize its rewards. The Room environment allows for a hybrid intelligence setup where machines and humans can collaborate. We show that two agents collaborating with each other results in better performance than one agent acting alone.

cs.AI

PromptSource: An Integrated Development Environment and Repository for Natural Language Prompts

PromptSource is a system for creating, sharing, and using natural language prompts. Prompts are functions that map an example from a dataset to a natural language input and target output. Using prompts to train and query language models is an emerging area in NLP that requires new tools that let users develop and refine these prompts collaboratively. PromptSource addresses the emergent challenges in this new setting with (1) a templating language for defining data-linked prompts, (2) an interface that lets users quickly iterate on prompt development by observing outputs of their prompts on many examples, and (3) a community-driven set of guidelines for contributing new prompts to a common pool. Over 2,000 prompts for roughly 170 datasets are already available in PromptSource. PromptSource is available at https://github.com/bigscience-workshop/promptsource.

cs.LG

Multitask Prompted Training Enables Zero-Shot Task Generalization

Large language models have recently been shown to attain reasonable zero-shot generalization on a diverse set of tasks (Brown et al., 2020). It has been hypothesized that this is a consequence of implicit multitask learning in language models' pretraining (Radford et al., 2019). Can zero-shot generalization instead be directly induced by explicit multitask learning? To test this question at scale, we develop a system for easily mapping any natural language tasks into a human-readable prompted form. We convert a large set of supervised datasets, each with multiple prompts with diverse wording. These prompted datasets allow for benchmarking the ability of a model to perform completely held-out tasks. We fine-tune a pretrained encoder-decoder model (Raffel et al., 2020; Lester et al., 2021) on this multitask mixture covering a wide variety of tasks. The model attains strong zero-shot performance on several standard datasets, often outperforming models up to 16x its size. Further, our approach attains strong performance on a subset of tasks from the BIG-bench benchmark, outperforming models up to 6x its size. All trained models are available at https://github.com/bigscience-workshop/t-zero and all prompts are available at https://github.com/bigscience-workshop/promptsource.

cs.LG

EmoBERTa: Speaker-Aware Emotion Recognition in Conversation with RoBERTa

We present EmoBERTa: Speaker-Aware Emotion Recognition in Conversation with RoBERTa, a simple yet expressive scheme of solving the ERC (emotion recognition in conversation) task. By simply prepending speaker names to utterances and inserting separation tokens between the utterances in a dialogue, EmoBERTa can learn intra- and inter- speaker states and context to predict the emotion of a current speaker, in an end-to-end manner. Our experiments show that we reach a new state of the art on the two popular ERC datasets using a basic and straight-forward approach. We've open sourced our code and models at https://github.com/tae898/erc.

cs.CL

Generalizing MLPs With Dropouts, Batch Normalization, and Skip Connections

A multilayer perceptron (MLP) is typically made of multiple fully connected layers with nonlinear activation functions. There have been several approaches to make them better (e.g. faster convergence, better convergence limit, etc.). But the researches lack structured ways to test them. We test different MLP architectures by carrying out the experiments on the age and gender datasets. We empirically show that by whitening inputs before every linear layer and adding skip connections, our proposed MLP architecture can result in better performance. Since the whitening process includes dropouts, it can also be used to approximate Bayesian inference. We have open sourced our code, and released models and docker images at https://github.com/tae898/age-gender/

cs.LG

EMISSOR: A platform for capturing multimodal interactions as Episodic Memories and Interpretations with Situated Scenario-based Ontological References

We present EMISSOR: a platform to capture multimodal interactions as recordings of episodic experiences with explicit referential interpretations that also yield an episodic Knowledge Graph (eKG). The platform stores streams of multiple modalities as parallel signals. Each signal is segmented and annotated independently with interpretation. Annotations are eventually mapped to explicit identities and relations in the eKG. As we ground signal segments from different modalities to the same instance representations, we also ground different modalities across each other. Unique to our eKG is that it accepts different interpretations across modalities, sources and experiences and supports reasoning over conflicting information and uncertainties that may result from multimodal experiences. EMISSOR can record and annotate experiments in virtual and real-world, combine data, evaluate system behavior and their performance for preset goals but also model the accumulation of knowledge and interpretations in the Knowledge Graph as a result of these episodic experiences.

cs.HC