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Taeyeop Lee

Publications and source records attributed to Taeyeop Lee.

14 recordsLinked to original sources

GraspGraphNet: Graph-Structured Multi-Embodiment Dexterous Grasp Generation

Dexterous grasp generation across robot hands is challenging because hands differ in kinematic topology, actuation dimensions, and native command spaces. We introduce GraspGraphNet, a topology-aware grasp generation framework that represents each hand as a URDF-derived kinematic graph and directly generates executable palm poses and joint configurations. GraspGraphNet combines hierarchical object surface encoding, differentiable forward kinematics, and dynamic world-edge message passing to model evolving robot-object interactions. It applies conditional flow matching directly in executable palm-pose and joint-state space, avoiding post-processing optimization, inverse kinematics, and retargeting. Using a shared model trained on Barrett Hand, Allegro Hand, and Shadow Hand, GraspGraphNet achieves an average success rate of 83.48% with 40ms inference time per grasp on a 40-object benchmark. Without retraining, the same model achieves 72.70% success on controlled finger-removal variants, demonstrating robustness to hand-topology variations. These results suggest that graph-structured hand representations can effectively support dexterous grasp generation across robot hands with different kinematic structures. Project: https://lysees.github.io/graspgraphnet-page

cs.RO

Event6D: Event-based Novel Object 6D Pose Tracking

Event cameras provide microsecond latency, making them suitable for 6D object pose tracking in fast, dynamic scenes where conventional RGB and depth pipelines suffer from motion blur and large pixel displacements. We introduce EventTrack6D, an event-depth tracking framework that generalizes to novel objects without object-specific training by reconstructing both intensity and depth at arbitrary timestamps between depth frames. Conditioned on the most recent depth measurement, our dual reconstruction recovers dense photometric and geometric cues from sparse event streams. Our EventTrack6D operates at over 120 FPS and maintains temporal consistency under rapid motion. To support training and evaluation, we introduce a comprehensive benchmark suite: a large-scale synthetic dataset for training and two complementary evaluation sets, including real and simulated event datasets. Trained exclusively on synthetic data, EventTrack6D generalizes effectively to real-world scenarios without fine-tuning, maintaining accurate tracking across diverse objects and motion patterns. Our method and datasets validate the effectiveness of event cameras for event-based 6D pose tracking of novel objects. Code and datasets are publicly available at https://chohoonhee.github.io/Event6D.

cs.CV

GeoNVS: Geometry Grounded Video Diffusion for Novel View Synthesis

Novel view synthesis requires strong 3D geometric consistency and the ability to generate visually coherent images across diverse viewpoints. While recent camera-controlled video diffusion models show promising results, they often suffer from geometric distortions and limited camera controllability. To overcome these challenges, we introduce GeoNVS, a geometry-grounded novel-view synthesizer that enhances both geometric fidelity and camera controllability through explicit 3D geometric guidance. Our key innovation is the Gaussian Splat Feature Adapter (GS-Adapter), which lifts input-view diffusion features into 3D Gaussian representations, renders geometry-constrained novel-view features, and adaptively fuses them with diffusion features to correct geometrically inconsistent representations. Unlike prior methods that inject geometry at the input level, GS-Adapter operates in feature space, avoiding view-dependent color noise that degrades structural consistency. Its plug-and-play design enables zero-shot compatibility with diverse feed-forward geometry models without additional training, and can be adapted to other video diffusion backbones. Experiments across 9 scenes and 18 settings demonstrate state-of-the-art performance, achieving 11.3% and 14.9% improvements over SEVA and CameraCtrl, with up to 2x reduction in translation error and 7x in Chamfer Distance.

cs.CV

XGrasp: Gripper-Aware Grasp Detection with Multi-Gripper Data Generation

Real-world robotic systems frequently require diverse end-effectors for different tasks, however most existing grasp detection methods are optimized for a single gripper type, demanding retraining or optimization for each novel gripper configuration. This gripper-specific retraining paradigm is neither scalable nor practical. We propose XGrasp, a real-time gripper-aware grasp detection framework that generalizes to novel gripper configurations without additional training or optimization. To resolve data scarcity, we augment existing single-gripper datasets with multi-gripper annotations by incorporating the physical characteristics and closing trajectories of diverse grippers. Each gripper is represented as a two-channel 2D image encoding its static shape (Gripper Mask) and dynamic closing trajectory (Gripper Path). XGrasp employs a hierarchical two-stage architecture consisting of a Grasp Point Predictor (GPP) and an Angle-Width Predictor (AWP). In the AWP, contrastive learning with a quality-aware anchor builds a gripper-agnostic embedding space, enabling generalization to novel grippers without additional training. Experimental results demonstrate that XGrasp outperforms existing gripper-aware methods in both grasp success rate and inference speed across diverse gripper types. Project page: https://sites.google.com/view/xgrasp

cs.RO

DeLTa: Demonstration and Language-Guided Novel Transparent Object Manipulation

Despite the prevalence of transparent object interactions in human everyday life, transparent robotic manipulation research remains limited to short-horizon tasks and basic grasping capabilities. Although some methods have partially addressed these issues, most of them have limitations in generalization to novel objects and are insufficient for precise long-horizon robot manipulation. To address this limitation, we propose DeLTa (Demonstration and Language-Guided Novel Transparent Object Manipulation), a novel framework that integrates depth estimation, 6D pose estimation, and vision-language planning for precise long-horizon manipulation of transparent objects guided by natural language task instructions. A key advantage of our method is its single-demonstration approach, which generalizes 6D trajectories to novel transparent objects without requiring category-level priors or additional training. Additionally, we present a task planner that refines the VLM-generated plan to account for the constraints of a single-arm, eye-in-hand robot for long-horizon object manipulation tasks. Through comprehensive evaluation, we demonstrate that our method significantly outperforms existing transparent object manipulation approaches, particularly in long-horizon scenarios requiring precise manipulation capabilities. Project page: https://sites.google.com/view/DeLTa25/

cs.RO

Drag4D: Align Your Motion with Text-Driven 3D Scene Generation

We introduce Drag4D, an interactive framework that integrates object motion control within text-driven 3D scene generation. This framework enables users to define 3D trajectories for the 3D objects generated from a single image, seamlessly integrating them into a high-quality 3D background. Our Drag4D pipeline consists of three stages. First, we enhance text-to-3D background generation by applying 2D Gaussian Splatting with panoramic images and inpainted novel views, resulting in dense and visually complete 3D reconstructions. In the second stage, given a reference image of the target object, we introduce a 3D copy-and-paste approach: the target instance is extracted in a full 3D mesh using an off-the-shelf image-to-3D model and seamlessly composited into the generated 3D scene. The object mesh is then positioned within the 3D scene via our physics-aware object position learning, ensuring precise spatial alignment. Lastly, the spatially aligned object is temporally animated along a user-defined 3D trajectory. To mitigate motion hallucination and ensure view-consistent temporal alignment, we develop a part-augmented, motion-conditioned video diffusion model that processes multiview image pairs together with their projected 2D trajectories. We demonstrate the effectiveness of our unified architecture through evaluations at each stage and in the final results, showcasing the harmonized alignment of user-controlled object motion within a high-quality 3D background.

cs.CV

GraspClutter6D: A Large-scale Real-world Dataset for Robust Perception and Grasping in Cluttered Scenes

Robust grasping in cluttered environments remains an open challenge in robotics. While benchmark datasets have significantly advanced deep learning methods, they mainly focus on simplistic scenes with light occlusion and insufficient diversity, limiting their applicability to practical scenarios. We present GraspClutter6D, a large-scale real-world grasping dataset featuring: (1) 1,000 highly cluttered scenes with dense arrangements (14.1 objects/scene, 62.6\% occlusion), (2) comprehensive coverage across 200 objects in 75 environment configurations (bins, shelves, and tables) captured using four RGB-D cameras from multiple viewpoints, and (3) rich annotations including 736K 6D object poses and 9.3B feasible robotic grasps for 52K RGB-D images. We benchmark state-of-the-art segmentation, object pose estimation, and grasp detection methods to provide key insights into challenges in cluttered environments. Additionally, we validate the dataset's effectiveness as a training resource, demonstrating that grasping networks trained on GraspClutter6D significantly outperform those trained on existing datasets in both simulation and real-world experiments. The dataset, toolkit, and annotation tools are publicly available on our project website: https://sites.google.com/view/graspclutter6d.

cs.RO

BOP Challenge 2024 on Model-Based and Model-Free 6D Object Pose Estimation

We present the evaluation methodology, datasets and results of the BOP Challenge 2024, the 6th in a series of public competitions organized to capture the state of the art in 6D object pose estimation and related tasks. In 2024, our goal was to transition BOP from lab-like setups to real-world scenarios. First, we introduced new model-free tasks, where no 3D object models are available and methods need to onboard objects just from provided reference videos. Second, we defined a new, more practical 6D object detection task where identities of objects visible in a test image are not provided as input. Third, we introduced new BOP-H3 datasets recorded with high-resolution sensors and AR/VR headsets, closely resembling real-world scenarios. BOP-H3 include 3D models and onboarding videos to support both model-based and model-free tasks. Participants competed on seven challenge tracks. Notably, the best 2024 method for model-based 6D localization of unseen objects (FreeZeV2.1) achieves 22% higher accuracy on BOP-Classic-Core than the best 2023 method (GenFlow), and is only 4% behind the best 2023 method for seen objects (GPose2023) although being significantly slower (24.9 vs 2.7s per image). A more practical 2024 method for this task is Co-op which takes only 0.8s per image and is 13% more accurate than GenFlow. Methods have similar rankings on 6D detection as on 6D localization but higher run time. On model-based 2D detection of unseen objects, the best 2024 method (MUSE) achieves 21--29% relative improvement compared to the best 2023 method (CNOS). However, the 2D detection accuracy for unseen objects is still -35% behind the accuracy for seen objects (GDet2023), and the 2D detection stage is consequently the main bottleneck of existing pipelines for 6D localization/detection of unseen objects. The online evaluation system stays open and is available at http://bop.felk.cvut.cz/

cs.CV

Any6D: Model-free 6D Pose Estimation of Novel Objects

We introduce Any6D, a model-free framework for 6D object pose estimation that requires only a single RGB-D anchor image to estimate both the 6D pose and size of unknown objects in novel scenes. Unlike existing methods that rely on textured 3D models or multiple viewpoints, Any6D leverages a joint object alignment process to enhance 2D-3D alignment and metric scale estimation for improved pose accuracy. Our approach integrates a render-and-compare strategy to generate and refine pose hypotheses, enabling robust performance in scenarios with occlusions, non-overlapping views, diverse lighting conditions, and large cross-environment variations. We evaluate our method on five challenging datasets: REAL275, Toyota-Light, HO3D, YCBINEOAT, and LM-O, demonstrating its effectiveness in significantly outperforming state-of-the-art methods for novel object pose estimation. Project page: https://taeyeop.com/any6d

cs.CV

Stable Surface Regularization for Fast Few-Shot NeRF

This paper proposes an algorithm for synthesizing novel views under few-shot setup. The main concept is to develop a stable surface regularization technique called Annealing Signed Distance Function (ASDF), which anneals the surface in a coarse-to-fine manner to accelerate convergence speed. We observe that the Eikonal loss - which is a widely known geometric regularization - requires dense training signal to shape different level-sets of SDF, leading to low-fidelity results under few-shot training. In contrast, the proposed surface regularization successfully reconstructs scenes and produce high-fidelity geometry with stable training. Our method is further accelerated by utilizing grid representation and monocular geometric priors. Finally, the proposed approach is up to 45 times faster than existing few-shot novel view synthesis methods, and it produces comparable results in the ScanNet dataset and NeRF-Real dataset.

cs.CV

One-Shot Neural Fields for 3D Object Understanding

We present a unified and compact scene representation for robotics, where each object in the scene is depicted by a latent code capturing geometry and appearance. This representation can be decoded for various tasks such as novel view rendering, 3D reconstruction (e.g. recovering depth, point clouds, or voxel maps), collision checking, and stable grasp prediction. We build our representation from a single RGB input image at test time by leveraging recent advances in Neural Radiance Fields (NeRF) that learn category-level priors on large multiview datasets, then fine-tune on novel objects from one or few views. We expand the NeRF model for additional grasp outputs and explore ways to leverage this representation for robotics. At test-time, we build the representation from a single RGB input image observing the scene from only one viewpoint. We find that the recovered representation allows rendering from novel views, including of occluded object parts, and also for predicting successful stable grasps. Grasp poses can be directly decoded from our latent representation with an implicit grasp decoder. We experimented in both simulation and real world and demonstrated the capability for robust robotic grasping using such compact representation. Website: https://nerfgrasp.github.io

cs.RO

TTA-COPE: Test-Time Adaptation for Category-Level Object Pose Estimation

Test-time adaptation methods have been gaining attention recently as a practical solution for addressing source-to-target domain gaps by gradually updating the model without requiring labels on the target data. In this paper, we propose a method of test-time adaptation for category-level object pose estimation called TTA-COPE. We design a pose ensemble approach with a self-training loss using pose-aware confidence. Unlike previous unsupervised domain adaptation methods for category-level object pose estimation, our approach processes the test data in a sequential, online manner, and it does not require access to the source domain at runtime. Extensive experimental results demonstrate that the proposed pose ensemble and the self-training loss improve category-level object pose performance during test time under both semi-supervised and unsupervised settings. Project page: https://taeyeop.com/ttacope

cs.CV

UDA-COPE: Unsupervised Domain Adaptation for Category-level Object Pose Estimation

Learning to estimate object pose often requires ground-truth (GT) labels, such as CAD model and absolute-scale object pose, which is expensive and laborious to obtain in the real world. To tackle this problem, we propose an unsupervised domain adaptation (UDA) for category-level object pose estimation, called UDA-COPE. Inspired by recent multi-modal UDA techniques, the proposed method exploits a teacher-student self-supervised learning scheme to train a pose estimation network without using target domain pose labels. We also introduce a bidirectional filtering method between the predicted normalized object coordinate space (NOCS) map and observed point cloud, to not only make our teacher network more robust to the target domain but also to provide more reliable pseudo labels for the student network training. Extensive experimental results demonstrate the effectiveness of our proposed method both quantitatively and qualitatively. Notably, without leveraging target-domain GT labels, our proposed method achieved comparable or sometimes superior performance to existing methods that depend on the GT labels.

cs.CV

Category-Level Metric Scale Object Shape and Pose Estimation

Advances in deep learning recognition have led to accurate object detection with 2D images. However, these 2D perception methods are insufficient for complete 3D world information. Concurrently, advanced 3D shape estimation approaches focus on the shape itself, without considering metric scale. These methods cannot determine the accurate location and orientation of objects. To tackle this problem, we propose a framework that jointly estimates a metric scale shape and pose from a single RGB image. Our framework has two branches: the Metric Scale Object Shape branch (MSOS) and the Normalized Object Coordinate Space branch (NOCS). The MSOS branch estimates the metric scale shape observed in the camera coordinates. The NOCS branch predicts the normalized object coordinate space (NOCS) map and performs similarity transformation with the rendered depth map from a predicted metric scale mesh to obtain 6d pose and size. Additionally, we introduce the Normalized Object Center Estimation (NOCE) to estimate the geometrically aligned distance from the camera to the object center. We validated our method on both synthetic and real-world datasets to evaluate category-level object pose and shape.

cs.CV