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Taeyoon Lee

Publications and source records attributed to Taeyoon Lee.

5 recordsLinked to original sources

Rapid On-Robot Learning for Dynamic Manipulation Skills: Robot Juggling

We present an online learning framework that enables a bimanual robot to acquire diverse juggling patterns directly on physical hardware within minutes, even with a significant sim2real gap. One of the most important lessons from this work is that a model, even when far from reality, can be extremely useful for learning. This motivates a central philosophy of our approach: learning should build upon the robot's current knowledge rather than replace it. Our regularized memory-based learning puts this principle into practice by learning a local model from accumulated experience while retaining the global prior model to extrapolate where experience is sparse. This enables efficient and stable online learning from each new experience without resorting to uninformed exploration over a vast space of possible behaviors. Equally important to continual on-robot learning is safety, allowing the robot to repeatedly practice and improve in the real world. We construct a mutually reachable set that allows safe transitions between successive throws and catches, without driving either arm into a state from which its next action would require violating the robot's joint or actuator limits. Together, these ideas enable a bimanual robot with multi-fingered hands and onboard vision to safely learn and compose five canonical three-ball juggling patterns, including cascade, tennis, half-shower, shower, and box, within less than 5 minutes of real-world interaction. More broadly, this work points toward robots that build upon imperfect prior knowledge and continually refine their behavior through their own real-world experience.

cs.RO

Robotic Dexterous Manipulation via Anisotropic Friction Modulation using Passive Rollers

Controlling friction at the fingertip is fundamental to dexterous manipulation, yet remains difficult to realize in robotic hands. We present the design and analysis of a robotic fingertip equipped with passive rollers that can be selectively braked or pivoted to modulate contact friction and constraint directions. When unbraked, the rollers permit unconstrained sliding of the contact point along the rolling direction; when braked, they resist motion like a conventional fingertip. The rollers are mounted on a pivoting mechanism, allowing reorientation of the constraint frame to accommodate different manipulation tasks. We develop a constraint-based model of the fingertip integrated into a parallel-jaw gripper and analyze its ability to support diverse manipulation strategies. Experiments show that the proposed design enables a wide range of dexterous actions that are conventionally challenging for robotic grippers, including sliding and pivoting within the grasp, robust adaptation to uncertain contacts, multi-object or multi-part manipulation, and interactions requiring asymmetric friction across fingers. These results demonstrate the versatility of passive roller fingertips as a low-complexity, mechanically efficient approach to friction modulation, advancing the development of more adaptable and robust robotic manipulation.

cs.RO

Shallow Trap States Control Electrical Performance of Amorphous Oxide Semiconductor Thin-Film Transistors

The performance of n-type amorphous oxide semiconductor thin-film transistors (TFTs) is largely controlled by the density of states (DoS) near the conduction band mobility edge. Here, the full subgap DoS of amorphous InGaZnO (a-IGZO) TFTs, used in display panels and dynamic random-access memory (DRAM) development, is measured by ultrabroadband photoconduction (UP-DoS) microscopy to within 0.1 eV of the mobility edge. The measured subgap DoS for 25 TFT processing conditions accurately predicts each transfer curve, showing how shallow defect states are electron traps that rigidly tune subthreshold swing, threshold voltage and drift mobility. For a set of TFTs, the subthreshold transfer characteristics can be independently simulated from the experimental shallow defect DoS, with no adjustable parameters. The full transfer curve is simulated by introducing a single parameter: the conduction band tail energy. Additionally, the simulation reveals that the shallow trap density controlling subthreshold behavior can be directly extracted from transfer curves. Finally, a systematic In-enrichment study, combined with DFT+U DoS simulations, enables identification of vacancy cation coordination environments for all experimentally observed subgap peaks. The dominant trap controlling conventional a-IGZO TFT performance is centered at ~0.32 eV below the conduction band mobility edge and is assigned to a Ga-Ga-In oxygen vacancy defect.

physics.app-ph

Towards Embedding Dynamic Personas in Interactive Robots: Masquerading Animated Social Kinematics (MASK)

This paper presents the design and development of an innovative interactive robotic system to enhance audience engagement using character-like personas. Built upon the foundations of persona-driven dialog agents, this work extends the agent's application to the physical realm, employing robots to provide a more captivating and interactive experience. The proposed system, named the Masquerading Animated Social Kinematic (MASK), leverages an anthropomorphic robot which interacts with guests using non-verbal interactions, including facial expressions and gestures. A behavior generation system based upon a finite-state machine structure effectively conditions robotic behavior to convey distinct personas. The MASK framework integrates a perception engine, a behavior selection engine, and a comprehensive action library to enable real-time, dynamic interactions with minimal human intervention in behavior design. Throughout the user subject studies, we examined whether the users could recognize the intended character in both personality- and film-character-based persona conditions. We conclude by discussing the role of personas in interactive agents and the factors to consider for creating an engaging user experience.

cs.RO

Learning Dynamic Manipulation Skills from Haptic-Play

In this paper, we propose a data-driven skill learning approach to solve highly dynamic manipulation tasks entirely from offline teleoperated play data. We use a bilateral teleoperation system to continuously collect a large set of dexterous and agile manipulation behaviors, which is enabled by providing direct force feedback to the operator. We jointly learn the state conditional latent skill distribution and skill decoder network in the form of goal-conditioned policy and skill conditional state transition dynamics using a two-stage generative modeling framework. This allows one to perform robust model-based planning, both online and offline planning methods, in the learned skill-space to accomplish any given downstream tasks at test time. We provide both simulated and real-world dual-arm box manipulation experiments showing that a sequence of force-controlled dynamic manipulation skills can be composed in real-time to successfully configure the box to the randomly selected target position and orientation; please refer to the supplementary video, https://youtu.be/LA5B236ILzM.

cs.RO