Searcharxiv⌕ Search

arXiv subjects

Taira Tsuchiya

Publications and source records attributed to Taira Tsuchiya.

30 records · Page 2Linked to original sources

Corrupted Learning Dynamics in Games

Learning in games refers to scenarios where multiple players interact in a shared environment, each aiming to minimize their regret. An equilibrium can be computed at a fast rate of $O(1/T)$ when all players follow the optimistic follow-the-regularized-leader (OFTRL). However, this acceleration is limited to the honest regime, in which all players adhere to a prescribed algorithm -- a situation that may not be realistic in practice. To address this issue, we present corrupted learning dynamics that adaptively find an equilibrium at a rate that depends on the extent to which each player deviates from the strategy suggested by the prescribed algorithm. First, in two-player zero-sum corrupted games, we provide learning dynamics for which the external regret of $x$-player (and similarly for $y$-player) is roughly bounded by $O(\log (m_x m_y) + \sqrt{\hat{C}_y} + \hat{C}_x)$, where $m_x$ and $m_y$ denote the number of actions of $x$- and $y$-players, respectively, and $\hat{C}_x$ and $\hat{C}_y$ represent their cumulative deviations. We then extend our approach to multi-player general-sum corrupted games, providing learning dynamics for which the swap regret of player $i$ is bounded by $O(\log T + \sqrt{\sum_{k} \hat{C}_k \log T} + \hat{C}_i)$ ignoring dependence on the number of players and actions, where $\hat{C}_i$ is the cumulative deviation of player $i$ from the prescribed algorithm. Our learning dynamics are agnostic to the levels of corruption. A key technical contribution is a new analysis that ensures the stability of a Markov chain under a new adaptive learning rate, thereby allowing us to achieve the desired bound in the corrupted regime while matching the best existing bound in the honest regime. Notably, our framework can be extended to address not only corruption in strategies but also corruption in the observed expected utilities, and we provide several matching lower bounds.

cs.GT↗

Revisiting Online Learning Approach to Inverse Linear Optimization: A Fenchel$-$Young Loss Perspective and Gap-Dependent Regret Analysis

This paper revisits the online learning approach to inverse linear optimization studied by Bärmann et al. (2017), where the goal is to infer an unknown linear objective function of an agent from sequential observations of the agent's input-output pairs. First, we provide a simple understanding of the online learning approach through its connection to online convex optimization of \emph{Fenchel--Young losses}. As a byproduct, we present an offline guarantee on the \emph{suboptimality loss}, which measures how well predicted objectives explain the agent's choices, without assuming the optimality of the agent's choices. Second, assuming that there is a gap between optimal and suboptimal objective values in the agent's decision problems, we obtain an upper bound independent of the time horizon $T$ on the sum of suboptimality and \emph{estimate losses}, where the latter measures the quality of solutions recommended by predicted objectives. Interestingly, our gap-dependent analysis achieves a faster rate than the standard $O(\sqrt{T})$ regret bound by exploiting structures specific to inverse linear optimization, even though neither the loss functions nor their domains enjoy desirable properties, such as strong convexity.

cs.LG↗

Online Structured Prediction with Fenchel--Young Losses and Improved Surrogate Regret for Online Multiclass Classification with Logistic Loss

This paper studies online structured prediction with full-information feedback. For online multiclass classification, Van der Hoeven (2020) established \emph{finite} surrogate regret bounds, which are independent of the time horizon, by introducing an elegant \emph{exploit-the-surrogate-gap} framework. However, this framework has been limited to multiclass classification primarily because it relies on a classification-specific procedure for converting estimated scores to outputs. We extend the exploit-the-surrogate-gap framework to online structured prediction with \emph{Fenchel--Young losses}, a large family of surrogate losses that includes the logistic loss for multiclass classification as a special case, obtaining finite surrogate regret bounds in various structured prediction problems. To this end, we propose and analyze \emph{randomized decoding}, which converts estimated scores to general structured outputs. Moreover, by applying our decoding to online multiclass classification with the logistic loss, we obtain a surrogate regret bound of $O(\| \mathbf{U} \|_\mathrm{F}^2)$, where $\mathbf{U}$ is the best offline linear estimator and $\| \cdot \|_\mathrm{F}$ denotes the Frobenius norm. This bound is tight up to logarithmic factors and improves the previous bound of $O(d\| \mathbf{U} \|_\mathrm{F}^2)$ due to Van der Hoeven (2020) by a factor of $d$, the number of classes.

cs.LG↗

Adaptive Learning Rate for Follow-the-Regularized-Leader: Competitive Analysis and Best-of-Both-Worlds

Follow-The-Regularized-Leader (FTRL) is known as an effective and versatile approach in online learning, where appropriate choice of the learning rate is crucial for smaller regret. To this end, we formulate the problem of adjusting FTRL's learning rate as a sequential decision-making problem and introduce the framework of competitive analysis. We establish a lower bound for the competitive ratio and propose update rules for learning rate that achieves an upper bound within a constant factor of this lower bound. Specifically, we illustrate that the optimal competitive ratio is characterized by the (approximate) monotonicity of components of the penalty term, showing that a constant competitive ratio is achievable if the components of the penalty term form a monotonically non-increasing sequence, and derive a tight competitive ratio when penalty terms are $ξ$-approximately monotone non-increasing. Our proposed update rule, referred to as \textit{stability-penalty matching}, also facilitates constructing the Best-Of-Both-Worlds (BOBW) algorithms for stochastic and adversarial environments. In these environments our result contributes to achieve tighter regret bound and broaden the applicability of algorithms for various settings such as multi-armed bandits, graph bandits, linear bandits, and contextual bandits.

cs.LG↗

Best-of-Both-Worlds Algorithms for Linear Contextual Bandits

We study best-of-both-worlds algorithms for $K$-armed linear contextual bandits. Our algorithms deliver near-optimal regret bounds in both the adversarial and stochastic regimes, without prior knowledge about the environment. In the stochastic regime, we achieve the polylogarithmic rate $\frac{(dK)^2\mathrm{poly}\log(dKT)}{Δ_{\min}}$, where $Δ_{\min}$ is the minimum suboptimality gap over the $d$-dimensional context space. In the adversarial regime, we obtain either the first-order $\widetilde{O}(dK\sqrt{L^*})$ bound, or the second-order $\widetilde{O}(dK\sqrt{Λ^*})$ bound, where $L^*$ is the cumulative loss of the best action and $Λ^*$ is a notion of the cumulative second moment for the losses incurred by the algorithm. Moreover, we develop an algorithm based on FTRL with Shannon entropy regularizer that does not require the knowledge of the inverse of the covariance matrix, and achieves a polylogarithmic regret in the stochastic regime while obtaining $\widetilde{O}\big(dK\sqrt{T}\big)$ regret bounds in the adversarial regime.

cs.LG↗

Stability-penalty-adaptive follow-the-regularized-leader: Sparsity, game-dependency, and best-of-both-worlds

Adaptivity to the difficulties of a problem is a key property in sequential decision-making problems to broaden the applicability of algorithms. Follow-the-regularized-leader (FTRL) has recently emerged as one of the most promising approaches for obtaining various types of adaptivity in bandit problems. Aiming to further generalize this adaptivity, we develop a generic adaptive learning rate, called stability-penalty-adaptive (SPA) learning rate for FTRL. This learning rate yields a regret bound jointly depending on stability and penalty of the algorithm, into which the regret of FTRL is typically decomposed. With this result, we establish several algorithms with three types of adaptivity: sparsity, game-dependency, and best-of-both-worlds (BOBW). Despite the fact that sparsity appears frequently in real problems, existing sparse multi-armed bandit algorithms with $k$-arms assume that the sparsity level $s \leq k$ is known in advance, which is often not the case in real-world scenarios. To address this issue, we first establish $s$-agnostic algorithms with regret bounds of $\tilde{O}(\sqrt{sT})$ in the adversarial regime for $T$ rounds, which matches the existing lower bound up to a logarithmic factor. Meanwhile, BOBW algorithms aim to achieve a near-optimal regret in both the stochastic and adversarial regimes. Leveraging the SPA learning rate and the technique for $s$-agnostic algorithms combined with a new analysis to bound the variation in FTRL output in response to changes in a regularizer, we establish the first BOBW algorithm with a sparsity-dependent bound. Additionally, we explore partial monitoring and demonstrate that the proposed SPA learning rate framework allows us to achieve a game-dependent bound and the BOBW simultaneously.

cs.LG↗

Nearly Optimal Best-of-Both-Worlds Algorithms for Online Learning with Feedback Graphs

This study considers online learning with general directed feedback graphs. For this problem, we present best-of-both-worlds algorithms that achieve nearly tight regret bounds for adversarial environments as well as poly-logarithmic regret bounds for stochastic environments. As Alon et al. [2015] have shown, tight regret bounds depend on the structure of the feedback graph: strongly observable graphs yield minimax regret of $\tildeΘ( α^{1/2} T^{1/2} )$, while weakly observable graphs induce minimax regret of $\tildeΘ( δ^{1/3} T^{2/3} )$, where $α$ and $δ$, respectively, represent the independence number of the graph and the domination number of a certain portion of the graph. Our proposed algorithm for strongly observable graphs has a regret bound of $\tilde{O}( α^{1/2} T^{1/2} ) $ for adversarial environments, as well as of $ {O} ( \frac{α(\ln T)^3 }{Δ_{\min}} ) $ for stochastic environments, where $Δ_{\min}$ expresses the minimum suboptimality gap. This result resolves an open question raised by Erez and Koren [2021]. We also provide an algorithm for weakly observable graphs that achieves a regret bound of $\tilde{O}( δ^{1/3}T^{2/3} )$ for adversarial environments and poly-logarithmic regret for stochastic environments. The proposed algorithms are based on the follow-the-regularized-leader approach combined with newly designed update rules for learning rates.

cs.LG↗

Minimax Optimal Algorithms for Fixed-Budget Best Arm Identification

We consider the fixed-budget best arm identification problem where the goal is to find the arm of the largest mean with a fixed number of samples. It is known that the probability of misidentifying the best arm is exponentially small to the number of rounds. However, limited characterizations have been discussed on the rate (exponent) of this value. In this paper, we characterize the minimax optimal rate as a result of an optimization over all possible parameters. We introduce two rates, $R^{\mathrm{go}}$ and $R^{\mathrm{go}}_{\infty}$, corresponding to lower bounds on the probability of misidentification, each of which is associated with a proposed algorithm. The rate $R^{\mathrm{go}}$ is associated with $R^{\mathrm{go}}$-tracking, which can be efficiently implemented by a neural network and is shown to outperform existing algorithms. However, this rate requires a nontrivial condition to be achievable. To address this issue, we introduce the second rate $R^{\mathrm{go}}_\infty$. We show that this rate is indeed achievable by introducing a conceptual algorithm called delayed optimal tracking (DOT).

stat.ML↗

Best-of-Both-Worlds Algorithms for Partial Monitoring

This study considers the partial monitoring problem with $k$-actions and $d$-outcomes and provides the first best-of-both-worlds algorithms, whose regrets are favorably bounded both in the stochastic and adversarial regimes. In particular, we show that for non-degenerate locally observable games, the regret is $O(m^2 k^4 \log(T) \log(k_Π T) / Δ_{\min})$ in the stochastic regime and $O(m k^{2/3} \sqrt{T \log(T) \log k_Π})$ in the adversarial regime, where $T$ is the number of rounds, $m$ is the maximum number of distinct observations per action, $Δ_{\min}$ is the minimum suboptimality gap, and $k_Π$ is the number of Pareto optimal actions. Moreover, we show that for globally observable games, the regret is $O(c_{\mathcal{G}}^2 \log(T) \log(k_Π T) / Δ_{\min}^2)$ in the stochastic regime and $O((c_{\mathcal{G}}^2 \log(T) \log(k_Π T))^{1/3} T^{2/3})$ in the adversarial regime, where $c_{\mathcal{G}}$ is a game-dependent constant. We also provide regret bounds for a stochastic regime with adversarial corruptions. Our algorithms are based on the follow-the-regularized-leader framework and are inspired by the approach of exploration by optimization and the adaptive learning rate in the field of online learning with feedback graphs.

cs.LG↗

Adversarially Robust Multi-Armed Bandit Algorithm with Variance-Dependent Regret Bounds

This paper considers the multi-armed bandit (MAB) problem and provides a new best-of-both-worlds (BOBW) algorithm that works nearly optimally in both stochastic and adversarial settings. In stochastic settings, some existing BOBW algorithms achieve tight gap-dependent regret bounds of $O(\sum_{i: Δ_i>0} \frac{\log T}{Δ_i})$ for suboptimality gap $Δ_i$ of arm $i$ and time horizon $T$. As Audibert et al. [2007] have shown, however, that the performance can be improved in stochastic environments with low-variance arms. In fact, they have provided a stochastic MAB algorithm with gap-variance-dependent regret bounds of $O(\sum_{i: Δ_i>0} (\frac{σ_i^2}{Δ_i} + 1) \log T )$ for loss variance $σ_i^2$ of arm $i$. In this paper, we propose the first BOBW algorithm with gap-variance-dependent bounds, showing that the variance information can be used even in the possibly adversarial environment. Further, the leading constant factor in our gap-variance dependent bound is only (almost) twice the value for the lower bound. Additionally, the proposed algorithm enjoys multiple data-dependent regret bounds in adversarial settings and works well in stochastic settings with adversarial corruptions. The proposed algorithm is based on the follow-the-regularized-leader method and employs adaptive learning rates that depend on the empirical prediction error of the loss, which leads to gap-variance-dependent regret bounds reflecting the variance of the arms.

cs.LG↗

Semi-Supervised Ordinal Regression Based on Empirical Risk Minimization

Ordinal regression is aimed at predicting an ordinal class label. In this paper, we consider its semi-supervised formulation, in which we have unlabeled data along with ordinal-labeled data to train an ordinal regressor. There are several metrics to evaluate the performance of ordinal regression, such as the mean absolute error, mean zero-one error, and mean squared error. However, the existing studies do not take the evaluation metric into account, have a restriction on the model choice, and have no theoretical guarantee. To overcome these problems, we propose a novel generic framework for semi-supervised ordinal regression based on the empirical risk minimization principle that is applicable to optimizing all of the metrics mentioned above. Besides, our framework has flexible choices of models, surrogate losses, and optimization algorithms without the common geometric assumption on unlabeled data such as the cluster assumption or manifold assumption. We further provide an estimation error bound to show that our risk estimator is consistent. Finally, we conduct experiments to show the usefulness of our framework.

cs.LG↗

Analysis and Design of Thompson Sampling for Stochastic Partial Monitoring

We investigate finite stochastic partial monitoring, which is a general model for sequential learning with limited feedback. While Thompson sampling is one of the most promising algorithms on a variety of online decision-making problems, its properties for stochastic partial monitoring have not been theoretically investigated, and the existing algorithm relies on a heuristic approximation of the posterior distribution. To mitigate these problems, we present a novel Thompson-sampling-based algorithm, which enables us to exactly sample the target parameter from the posterior distribution. Besides, we prove that the new algorithm achieves the logarithmic problem-dependent expected pseudo-regret $\mathrm{O}(\log T)$ for a linearized variant of the problem with local observability. This result is the first regret bound of Thompson sampling for partial monitoring, which also becomes the first logarithmic regret bound of Thompson sampling for linear bandits.

stat.ML↗