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Taisuke Kobayashi

Publications and source records attributed to Taisuke Kobayashi.

At least 19 recordsLinked to original sources

Robust Readout of Cross-Point Resistive Arrays via Time-Domain Optimization

Cross-point resistive arrays are attractive for high-density tactile sensing because they reduce wiring complexity. However, conventional frequency-based readout methods can become inaccurate in robotic sensing environments, where long interconnects and measurement and environmental noise degrade the observed signals. We propose a time-domain optimization method for robust readout of cross-point resistive arrays. The method determines resistance values by fitting a time-domain observation model to the measured waveform over the interval, rather than relying solely on spectral amplitudes. By exploiting the full waveform, the proposed method improves robustness under noisy observation conditions. In simulations of a 16 x 16 array, the proposed method reduced the mean readout error by 20% compared with the baseline method. Furthermore, validation over 1,000 trials showed that the proposed method achieves more robust estimation than the conventional method, reducing the mean error and standard deviation by 24.6% and 77.6%, respectively. The improvement was also confirmed in cross-point array simulations with resistance distributions emulating tactile sensor responses.

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Multi-bounce Drum Roll with Optimized Active Tricks to Leverage Soft Embodiment

This paper presents a soft robotic drummer for accurate and efficient drum rolls. High-frequency drum rolls require the "multi-bounce technique," where a drumstick bounces multiple times with a single stroke. In robotic reproduction of this technique, the body's elasticity is key, while the fine motion during the stroke is also crucial for maximizing the potential of that elasticity. Therefore, we design two tricks: i) Tap-Pull (TP) trick to increase the number of rebounds by adding a pulling motion after impact; and ii) Micro-Pulse (MP) trick to keep the drumming volume by injecting small oscillations during the stroke. Due to the nonlinear complexity of soft embodiment, both tricks are efficiently tuned using Bayesian optimization in a data-driven manner for accomplishing the respective objectives quantified. We evaluated the optimized behaviors with soft and rigid end-effectors. As a result, the soft TP achieved the highest bounce count (12.25 per stroke) with uniform intervals. The soft MP suppressed the volume decay, yielding 6.8-times higher acoustic efficiency compared to the rigid MP. These results indicate that the proposed tricks with the combination of elasticity and optimization can make robots play excellent drum rolls.

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CubeDAgger: Interactive Imitation Learning for Dynamic Systems with Efficient yet Low-risk Interaction

Interactive imitation learning makes an agent's control policy robust by stepwise supervisions from an expert. The recent algorithms mostly employ expert-agent switching systems to reduce the expert's burden by limitedly selecting the supervision timing. However, this approach is useful only for static tasks; in dynamic tasks, timing discrepancies cause abrupt changes in actions, losing the robot's dynamic stability. This paper therefore proposes a novel method, named CubeDAgger, which improves robustness with less dynamic stability violations even for dynamic tasks. The proposed method is designed on a baseline, EnsembleDAgger, with three improvements. The first adds a regularization to explicitly activate the threshold for deciding the supervision timing. The second transforms the expert-agent switching system to an optimal consensus system of multiple action candidates. Third, autoregressive colored noise is injected to the agent's actions for time-consistent exploration. These improvements are verified by simulations, showing that the trained policies are sufficiently robust while maintaining dynamic stability during interaction. Finally, real-robot scooping experiments with a human expert demonstrate that the proposed method can learn robust policies from scratch based on just 30 minutes of interaction. https://youtu.be/kBl3SCTnVEM

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Wedge-Jamming Mechanism for String Configuration

Variable stiffness mechanisms that achieve both flexibility and rigidity are important technologies for robotic systems. Recently, wire-based jamming mechanisms have attracted significant attention. In the wire-based jamming mechanisms, modules are chained by a wire, and the overall stiffness is controlled by changing the friction between the modules through wire tension. These mechanisms have been widely studied due to their simple structure and controllability. However, conventional wire-based jamming mechanisms mainly focus on holding torque along the joint axis, and the resistance against disturbances in other directions has not been sufficiently explored. In this study, we propose a wedge-jamming mechanism that introduces wedge-shaped contact surfaces into the modules of wire-based jamming structures. By changing the wedge angle, the holding characteristics against disturbances in different directions can be adjusted. Experimental results show that an out-wedge configuration improves resistance to vertical disturbances, while an in-wedge configuration enhances resistance to torsional disturbances. These results demonstrate that the anisotropic holding performance of wire-based jamming mechanisms depend on wedge geometry.

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Distance Field Driven Reinforcement Learning for Reactive and Robust Collision Avoidance

Robust and reactive collision avoidance remains a central challenge for deploying Reinforcement Learning (RL) policies on real robotic manipulators, particularly when transferring behaviours learned in simulation to the physical world. This paper presents an RL framework that integrates the Euclidean Distance Field (EDF) directly into the observation space, providing the agent with continuous geometric cues that support stable and responsive avoidance behaviours. By leveraging the rich spatial information encoded in the EDF, the method enables a streamlined reward formulation that achieves effective obstacle avoidance both with and without Artificial Potential Field guidance. The proposed approach is validated on a 7-DoF redundant manipulator, demonstrating zero-shot transfer from simulation to real hardware. Despite being trained exclusively with randomised static objects, the deployed policy generalizes to previously unseen real environments and exhibits robust online avoidance of dynamic obstacles. These results highlight the potential of EDF-based representations to mitigate the sim-to-real gap and support reliable and real-time collision-aware behaviour in complex and changing environments.

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Redesigning Regularization for Effective Policy Smoothing

This paper proposes a novel regularization design to effectively smooth policy functions in reinforcement learning. While regularization that enhances ``global'' Lipschitz continuity was initially considered, it has been limited to ``local'' Lipschitz continuity due to a tradeoff between smoothness and expressiveness. However, it has become apparent that the original implementation is cumbersome and does not provide sufficient smoothing, leading to a preference for simpler implementations. This stems from a discrepancy between theory and implementation, and a more appropriate implementation can expect to facilitate smoothing. Therefore, this paper identifies three reasons why the original implementation does not function adequately and provides remedies for them. This modified regularization performs well across multiple tasks and algorithms, successfully achieving smooth motion with sufficient control performance. Furthermore, by applying it to sim-to-real reinforcement learning for a quadruped robot, it is demonstrated that smooth and energy-efficient motion provides robustness against sudden changes in target velocity commands.

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Self-Repairing Recurrent Ensembles for Real-Time Recovery from Distribution Shift

Deploying a pretrained controller exposes it to conditions that are absent from its training data. Sensor drift, outright sensor failure and accumulating measurement noise all induce a distribution shift that can collapse an otherwise competent policy; typically at a point in time where no expert is available to supply corrective labels. We present a method that lets a policy recover from such shifts online and without supervision. Our controller is an ensemble of recurrent networks, each of which observes a randomly masked subset of the observation vector, and whose Gaussian outputs are combined through sequential Kalman fusion so that confident members dominate the consensus action. At deployment, we treat this consensus as a self-supervised label and fine-tune each member towards it, scaling each member's contribution proportional to the complement of its squared Kalman gain. Gradients are computed using RFLO, an efficient and biologically plausible approximation of Real-Time Recurrent Learning, so that a parameter update follows every environment step and the policy reacts to a shift as it unfolds. On a range of simulated continuous control tasks, our approach recovers close to the original performance after a sensor shift, while ensembles that see the full observation are unable to recover. The same framework subsumes fully online interactive imitation learning: when an expert is present, the consensus label is replaced by the expert action and the identical update rule refines the policy during teleoperation.

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Flexible Empowerment at Reasoning with Extended Best-of-N Sampling

This paper proposes a novel method that incorporates empowerment when reasoning actions in reinforcement learning (RL), thereby achieving the flexibility of exploration-exploitation dilemma (EED). In previous methods, empowerment for promoting exploration has been provided as a bonus term to the task-specific reward function as an intrinsically-motivated RL. However, this approach introduces a delay until the policy that accounts for empowerment is learned, making it difficult to adjust the emphasis on exploration as needed. On the other hand, a trick devised for fine-tuning recent foundation models at reasoning, so-called best-of-N (BoN) sampling, allows for the implicit acquisition of modified policies without explicitly learning them. It is expected that applying this trick to exploration-promoting terms, such as empowerment, will enable more flexible adjustment of EED. Therefore, this paper investigates BoN sampling for empowerment. Furthermore, to adjust the degree of policy modification in a generalizable manner while maintaining computational cost, this paper proposes a novel BoN sampling method extended by Tsalis statistics. Through toy problems, the proposed method's cability to balance EED is verified. In addition, it is demonstrated that the proposed method improves RL performance to solve complex locomotion tasks.

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DROP: Distributional and Regular Optimism and Pessimism for Reinforcement Learning

In reinforcement learning (RL), temporal difference (TD) error is known to be related to the firing rate of dopamine neurons. It has been observed that each dopamine neuron does not behave uniformly, but each responds to the TD error in an optimistic or pessimistic manner, interpreted as a kind of distributional RL. To explain such a biological data, a heuristic model has also been introduced with learning rates asymmetric for the positive and negative TD errors. However, this heuristic model is not theoretically-grounded and unknown whether it can work as a RL algorithm. This paper therefore introduces a novel theoretically-grounded model with optimism and pessimism, which is derived from control as inference. In combination with ensemble learning, a distributional value function as a critic is estimated from regularly introduced optimism and pessimism. Based on its central value, a policy in an actor is improved. This proposed algorithm, so-called DROP (distributional and regular optimism and pessimism), is compared on dynamic tasks. Although the heuristic model showed poor learning performance, DROP demonstrated excellent performance in all tasks with high generality. In addition, DROP achieved learning performance comparable to the state-of-the-art algorithms. In other words, it was suggested that DROP is a new model that can elicit the potential contributions of optimism and pessimism.

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Pseudo-Quantized Actor-Critic Algorithm for Robustness to Noisy Temporal Difference Error

In reinforcement learning (RL), temporal difference (TD) errors are widely adopted for optimizing value and policy functions. However, since the TD error is defined by a bootstrap method, its computation tends to be noisy and destabilize learning. Heuristics to improve the accuracy of TD errors, such as target networks and ensemble models, have been introduced so far. While these are essential approaches for the current deep RL algorithms, they cause side effects like increased computational cost and reduced learning efficiency. Therefore, this paper revisits the TD learning algorithm based on control as inference, deriving a novel algorithm capable of robust learning against noisy TD errors. First, the distribution model of optimality, a binary random variable, is represented by a sigmoid function. Alongside forward and reverse Kullback-Leibler divergences, this new model derives a robust learning rule: when the sigmoid function saturates with a large TD error probably due to noise, the gradient vanishes, implicitly excluding it from learning. Furthermore, the two divergences exhibit distinct gradient-vanishing characteristics. Building on these analyses, the optimality is decomposed into multiple levels to achieve pseudo-quantization of TD errors, aiming for further noise reduction. Additionally, a Jensen-Shannon divergence-based approach is approximately derived to inherit the characteristics of both divergences. These benefits are verified through RL benchmarks, demonstrating stable learning even when heuristics are insufficient or rewards contain noise.

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Real-time Sampling-based Model Predictive Control based on Reverse Kullback-Leibler Divergence and Its Adaptive Acceleration

Sampling-based model predictive control (MPC) has the potential for use in a wide variety of robotic systems. However, its unstable updates and poor convergence render it unsuitable for real-time control of robotic systems. This study addresses this challenge with a novel approach from reverse Kullback-Leibler divergence, which has a mode-seeking property and is likely to find one of the locally optimal solutions early. Using this approach, a weighted maximum likelihood estimation with positive and negative weights is obtained and solved using the mirror descent (MD) algorithm. Negative weights eliminate unnecessary actions, but a practical implementation needs to be designed to avoid interference with positive and negative updates based on rejection sampling. In addition, Nesterov's acceleration method for the proposed MD is modified to improve heuristic step size adaptive to the noise estimated in update amounts. Real-time simulations show that the proposed method can solve a wider variety of tasks statistically than the conventional method. In addition, higher degrees-of-freedom tasks can be solved by the improved acceleration even with a CPU only. The real-world applicability of the proposed method is also demonstrated by optimizing the operability in a variable impedance control of a force-driven mobile robot. https://youtu.be/D8bFMzct1XM

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Skin-Machine Interface with Multimodal Contact Motion Classifier

This paper proposes a novel framework for utilizing skin sensors as a new operation interface of complex robots. The skin sensors employed in this study possess the capability to quantify multimodal tactile information at multiple contact points. The time-series data generated from these sensors is anticipated to facilitate the classification of diverse contact motions exhibited by an operator. By mapping the classification results with robot motion primitives, a diverse range of robot motions can be generated by altering the manner in which the skin sensors are interacted with. In this paper, we focus on a learning-based contact motion classifier employing recurrent neural networks. This classifier is a pivotal factor in the success of this framework. Furthermore, we elucidate the requisite conditions for software-hardware designs. Firstly, multimodal sensing and its comprehensive encoding significantly contribute to the enhancement of classification accuracy and learning stability. Utilizing all modalities simultaneously as inputs to the classifier proves to be an effective approach. Secondly, it is essential to mount the skin sensors on a flexible and compliant support to enable the activation of three-axis accelerometers. These accelerometers are capable of measuring horizontal tactile information, thereby enhancing the correlation with other modalities. Furthermore, they serve to absorb the noises generated by the robot's movements during deployment. Through these discoveries, the accuracy of the developed classifier surpassed 95 %, enabling the dual-arm mobile manipulator to execute a diverse range of tasks via the Skin-Machine Interface. https://youtu.be/UjUXT4Z4BC8

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Variational Adaptive Noise and Dropout towards Stable Recurrent Neural Networks

This paper proposes a novel stable learning theory for recurrent neural networks (RNNs), so-called variational adaptive noise and dropout (VAND). As stabilizing factors for RNNs, noise and dropout on the internal state of RNNs have been separately confirmed in previous studies. We reinterpret the optimization problem of RNNs as variational inference, showing that noise and dropout can be derived simultaneously by transforming the explicit regularization term arising in the optimization problem into implicit regularization. Their scale and ratio can also be adjusted appropriately to optimize the main objective of RNNs, respectively. In an imitation learning scenario with a mobile manipulator, only VAND is able to imitate sequential and periodic behaviors as instructed. https://youtu.be/UOho3Xr6A2w

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LiRA: Light-Robust Adversary for Model-based Reinforcement Learning in Real World

Model-based reinforcement learning has attracted much attention due to its high sample efficiency and is expected to be applied to real-world robotic applications. In the real world, as unobservable disturbances can lead to unexpected situations, robot policies should be taken to improve not only control performance but also robustness. Adversarial learning is an effective way to improve robustness, but excessive adversary would increase the risk of malfunction, and make the control performance too conservative. Therefore, this study addresses a new adversarial learning framework to make reinforcement learning robust moderately and not conservative too much. To this end, the adversarial learning is first rederived with variational inference. In addition, \textit{light robustness}, which allows for maximizing robustness within an acceptable performance degradation, is utilized as a constraint. As a result, the proposed framework, so-called LiRA, can automatically adjust adversary level, balancing robustness and conservativeness. The expected behaviors of LiRA are confirmed in numerical simulations. In addition, LiRA succeeds in learning a force-reactive gait control of a quadrupedal robot only with real-world data collected less than two hours.

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Improvements of Dark Experience Replay and Reservoir Sampling towards Better Balance between Consolidation and Plasticity

Continual learning is the one of the most essential abilities for autonomous agents, which can incrementally learn daily-life skills. For this ultimate goal, a simple but powerful method, dark experience replay (DER), has been proposed recently. DER mitigates catastrophic forgetting, in which the skills acquired in the past are unintentionally forgotten, by stochastically storing the streaming data in a reservoir sampling (RS) buffer and by relearning them or retaining the past outputs for them. However, since DER considers multiple objectives, it will not function properly without appropriate weighting of them. In addition, the ability to retain past outputs inhibits learning if the past outputs are incorrect due to distribution shift or other effects. This is due to a tradeoff between memory consolidation and plasticity. The tradeoff is hidden even in the RS buffer, which gradually stops storing new data for new skills in it as data is continuously passed to it. To alleviate the tradeoff and achieve better balance, this paper proposes improvement strategies to each of DER and RS. Specifically, DER is improved with automatic adaptation of weights, block of replaying erroneous data, and correction of past outputs. RS is also improved with generalization of acceptance probability, stratification of plural buffers, and intentional omission of unnecessary data. These improvements are verified through multiple benchmarks including regression, classification, and reinforcement learning problems. As a result, the proposed methods achieve steady improvements in learning performance by balancing the memory consolidation and plasticity.

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Weber-Fechner Law in Temporal Difference learning derived from Control as Inference

This paper investigates a novel nonlinear update rule based on temporal difference (TD) errors in reinforcement learning (RL). The update rule in the standard RL states that the TD error is linearly proportional to the degree of updates, treating all rewards equally without no bias. On the other hand, the recent biological studies revealed that there are nonlinearities in the TD error and the degree of updates, biasing policies optimistic or pessimistic. Such biases in learning due to nonlinearities are expected to be useful and intentionally leftover features in biological learning. Therefore, this research explores a theoretical framework that can leverage the nonlinearity between the degree of the update and TD errors. To this end, we focus on a control as inference framework, since it is known as a generalized formulation encompassing various RL and optimal control methods. In particular, we investigate the uncomputable nonlinear term needed to be approximately excluded in the derivation of the standard RL from control as inference. By analyzing it, Weber-Fechner law (WFL) is found, namely, perception (a.k.a. the degree of updates) in response to stimulus change (a.k.a. TD error) is attenuated by increase in the stimulus intensity (a.k.a. the value function). To numerically reveal the utilities of WFL on RL, we then propose a practical implementation using a reward-punishment framework and modifying the definition of optimality. Analysis of this implementation reveals that two utilities can be expected i) to increase rewards to a certain level early, and ii) to sufficiently suppress punishment. We finally investigate and discuss the expected utilities through simulations and robot experiments. As a result, the proposed RL algorithm with WFL shows the expected utilities that accelerate the reward-maximizing startup and continue to suppress punishments during learning.

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Design of Restricted Normalizing Flow towards Arbitrary Stochastic Policy with Computational Efficiency

This paper proposes a new design method for a stochastic control policy using a normalizing flow (NF). In reinforcement learning (RL), the policy is usually modeled as a distribution model with trainable parameters. When this parameterization has less expressiveness, it would fail to acquiring the optimal policy. A mixture model has capability of a universal approximation, but it with too much redundancy increases the computational cost, which can become a bottleneck when considering the use of real-time robot control. As another approach, NF, which is with additional parameters for invertible transformation from a simple stochastic model as a base, is expected to exert high expressiveness and lower computational cost. However, NF cannot compute its mean analytically due to complexity of the invertible transformation, and it lacks reliability because it retains stochastic behaviors after deployment for robot controller. This paper therefore designs a restricted NF (RNF) that achieves an analytic mean by appropriately restricting the invertible transformation. In addition, the expressiveness impaired by this restriction is regained using bimodal student-t distribution as its base, so-called Bit-RNF. In RL benchmarks, Bit-RNF policy outperformed the previous models. Finally, a real robot experiment demonstrated the applicability of Bit-RNF policy to real world. The attached video is uploaded on youtube: https://youtu.be/R_GJVZDW9bk

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Domains as Objectives: Domain-Uncertainty-Aware Policy Optimization through Explicit Multi-Domain Convex Coverage Set Learning

The problem of uncertainty is a feature of real world robotics problems and any control framework must contend with it in order to succeed in real applications tasks. Reinforcement Learning is no different, and epistemic uncertainty arising from model uncertainty or misspecification is a challenge well captured by the sim-to-real gap. A simple solution to this issue is domain randomization (DR), which unfortunately can result in conservative agents. As a remedy to this conservativeness, the use of universal policies that take additional information about the randomized domain has risen as an alternative solution, along with recurrent neural network-based controllers. Uncertainty-aware universal policies present a particularly compelling solution able to account for system identification uncertainties during deployment. In this paper, we reveal that the challenge of efficiently optimizing uncertainty-aware policies can be fundamentally reframed as solving the convex coverage set (CCS) problem within a multi-objective reinforcement learning (MORL) context. By introducing a novel Markov decision process (MDP) framework where each domain's performance is treated as an independent objective, we unify the training of uncertainty-aware policies with MORL approaches. This connection enables the application of MORL algorithms for domain randomization (DR), allowing for more efficient policy optimization. To illustrate this, we focus on the linear utility function, which aligns with the expectation in DR formulations, and propose a series of algorithms adapted from the MORL literature to solve the CCS, demonstrating their ability to enhance the performance of uncertainty-aware policies.

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