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Takamitsu Matsubara

Publications and source records attributed to Takamitsu Matsubara.

At least 37 records · Page 2Linked to original sources

ASBI: Leveraging Informative Real-World Data for Active Black-Box Simulator Tuning

Black-box simulators are widely used in robotics, but optimizing their parameters remains challenging due to inaccessible likelihoods. Simulation-Based Inference (SBI) tackles this issue using simulation-driven approaches, estimating the posterior from offline real observations and forward simulations. However, in black-box scenarios, preparing observations that contain sufficient information for parameter estimation is difficult due to the unknown relationship between parameters and observations. In this work, we present Active Simulation-Based Inference (ASBI), a parameter estimation framework that uses robots to actively collect real-world online data to achieve accurate black-box simulator tuning. Our framework optimizes robot actions to collect informative observations by maximizing information gain, which is defined as the expected reduction in Shannon entropy between the posterior and the prior. While calculating information gain requires the likelihood, which is inaccessible in black-box simulators, our method solves this problem by leveraging Neural Posterior Estimation (NPE), which leverages a neural network to learn the posterior estimator. Three simulation experiments quantitatively verify that our method achieves accurate parameter estimation, with posteriors sharply concentrated around the true parameters. Moreover, we show a practical application using a real robot to estimate the simulation parameters of cubic particles corresponding to two real objects, beads and gravel, with a bucket pouring action.

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Robotic System for Chemical Experiment Automation with Dual Demonstration of End-effector and Jig Operations

While robotic automation has demonstrated remarkable performance, such as executing hundreds of experiments continuously over several days, designing synchronized motions between the robot and experimental jigs remains challenging, especially for flexible experimental automation. This challenge stems from the fact that even minor changes in experimental conditions often require extensive reprogramming of both robot motions and jig control commands. Previous systems lack the flexibility to accommodate frequent updates, limiting their practical utility in actual laboratories. To update robotic automation systems flexibly by chemists, we propose a concept that enables the automation of experiments by utilizing dual demonstrations of robot motions and jig operations by chemists. To verify this concept, we developed a chemical-experiment-automation system consisting of jigs to assist the robot in experiments, a motion-demonstration interface, a jig-control interface, and a mobile manipulator. We validate the concept through polymer-synthesis experiments, focusing on critical liquid-handling tasks such as pipetting and dilution. The experimental results indicate high reproducibility of the demonstrated motions and robust task-success rates. This comprehensive concept not only simplifies the robot programming process for chemists but also provides a flexible and efficient solution to accommodate a wide range of experimental conditions, providing a practical framework for intuitive and adaptable robotic laboratory automation. Our project page is available at: https://sasakihikaru.github.io/Chemical-Experiment-Automation-with-Dual-Demonstration/.

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Cutting Sequence Diffuser: Sim-to-Real Transferable Planning for Object Shaping by Grinding

Automating object shaping by grinding with a robot is a crucial industrial process that involves removing material with a rotating grinding belt. This process generates removal resistance depending on such process conditions as material type, removal volume, and robot grinding posture, all of which complicate the analytical modeling of shape transitions. Additionally, a data-driven approach based on real-world data is challenging due to high data collection costs and the irreversible nature of the process. This paper proposes a Cutting Sequence Diffuser (CSD) for object shaping by grinding. The CSD, which only requires simple simulation data for model learning, offers an efficient way to plan long-horizon action sequences transferable to the real world. Our method designs a smooth action space with constrained small removal volumes to suppress the complexity of the shape transitions caused by removal resistance, thus reducing the reality gap in simulations. Moreover, by using a diffusion model to generate long-horizon action sequences, our approach reduces the planning time and allows for grinding the target shape while adhering to the constraints of a small removal volume per step. Through evaluations in both simulation and real robot experiments, we confirmed that our CSD was effective for grinding to different materials and various target shapes in a short time.

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KeyMPs: One-Shot Vision-Language Guided Motion Generation by Sequencing DMPs for Occlusion-Rich Tasks

Dynamic Movement Primitives (DMPs) provide a flexible framework wherein smooth robotic motions are encoded into modular parameters. However, they face challenges in integrating multimodal inputs commonly used in robotics like vision and language into their framework. To fully maximize DMPs' potential, enabling them to handle multimodal inputs is essential. In addition, we also aim to extend DMPs' capability to handle object-focused tasks requiring one-shot complex motion generation, as observation occlusion could easily happen mid-execution in such tasks (e.g., knife occlusion in cake icing, hand occlusion in dough kneading, etc.). A promising approach is to leverage Vision-Language Models (VLMs), which process multimodal data and can grasp high-level concepts. However, they typically lack enough knowledge and capabilities to directly infer low-level motion details and instead only serve as a bridge between high-level instructions and low-level control. To address this limitation, we propose Keyword Labeled Primitive Selection and Keypoint Pairs Generation Guided Movement Primitives (KeyMPs), a framework that combines VLMs with sequencing of DMPs. KeyMPs use VLMs' high-level reasoning capability to select a reference primitive through \emph{keyword labeled primitive selection} and VLMs' spatial awareness to generate spatial scaling parameters used for sequencing DMPs by generalizing the overall motion through \emph{keypoint pairs generation}, which together enable one-shot vision-language guided motion generation that aligns with the intent expressed in the multimodal input. We validate our approach through experiments on two occlusion-rich tasks: object cutting, conducted in both simulated and real-world environments, and cake icing, performed in simulation. These evaluations demonstrate superior performance over other DMP-based methods that integrate VLM support.

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Prolonging Tool Life: Learning Skillful Use of General-purpose Tools through Lifespan-guided Reinforcement Learning

In inaccessible environments with uncertain task demands, robots often rely on general-purpose tools that lack predefined usage strategies. These tools are not tailored for particular operations, making their longevity highly sensitive to how they are used. This creates a fundamental challenge: how can a robot learn a tool-use policy that both completes the task and prolongs the tool's lifespan? In this work, we address this challenge by introducing a reinforcement learning (RL) framework that incorporates tool lifespan as a factor during policy optimization. Our framework leverages Finite Element Analysis (FEA) and Miner's Rule to estimate Remaining Useful Life (RUL) based on accumulated stress, and integrates the RUL into the RL reward to guide policy learning toward lifespan-guided behavior. To handle the fact that RUL can only be estimated after task execution, we introduce an Adaptive Reward Normalization (ARN) mechanism that dynamically adjusts reward scaling based on estimated RULs, ensuring stable learning signals. We validate our method across simulated and real-world tool use tasks, including Object-Moving and Door-Opening with multiple general-purpose tools. The learned policies consistently prolong tool lifespan (up to 8.01x in simulation) and transfer effectively to real-world settings, demonstrating the practical value of learning lifespan-guided tool use strategies.

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ICCO: Learning an Instruction-conditioned Coordinator for Language-guided Task-aligned Multi-robot Control

Recent advances in Large Language Models (LLMs) have permitted the development of language-guided multi-robot systems, which allow robots to execute tasks based on natural language instructions. However, achieving effective coordination in distributed multi-agent environments remains challenging due to (1) misalignment between instructions and task requirements and (2) inconsistency in robot behaviors when they independently interpret ambiguous instructions. To address these challenges, we propose Instruction-Conditioned Coordinator (ICCO), a Multi-Agent Reinforcement Learning (MARL) framework designed to enhance coordination in language-guided multi-robot systems. ICCO consists of a Coordinator agent and multiple Local Agents, where the Coordinator generates Task-Aligned and Consistent Instructions (TACI) by integrating language instructions with environmental states, ensuring task alignment and behavioral consistency. The Coordinator and Local Agents are jointly trained to optimize a reward function that balances task efficiency and instruction following. A Consistency Enhancement Term is added to the learning objective to maximize mutual information between instructions and robot behaviors, further improving coordination. Simulation and real-world experiments validate the effectiveness of ICCO in achieving language-guided task-aligned multi-robot control. The demonstration can be found at https://yanoyoshiki.github.io/ICCO/.

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BEAC: Imitating Complex Exploration and Task-oriented Behaviors for Invisible Object Nonprehensile Manipulation

Applying imitation learning (IL) is challenging to nonprehensile manipulation tasks of invisible objects with partial observations, such as excavating buried rocks. The demonstrator must make such complex action decisions as exploring to find the object and task-oriented actions to complete the task while estimating its hidden state, perhaps causing inconsistent action demonstration and high cognitive load problems. For these problems, work in human cognitive science suggests that promoting the use of pre-designed, simple exploration rules for the demonstrator may alleviate the problems of action inconsistency and high cognitive load. Therefore, when performing imitation learning from demonstrations using such exploration rules, it is important to accurately imitate not only the demonstrator's task-oriented behavior but also his/her mode-switching behavior (exploratory or task-oriented behavior) under partial observation. Based on the above considerations, this paper proposes a novel imitation learning framework called Belief Exploration-Action Cloning (BEAC), which has a switching policy structure between a pre-designed exploration policy and a task-oriented action policy trained on the estimated belief states based on past history. In simulation and real robot experiments, we confirmed that our proposed method achieved the best task performance, higher mode and action prediction accuracies, while reducing the cognitive load in the demonstration indicated by a user study.

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Feasibility-aware Imitation Learning from Observations through a Hand-mounted Demonstration Interface

Imitation learning through a demonstration interface is expected to learn policies for robot automation from intuitive human demonstrations. However, due to the differences in human and robot movement characteristics, a human expert might unintentionally demonstrate an action that the robot cannot execute. We propose feasibility-aware behavior cloning from observation (FABCO). In the FABCO framework, the feasibility of each demonstration is assessed using the robot's pre-trained forward and inverse dynamics models. This feasibility information is provided as visual feedback to the demonstrators, encouraging them to refine their demonstrations. During policy learning, estimated feasibility serves as a weight for the demonstration data, improving both the data efficiency and the robustness of the learned policy. We experimentally validated FABCO's effectiveness by applying it to a pipette insertion task involving a pipette and a vial. Four participants assessed the impact of the feasibility feedback and the weighted policy learning in FABCO. Additionally, we used the NASA Task Load Index (NASA-TLX) to evaluate the workload induced by demonstrations with visual feedback.

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Reinforcement Learning of Multi-robot Task Allocation for Multi-object Transportation with Infeasible Tasks

Multi-object transport using multi-robot systems has the potential for diverse practical applications such as delivery services owing to its efficient individual and scalable cooperative transport. However, allocating transportation tasks of objects with unknown weights remains challenging. Moreover, the presence of infeasible tasks (untransportable objects) can lead to robot stoppage (deadlock). This paper proposes a framework for dynamic task allocation that involves storing task experiences for each task in a scalable manner with respect to the number of robots. First, these experiences are broadcasted from the cloud server to the entire robot system. Subsequently, each robot learns the exclusion levels for each task based on those task experiences, enabling it to exclude infeasible tasks and reset its task priorities. Finally, individual transportation, cooperative transportation, and the temporary exclusion of tasks considered infeasible are achieved. The scalability and versatility of the proposed method were confirmed through numerical experiments with an increased number of robots and objects, including unlearned weight objects. The effectiveness of the temporary deadlock avoidance was also confirmed by introducing additional robots within an episode. The proposed method enables the implementation of task allocation strategies that are feasible for different numbers of robots and various transport tasks without prior consideration of feasibility.

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Disentangled Iterative Surface Fitting for Contact-stable Grasp Planning

In this work, we address the limitation of surface fitting-based grasp planning algorithm, which primarily focuses on geometric alignment between the gripper and object surface while overlooking the stability of contact point distribution, often resulting in unstable grasps due to inadequate contact configurations. To overcome this limitation, we propose a novel surface fitting algorithm that integrates contact stability while preserving geometric compatibility. Inspired by human grasping behavior, our method disentangles the grasp pose optimization into three sequential steps: (1) rotation optimization to align contact normals, (2) translation refinement to improve Center of Mass (CoM) alignment, and (3) gripper aperture adjustment to optimize contact point distribution. We validate our approach through simulations on ten YCB dataset objects, demonstrating an 80% improvement in grasp success over conventional surface fitting methods that disregard contact stability. Further details can be found on our project page: https://tomoya-yamanokuchi.github.io/disf-project-page/.

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Composite Gaussian Processes Flows for Learning Discontinuous Multimodal Policies

Learning control policies for real-world robotic tasks often involve challenges such as multimodality, local discontinuities, and the need for computational efficiency. These challenges arise from the complexity of robotic environments, where multiple solutions may coexist. To address these issues, we propose Composite Gaussian Processes Flows (CGP-Flows), a novel semi-parametric model for robotic policy. CGP-Flows integrate Overlapping Mixtures of Gaussian Processes (OMGPs) with the Continuous Normalizing Flows (CNFs), enabling them to model complex policies addressing multimodality and local discontinuities. This hybrid approach retains the computational efficiency of OMGPs while incorporating the flexibility of CNFs. Experiments conducted in both simulated and real-world robotic tasks demonstrate that CGP-flows significantly improve performance in modeling control policies. In a simulation task, we confirmed that CGP-Flows had a higher success rate compared to the baseline method, and the success rate of GCP-Flow was significantly different from the success rate of other baselines in chi-square tests.

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Reinforcement Learning of Flexible Policies for Symbolic Instructions with Adjustable Mapping Specifications

Symbolic task representation is a powerful tool for encoding human instructions and domain knowledge. Such instructions guide robots to accomplish diverse objectives and meet constraints through reinforcement learning (RL). Most existing methods are based on fixed mappings from environmental states to symbols. However, in inspection tasks, where equipment conditions must be evaluated from multiple perspectives to avoid errors of oversight, robots must fulfill the same symbol from different states. To help robots respond to flexible symbol mapping, we propose representing symbols and their mapping specifications separately within an RL policy. This approach imposes on RL policy to learn combinations of symbolic instructions and mapping specifications, requiring an efficient learning framework. To cope with this issue, we introduce an approach for learning flexible policies called Symbolic Instructions with Adjustable Mapping Specifications (SIAMS). This paper represents symbolic instructions using linear temporal logic (LTL), a formal language that can be easily integrated into RL. Our method addresses the diversified completion patterns of instructions by (1) a specification-aware state modulation, which embeds differences in mapping specifications in state features, and (2) a symbol-number-based task curriculum, which gradually provides tasks according to the learning's progress. Evaluations in 3D simulations with discrete and continuous action spaces demonstrate that our method outperforms context-aware multitask RL comparisons.

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Weber-Fechner Law in Temporal Difference learning derived from Control as Inference

This paper investigates a novel nonlinear update rule based on temporal difference (TD) errors in reinforcement learning (RL). The update rule in the standard RL states that the TD error is linearly proportional to the degree of updates, treating all rewards equally without no bias. On the other hand, the recent biological studies revealed that there are nonlinearities in the TD error and the degree of updates, biasing policies optimistic or pessimistic. Such biases in learning due to nonlinearities are expected to be useful and intentionally leftover features in biological learning. Therefore, this research explores a theoretical framework that can leverage the nonlinearity between the degree of the update and TD errors. To this end, we focus on a control as inference framework, since it is known as a generalized formulation encompassing various RL and optimal control methods. In particular, we investigate the uncomputable nonlinear term needed to be approximately excluded in the derivation of the standard RL from control as inference. By analyzing it, Weber-Fechner law (WFL) is found, namely, perception (a.k.a. the degree of updates) in response to stimulus change (a.k.a. TD error) is attenuated by increase in the stimulus intensity (a.k.a. the value function). To numerically reveal the utilities of WFL on RL, we then propose a practical implementation using a reward-punishment framework and modifying the definition of optimality. Analysis of this implementation reveals that two utilities can be expected i) to increase rewards to a certain level early, and ii) to sufficiently suppress punishment. We finally investigate and discuss the expected utilities through simulations and robot experiments. As a result, the proposed RL algorithm with WFL shows the expected utilities that accelerate the reward-maximizing startup and continue to suppress punishments during learning.

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Cooperative Grasping and Transportation using Multi-agent Reinforcement Learning with Ternary Force Representation

Cooperative grasping and transportation require effective coordination to complete the task. This study focuses on the approach leveraging force-sensing feedback, where robots use sensors to detect forces applied by others on an object to achieve coordination. Unlike explicit communication, it avoids delays and interruptions; however, force-sensing is highly sensitive and prone to interference from variations in grasping environment, such as changes in grasping force, grasping pose, object size and geometry, which can interfere with force signals, subsequently undermining coordination. We propose multi-agent reinforcement learning (MARL) with ternary force representation, a force representation that maintains consistent representation against variations in grasping environment. The simulation and real-world experiments demonstrate the robustness of the proposed method to changes in grasping force, object size and geometry as well as inherent sim2real gap.

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Self-Supervised Learning of Grasping Arbitrary Objects On-the-Move

Mobile grasping enhances manipulation efficiency by utilizing robots' mobility. This study aims to enable a commercial off-the-shelf robot for mobile grasping, requiring precise timing and pose adjustments. Self-supervised learning can develop a generalizable policy to adjust the robot's velocity and determine grasp position and orientation based on the target object's shape and pose. Due to mobile grasping's complexity, action primitivization and step-by-step learning are crucial to avoid data sparsity in learning from trial and error. This study simplifies mobile grasping into two grasp action primitives and a moving action primitive, which can be operated with limited degrees of freedom for the manipulator. This study introduces three fully convolutional neural network (FCN) models to predict static grasp primitive, dynamic grasp primitive, and residual moving velocity error from visual inputs. A two-stage grasp learning approach facilitates seamless FCN model learning. The ablation study demonstrated that the proposed method achieved the highest grasping accuracy and pick-and-place efficiency. Furthermore, randomizing object shapes and environments in the simulation effectively achieved generalizable mobile grasping.

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Domains as Objectives: Domain-Uncertainty-Aware Policy Optimization through Explicit Multi-Domain Convex Coverage Set Learning

The problem of uncertainty is a feature of real world robotics problems and any control framework must contend with it in order to succeed in real applications tasks. Reinforcement Learning is no different, and epistemic uncertainty arising from model uncertainty or misspecification is a challenge well captured by the sim-to-real gap. A simple solution to this issue is domain randomization (DR), which unfortunately can result in conservative agents. As a remedy to this conservativeness, the use of universal policies that take additional information about the randomized domain has risen as an alternative solution, along with recurrent neural network-based controllers. Uncertainty-aware universal policies present a particularly compelling solution able to account for system identification uncertainties during deployment. In this paper, we reveal that the challenge of efficiently optimizing uncertainty-aware policies can be fundamentally reframed as solving the convex coverage set (CCS) problem within a multi-objective reinforcement learning (MORL) context. By introducing a novel Markov decision process (MDP) framework where each domain's performance is treated as an independent objective, we unify the training of uncertainty-aware policies with MORL approaches. This connection enables the application of MORL algorithms for domain randomization (DR), allowing for more efficient policy optimization. To illustrate this, we focus on the linear utility function, which aligns with the expectation in DR formulations, and propose a series of algorithms adapted from the MORL literature to solve the CCS, demonstrating their ability to enhance the performance of uncertainty-aware policies.

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Robust Iterative Value Conversion: Deep Reinforcement Learning for Neurochip-driven Edge Robots

A neurochip is a device that reproduces the signal processing mechanisms of brain neurons and calculates Spiking Neural Networks (SNNs) with low power consumption and at high speed. Thus, neurochips are attracting attention from edge robot applications, which suffer from limited battery capacity. This paper aims to achieve deep reinforcement learning (DRL) that acquires SNN policies suitable for neurochip implementation. Since DRL requires a complex function approximation, we focus on conversion techniques from Floating Point NN (FPNN) because it is one of the most feasible SNN techniques. However, DRL requires conversions to SNNs for every policy update to collect the learning samples for a DRL-learning cycle, which updates the FPNN policy and collects the SNN policy samples. Accumulative conversion errors can significantly degrade the performance of the SNN policies. We propose Robust Iterative Value Conversion (RIVC) as a DRL that incorporates conversion error reduction and robustness to conversion errors. To reduce them, FPNN is optimized with the same number of quantization bits as an SNN. The FPNN output is not significantly changed by quantization. To robustify the conversion error, an FPNN policy that is applied with quantization is updated to increase the gap between the probability of selecting the optimal action and other actions. This step prevents unexpected replacements of the policy's optimal actions. We verified RIVC's effectiveness on a neurochip-driven robot. The results showed that RIVC consumed 1/15 times less power and increased the calculation speed by five times more than an edge CPU (quad-core ARM Cortex-A72). The previous framework with no countermeasures against conversion errors failed to train the policies. Videos from our experiments are available: https://youtu.be/Q5Z0-BvK1Tc.

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Unsupervised Neural Motion Retargeting for Humanoid Teleoperation

This study proposes an approach to human-to-humanoid teleoperation using GAN-based online motion retargeting, which obviates the need for the construction of pairwise datasets to identify the relationship between the human and the humanoid kinematics. Consequently, it can be anticipated that our proposed teleoperation system will reduce the complexity and setup requirements typically associated with humanoid controllers, thereby facilitating the development of more accessible and intuitive teleoperation systems for users without robotics knowledge. The experiments demonstrated the efficacy of the proposed method in retargeting a range of upper-body human motions to humanoid, including a body jab motion and a basketball shoot motion. Moreover, the human-in-the-loop teleoperation performance was evaluated by measuring the end-effector position errors between the human and the retargeted humanoid motions. The results demonstrated that the error was comparable to those of conventional motion retargeting methods that require pairwise motion datasets. Finally, a box pick-and-place task was conducted to demonstrate the usability of the developed humanoid teleoperation system.

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