Searcharxiv⌕ Search

arXiv subjects

Takashi Ishizuka

Publications and source records attributed to Takashi Ishizuka.

5 recordsLinked to original sources

The PPP-completeness of the Ward-Szabo theorem

Ward and Szabó [WS94] have shown that a complete graph with $N^2$ nodes whose edges are colored by $N$ colors and that has at least two colors contains a bichromatic triangle. This fact leads us to a total search problem: Given an edge-coloring on a complete graph with $N^2$ nodes using at least two colors and at most $N$ colors, find a bichromatic triangle. Bourneuf, Folwarczný, Hubácek, Rosen, and Schwartzbach [Bou+23] have proven that such a total search problem, called Ward-Szabó, is PWPP-hard and belongs to the class TFNP, a class for total search problems in which the correctness of every candidate solution is efficiently verifiable. However, it is open which TFNP subclass contains Ward-Szabó. This paper will improve the computational complexity of Ward-Szabó. We prove that Ward-Szabó is a complete problem for the complexity class PPP, a TFNP subclass of problems in which the existence of solutions is guaranteed by the pigeonhole principle.

cs.CC↗

Corrigendum: PLS is contained in PLC

Recently, Pasarkar, Papadimitriou, and Yannakakis (ITCS 2023) have introduced the new TFNP subclass called PLC that contains the class PPP; they also have proven that several search problems related to extremal combinatorial principles (e.g., Ramsey's theorem and the Sunflower lemma) belong to PLC. This short paper shows that the class PLC also contains PLS, a complexity class for TFNP problems that can be solved by a local search method. However, it is still open whether PLC contains the class PPA.

cs.CC↗

Graphical One-Sided Markets with Exchange Costs

This paper proposes a new one-sided matching market model in which every agent has a cost function that is allowed to take a negative value. Our model aims to capture the situation where some agents can profit by exchanging their obtained goods with other agents. We formulate such a model based on a graphical one-sided matching market, introduced by Massand and Simon [Massand and Simon, IJCAI 2019]. We investigate the existence of stable outcomes for such a market. We prove that there is an instance that has no core-stable allocation. On the other hand, we guarantee the existence of two-stable allocations even where exchange costs exist. However, it is PLS-hard to find a two-stable allocation for a market with exchange costs even if the maximum degree of the graph is five.

cs.GT↗

NP-hardness of Computing Uniform Nash Equilibria on Planar Bimatrix Games

We study the complexity of computing a uniform Nash equilibrium on a non-win-lose bimatrix game. It is known that such a problem is NP-complete even if a bimatrix game is win-lose (Bonifaci et al., 2008). Fortunately, if a win-lose bimatrix game is planar, then uniform Nash equilibria always exist. We have a polynomial-time algorithm for finding a uniform Nash equilibrium of a planar win-lose bimatrix game (Addario-Berry et al., 2007). The following question is left: How hard to compute a uniform Nash equilibrium on a planar non-win-lose bimatrix game? This paper resolves this issue. We prove that the problem of deciding whether a non-win-lose planar bimatrix game has uniform Nash equilibrium is also NP-complete.

cs.GT↗

On Finding Pure Nash Equilibria of Discrete Preference Games and Network Coordination Games

This paper deals with the complexity of the problem of computing a pure Nash equilibrium for discrete preference games and network coordination games beyond $O(\log n)$-treewidth and tree metric spaces. First, we estimate the number of iterations of the best response dynamics for a discrete preference game on a discrete metric space with at least three strategies. Second, we present a sufficient condition that we have a polynomial-time algorithm to find a pure Nash equilibrium for a discrete preference game on a grid graph. Finally, we discuss the complexity of finding a pure Nash equilibrium for a two-strategic network coordination game whose cost functions satisfy submodularity. In this case, if every cost function is symmetric, the games are polynomial-time reducible to a discrete preference game on a path metric space.

cs.GT↗