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Takeaki Uno

Publications and source records attributed to Takeaki Uno.

36 records · Page 2Linked to original sources

Efficient Enumeration of Dominating Sets for Sparse Graphs

A dominating set $D$ of a graph $G$ is a set of vertices such that any vertex in $G$ is in $D$ or its neighbor is in $D$. Enumeration of minimal dominating sets in a graph is one of central problems in enumeration study since enumeration of minimal dominating sets corresponds to enumeration of minimal hypergraph transversal. However, enumeration of dominating sets including non-minimal ones has not been received much attention. In this paper, we address enumeration problems for dominating sets from sparse graphs which are degenerate graphs and graphs with large girth, and we propose two algorithms for solving the problems. The first algorithm enumerates all the dominating sets for a $k$-degenerate graph in $O(k)$ time per solution using $O(n + m)$ space, where $n$ and $m$ are respectively the number of vertices and edges in an input graph. That is, the algorithm is optimal for graphs with constant degeneracy such as trees, planar graphs, $H$-minor free graphs with some fixed $H$. The second algorithm enumerates all the dominating sets in constant time per solution for input graphs with girth at least nine.

cs.DS↗

Efficient Enumeration of Subgraphs and Induced Subgraphs with Bounded Girth

The girth of a graph is the length of its shortest cycle. Due to its relevance in graph theory, network analysis and practical fields such as distributed computing, girth-related problems have been object of attention in both past and recent literature. In this paper, we consider the problem of listing connected subgraphs with bounded girth. As a large girth is index of sparsity, this allows to extract sparse structures from the input graph. We propose two algorithms, for enumerating respectively vertex induced subgraphs and edge induced subgraphs with bounded girth, both running in $O(n)$ amortized time per solution and using $O(n^3)$ space. Furthermore, the algorithms can be easily adapted to relax the connectivity requirement and to deal with weighted graphs. As a byproduct, the second algorithm can be used to answer the well known question of finding the densest $n$-vertex graph(s) of girth $k$.

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Maximal Matching and Path Matching Counting in Polynomial Time for Graphs of Bounded Clique Width

In this paper, we provide polynomial-time algorithms for different extensions of the matching counting problem, namely maximal matchings, path matchings (linear forest) and paths, on graph classes of bounded clique-width. For maximal matchings, we introduce matching-cover pairs to efficiently handle maximality in the local structure, and develop a polynomial time algorithm. For path matchings, we develop a way to classify the path matchings in a polynomial number of equivalent classes. Using these, we develop dynamic programing algorithms that run in polynomial time of the graph size, but in exponential time of the clique-width. In particular, we show that for a graph $G$ of $n$ vertices and clique-width $k$, these problems can be solved in $O(n^{f(k)})$ time where $f$ is exponential in $k$ or in $O(n^g(l))$ time where $g$ is linear or quadratic in $l$ if an $l$-expression for $G$ is given as input.

cs.DM↗

Efficient Enumeration of Bipartite Subgraphs in Graphs

Subgraph enumeration problems ask to output all subgraphs of an input graph that belongs to the specified graph class or satisfy the given constraint. These problems have been widely studied in theoretical computer science. As far, many efficient enumeration algorithms for the fundamental substructures such as spanning trees, cycles, and paths, have been developed. This paper addresses the enumeration problem of bipartite subgraphs. Even though bipartite graphs are quite fundamental and have numerous applications in both theory and application, its enumeration algorithms have not been intensively studied, to the best of our knowledge. We propose the first non-trivial algorithms for enumerating all bipartite subgraphs in a given graph. As the main results, we develop two efficient algorithms: the one enumerates all bipartite induced subgraphs of a graph with degeneracy $k$ in $O(k)$ time per solution. The other enumerates all bipartite subgraphs in $O(1)$ time per solution.

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Efficient Enumeration of Induced Matchings in a Graph without Cycles with Length Four

We address the induced matching enumeration problem. An edge set $M$ is an induced matching of a graph $G =(V,E)$. The enumeration of matchings are widely studied in literature, but the induced matching has not been paid much attention. A straightforward algorithm takes $O(|V|)$ time for each solution, that is coming from the time to generate a subproblem. We investigated local structures that enables us to generate subproblems in short time, and proved that the time complexity will be $O(1)$ if the input graph is $C_4$-free. A $C_4$-free graph is a graph any whose subgraph is not a cycle of length four. Finally, we show the fixed parameter tractability of counting induced matchings for graphs with bounded tree-width and planar graphs.

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Approximation and Hardness for Token Swapping

Given a graph $G=(V,E)$ with $V=\{1,\ldots,n\}$, we place on every vertex a token $T_1,\ldots,T_n$. A swap is an exchange of tokens on adjacent vertices. We consider the algorithmic question of finding a shortest sequence of swaps such that token $T_i$ is on vertex $i$. We are able to achieve essentially matching upper and lower bounds, for exact algorithms and approximation algorithms. For exact algorithms, we rule out any $2^{o(n)}$ algorithm under the ETH. This is matched with a simple $2^{O(n\log n)}$ algorithm based on a breadth-first search in an auxiliary graph. We show one general $4$-approximation and show APX-hardness. Thus, there is a small constant $δ>1$ such that every polynomial time approximation algorithm has approximation factor at least $δ$. Our results also hold for a generalized version, where tokens and vertices are colored. In this generalized version each token must go to a vertex with the same color.

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Micro-Clustering: Finding Small Clusters in Large Diversity

We address the problem of un-supervised soft-clustering called micro-clustering. The aim of the problem is to enumerate all groups composed of records strongly related to each other, while standard clustering methods separate records at sparse parts. The problem formulation of micro-clustering is non-trivial. Clique mining in a similarity graph is a typical approach, but it results in a huge number of cliques that are of many similar cliques. We propose a new concept data polishing. The cause of huge solutions can be considered that the groups are not clear in the data, that is, the boundaries of the groups are not clear, because of noise, uncertainty, lie, lack, etc. Data polishing clarifies the groups by perturbating the data. Specifically, dense subgraphs that would correspond to clusters are replaced by cliques. The clusters are clarified as maximal cliques, thus the number of maximal cliques will be drastically reduced. We also propose an efficient algorithm applicable even for large scale data. Computational experiments showed the efficiency of our algorithm, i.e., the number of solutions is small, (e.g., 1,000), the members of each group are deeply related, and the computation time is short.

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Efficient Enumeration of Induced Subtrees in a K-Degenerate Graph

In this paper, we address the problem of enumerating all induced subtrees in an input k-degenerate graph, where an induced subtree is an acyclic and connected induced subgraph. A graph G = (V, E) is a k-degenerate graph if for any its induced subgraph has a vertex whose degree is less than or equal to k, and many real-world graphs have small degeneracies, or very close to small degeneracies. Although, the studies are on subgraphs enumeration, such as trees, paths, and matchings, but the problem addresses the subgraph enumeration, such as enumeration of subgraphs that are trees. Their induced subgraph versions have not been studied well. One of few example is for chordless paths and cycles. Our motivation is to reduce the time complexity close to O(1) for each solution. This type of optimal algorithms are proposed many subgraph classes such as trees, and spanning trees. Induced subtrees are fundamental object thus it should be studied deeply and there possibly exist some efficient algorithms. Our algorithm utilizes nice properties of k-degeneracy to state an effective amortized analysis. As a result, the time complexity is reduced to O(k) time per induced subtree. The problem is solved in constant time for each in planar graphs, as a corollary.

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A New Approach to Efficient Enumeration by Push-out Amortization

Enumeration algorithms have been one of recent hot topics in theoretical computer science. Different from other problems, enumeration has many interesting aspects, such as the computation time can be shorter than the total output size, by sophisticated ordering of output solutions. One more example is that the recursion of the enumeration algorithm is often structured well, thus we can have good amortized analysis, and interesting algorithms for reducing the amortized complexity. However, there is a lack of deep studies from these points of views; there are only few results on the fundamentals of enumeration, such as a basic design of an algorithm that is applicable to many problems. In this paper, we address new approaches on the complexity analysis, and propose a new way of amortized analysis Push-Out Amortization for enumeration algorithms, where the computation time of an iteration is amortized by using all its descendant iterations. We clarify sufficient conditions on the enumeration algorithm so that the amortized analysis works. By the amortization, we show that many elimination orderings, matchings in a graph, connected vertex induced subgraphs in a graph, and spanning trees can be enumerated in O(1) time for each solution by simple algorithms with simple proofs.

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Polynomial Delay Algorithm for Listing Minimal Edge Dominating sets in Graphs

The Transversal problem, i.e, the enumeration of all the minimal transversals of a hypergraph in output-polynomial time, i.e, in time polynomial in its size and the cumulated size of all its minimal transversals, is a fifty years old open problem, and up to now there are few examples of hypergraph classes where the problem is solved. A minimal dominating set in a graph is a subset of its vertex set that has a non empty intersection with the closed neighborhood of every vertex. It is proved in [M. M. Kanté, V. Limouzy, A. Mary, L. Nourine, On the Enumeration of Minimal Dominating Sets and Related Notions, In Revision 2014] that the enumeration of minimal dominating sets in graphs and the enumeration of minimal transversals in hypergraphs are two equivalent problems. Hoping this equivalence can help to get new insights in the Transversal problem, it is natural to look inside graph classes. It is proved independently and with different techniques in [Golovach et al. - ICALP 2013] and [Kanté et al. - ISAAC 2012] that minimal edge dominating sets in graphs (i.e, minimal dominating sets in line graphs) can be enumerated in incremental output-polynomial time. We provide the first polynomial delay and polynomial space algorithm that lists all the minimal edge dominating sets in graphs, answering an open problem of [Golovach et al. - ICALP 2013]. Besides the result, we hope the used techniques that are a mix of a modification of the well-known Berge's algorithm and a strong use of the structure of line graphs, are of great interest and could be used to get new output-polynomial time algorithms.

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A Polynomial Delay Algorithm for Enumerating Minimal Dominating Sets in Chordal Graphs

An output-polynomial algorithm for the listing of minimal dominating sets in graphs is a challenging open problem and is known to be equivalent to the well-known Transversal problem which asks for an output-polynomial algorithm for listing the set of minimal hitting sets in hypergraphs. We give a polynomial delay algorithm to list the set of minimal dominating sets in chordal graphs, an important and well-studied graph class where such an algorithm was open for a while.

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An Efficient Algorithm for Enumerating Chordless Cycles and Chordless Paths

A chordless cycle (induced cycle) $C$ of a graph is a cycle without any chord, meaning that there is no edge outside the cycle connecting two vertices of the cycle. A chordless path is defined similarly. In this paper, we consider the problems of enumerating chordless cycles/paths of a given graph $G=(V,E),$ and propose algorithms taking $O(|E|)$ time for each chordless cycle/path. In the existing studies, the problems had not been deeply studied in the theoretical computer science area, and no output polynomial time algorithm has been proposed. Our experiments showed that the computation time of our algorithms is constant per chordless cycle/path for non-dense random graphs and real-world graphs. They also show that the number of chordless cycles is much smaller than the number of cycles. We applied the algorithm to prediction of NMR (Nuclear Magnetic Resonance) spectra, and increased the accuracy of the prediction.

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The complexity of UNO

This paper investigates the popular card game UNO from the viewpoint of algorithmic combinatorial game theory. We define simple and concise mathematical models for the game, including both cooperative and uncooperative versions, and analyze their computational complexity. In particular, we prove that even a single-player version of UNO is NP-complete, although some restricted cases are in P. Surprisingly, we show that the uncooperative two-player version is also in P.

cs.DM↗

On Complexity of Flooding Games on Graphs with Interval Representations

The flooding games, which are called Flood-It, Mad Virus, or HoneyBee, are a kind of coloring games and they have been becoming popular online. In these games, each player colors one specified cell in his/her turn, and all connected neighbor cells of the same color are also colored by the color. This flooding or coloring spreads on the same color cells. It is natural to consider these new coloring games on more general boards, or general graphs. Recently, computational complexities of the variants of the flooding games on several graph classes have been studied. In this paper, we investigate the flooding games on some graph classes characterized by interval representations. Our results state that the number of colors is a key parameter to determine the computational complexity of the flooding games. When the number of colors is a fixed constant, these games can be solved in polynomial time on an interval graph. On the other hand, if the number of colors is not bounded, the flooding game is NP-complete on a proper interval graph. We also state similar results for split graphs.

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Mining Preserving Structures in a Graph Sequence

In the recent research of data mining, frequent structures in a sequence of graphs have been studied intensively, and one of the main concern is changing structures along a sequence of graphs that can capture dynamic properties of data. On the contrary, we newly focus on "preserving structures" in a graph sequence that satisfy a given property for a certain period, and mining such structures is studied. As for an onset, we bring up two structures, a connected vertex subset and a clique that exist for a certain period. We consider the problem of enumerating these structures. and present polynomial delay algorithms for the problems. Their running time may depend on the size of the representation, however, if each edge has at most one time interval in the representation, the running time is O(|V||E|^3) for connected vertex subsets and O(min{Δ^5, |E|^2Δ}) for cliques, where the input graph is G = (V,E) with maximum degree Δ. To the best of our knowledge, this is the first approach to the treatment of this notion, namely, preserving structures.

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A Doubly Exponentially Crumbled Cake

We consider the following cake cutting game: Alice chooses a set P of n points in the square (cake) [0,1]^2, where (0,0) is in P; Bob cuts out n axis-parallel rectangles with disjoint interiors, each of them having a point of P as the lower left corner; Alice keeps the rest. It has been conjectured that Bob can always secure at least half of the cake. This remains unsettled, and it is not even known whether Bob can get any positive fraction independent of n. We prove that if Alice can force Bob's share to tend to zero, then she must use very many points; namely, to prevent Bob from gaining more than 1/r of the cake, she needs at least 2^{2^{Ω(r)}} points.

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Efficient Algorithms for Dualizing Large-Scale Hypergraphs

A hypergraph ${\cal F}$ is a set family defined on vertex set $V$. The dual of ${\cal F}$ is the set of minimal subsets $H$ of $V$ such that $F\cap H \ne \emptyset$ for any $F\in {\cal F}$. The computation of the dual is equivalent to many problems, such as minimal hitting set enumeration of a subset family, minimal set cover enumeration, and the enumeration of hypergraph transversals. Although many algorithms have been proposed for solving the problem, to the best of our knowledge, none of them can work on large-scale input with a large number of output minimal hitting sets. This paper focuses on developing time- and space-efficient algorithms for solving the problem. We propose two new algorithms with new search methods, new pruning methods, and fast techniques for the minimality check. The computational experiments show that our algorithms are quite fast even for large-scale input for which existing algorithms do not terminate in a practical time.

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Efficient Construction of Neighborhood Graphs by the Multiple Sorting Method

Neighborhood graphs are gaining popularity as a concise data representation in machine learning. However, naive graph construction by pairwise distance calculation takes $O(n^2)$ runtime for $n$ data points and this is prohibitively slow for millions of data points. For strings of equal length, the multiple sorting method (Uno, 2008) can construct an $ε$-neighbor graph in $O(n+m)$ time, where $m$ is the number of $ε$-neighbor pairs in the data. To introduce this remarkably efficient algorithm to continuous domains such as images, signals and texts, we employ a random projection method to convert vectors to strings. Theoretical results are presented to elucidate the trade-off between approximation quality and computation time. Empirical results show the efficiency of our method in comparison to fast nearest neighbor alternatives.

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