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Takuya Funatomi

Publications and source records attributed to Takuya Funatomi.

6 recordsLinked to original sources

A Real-Time Remote-Sensing-Guided Decision-Support Framework for Cloud-Seeding Operations: A Field Demonstration Using Himawari-9 and C-band Phased Array Weather Radar

This study proposes a real-time remote-sensing-guided decision-support framework for cloud-seeding operations using high frequency geostationary satellite and ground weather radar observations. The framework integrates cloud assessment, human-in-the-loop decision support, and aircraft operation to translate high-frequency remote-sensing information into actionable guidance for seeding aircraft. We demonstrate the framework using 2.5-min Himawari-9 geostationary satellite observations and 60-s C-band phased-array weather radar (C-PAWR) observations during the preliminary dry-ice cloud-seeding field campaign conducted over Toyama Bay, Japan, in January 2026. In the 13 January case, the framework enabled the ground team to identify a developing cumulus cloud with a lifetime of approximately 20 min, communicate guidance to the aircraft, and conduct seeding immediately before the cloud began to dissipate naturally. Candidate seedable clouds were identified from Himawari-9 infrared indices, and their selection was supported by near-real-time C-PAWR observations of precipitation echoes. Because the released dry-ice amount was limited to 30 kg, this study does not attempt to attribute subsequent cloud evolution to seeding effects. Instead, the results demonstrate that rapid-scan satellite and ground radar observations can support real-time target selection and aircraft guidance for responsible, operationally feasible weather-intervention field experiments.

physics.ao-ph

WildSplatter: Feed-forward 3D Gaussian Splatting with Appearance Control from Unconstrained Images

We propose WildSplatter, a feed-forward 3D Gaussian Splatting (3DGS) model for unconstrained images with unknown camera parameters and varying lighting conditions. 3DGS is an effective scene representation that enables high-quality, real-time rendering; however, it typically requires iterative optimization and multi-view images captured under consistent lighting with known camera parameters. WildSplatter is trained on unconstrained photo collections and jointly learns 3D Gaussians and appearance embeddings conditioned on input images. This design enables flexible modulation of Gaussian colors to represent significant variations in lighting and appearance. Our method reconstructs 3D Gaussians from sparse input views in under one second, while also enabling appearance control under diverse lighting conditions. Experimental results demonstrate that our approach outperforms existing pose-free 3DGS methods on challenging real-world datasets with varying illumination.

cs.CV

UFV-Splatter: Pose-Free Feed-Forward 3D Gaussian Splatting Adapted to Unfavorable Views

This paper presents a pose-free, feed-forward 3D Gaussian Splatting (3DGS) framework designed to handle unfavorable input views. A common rendering setup for training feed-forward approaches places a 3D object at the world origin and renders it from cameras pointed toward the origin -- i.e., from favorable views, limiting the applicability of these models to real-world scenarios involving varying and unknown camera poses. To overcome this limitation, we introduce a novel adaptation framework that enables pretrained pose-free feed-forward 3DGS models to handle unfavorable views. We leverage priors learned from favorable images by feeding recentered images into a pretrained model augmented with low-rank adaptation (LoRA) layers. We further propose a Gaussian adapter module to enhance the geometric consistency of the Gaussians derived from the recentered inputs, along with a Gaussian alignment method to render accurate target views for training. Additionally, we introduce a new training strategy that utilizes an off-the-shelf dataset composed solely of favorable images. Experimental results on both synthetic images from the Google Scanned Objects dataset and real images from the OmniObject3D dataset validate the effectiveness of our method in handling unfavorable input views.

cs.CV

NLOS-NeuS: Non-line-of-sight Neural Implicit Surface

Non-line-of-sight (NLOS) imaging is conducted to infer invisible scenes from indirect light on visible objects. The neural transient field (NeTF) was proposed for representing scenes as neural radiance fields in NLOS scenes. We propose NLOS neural implicit surface (NLOS-NeuS), which extends the NeTF to neural implicit surfaces with a signed distance function (SDF) for reconstructing three-dimensional surfaces in NLOS scenes. We introduce two constraints as loss functions for correctly learning an SDF to avoid non-zero level-set surfaces. We also introduce a lower bound constraint of an SDF based on the geometry of the first-returning photons. The experimental results indicate that these constraints are essential for learning a correct SDF in NLOS scenes. Compared with previous methods with discretized representation, NLOS-NeuS with the neural continuous representation enables us to reconstruct smooth surfaces while preserving fine details in NLOS scenes. To the best of our knowledge, this is the first study on neural implicit surfaces with volume rendering in NLOS scenes.

cs.CV

Deep Depth from Focal Stack with Defocus Model for Camera-Setting Invariance

We propose a learning-based depth from focus/defocus (DFF), which takes a focal stack as input for estimating scene depth. Defocus blur is a useful cue for depth estimation. However, the size of the blur depends on not only scene depth but also camera settings such as focus distance, focal length, and f-number. Current learning-based methods without any defocus models cannot estimate a correct depth map if camera settings are different at training and test times. Our method takes a plane sweep volume as input for the constraint between scene depth, defocus images, and camera settings, and this intermediate representation enables depth estimation with different camera settings at training and test times. This camera-setting invariance can enhance the applicability of learning-based DFF methods. The experimental results also indicate that our method is robust against a synthetic-to-real domain gap, and exhibits state-of-the-art performance.

cs.CV

Registration of serial sections: An evaluation method based on distortions of the ground truths

Registration of histological serial sections is a challenging task. Serial sections exhibit distortions and damage from sectioning. Missing information on how the tissue looked before cutting makes a realistic validation of 2D registrations extremely difficult. This work proposes methods for ground-truth-based evaluation of registrations. Firstly, we present a methodology to generate test data for registrations. We distort an innately registered image stack in the manner similar to the cutting distortion of serial sections. Test cases are generated from existing 3D data sets, thus the ground truth is known. Secondly, our test case generation premises evaluation of the registrations with known ground truths. Our methodology for such an evaluation technique distinguishes this work from other approaches. Both under- and over-registration become evident in our evaluations. We also survey existing validation efforts. We present a full-series evaluation across six different registration methods applied to our distorted 3D data sets of animal lungs. Our distorted and ground truth data sets are made publicly available.

cs.CV