Searcharxiv⌕ Search

arXiv subjects

Tali Dekel

Publications and source records attributed to Tali Dekel.

At least 37 records · Page 2Linked to original sources

Disentangling Structure and Appearance in ViT Feature Space

We present a method for semantically transferring the visual appearance of one natural image to another. Specifically, our goal is to generate an image in which objects in a source structure image are "painted" with the visual appearance of their semantically related objects in a target appearance image. To integrate semantic information into our framework, our key idea is to leverage a pre-trained and fixed Vision Transformer (ViT) model. Specifically, we derive novel disentangled representations of structure and appearance extracted from deep ViT features. We then establish an objective function that splices the desired structure and appearance representations, interweaving them together in the space of ViT features. Based on our objective function, we propose two frameworks of semantic appearance transfer -- "Splice", which works by training a generator on a single and arbitrary pair of structure-appearance images, and "SpliceNet", a feed-forward real-time appearance transfer model trained on a dataset of images from a specific domain. Our frameworks do not involve adversarial training, nor do they require any additional input information such as semantic segmentation or correspondences. We demonstrate high-resolution results on a variety of in-the-wild image pairs, under significant variations in the number of objects, pose, and appearance. Code and supplementary material are available in our project page: splice-vit.github.io.

cs.CV↗

State of the Art on Diffusion Models for Visual Computing

The field of visual computing is rapidly advancing due to the emergence of generative artificial intelligence (AI), which unlocks unprecedented capabilities for the generation, editing, and reconstruction of images, videos, and 3D scenes. In these domains, diffusion models are the generative AI architecture of choice. Within the last year alone, the literature on diffusion-based tools and applications has seen exponential growth and relevant papers are published across the computer graphics, computer vision, and AI communities with new works appearing daily on arXiv. This rapid growth of the field makes it difficult to keep up with all recent developments. The goal of this state-of-the-art report (STAR) is to introduce the basic mathematical concepts of diffusion models, implementation details and design choices of the popular Stable Diffusion model, as well as overview important aspects of these generative AI tools, including personalization, conditioning, inversion, among others. Moreover, we give a comprehensive overview of the rapidly growing literature on diffusion-based generation and editing, categorized by the type of generated medium, including 2D images, videos, 3D objects, locomotion, and 4D scenes. Finally, we discuss available datasets, metrics, open challenges, and social implications. This STAR provides an intuitive starting point to explore this exciting topic for researchers, artists, and practitioners alike.

cs.AI↗

SceneScape: Text-Driven Consistent Scene Generation

We present a method for text-driven perpetual view generation -- synthesizing long-term videos of various scenes solely, given an input text prompt describing the scene and camera poses. We introduce a novel framework that generates such videos in an online fashion by combining the generative power of a pre-trained text-to-image model with the geometric priors learned by a pre-trained monocular depth prediction model. To tackle the pivotal challenge of achieving 3D consistency, i.e., synthesizing videos that depict geometrically-plausible scenes, we deploy an online test-time training to encourage the predicted depth map of the current frame to be geometrically consistent with the synthesized scene. The depth maps are used to construct a unified mesh representation of the scene, which is progressively constructed along the video generation process. In contrast to previous works, which are applicable only to limited domains, our method generates diverse scenes, such as walkthroughs in spaceships, caves, or ice castles.

cs.CV↗

Imagic: Text-Based Real Image Editing with Diffusion Models

Text-conditioned image editing has recently attracted considerable interest. However, most methods are currently either limited to specific editing types (e.g., object overlay, style transfer), or apply to synthetically generated images, or require multiple input images of a common object. In this paper we demonstrate, for the very first time, the ability to apply complex (e.g., non-rigid) text-guided semantic edits to a single real image. For example, we can change the posture and composition of one or multiple objects inside an image, while preserving its original characteristics. Our method can make a standing dog sit down or jump, cause a bird to spread its wings, etc. -- each within its single high-resolution natural image provided by the user. Contrary to previous work, our proposed method requires only a single input image and a target text (the desired edit). It operates on real images, and does not require any additional inputs (such as image masks or additional views of the object). Our method, which we call "Imagic", leverages a pre-trained text-to-image diffusion model for this task. It produces a text embedding that aligns with both the input image and the target text, while fine-tuning the diffusion model to capture the image-specific appearance. We demonstrate the quality and versatility of our method on numerous inputs from various domains, showcasing a plethora of high quality complex semantic image edits, all within a single unified framework.

cs.CV↗

Neural Congealing: Aligning Images to a Joint Semantic Atlas

We present Neural Congealing -- a zero-shot self-supervised framework for detecting and jointly aligning semantically-common content across a given set of images. Our approach harnesses the power of pre-trained DINO-ViT features to learn: (i) a joint semantic atlas -- a 2D grid that captures the mode of DINO-ViT features in the input set, and (ii) dense mappings from the unified atlas to each of the input images. We derive a new robust self-supervised framework that optimizes the atlas representation and mappings per image set, requiring only a few real-world images as input without any additional input information (e.g., segmentation masks). Notably, we design our losses and training paradigm to account only for the shared content under severe variations in appearance, pose, background clutter or other distracting objects. We demonstrate results on a plethora of challenging image sets including sets of mixed domains (e.g., aligning images depicting sculpture and artwork of cats), sets depicting related yet different object categories (e.g., dogs and tigers), or domains for which large-scale training data is scarce (e.g., coffee mugs). We thoroughly evaluate our method and show that our test-time optimization approach performs favorably compared to a state-of-the-art method that requires extensive training on large-scale datasets.

cs.CV↗

Teaching CLIP to Count to Ten

Large vision-language models (VLMs), such as CLIP, learn rich joint image-text representations, facilitating advances in numerous downstream tasks, including zero-shot classification and text-to-image generation. Nevertheless, existing VLMs exhibit a prominent well-documented limitation - they fail to encapsulate compositional concepts such as counting. We introduce a simple yet effective method to improve the quantitative understanding of VLMs, while maintaining their overall performance on common benchmarks. Specifically, we propose a new counting-contrastive loss used to finetune a pre-trained VLM in tandem with its original objective. Our counting loss is deployed over automatically-created counterfactual examples, each consisting of an image and a caption containing an incorrect object count. For example, an image depicting three dogs is paired with the caption "Six dogs playing in the yard". Our loss encourages discrimination between the correct caption and its counterfactual variant which serves as a hard negative example. To the best of our knowledge, this work is the first to extend CLIP's capabilities to object counting. Furthermore, we introduce "CountBench" - a new image-text counting benchmark for evaluating a model's understanding of object counting. We demonstrate a significant improvement over state-of-the-art baseline models on this task. Finally, we leverage our count-aware CLIP model for image retrieval and text-conditioned image generation, demonstrating that our model can produce specific counts of objects more reliably than existing ones.

cs.CV↗

MultiDiffusion: Fusing Diffusion Paths for Controlled Image Generation

Recent advances in text-to-image generation with diffusion models present transformative capabilities in image quality. However, user controllability of the generated image, and fast adaptation to new tasks still remains an open challenge, currently mostly addressed by costly and long re-training and fine-tuning or ad-hoc adaptations to specific image generation tasks. In this work, we present MultiDiffusion, a unified framework that enables versatile and controllable image generation, using a pre-trained text-to-image diffusion model, without any further training or finetuning. At the center of our approach is a new generation process, based on an optimization task that binds together multiple diffusion generation processes with a shared set of parameters or constraints. We show that MultiDiffusion can be readily applied to generate high quality and diverse images that adhere to user-provided controls, such as desired aspect ratio (e.g., panorama), and spatial guiding signals, ranging from tight segmentation masks to bounding boxes. Project webpage: https://multidiffusion.github.io

cs.CV↗

Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation

Large-scale text-to-image generative models have been a revolutionary breakthrough in the evolution of generative AI, allowing us to synthesize diverse images that convey highly complex visual concepts. However, a pivotal challenge in leveraging such models for real-world content creation tasks is providing users with control over the generated content. In this paper, we present a new framework that takes text-to-image synthesis to the realm of image-to-image translation -- given a guidance image and a target text prompt, our method harnesses the power of a pre-trained text-to-image diffusion model to generate a new image that complies with the target text, while preserving the semantic layout of the source image. Specifically, we observe and empirically demonstrate that fine-grained control over the generated structure can be achieved by manipulating spatial features and their self-attention inside the model. This results in a simple and effective approach, where features extracted from the guidance image are directly injected into the generation process of the target image, requiring no training or fine-tuning and applicable for both real or generated guidance images. We demonstrate high-quality results on versatile text-guided image translation tasks, including translating sketches, rough drawings and animations into realistic images, changing of the class and appearance of objects in a given image, and modifications of global qualities such as lighting and color.

cs.CV↗

Deep ViT Features as Dense Visual Descriptors

We study the use of deep features extracted from a pretrained Vision Transformer (ViT) as dense visual descriptors. We observe and empirically demonstrate that such features, when extractedfrom a self-supervised ViT model (DINO-ViT), exhibit several striking properties, including: (i) the features encode powerful, well-localized semantic information, at high spatial granularity, such as object parts; (ii) the encoded semantic information is shared across related, yet different object categories, and (iii) positional bias changes gradually throughout the layers. These properties allow us to design simple methods for a variety of applications, including co-segmentation, part co-segmentation and semantic correspondences. To distill the power of ViT features from convoluted design choices, we restrict ourselves to lightweight zero-shot methodologies (e.g., binning and clustering) applied directly to the features. Since our methods require no additional training nor data, they are readily applicable across a variety of domains. We show by extensive qualitative and quantitative evaluation that our simple methodologies achieve competitive results with recent state-of-the-art supervised methods, and outperform previous unsupervised methods by a large margin. Code is available in dino-vit-features.github.io.

cs.CV↗

Text2LIVE: Text-Driven Layered Image and Video Editing

We present a method for zero-shot, text-driven appearance manipulation in natural images and videos. Given an input image or video and a target text prompt, our goal is to edit the appearance of existing objects (e.g., object's texture) or augment the scene with visual effects (e.g., smoke, fire) in a semantically meaningful manner. We train a generator using an internal dataset of training examples, extracted from a single input (image or video and target text prompt), while leveraging an external pre-trained CLIP model to establish our losses. Rather than directly generating the edited output, our key idea is to generate an edit layer (color+opacity) that is composited over the original input. This allows us to constrain the generation process and maintain high fidelity to the original input via novel text-driven losses that are applied directly to the edit layer. Our method neither relies on a pre-trained generator nor requires user-provided edit masks. We demonstrate localized, semantic edits on high-resolution natural images and videos across a variety of objects and scenes.

cs.CV↗

Diverse Video Generation from a Single Video

GANs are able to perform generation and manipulation tasks, trained on a single video. However, these single video GANs require unreasonable amount of time to train on a single video, rendering them almost impractical. In this paper we question the necessity of a GAN for generation from a single video, and introduce a non-parametric baseline for a variety of generation and manipulation tasks. We revive classical space-time patches-nearest-neighbors approaches and adapt them to a scalable unconditional generative model, without any learning. This simple baseline surprisingly outperforms single-video GANs in visual quality and realism (confirmed by quantitative and qualitative evaluations), and is disproportionately faster (runtime reduced from several days to seconds). Our approach is easily scaled to Full-HD videos. We also use the same framework to demonstrate video analogies and spatio-temporal retargeting. These observations show that classical approaches significantly outperform heavy deep learning machinery for these tasks. This sets a new baseline for single-video generation and manipulation tasks, and no less important -- makes diverse generation from a single video practically possible for the first time.

cs.CV↗

Self-Distilled StyleGAN: Towards Generation from Internet Photos

StyleGAN is known to produce high-fidelity images, while also offering unprecedented semantic editing. However, these fascinating abilities have been demonstrated only on a limited set of datasets, which are usually structurally aligned and well curated. In this paper, we show how StyleGAN can be adapted to work on raw uncurated images collected from the Internet. Such image collections impose two main challenges to StyleGAN: they contain many outlier images, and are characterized by a multi-modal distribution. Training StyleGAN on such raw image collections results in degraded image synthesis quality. To meet these challenges, we proposed a StyleGAN-based self-distillation approach, which consists of two main components: (i) A generative-based self-filtering of the dataset to eliminate outlier images, in order to generate an adequate training set, and (ii) Perceptual clustering of the generated images to detect the inherent data modalities, which are then employed to improve StyleGAN's "truncation trick" in the image synthesis process. The presented technique enables the generation of high-quality images, while minimizing the loss in diversity of the data. Through qualitative and quantitative evaluation, we demonstrate the power of our approach to new challenging and diverse domains collected from the Internet. New datasets and pre-trained models are available at https://self-distilled-stylegan.github.io/ .

cs.CV↗

Splicing ViT Features for Semantic Appearance Transfer

We present a method for semantically transferring the visual appearance of one natural image to another. Specifically, our goal is to generate an image in which objects in a source structure image are "painted" with the visual appearance of their semantically related objects in a target appearance image. Our method works by training a generator given only a single structure/appearance image pair as input. To integrate semantic information into our framework - a pivotal component in tackling this task - our key idea is to leverage a pre-trained and fixed Vision Transformer (ViT) model which serves as an external semantic prior. Specifically, we derive novel representations of structure and appearance extracted from deep ViT features, untwisting them from the learned self-attention modules. We then establish an objective function that splices the desired structure and appearance representations, interweaving them together in the space of ViT features. Our framework, which we term "Splice", does not involve adversarial training, nor does it require any additional input information such as semantic segmentation or correspondences, and can generate high-resolution results, e.g., work in HD. We demonstrate high quality results on a variety of in-the-wild image pairs, under significant variations in the number of objects, their pose and appearance.

cs.CV↗

Diverse Generation from a Single Video Made Possible

GANs are able to perform generation and manipulation tasks, trained on a single video. However, these single video GANs require unreasonable amount of time to train on a single video, rendering them almost impractical. In this paper we question the necessity of a GAN for generation from a single video, and introduce a non-parametric baseline for a variety of generation and manipulation tasks. We revive classical space-time patches-nearest-neighbors approaches and adapt them to a scalable unconditional generative model, without any learning. This simple baseline surprisingly outperforms single-video GANs in visual quality and realism (confirmed by quantitative and qualitative evaluations), and is disproportionately faster (runtime reduced from several days to seconds). Other than diverse video generation, we demonstrate other applications using the same framework, including video analogies and spatio-temporal retargeting. Our proposed approach is easily scaled to Full-HD videos. These observations show that the classical approaches, if adapted correctly, significantly outperform heavy deep learning machinery for these tasks. This sets a new baseline for single-video generation and manipulation tasks, and no less important -- makes diverse generation from a single video practically possible for the first time.

cs.CV↗

Layered Neural Rendering for Retiming People in Video

We present a method for retiming people in an ordinary, natural video -- manipulating and editing the time in which different motions of individuals in the video occur. We can temporally align different motions, change the speed of certain actions (speeding up/slowing down, or entirely "freezing" people), or "erase" selected people from the video altogether. We achieve these effects computationally via a dedicated learning-based layered video representation, where each frame in the video is decomposed into separate RGBA layers, representing the appearance of different people in the video. A key property of our model is that it not only disentangles the direct motions of each person in the input video, but also correlates each person automatically with the scene changes they generate -- e.g., shadows, reflections, and motion of loose clothing. The layers can be individually retimed and recombined into a new video, allowing us to achieve realistic, high-quality renderings of retiming effects for real-world videos depicting complex actions and involving multiple individuals, including dancing, trampoline jumping, or group running.

cs.CV↗

Omnimatte: Associating Objects and Their Effects in Video

Computer vision is increasingly effective at segmenting objects in images and videos; however, scene effects related to the objects -- shadows, reflections, generated smoke, etc -- are typically overlooked. Identifying such scene effects and associating them with the objects producing them is important for improving our fundamental understanding of visual scenes, and can also assist a variety of applications such as removing, duplicating, or enhancing objects in video. In this work, we take a step towards solving this novel problem of automatically associating objects with their effects in video. Given an ordinary video and a rough segmentation mask over time of one or more subjects of interest, we estimate an omnimatte for each subject -- an alpha matte and color image that includes the subject along with all its related time-varying scene elements. Our model is trained only on the input video in a self-supervised manner, without any manual labels, and is generic -- it produces omnimattes automatically for arbitrary objects and a variety of effects. We show results on real-world videos containing interactions between different types of subjects (cars, animals, people) and complex effects, ranging from semi-transparent elements such as smoke and reflections, to fully opaque effects such as objects attached to the subject.

cs.CV↗

Layered Neural Atlases for Consistent Video Editing

We present a method that decomposes, or "unwraps", an input video into a set of layered 2D atlases, each providing a unified representation of the appearance of an object (or background) over the video. For each pixel in the video, our method estimates its corresponding 2D coordinate in each of the atlases, giving us a consistent parameterization of the video, along with an associated alpha (opacity) value. Importantly, we design our atlases to be interpretable and semantic, which facilitates easy and intuitive editing in the atlas domain, with minimal manual work required. Edits applied to a single 2D atlas (or input video frame) are automatically and consistently mapped back to the original video frames, while preserving occlusions, deformation, and other complex scene effects such as shadows and reflections. Our method employs a coordinate-based Multilayer Perceptron (MLP) representation for mappings, atlases, and alphas, which are jointly optimized on a per-video basis, using a combination of video reconstruction and regularization losses. By operating purely in 2D, our method does not require any prior 3D knowledge about scene geometry or camera poses, and can handle complex dynamic real world videos. We demonstrate various video editing applications, including texture mapping, video style transfer, image-to-video texture transfer, and segmentation/labeling propagation, all automatically produced by editing a single 2D atlas image.

cs.CV↗

Consistent Depth of Moving Objects in Video

We present a method to estimate depth of a dynamic scene, containing arbitrary moving objects, from an ordinary video captured with a moving camera. We seek a geometrically and temporally consistent solution to this underconstrained problem: the depth predictions of corresponding points across frames should induce plausible, smooth motion in 3D. We formulate this objective in a new test-time training framework where a depth-prediction CNN is trained in tandem with an auxiliary scene-flow prediction MLP over the entire input video. By recursively unrolling the scene-flow prediction MLP over varying time steps, we compute both short-range scene flow to impose local smooth motion priors directly in 3D, and long-range scene flow to impose multi-view consistency constraints with wide baselines. We demonstrate accurate and temporally coherent results on a variety of challenging videos containing diverse moving objects (pets, people, cars), as well as camera motion. Our depth maps give rise to a number of depth-and-motion aware video editing effects such as object and lighting insertion.

cs.CV↗