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Talya Eden

Publications and source records attributed to Talya Eden.

At least 19 recordsLinked to original sources

A note on approximating the average degree of bounded arboricity graphs

Estimating the average degree of graph is a classic problem in sublinear graph algorithm. Eden, Ron, and Seshadhri (ICALP 2017, SIDMA 2019) gave a simple algorithm for this problem whose running time depended on the graph arboricity, but the underlying simplicity and associated analysis were buried inside the main result. Moreover, the description there loses logarithmic factors because of parameter search. The aim of this note is to give a full presentation of this algorithm, without these losses. Consider standard access (vertex samples, degree queries, and neighbor queries) to a graph $G = (V,E)$ of arboricity at most $\alpha$. Let $d$ denote the average degree of $G$. We describe an algorithm that gives a $(1+\varepsilon)$-approximation to $d$ degree using $O(\varepsilon^{-2}\alpha/d)$ queries. For completeness, we modify the algorithm to get a $O(\varepsilon^{-2} \sqrt{n/d})$ query

cs.DS

Fast Agnostic Learners in the Plane

We investigate the computational efficiency of agnostic learning for several fundamental geometric concept classes in the plane. While the sample complexity of agnostic learning is well understood, its time complexity has received much less attention. We study the class of triangles and, more generally, the class of convex polygons with $k$ vertices for small $k$, as well as the class of convex sets in a square. We present a proper agnostic learner for the class of triangles that has optimal sample complexity and runs in time $\tilde O({\epsilon^{-6}})$, improving on the algorithm of Dobkin and Gunopulos (COLT `95) that runs in time $\tilde O({\epsilon^{-10}})$. For 4-gons and 5-gons, we improve the running time from $O({\epsilon^{-12}})$, achieved by Fischer and Kwek (eCOLT `96), to $\tilde O({\epsilon^{-8}})$ and $\tilde O({\epsilon^{-10}})$, respectively. We also design a proper agnostic learner for convex sets under the uniform distribution over a square with running time $\tilde O({\epsilon^{-5}})$, improving on the previous $\tilde O(\epsilon^{-8})$ bound at the cost of slightly higher sample complexity. Notably, agnostic learning of convex sets in $[0,1]^2$ under general distributions is impossible because this concept class has infinite VC-dimension. Our agnostic learners use data structures and algorithms from computational geometry and their analysis relies on tools from geometry and probabilistic combinatorics. Because our learners are proper, they yield tolerant property testers with matching running times. Our results raise a fundamental question of whether a gap between the sample and time complexity is inherent for agnostic learning of these and other natural concept classes.

cs.DS

Testable algorithms for approximately counting edges and triangles in sublinear time and space

We consider the fundamental problems of approximately counting the numbers of edges and triangles in a graph in sublinear time. Previous algorithms for these tasks are significantly more efficient under a promise that the arboricity of the graph is bounded by some parameter $\overline{\alpha}$. However, when this promise is violated, the estimates given by these algorithms are no longer guaranteed to be correct. For the triangle counting task, we give an algorithm that requires no promise on the input graph $G$, and computes a $(1\pm \epsilon)$-approximation for the number of triangles $t$ in $G$ in time $O^*\left( \frac{m\cdot \alpha(G)}{t} + \frac{m}{t^{2/3}} \right)$, where $\alpha(G)$ is the arboricity of the graph. The algorithm can be used on any graph $G$ (no prior knowledge the arboricity $\alpha(G)$ is required), and the algorithm adapts its run-time on the fly based on the graph $G$. We accomplish this by trying a sequence of candidate values $\tilde{\alpha}$ for $\alpha(G)$ and using a novel algorithm in the framework of testable algorithms. This ensures that wrong candidates $\tilde{\alpha}$ cannot lead to incorrect estimates: as long as the advice is incorrect, the algorithm detects it and continues with a new candidate. Once the algorithm accepts the candidate, its output is guaranteed to be correct with high probability. We prove that this approach preserves - up to an additive overhead - the dramatic efficiency gains obtainable when good arboricity bounds are known in advance, while ensuring robustness against misleading advice. We further complement this result with a lower bound, showing that such an overhead is unavoidable whenever the advice may be faulty. We further demonstrate implications of our results for triangle counting in the streaming model.

cs.DS

Approximately Counting and Sampling Hamiltonian Motifs in Sublinear Time

Counting small subgraphs, referred to as motifs, in large graphs is a fundamental task in graph analysis, extensively studied across various contexts and computational models. In the sublinear-time regime, the relaxed problem of approximate counting has been explored within two prominent query frameworks: the standard model, which permits degree, neighbor, and pair queries, and the strictly more powerful augmented model, which additionally allows for uniform edge sampling. Currently, in the standard model, (optimal) results have been established only for approximately counting edges, stars, and cliques, all of which have a radius of one. This contrasts sharply with the state of affairs in the augmented model, where algorithmic results (some of which are optimal) are known for any input motif, leading to a disparity which we term the ``scope gap" between the two models. In this work, we make significant progress in bridging this gap. Our approach draws inspiration from recent advancements in the augmented model and utilizes a framework centered on counting by uniform sampling, thus allowing us to establish new results in the standard model and simplify on previous results. In particular, our first, and main, contribution is a new algorithm in the standard model for approximately counting any Hamiltonian motif in sublinear time. Our second contribution is a variant of our algorithm that enables nearly uniform sampling of these motifs, a capability previously limited in the standard model to edges and cliques. Our third contribution is to introduce even simpler algorithms for stars and cliques by exploiting their radius-one property. As a result, we simplify all previously known algorithms in the standard model for stars (Gonen, Ron, Shavitt (SODA 2010)), triangles (Eden, Levi, Ron Seshadhri (FOCS 2015)) and cliques (Eden, Ron, Seshadri (STOC 2018)).

cs.DS

A Sublinear Algorithm for Approximate Shortest Paths in Large Networks

Computing distances and finding shortest paths in massive real-world networks is a fundamental algorithmic task in network analysis. There are two main approaches to solving this task. On one hand are traversal-based algorithms like bidirectional breadth-first search (BiBFS) with no preprocessing step and slow individual distance inquiries. On the other hand are indexing-based approaches, which maintain a large index. This allows for answering individual inquiries very fast; however, index creation is prohibitively expensive. We seek to bridge these two extremes: quickly answer distance inquiries without the need for costly preprocessing. In this work, we propose a new algorithm and data structure, WormHole, for approximate shortest path computations. WormHole leverages structural properties of social networks to build a sublinearly sized index, drawing upon the explicit core-periphery decomposition of Ben-Eliezer et al. Empirically, the preprocessing time of WormHole improves upon index-based solutions by orders of magnitude, and individual inquiries are consistently much faster than in BiBFS. The acceleration comes at the cost of a minor accuracy trade-off. Nonetheless, our empirical evidence demonstrates that WormHole accurately answers essentially all inquiries within a maximum additive error of 2. We complement these empirical results with provable theoretical guarantees, showing that WormHole requires $n^{o(1)}$ node queries per distance inquiry in random power-law networks. In contrast, any approach without a preprocessing step requires $n^{\Omega(1)}$ queries for the same task. WormHole does not require reading the whole graph. Unlike the vast majority of index-based algorithms, it returns paths, not just distances. For faster inquiry times, it can be combined effectively with other index-based solutions, by running them only on the sublinear core.

cs.DS

Plant-and-Steal: Truthful Fair Allocations via Predictions

We study truthful mechanisms for approximating the Maximin-Share (MMS) allocation of agents with additive valuations for indivisible goods. Algorithmically, constant factor approximations exist for the problem for any number of agents. When adding incentives to the mix, a jarring result by Amanatidis, Birmpas, Christodoulou, and Markakis [EC 2017] shows that the best possible approximation for two agents and $m$ items is $\lfloor \frac{m}{2} \rfloor$. We adopt a learning-augmented framework to investigate what is possible when some prediction on the input is given. For two agents, we give a truthful mechanism that takes agents' ordering over items as prediction. When the prediction is accurate, we give a $2$-approximation to the MMS (consistency), and when the prediction is off, we still get an $\lceil \frac{m}{2} \rceil$-approximation to the MMS (robustness). We further show that the mechanism's performance degrades gracefully in the number of ``mistakes" in the prediction; i.e., we interpolate (up to constant factors) between the two extremes: when there are no mistakes, and when there is a maximum number of mistakes. We also show an impossibility result on the obtainable consistency for mechanisms with finite robustness. For the general case of $n\ge 2$ agents, we give a 2-approximation mechanism for accurate predictions, with relaxed fallback guarantees. Finally, we give experimental results which illustrate when different components of our framework, made to insure consistency and robustness, come into play.

cs.GT

Testing $C_k$-freeness in bounded-arboricity graphs

We study the problem of testing $C_k$-freeness ($k$-cycle-freeness) for fixed constant $k > 3$ in graphs with bounded arboricity (but unbounded degrees). In particular, we are interested in one-sided error algorithms, so that they must detect a copy of $C_k$ with high constant probability when the graph is $ε$-far from $C_k$-free. We next state our results for constant arboricity and constant $ε$ with a focus on the dependence on the number of graph vertices, $n$. The query complexity of all our algorithms grows polynomially with $1/ε$. (1) As opposed to the case of $k=3$, where the complexity of testing $C_3$-freeness grows with the arboricity of the graph but not with the size of the graph (Levi, ICALP 2021) this is no longer the case already for $k=4$. We show that $Ω(n^{1/4})$ queries are necessary for testing $C_4$-freeness, and that $\widetilde{O}(n^{1/4})$ are sufficient. The same bounds hold for $C_5$. (2) For every fixed $k \geq 6$, any one-sided error algorithm for testing $C_k$-freeness must perform $Ω(n^{1/3})$ queries. (3) For $k=6$ we give a testing algorithm whose query complexity is $\widetilde{O}(n^{1/2})$. (4) For any fixed $k$, the query complexity of testing $C_k$-freeness is upper bounded by ${O}(n^{1-1/\lfloor k/2\rfloor})$. Our $Ω(n^{1/4})$ lower bound for testing $C_4$-freeness in constant arboricity graphs provides a negative answer to an open problem posed by (Goldreich, 2021).

cs.DS

Triangle Counting with Local Edge Differential Privacy

Many deployments of differential privacy in industry are in the local model, where each party releases its private information via a differentially private randomizer. We study triangle counting in the local model with edge differential privacy (that, intuitively, requires that the outputs of the algorithm on graphs that differ in one edge be indistinguishable). In this model, each party's local view consists of the adjacency list of one vertex. We investigate both noninteractive and interactive variants of the model. In the noninteractive model, we prove that additive $\Omega(n^2)$ error is necessary for sufficiently small constant $\varepsilon$, where $n$ is the number of nodes and $\varepsilon$ is the privacy parameter. This lower bound is our main technical contribution. It uses a reconstruction attack with a new class of linear queries and a novel mix-and-match strategy of running the local randomizers with different completions of their adjacency lists. It matches the additive error of the algorithm based on Randomized Response, proposed by Imola, Murakami and Chaudhuri (USENIX2021) and analyzed by Imola, Murakami and Chaudhuri (CCS2022) for constant $\varepsilon$. We use a different postprocessing of Randomized Response and provide tight bounds on the variance of the resulting algorithm. In the interactive setting, we prove a lower bound of $\Omega(n^{3/2}/\varepsilon)$ on the additive error for $\varepsilon\leq 1$. Previously, no hardness results were known for interactive, edge-private algorithms in the local model, except for those that follow trivially from the results for the central model. Our work significantly improves on the state of the art in differentially private graph analysis in the local model.

cs.DS

Sampling an Edge in Sublinear Time Exactly and Optimally

Sampling edges from a graph in sublinear time is a fundamental problem and a powerful subroutine for designing sublinear-time algorithms. Suppose we have access to the vertices of the graph and know a constant-factor approximation to the number of edges. An algorithm for pointwise $\varepsilon$-approximate edge sampling with complexity $O(n/\sqrt{\varepsilon m})$ has been given by Eden and Rosenbaum [SOSA 2018]. This has been later improved by Tětek and Thorup [STOC 2022] to $O(n \log(\varepsilon^{-1})/\sqrt{m})$. At the same time, $Ω(n/\sqrt{m})$ time is necessary. We close the problem, by giving an algorithm with complexity $O(n/\sqrt{m})$ for the task of sampling an edge exactly uniformly.

cs.DS

Bias Reduction for Sum Estimation

In classical statistics and distribution testing, it is often assumed that elements can be sampled from some distribution $P$, and that when an element $x$ is sampled, the probability $P$ of sampling $x$ is also known. Recent work in distribution testing has shown that many algorithms are robust in the sense that they still produce correct output if the elements are drawn from any distribution $Q$ that is sufficiently close to $P$. This phenomenon raises interesting questions: under what conditions is a "noisy" distribution $Q$ sufficient, and what is the algorithmic cost of coping with this noise? We investigate these questions for the problem of estimating the sum of a multiset of $N$ real values $x_1, \ldots, x_N$. This problem is well-studied in the statistical literature in the case $P = Q$, where the Hansen-Hurwitz estimator is frequently used. We assume that for some known distribution $P$, values are sampled from a distribution $Q$ that is pointwise close to $P$. For every positive integer $k$ we define an estimator $ζ_k$ for $μ= \sum_i x_i$ whose bias is proportional to $γ^k$ (where our $ζ_1$ reduces to the classical Hansen-Hurwitz estimator). As a special case, we show that if $Q$ is pointwise $γ$-close to uniform and all $x_i \in \{0, 1\}$, for any $ε> 0$, we can estimate $μ$ to within additive error $εN$ using $m = Θ({N^{1-\frac{1}{k}} / ε^{2/k}})$ samples, where $k = \left\lceil (\log ε)/(\log γ)\right\rceil$. We show that this sample complexity is essentially optimal. Our bounds show that the sample complexity need not vary uniformly with the desired error parameter $ε$: for some values of $ε$, perturbations in its value have no asymptotic effect on the sample complexity, while for other values, any decrease in its value results in an asymptotically larger sample complexity.

cs.DS

Massively Parallel Algorithms for Small Subgraph Counting

Over the last two decades, frameworks for distributed-memory parallel computation, such as MapReduce, Hadoop, Spark and Dryad, have gained significant popularity with the growing prevalence of large network datasets. The Massively Parallel Computation (MPC) model is the de-facto standard for studying graph algorithms in these frameworks theoretically. Subgraph counting is one such fundamental problem in analyzing massive graphs, with the main algorithmic challenges centering on designing methods which are both scalable and accurate. Given a graph $G=(V, E)$ with $n$ vertices, $m$ edges and $T$ triangles, our first result is an algorithm that outputs a $(1+\varepsilon)$-approximation to $T$, with asymptotically \emph{optimal round and total space complexity} provided any $S \geq \max{(\sqrt m, n^2/m)}$ space per machine and assuming $T=Ω(\sqrt{m/n})$. Our result gives a quadratic improvement on the bound on $T$ over previous works. We also provide a simple extension of our result to counting \emph{any} subgraph of $k$ size for constant $k \geq 1$. Our second result is an $O_{\varepsilon}(\log \log n)$-round algorithm for exactly counting the number of triangles, whose total space usage is parametrized by the \emph{arboricity} $α$ of the input graph. We extend this result to exactly counting $k$-cliques for any constant $k$. Finally, we prove that a recent result of Bera, Pashanasangi and Seshadhri (ITCS 2020) for exactly counting all subgraphs of size at most $5$ can be implemented in the MPC model in total space.

cs.DS

Triangle and Four Cycle Counting with Predictions in Graph Streams

We propose data-driven one-pass streaming algorithms for estimating the number of triangles and four cycles, two fundamental problems in graph analytics that are widely studied in the graph data stream literature. Recently, (Hsu 2018) and (Jiang 2020) applied machine learning techniques in other data stream problems, using a trained oracle that can predict certain properties of the stream elements to improve on prior "classical" algorithms that did not use oracles. In this paper, we explore the power of a "heavy edge" oracle in multiple graph edge streaming models. In the adjacency list model, we present a one-pass triangle counting algorithm improving upon the previous space upper bounds without such an oracle. In the arbitrary order model, we present algorithms for both triangle and four cycle estimation with fewer passes and the same space complexity as in previous algorithms, and we show several of these bounds are optimal. We analyze our algorithms under several noise models, showing that the algorithms perform well even when the oracle errs. Our methodology expands upon prior work on "classical" streaming algorithms, as previous multi-pass and random order streaming algorithms can be seen as special cases of our algorithms, where the first pass or random order was used to implement the heavy edge oracle. Lastly, our experiments demonstrate advantages of the proposed method compared to state-of-the-art streaming algorithms.

cs.DS

Embeddings and labeling schemes for A*

A* is a classic and popular method for graphs search and path finding. It assumes the existence of a heuristic function $h(u,t)$ that estimates the shortest distance from any input node $u$ to the destination $t$. Traditionally, heuristics have been handcrafted by domain experts. However, over the last few years, there has been a growing interest in learning heuristic functions. Such learned heuristics estimate the distance between given nodes based on "features" of those nodes. In this paper we formalize and initiate the study of such feature-based heuristics. In particular, we consider heuristics induced by norm embeddings and distance labeling schemes, and provide lower bounds for the tradeoffs between the number of dimensions or bits used to represent each graph node, and the running time of the A* algorithm. We also show that, under natural assumptions, our lower bounds are almost optimal.

cs.CG

Approximating the Arboricity in Sublinear Time

We consider the problem of approximating the arboricity of a graph $G= (V,E)$, which we denote by $\mathsf{arb}(G)$, in sublinear time, where the arboricity of a graph is the minimal number of forests required to cover its edges. An algorithm for this problem may perform degree and neighbor queries, and is allowed a small error probability. We design an algorithm that outputs an estimate $\hatα$, such that with probability $1-1/\textrm{poly}(n)$, $\mathsf{arb}(G)/c\log^2 n \leq \hatα \leq \mathsf{arb}(G)$, where $n=|V|$ and $c$ is a constant. The expected query complexity and running time of the algorithm are $O(n/\mathsf{arb}(G))\cdot \textrm{poly}(\log n)$, and this upper bound also holds with high probability. %($\widetilde{O}(\cdot)$ is used to suppress $\textrm{poly}(\log n)$ dependencies). This bound is optimal for such an approximation up to a $\textrm{poly}(\log n)$ factor.

cs.DS

Sampling Multiple Nodes in Large Networks: Beyond Random Walks

Sampling random nodes is a fundamental algorithmic primitive in the analysis of massive networks, with many modern graph mining algorithms critically relying on it. We consider the task of generating a large collection of random nodes in the network assuming limited query access (where querying a node reveals its set of neighbors). In current approaches, based on long random walks, the number of queries per sample scales linearly with the mixing time of the network, which can be prohibitive for large real-world networks. We propose a new method for sampling multiple nodes that bypasses the dependence in the mixing time by explicitly searching for less accessible components in the network. We test our approach on a variety of real-world and synthetic networks with up to tens of millions of nodes, demonstrating a query complexity improvement of up to $\times 20$ compared to the state of the art.

cs.SI

Adversarially Robust Streaming via Dense--Sparse Trade-offs

A streaming algorithm is adversarially robust if it is guaranteed to perform correctly even in the presence of an adaptive adversary. Recently, several sophisticated frameworks for robustification of classical streaming algorithms have been developed. One of the main open questions in this area is whether efficient adversarially robust algorithms exist for moment estimation problems under the turnstile streaming model, where both insertions and deletions are allowed. So far, the best known space complexity for streams of length $m$, achieved using differential privacy (DP) based techniques, is of order $\tilde{O}(m^{1/2})$ for computing a constant-factor approximation with high constant probability. In this work, we propose a new simple approach to tracking moments by alternating between two different regimes: a sparse regime, in which we can explicitly maintain the current frequency vector and use standard sparse recovery techniques, and a dense regime, in which we make use of existing DP-based robustification frameworks. The results obtained using our technique break the previous $m^{1/2}$ barrier for any fixed $p$. More specifically, our space complexity for $F_2$-estimation is $\tilde{O}(m^{2/5})$ and for $F_0$-estimation, i.e., counting the number of distinct elements, it is $\tilde O(m^{1/3})$. All existing robustness frameworks have their space complexity depend multiplicatively on a parameter $λ$ called the \emph{flip number} of the streaming problem, where $λ= m$ in turnstile moment estimation. The best known dependence in these frameworks (for constant factor approximation) is of order $\tilde{O}(λ^{1/2})$, and it is known to be tight for certain problems. Again, our approach breaks this barrier, achieving a dependence of order $\tilde{O}(λ^{1/2 - c(p)})$ for $F_p$-estimation, where $c(p) > 0$ depends only on $p$.

cs.DS

Sampling Multiple Edges Efficiently

We present a sublinear time algorithm that allows one to sample multiple edges from a distribution that is pointwise $ε$-close to the uniform distribution, in an \emph{amortized-efficient} fashion. We consider the adjacency list query model, where access to a graph $G$ is given via degree and neighbor queries. The problem of sampling a single edge in this model has been raised by Eden and Rosenbaum (SOSA 18). Let $n$ and $m$ denote the number of vertices and edges of $G$, respectively. Eden and Rosenbaum provided upper and lower bounds of $Θ^*(n/\sqrt m)$ for sampling a single edge in general graphs (where $O^*(\cdot)$ suppresses $\textrm{poly}(1/ε)$ and $\textrm{poly}(\log n)$ dependencies). We ask whether the query complexity lower bound for sampling a single edge can be circumvented when multiple samples are required. That is, can we get an improved amortized per-sample cost if we allow a preprocessing phase? We answer in the affirmative. We present an algorithm that, if one knows the number of required samples $q$ in advance, has an overall cost that is sublinear in $q$, namely, $O^*(\sqrt q \cdot(n/\sqrt m))$, which is strictly preferable to $O^*(q\cdot (n/\sqrt m))$ cost resulting from $q$ invocations of the algorithm by Eden and Rosenbaum. Subsequent to a preliminary version of this work, Tětek and Thorup (arXiv, preprint) proved that this bound is essentially optimal.

cs.DS

Towards a Decomposition-Optimal Algorithm for Counting and Sampling Arbitrary Motifs in Sublinear Time

We consider the problem of sampling and approximately counting an arbitrary given motif $H$ in a graph $G$, where access to $G$ is given via queries: degree, neighbor, and pair, as well as uniform edge sample queries. Previous algorithms for these tasks were based on a decomposition of $H$ into a collection of odd cycles and stars, denoted $\mathcal{D}^*(H)=\{O_{k_1}, \ldots, O_{k_q}, S_{p_1}, \ldots, S_{p_\ell}\}$. These algorithms were shown to be optimal for the case where $H$ is a clique or an odd-length cycle, but no other lower bounds were known. We present a new algorithm for sampling and approximately counting arbitrary motifs which, up to $\textrm{poly}(\log n)$ factors, is always at least as good as previous results, and for most graphs $G$ is strictly better. The main ingredient leading to this improvement is an improved uniform algorithm for sampling stars, which might be of independent interest, as it allows to sample vertices according to the $p$-th moment of the degree distribution. Finally, we prove that this algorithm is \emph{decomposition-optimal} for decompositions that contain at least one odd cycle. These are the first lower bounds for motifs $H$ with a nontrivial decomposition, i.e., motifs that have more than a single component in their decomposition.

cs.DS