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Tam V. Nguyen

Publications and source records attributed to Tam V. Nguyen.

At least 55 records · Page 3Linked to original sources

The Art of Camouflage: Few-Shot Learning for Animal Detection and Segmentation

Camouflaged object detection and segmentation is a new and challenging research topic in computer vision. There is a serious issue of lacking data on concealed objects such as camouflaged animals in natural scenes. In this paper, we address the problem of few-shot learning for camouflaged object detection and segmentation. To this end, we first collect a new dataset, CAMO-FS, for the benchmark. As camouflaged instances are challenging to recognize due to their similarity compared to the surroundings, we guide our models to obtain camouflaged features that highly distinguish the instances from the background. In this work, we propose FS-CDIS, a framework to efficiently detect and segment camouflaged instances via two loss functions contributing to the training process. Firstly, the instance triplet loss with the characteristic of differentiating the anchor, which is the mean of all camouflaged foreground points, and the background points are employed to work at the instance level. Secondly, to consolidate the generalization at the class level, we present instance memory storage with the scope of storing camouflaged features of the same category, allowing the model to capture further class-level information during the learning process. The extensive experiments demonstrated that our proposed method achieves state-of-the-art performance on the newly collected dataset. Code is available at https://github.com/danhntd/FS-CDIS.

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iCONTRA: Toward Thematic Collection Design Via Interactive Concept Transfer

Creating thematic collections in industries demands innovative designs and cohesive concepts. Designers may face challenges in maintaining thematic consistency when drawing inspiration from existing objects, landscapes, or artifacts. While AI-powered graphic design tools offer help, they often fail to generate cohesive sets based on specific thematic concepts. In response, we introduce iCONTRA, an interactive CONcept TRAnsfer system. With a user-friendly interface, iCONTRA enables both experienced designers and novices to effortlessly explore creative design concepts and efficiently generate thematic collections. We also propose a zero-shot image editing algorithm, eliminating the need for fine-tuning models, which gradually integrates information from initial objects, ensuring consistency in the generation process without influencing the background. A pilot study suggests iCONTRA's potential to reduce designers' efforts. Experimental results demonstrate its effectiveness in producing consistent and high-quality object concept transfers. iCONTRA stands as a promising tool for innovation and creative exploration in thematic collection design. The source code will be available at: https://github.com/vdkhoi20/iCONTRA.

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ARtVista: Gateway To Empower Anyone Into Artist

Drawing is an art that enables people to express their imagination and emotions. However, individuals usually face challenges in drawing, especially when translating conceptual ideas into visually coherent representations and bridging the gap between mental visualization and practical execution. In response, we propose ARtVista - a novel system integrating AR and generative AI technologies. ARtVista not only recommends reference images aligned with users' abstract ideas and generates sketches for users to draw but also goes beyond, crafting vibrant paintings in various painting styles. ARtVista also offers users an alternative approach to create striking paintings by simulating the paint-by-number concept on reference images, empowering users to create visually stunning artwork devoid of the necessity for advanced drawing skills. We perform a pilot study and reveal positive feedback on its usability, emphasizing its effectiveness in visualizing user ideas and aiding the painting process to achieve stunning pictures without requiring advanced drawing skills. The source code will be available at https://github.com/htrvu/ARtVista.

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MaskDiff: Modeling Mask Distribution with Diffusion Probabilistic Model for Few-Shot Instance Segmentation

Few-shot instance segmentation extends the few-shot learning paradigm to the instance segmentation task, which tries to segment instance objects from a query image with a few annotated examples of novel categories. Conventional approaches have attempted to address the task via prototype learning, known as point estimation. However, this mechanism depends on prototypes (\eg mean of $K-$shot) for prediction, leading to performance instability. To overcome the disadvantage of the point estimation mechanism, we propose a novel approach, dubbed MaskDiff, which models the underlying conditional distribution of a binary mask, which is conditioned on an object region and $K-$shot information. Inspired by augmentation approaches that perturb data with Gaussian noise for populating low data density regions, we model the mask distribution with a diffusion probabilistic model. We also propose to utilize classifier-free guided mask sampling to integrate category information into the binary mask generation process. Without bells and whistles, our proposed method consistently outperforms state-of-the-art methods on both base and novel classes of the COCO dataset while simultaneously being more stable than existing methods. The source code is available at: https://github.com/minhquanlecs/MaskDiff.

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Few-Shot Object Detection via Synthetic Features with Optimal Transport

Few-shot object detection aims to simultaneously localize and classify the objects in an image with limited training samples. However, most existing few-shot object detection methods focus on extracting the features of a few samples of novel classes that lack diversity. Hence, they may not be sufficient to capture the data distribution. To address that limitation, in this paper, we propose a novel approach in which we train a generator to generate synthetic data for novel classes. Still, directly training a generator on the novel class is not effective due to the lack of novel data. To overcome that issue, we leverage the large-scale dataset of base classes. Our overarching goal is to train a generator that captures the data variations of the base dataset. We then transform the captured variations into novel classes by generating synthetic data with the trained generator. To encourage the generator to capture data variations on base classes, we propose to train the generator with an optimal transport loss that minimizes the optimal transport distance between the distributions of real and synthetic data. Extensive experiments on two benchmark datasets demonstrate that the proposed method outperforms the state of the art. Source code will be available.

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VIDES: Virtual Interior Design via Natural Language and Visual Guidance

Interior design is crucial in creating aesthetically pleasing and functional indoor spaces. However, developing and editing interior design concepts requires significant time and expertise. We propose Virtual Interior DESign (VIDES) system in response to this challenge. Leveraging cutting-edge technology in generative AI, our system can assist users in generating and editing indoor scene concepts quickly, given user text description and visual guidance. Using both visual guidance and language as the conditional inputs significantly enhances the accuracy and coherence of the generated scenes, resulting in visually appealing designs. Through extensive experimentation, we demonstrate the effectiveness of VIDES in developing new indoor concepts, changing indoor styles, and replacing and removing interior objects. The system successfully captures the essence of users' descriptions while providing flexibility for customization. Consequently, this system can potentially reduce the entry barrier for indoor design, making it more accessible to users with limited technical skills and reducing the time required to create high-quality images. Individuals who have a background in design can now easily communicate their ideas visually and effectively present their design concepts. https://sites.google.com/view/ltnghia/research/VIDES

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DM-VTON: Distilled Mobile Real-time Virtual Try-On

The fashion e-commerce industry has witnessed significant growth in recent years, prompting exploring image-based virtual try-on techniques to incorporate Augmented Reality (AR) experiences into online shopping platforms. However, existing research has primarily overlooked a crucial aspect - the runtime of the underlying machine-learning model. While existing methods prioritize enhancing output quality, they often disregard the execution time, which restricts their applications on a limited range of devices. To address this gap, we propose Distilled Mobile Real-time Virtual Try-On (DM-VTON), a novel virtual try-on framework designed to achieve simplicity and efficiency. Our approach is based on a knowledge distillation scheme that leverages a strong Teacher network as supervision to guide a Student network without relying on human parsing. Notably, we introduce an efficient Mobile Generative Module within the Student network, significantly reducing the runtime while ensuring high-quality output. Additionally, we propose Virtual Try-on-guided Pose for Data Synthesis to address the limited pose variation observed in training images. Experimental results show that the proposed method can achieve 40 frames per second on a single Nvidia Tesla T4 GPU and only take up 37 MB of memory while producing almost the same output quality as other state-of-the-art methods. DM-VTON stands poised to facilitate the advancement of real-time AR applications, in addition to the generation of lifelike attired human figures tailored for diverse specialized training tasks. https://sites.google.com/view/ltnghia/research/DMVTON

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SketchANIMAR: Sketch-based 3D Animal Fine-Grained Retrieval

The retrieval of 3D objects has gained significant importance in recent years due to its broad range of applications in computer vision, computer graphics, virtual reality, and augmented reality. However, the retrieval of 3D objects presents significant challenges due to the intricate nature of 3D models, which can vary in shape, size, and texture, and have numerous polygons and vertices. To this end, we introduce a novel SHREC challenge track that focuses on retrieving relevant 3D animal models from a dataset using sketch queries and expedites accessing 3D models through available sketches. Furthermore, a new dataset named ANIMAR was constructed in this study, comprising a collection of 711 unique 3D animal models and 140 corresponding sketch queries. Our contest requires participants to retrieve 3D models based on complex and detailed sketches. We receive satisfactory results from eight teams and 204 runs. Although further improvement is necessary, the proposed task has the potential to incentivize additional research in the domain of 3D object retrieval, potentially yielding benefits for a wide range of applications. We also provide insights into potential areas of future research, such as improving techniques for feature extraction and matching and creating more diverse datasets to evaluate retrieval performance. https://aichallenge.hcmus.edu.vn/sketchanimar

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TextANIMAR: Text-based 3D Animal Fine-Grained Retrieval

3D object retrieval is an important yet challenging task that has drawn more and more attention in recent years. While existing approaches have made strides in addressing this issue, they are often limited to restricted settings such as image and sketch queries, which are often unfriendly interactions for common users. In order to overcome these limitations, this paper presents a novel SHREC challenge track focusing on text-based fine-grained retrieval of 3D animal models. Unlike previous SHREC challenge tracks, the proposed task is considerably more challenging, requiring participants to develop innovative approaches to tackle the problem of text-based retrieval. Despite the increased difficulty, we believe this task can potentially drive useful applications in practice and facilitate more intuitive interactions with 3D objects. Five groups participated in our competition, submitting a total of 114 runs. While the results obtained in our competition are satisfactory, we note that the challenges presented by this task are far from fully solved. As such, we provide insights into potential areas for future research and improvements. We believe we can help push the boundaries of 3D object retrieval and facilitate more user-friendly interactions via vision-language technologies. https://aichallenge.hcmus.edu.vn/textanimar

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Instance-level Few-shot Learning with Class Hierarchy Mining

Few-shot learning is proposed to tackle the problem of scarce training data in novel classes. However, prior works in instance-level few-shot learning have paid less attention to effectively utilizing the relationship between categories. In this paper, we exploit the hierarchical information to leverage discriminative and relevant features of base classes to effectively classify novel objects. These features are extracted from abundant data of base classes, which could be utilized to reasonably describe classes with scarce data. Specifically, we propose a novel superclass approach that automatically creates a hierarchy considering base and novel classes as fine-grained classes for few-shot instance segmentation (FSIS). Based on the hierarchical information, we design a novel framework called Soft Multiple Superclass (SMS) to extract relevant features or characteristics of classes in the same superclass. A new class assigned to the superclass is easier to classify by leveraging these relevant features. Besides, in order to effectively train the hierarchy-based-detector in FSIS, we apply the label refinement to further describe the associations between fine-grained classes. The extensive experiments demonstrate the effectiveness of our method on FSIS benchmarks. Code is available online.

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Contextual Guided Segmentation Framework for Semi-supervised Video Instance Segmentation

In this paper, we propose Contextual Guided Segmentation (CGS) framework for video instance segmentation in three passes. In the first pass, i.e., preview segmentation, we propose Instance Re-Identification Flow to estimate main properties of each instance (i.e., human/non-human, rigid/deformable, known/unknown category) by propagating its preview mask to other frames. In the second pass, i.e., contextual segmentation, we introduce multiple contextual segmentation schemes. For human instance, we develop skeleton-guided segmentation in a frame along with object flow to correct and refine the result across frames. For non-human instance, if the instance has a wide variation in appearance and belongs to known categories (which can be inferred from the initial mask), we adopt instance segmentation. If the non-human instance is nearly rigid, we train FCNs on synthesized images from the first frame of a video sequence. In the final pass, i.e., guided segmentation, we develop a novel fined-grained segmentation method on non-rectangular regions of interest (ROIs). The natural-shaped ROI is generated by applying guided attention from the neighbor frames of the current one to reduce the ambiguity in the segmentation of different overlapping instances. Forward mask propagation is followed by backward mask propagation to further restore missing instance fragments due to re-appeared instances, fast motion, occlusion, or heavy deformation. Finally, instances in each frame are merged based on their depth values, together with human and non-human object interaction and rare instance priority. Experiments conducted on the DAVIS Test-Challenge dataset demonstrate the effectiveness of our proposed framework. We achieved the 3rd consistently in the DAVIS Challenges 2017-2019 with 75.4%, 72.4%, and 78.4% in terms of global score, region similarity, and contour accuracy, respectively.

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Multi-Modal Mutual Information Maximization: A Novel Approach for Unsupervised Deep Cross-Modal Hashing

In this paper, we adopt the maximizing mutual information (MI) approach to tackle the problem of unsupervised learning of binary hash codes for efficient cross-modal retrieval. We proposed a novel method, dubbed Cross-Modal Info-Max Hashing (CMIMH). First, to learn informative representations that can preserve both intra- and inter-modal similarities, we leverage the recent advances in estimating variational lower-bound of MI to maximize the MI between the binary representations and input features and between binary representations of different modalities. By jointly maximizing these MIs under the assumption that the binary representations are modelled by multivariate Bernoulli distributions, we can learn binary representations, which can preserve both intra- and inter-modal similarities, effectively in a mini-batch manner with gradient descent. Furthermore, we find out that trying to minimize the modality gap by learning similar binary representations for the same instance from different modalities could result in less informative representations. Hence, balancing between reducing the modality gap and losing modality-private information is important for the cross-modal retrieval tasks. Quantitative evaluations on standard benchmark datasets demonstrate that the proposed method consistently outperforms other state-of-the-art cross-modal retrieval methods.

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Camouflaged Instance Segmentation In-The-Wild: Dataset, Method, and Benchmark Suite

This paper pushes the envelope on decomposing camouflaged regions in an image into meaningful components, namely, camouflaged instances. To promote the new task of camouflaged instance segmentation of in-the-wild images, we introduce a dataset, dubbed CAMO++, that extends our preliminary CAMO dataset (camouflaged object segmentation) in terms of quantity and diversity. The new dataset substantially increases the number of images with hierarchical pixel-wise ground truths. We also provide a benchmark suite for the task of camouflaged instance segmentation. In particular, we present an extensive evaluation of state-of-the-art instance segmentation methods on our newly constructed CAMO++ dataset in various scenarios. We also present a camouflage fusion learning (CFL) framework for camouflaged instance segmentation to further improve the performance of state-of-the-art methods. The dataset, model, evaluation suite, and benchmark will be made publicly available on our project page: https://sites.google.com/view/ltnghia/research/camo_plus_plus

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Anabranch Network for Camouflaged Object Segmentation

Camouflaged objects attempt to conceal their texture into the background and discriminating them from the background is hard even for human beings. The main objective of this paper is to explore the camouflaged object segmentation problem, namely, segmenting the camouflaged object(s) for a given image. This problem has not been well studied in spite of a wide range of potential applications including the preservation of wild animals and the discovery of new species, surveillance systems, search-and-rescue missions in the event of natural disasters such as earthquakes, floods or hurricanes. This paper addresses a new challenging problem of camouflaged object segmentation. To address this problem, we provide a new image dataset of camouflaged objects for benchmarking purposes. In addition, we propose a general end-to-end network, called the Anabranch Network, that leverages both classification and segmentation tasks. Different from existing networks for segmentation, our proposed network possesses the second branch for classification to predict the probability of containing camouflaged object(s) in an image, which is then fused into the main branch for segmentation to boost up the segmentation accuracy. Extensive experiments conducted on the newly built dataset demonstrate the effectiveness of our network using various fully convolutional networks. \url{https://sites.google.com/view/ltnghia/research/camo}

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R2U3D: Recurrent Residual 3D U-Net for Lung Segmentation

3D lung segmentation is essential since it processes the volumetric information of the lungs, removes the unnecessary areas of the scan, and segments the actual area of the lungs in a 3D volume. Recently, the deep learning model, such as U-Net outperforms other network architectures for biomedical image segmentation. In this paper, we propose a novel model, namely, Recurrent Residual 3D U-Net (R2U3D), for the 3D lung segmentation task. In particular, the proposed model integrates 3D convolution into the Recurrent Residual Neural Network based on U-Net. It helps learn spatial dependencies in 3D and increases the propagation of 3D volumetric information. The proposed R2U3D network is trained on the publicly available dataset LUNA16 and it achieves state-of-the-art performance on both LUNA16 (testing set) and VESSEL12 dataset. In addition, we show that training the R2U3D model with a smaller number of CT scans, i.e., 100 scans, without applying data augmentation achieves an outstanding result in terms of Soft Dice Similarity Coefficient (Soft-DSC) of 0.9920.

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MirrorNet: Bio-Inspired Camouflaged Object Segmentation

Camouflaged objects are generally difficult to be detected in their natural environment even for human beings. In this paper, we propose a novel bio-inspired network, named the MirrorNet, that leverages both instance segmentation and mirror stream for the camouflaged object segmentation. Differently from existing networks for segmentation, our proposed network possesses two segmentation streams: the main stream and the mirror stream corresponding with the original image and its flipped image, respectively. The output from the mirror stream is then fused into the main stream's result for the final camouflage map to boost up the segmentation accuracy. Extensive experiments conducted on the public CAMO dataset demonstrate the effectiveness of our proposed network. Our proposed method achieves 89% in accuracy, outperforming the state-of-the-arts. Project Page: https://sites.google.com/view/ltnghia/research/camo

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Direct Quantization for Training Highly Accurate Low Bit-width Deep Neural Networks

This paper proposes two novel techniques to train deep convolutional neural networks with low bit-width weights and activations. First, to obtain low bit-width weights, most existing methods obtain the quantized weights by performing quantization on the full-precision network weights. However, this approach would result in some mismatch: the gradient descent updates full-precision weights, but it does not update the quantized weights. To address this issue, we propose a novel method that enables {direct} updating of quantized weights {with learnable quantization levels} to minimize the cost function using gradient descent. Second, to obtain low bit-width activations, existing works consider all channels equally. However, the activation quantizers could be biased toward a few channels with high-variance. To address this issue, we propose a method to take into account the quantization errors of individual channels. With this approach, we can learn activation quantizers that minimize the quantization errors in the majority of channels. Experimental results demonstrate that our proposed method achieves state-of-the-art performance on the image classification task, using AlexNet, ResNet and MobileNetV2 architectures on CIFAR-100 and ImageNet datasets.

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Unsupervised Deep Cross-modality Spectral Hashing

This paper presents a novel framework, namely Deep Cross-modality Spectral Hashing (DCSH), to tackle the unsupervised learning problem of binary hash codes for efficient cross-modal retrieval. The framework is a two-step hashing approach which decouples the optimization into (1) binary optimization and (2) hashing function learning. In the first step, we propose a novel spectral embedding-based algorithm to simultaneously learn single-modality and binary cross-modality representations. While the former is capable of well preserving the local structure of each modality, the latter reveals the hidden patterns from all modalities. In the second step, to learn mapping functions from informative data inputs (images and word embeddings) to binary codes obtained from the first step, we leverage the powerful CNN for images and propose a CNN-based deep architecture to learn text modality. Quantitative evaluations on three standard benchmark datasets demonstrate that the proposed DCSH method consistently outperforms other state-of-the-art methods.

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