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Tamay Aykut

Publications and source records attributed to Tamay Aykut.

4 recordsLinked to original sources

Enabling Acoustic Audience Feedback in Large Virtual Events

The COVID-19 pandemic shifted many events in our daily lives into the virtual domain. While virtual conference systems provide an alternative to physical meetings, larger events require a muted audience to avoid an accumulation of background noise and distorted audio. However, performing artists strongly rely on the feedback of their audience. We propose a concept for a virtual audience framework which supports all participants with the ambience of a real audience. Audience feedback is collected locally, allowing users to express enthusiasm or discontent by selecting means such as clapping, whistling, booing, and laughter. This feedback is sent as abstract information to a virtual audience server. We broadcast the combined virtual audience feedback information to all participants, which can be synthesized as a single acoustic feedback by the client. The synthesis can be done by turning the collective audience feedback into a prompt that is fed to state-of-the-art models such as AudioGen. This way, each user hears a single acoustic feedback sound of the entire virtual event, without requiring to unmute or risk hearing distorted, unsynchronized feedback.

cs.MM

6DLS: Modeling Nonplanar Frictional Surface Contacts for Grasping using 6D Limit Surfaces

Robot grasping with deformable gripper jaws results in nonplanar surface contacts if the jaws deform to the nonplanar local geometry of an object. The frictional force and torque that can be transmitted through a nonplanar surface contact are both three-dimensional, resulting in a six-dimensional frictional wrench (6DFW). Applying traditional planar contact models to such contacts leads to over-conservative results as the models do not consider the nonplanar surface geometry and only compute a three-dimensional subset of the 6DFW. To address this issue, we derive the 6DFW for nonplanar surfaces by combining concepts of differential geometry and Coulomb friction. We also propose two 6D limit surface (6DLS) models, generalized from well-known three-dimensional LS (3DLS) models, which describe the friction-motion constraints for a contact. We evaluate the 6DLS models by fitting them to the 6DFW samples obtained from six parametric surfaces and 2,932 meshed contacts from finite element method simulations of 24 rigid objects. We further present an algorithm to predict multicontact grasp success by building a grasp wrench space with the 6DLS model of each contact. To evaluate the algorithm, we collected 1,035 physical grasps of ten 3D-printed objects with a KUKA robot and a deformable parallel-jaw gripper. In our experiments, the algorithm achieves 66.8% precision, a metric inversely related to false positive predictions, and 76.9% recall, a metric inversely related to false negative predictions. The 6DLS models increase recall by up to 26.1% over 3DLS models with similar precision.

cs.RO

HSMF-Net: Semantic Viewport Prediction for Immersive Telepresence and On-Demand 360-degree Video

The acceptance of immersive telepresence systems is impeded by the latency that is present when mediating the realistic feeling of presence in a remote environment to a local human user. A disagreement between the user's ego-motion and the visual response provokes the emergence of motion sickness. Viewport or head motion (HM) prediction techniques play a key role in compensating the noticeable delay between the user and the remote site. We present a deep learning-based viewport prediction paradigm that fuses past HM trajectories with scene semantics in a late-fusion manner. Real HM profiles are used to evaluate the proposed approach. A mean compensation rate as high as 99.99% is obtained, clearly outperforming the state-of-the-art. An on-demand 360-degree video streaming framework is presented to prove its general validity. The proposed approach increases the perceived video quality while requiring a significantly lower transmission rate.

eess.IV

MAVI: A Research Platform for Telepresence and Teleoperation

One of the goals in telepresence is to be able to perform daily tasks remotely. A key requirement for this is a robust and reliable mobile robotic platform. Ideally, such a platform should support 360-degree stereoscopic vision and semi-autonomous telemanipulation ability. In this technical report, we present our latest work on designing the telepresence mobile robot platform called MAVI. MAVI is a low-cost and robust but extendable platform for research and educational purpose, especially for machine vision and human interaction in telepresence setups. The MAVI platform offers a balance between modularity, capabilities, accessibility, cost and an open source software framework. With a range of different sensors such as Inertial Measurement Unit (IMU), 360-degree laser rangefinder, ultrasonic proximity sensors, and force sensors along with smart actuation in omnidirectional holonomic locomotion, high load cylindrical manipulator, and actuated stereoscopic Pan-Tilt-Roll Unit (PTRU), not only MAVI can provide the basic feedbacks from its surroundings, but also can interact within the remote environment in multiple ways. The software architecture of MAVI is based on the Robot Operating System (ROS) which allows for the easy integration of the state-of-the-art software packages.

cs.RO