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Tamer Basar

Publications and source records attributed to Tamer Basar.

87 records · Page 5Linked to original sources

Prices of Anarchy, Information, and Cooperation in Differential Games

The price of anarchy (PoA) has been widely used in static games to quantify the loss of efficiency due to noncooperation. Here, we extend this concept to a general differential games framework. In addition, we introduce the price of information (PoI) to characterize comparative game performances under different information structures, as well as the price of cooperation to capture the extent of benefit or loss a player accrues as a result of altruistic behavior. We further characterize PoA and PoI for a class of scalar linear quadratic differential games under open-loop and closed-loop feedback information structures. We also obtain some explicit bounds on these indices in a large population regime.

eess.SY↗

Heterogeneous Learning in Zero-Sum Stochastic Games with Incomplete Information

Learning algorithms are essential for the applications of game theory in a networking environment. In dynamic and decentralized settings where the traffic, topology and channel states may vary over time and the communication between agents is impractical, it is important to formulate and study games of incomplete information and fully distributed learning algorithms which for each agent requires a minimal amount of information regarding the remaining agents. In this paper, we address this major challenge and introduce heterogeneous learning schemes in which each agent adopts a distinct learning pattern in the context of games with incomplete information. We use stochastic approximation techniques to show that the heterogeneous learning schemes can be studied in terms of their deterministic ordinary differential equation (ODE) counterparts. Depending on the learning rates of the players, these ODEs could be different from the standard replicator dynamics, (myopic) best response (BR) dynamics, logit dynamics, and fictitious play dynamics. We apply the results to a class of security games in which the attacker and the defender adopt different learning schemes due to differences in their rationality levels and the information they acquire.

cs.LG↗

A Constrained Evolutionary Gaussian Multiple Access Channel Game

In this paper, we formulate an evolutionary multiple access channel game with continuous-variable actions and coupled rate constraints. We characterize Nash equilibria of the game and show that the pure Nash equilibria are Pareto optimal and also resilient to deviations by coalitions of any size, i.e., they are strong equilibria. We use the concepts of price of anarchy and strong price of anarchy to study the performance of the system. The paper also addresses how to select one specifc equilibrium solution using the concepts of normalized equilibrium and evolutionary stable strategies. We examine the long-run behavior of these strategies under several classes of evolutionary game dynamics such as Brown-von Neumann-Nash dynamics, and replicator dynamics.

cs.GT↗

Evolutionary Games for Multiple Access Control

In this paper, we formulate an evolutionarymultiple access control game with continuousvariable actions and coupled constraints. We characterize equilibria of the game and show that the pure equilibria are Pareto optimal and also resilient to deviations by coalitions of any size, i.e., they are strong equilibria. We use the concepts of price of anarchy and strong price of anarchy to study the performance of the system. The paper also addresses how to select one specific equilibrium solution using the concepts of normalized equilibrium and evolutionarily stable strategies. We examine the long-run behavior of these strategies under several classes of evolutionary game dynamics, such as Brown-von Neumann-Nash dynamics, Smith dynamics and replicator dynamics. In addition, we examine correlated equilibrium for the single-receiver model. Correlated strategies are based on signaling structures before making decisions on rates. We then focus on evolutionary games for hybrid additive white Gaussian noise multiple access channel with multiple users and multiple receivers, where each user chooses a rate and splits it over the receivers. Users have coupled constraints determined by the capacity regions. Building upon the static game, we formulate a system of hybrid evolutionary game dynamics using G-function dynamics and Smith dynamics on rate control and channel selection, respectively. We show that the evolving game has an equilibrium and illustrate these dynamics with numerical examples.

cs.GT↗

Hedonic Coalition Formation for Distributed Task Allocation among Wireless Agents

Autonomous wireless agents such as unmanned aerial vehicles or mobile base stations present a great potential for deployment in next-generation wireless networks. While current literature has been mainly focused on the use of agents within robotics or software applications, we propose a novel usage model for self-organizing agents suited to wireless networks. In the proposed model, a number of agents are required to collect data from several arbitrarily located tasks. Each task represents a queue of packets that require collection and subsequent wireless transmission by the agents to a central receiver. The problem is modeled as a hedonic coalition formation game between the agents and the tasks that interact in order to form disjoint coalitions. Each formed coalition is modeled as a polling system consisting of a number of agents which move between the different tasks present in the coalition, collect and transmit the packets. Within each coalition, some agents can also take the role of a relay for improving the packet success rate of the transmission. The proposed algorithm allows the tasks and the agents to take distributed decisions to join or leave a coalition, based on the achieved benefit in terms of effective throughput, and the cost in terms of delay. As a result of these decisions, the agents and tasks structure themselves into independent disjoint coalitions which constitute a Nash-stable network partition. Moreover, the proposed algorithm allows the agents and tasks to adapt the topology to environmental changes such as the arrival/removal of tasks or the mobility of the tasks. Simulation results show how the proposed algorithm improves the performance, in terms of average player (agent or task) payoff, of at least 30.26% (for a network of 5 agents with up to 25 tasks) relatively to a scheme that allocates nearby tasks equally among agents.

cs.IT↗

Coalition Formation Games for Collaborative Spectrum Sensing

Collaborative Spectrum Sensing (CSS) between secondary users (SUs) in cognitive networks exhibits an inherent tradeoff between minimizing the probability of missing the detection of the primary user (PU) and maintaining a reasonable false alarm probability (e.g., for maintaining a good spectrum utilization). In this paper, we study the impact of this tradeoff on the network structure and the cooperative incentives of the SUs that seek to cooperate for improving their detection performance. We model the CSS problem as a non-transferable coalitional game, and we propose distributed algorithms for coalition formation. First, we construct a distributed coalition formation (CF) algorithm that allows the SUs to self-organize into disjoint coalitions while accounting for the CSS tradeoff. Then, the CF algorithm is complemented with a coalitional voting game for enabling distributed coalition formation with detection probability guarantees (CF-PD) when required by the PU. The CF-PD algorithm allows the SUs to form minimal winning coalitions (MWCs), i.e., coalitions that achieve the target detection probability with minimal costs. For both algorithms, we study and prove various properties pertaining to network structure, adaptation to mobility and stability. Simulation results show that CF reduces the average probability of miss per SU up to 88.45% relative to the non-cooperative case, while maintaining a desired false alarm. For CF-PD, the results show that up to 87.25% of the SUs achieve the required detection probability through MWC

cs.IT↗

Dynamic Interference Minimization Routing Game for On-Demand Cognitive Pilot Channel

In this paper, we introduce a distributed dynamic routing algorithm for secondary users (SUs) to minimize their interference with the primary users (PUs) in multi-hop cognitive radio (CR) networks. We use the medial axis with a relaxation factor as a reference path which is contingent on the states of the PUs. Along the axis, we construct a hierarchical structure for multiple sources to reach cognitive pilot channel (CPC) base stations. We use a temporal and spatial dynamic non-cooperative game to model the interactions among SUs as well as their influences from PUs in the multi-hop structure of the network. A multi-stage fictitious play learning is used for distributed routing in multi-hop CR networks. We obtain a set of mixed (behavioral) Nash equilibrium strategies of the dynamic game in closed form by backward induction. The proposed algorithm minimizes the overall interference and the average packet delay along the routing path from SU nodes to CPC base stations in an optimal and distributed manner

cs.GT↗

Security Games with Decision and Observation Errors

We study two-player security games which can be viewed as sequences of nonzero-sum matrix games played by an Attacker and a Defender. The evolution of the game is based on a stochastic fictitious play process. Players do not have access to each other's payoff matrix. Each has to observe the other's actions up to present and plays the action generated based on the best response to these observations. However, when the game is played over a communication network, there are several practical issues that need to be taken into account: First, the players may make random decision errors from time to time. Second, the players' observations of each other's previous actions may be incorrect. The players will try to compensate for these errors based on the information they have. We examine convergence property of the game in such scenarios, and establish convergence to the equilibrium point under some mild assumptions when both players are restricted to two actions.

cs.GT↗

Stochastic Games for Security in Networks with Interdependent Nodes

This paper studies a stochastic game theoretic approach to security and intrusion detection in communication and computer networks. Specifically, an Attacker and a Defender take part in a two-player game over a network of nodes whose security assets and vulnerabilities are correlated. Such a network can be modeled using weighted directed graphs with the edges representing the influence among the nodes. The game can be formulated as a non-cooperative zero-sum or nonzero-sum stochastic game. However, due to correlation among the nodes, if some nodes are compromised, the effective security assets and vulnerabilities of the remaining ones will not stay the same in general, which leads to complex system dynamics. We examine existence, uniqueness, and structure of the solution and also provide numerical examples to illustrate our model.

cs.CR↗

A Distributed Sequential Algorithm for Collaborative Intrusion Detection Networks

Collaborative intrusion detection networks are often used to gain better detection accuracy and cost efficiency as compared to a single host-based intrusion detection system (IDS). Through cooperation, it is possible for a local IDS to detect new attacks that may be known to other experienced acquaintances. In this paper, we present a sequential hypothesis testing method for feedback aggregation for each individual IDS in the net- work. Our simulation results corroborate our theoretical results and demonstrate the properties of cost efficiency and accuracy compared to other heuristic methods. The analytical result on the lower-bound of the average number of acquaintances for consultation is essential for the design and configuration of IDSs in a collaborative environment.

cs.CR↗

Optimal Control in Two-Hop Relay Routing

We study the optimal control of propagation of packets in delay tolerant mobile ad-hoc networks. We consider a two-hop forwarding policy under which the expected number of nodes carrying copies of the packets obeys a linear dynamics. We exploit this property to formulate the problem in the framework of linear quadratic optimal control which allows us to obtain closed-form expressions for the optimal control and to study numerically the tradeoffs by varying various parameters that define the cost.

cs.NI↗

Distributed Coalition Formation Games for Secure Wireless Transmission

Cooperation among wireless nodes has been recently proposed for improving the physical layer (PHY) security of wireless transmission in the presence of multiple eavesdroppers. While existing PHY security literature answered the question ``what are the link-level secrecy rate gains from cooperation?'', this paper attempts to answer the question of ``how to achieve those gains in a practical decentralized wireless network and in the presence of a cost for information exchange?''. For this purpose, we model the PHY security cooperation problem as a coalitional game with non-transferable utility and propose a distributed algorithm for coalition formation. Through the proposed algorithm, the wireless users can cooperate and self-organize into disjoint independent coalitions, while maximizing their secrecy rate taking into account the security costs during information exchange. We analyze the resulting coalitional structures for both decode-and-forward and amplify-and-forward cooperation and study how the users can adapt the network topology to environmental changes such as mobility. Through simulations, we assess the performance of the proposed algorithm and show that, by coalition formation using decode-and-forward, the average secrecy rate per user is increased of up to 25.3 % and 24.4 % (for a network with 45 users) relative to the non-cooperative and amplify-and-forward cases, respectively.

cs.IT↗

A Robust Control Framework for Malware Filtering

We study and develop a robust control framework for malware filtering and network security. We investigate the malware filtering problem by capturing the tradeoff between increased security on one hand and continued usability of the network on the other. We analyze the problem using a linear control system model with a quadratic cost structure and develop algorithms based on H infinity-optimal control theory. A dynamic feedback filter is derived and shown via numerical analysis to be an improvement over various heuristic approaches to malware filtering. The results are verified and demonstrated with packet level simulations on the Ns-2 network simulator.

cs.CR↗

Physical Layer Security: Coalitional Games for Distributed Cooperation

Cooperation between wireless network nodes is a promising technique for improving the physical layer security of wireless transmission, in terms of secrecy capacity, in the presence of multiple eavesdroppers. While existing physical layer security literature answered the question "what are the link-level secrecy capacity gains from cooperation?", this paper attempts to answer the question of "how to achieve those gains in a practical decentralized wireless network and in the presence of a secrecy capacity cost for information exchange?". For this purpose, we model the physical layer security cooperation problem as a coalitional game with non-transferable utility and propose a distributed algorithm for coalition formation. Through the proposed algorithm, the wireless users can autonomously cooperate and self-organize into disjoint independent coalitions, while maximizing their secrecy capacity taking into account the security costs during information exchange. We analyze the resulting coalitional structures, discuss their properties, and study how the users can self-adapt the network topology to environmental changes such as mobility. Simulation results show that the proposed algorithm allows the users to cooperate and self-organize while improving the average secrecy capacity per user up to 25.32% relative to the non-cooperative case.

cs.IT↗

Coalitional Game Theory for Communication Networks: A Tutorial

Game theoretical techniques have recently become prevalent in many engineering applications, notably in communications. With the emergence of cooperation as a new communication paradigm, and the need for self-organizing, decentralized, and autonomic networks, it has become imperative to seek suitable game theoretical tools that allow to analyze and study the behavior and interactions of the nodes in future communication networks. In this context, this tutorial introduces the concepts of cooperative game theory, namely coalitional games, and their potential applications in communication and wireless networks. For this purpose, we classify coalitional games into three categories: Canonical coalitional games, coalition formation games, and coalitional graph games. This new classification represents an application-oriented approach for understanding and analyzing coalitional games. For each class of coalitional games, we present the fundamental components, introduce the key properties, mathematical techniques, and solution concepts, and describe the methodologies for applying these games in several applications drawn from the state-of-the-art research in communications. In a nutshell, this article constitutes a unified treatment of coalitional game theory tailored to the demands of communications and network engineers.

cs.IT↗