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Tan Nguyen

Publications and source records attributed to Tan Nguyen.

29 records · Page 2Linked to original sources

SP-GPT2: Semantics Improvement in Vietnamese Poetry Generation

Automatic text generation has garnered growing attention in recent years as an essential step towards computer creativity. Generative Pretraining Transformer 2 (GPT2) is one of the state of the art approaches that have excellent successes. In this paper, we took the first step to investigate the power of GPT2 in traditional Vietnamese poetry generation. In the earlier time, our experiment with base GPT2 was quite good at generating the poem in the proper template. Though it can learn the patterns, including rhyme and tone rules, from the training data, like almost all other text generation approaches, the poems generated still has a topic drift and semantic inconsistency. To improve the cohesion within the poems, we proposed a new model SP-GPT2 (semantic poem GPT2) which was built on the top GPT2 model and an additional loss to constrain context throughout the entire poem. For better evaluation, we examined the methods by both automatic quantitative evaluation and human evaluation. Both automatic and human evaluation demonstrated that our approach can generate poems that have better cohesion without losing the quality due to additional loss. At the same time, we are the pioneers of this topic. We released the first computational scoring module for poems generated in the template containing the style rule dictionary. Additionally, we are the first to publish a Luc-Bat dataset, including 87609 Luc Bat poems, which is equivalent to about 2.6 million sentences, combined with about 83579 poems in other styles was also published for further exploration. The code is available at https://github.com/fsoft-ailab/Poem-Generator

cs.CL↗

Neural Networks with Recurrent Generative Feedback

Neural networks are vulnerable to input perturbations such as additive noise and adversarial attacks. In contrast, human perception is much more robust to such perturbations. The Bayesian brain hypothesis states that human brains use an internal generative model to update the posterior beliefs of the sensory input. This mechanism can be interpreted as a form of self-consistency between the maximum a posteriori (MAP) estimation of an internal generative model and the external environment. Inspired by such hypothesis, we enforce self-consistency in neural networks by incorporating generative recurrent feedback. We instantiate this design on convolutional neural networks (CNNs). The proposed framework, termed Convolutional Neural Networks with Feedback (CNN-F), introduces a generative feedback with latent variables to existing CNN architectures, where consistent predictions are made through alternating MAP inference under a Bayesian framework. In the experiments, CNN-F shows considerably improved adversarial robustness over conventional feedforward CNNs on standard benchmarks.

cs.LG↗

Sample Efficient Graph-Based Optimization with Noisy Observations

We study sample complexity of optimizing "hill-climbing friendly" functions defined on a graph under noisy observations. We define a notion of convexity, and we show that a variant of best-arm identification can find a near-optimal solution after a small number of queries that is independent of the size of the graph. For functions that have local minima and are nearly convex, we show a sample complexity for the classical simulated annealing under noisy observations. We show effectiveness of the greedy algorithm with restarts and the simulated annealing on problems of graph-based nearest neighbor classification as well as a web document re-ranking application.

cs.LG↗

Greedy Convex Ensemble

We consider learning a convex combination of basis models, and present some new theoretical and empirical results that demonstrate the effectiveness of a greedy approach. Theoretically, we first consider whether we can use linear, instead of convex, combinations, and obtain generalization results similar to existing ones for learning from a convex hull. We obtain a negative result that even the linear hull of very simple basis functions can have unbounded capacity, and is thus prone to overfitting; on the other hand, convex hulls are still rich but have bounded capacities. Secondly, we obtain a generalization bound for a general class of Lipschitz loss functions. Empirically, we first discuss how a convex combination can be greedily learned with early stopping, and how a convex combination can be non-greedily learned when the number of basis models is known a priori. Our experiments suggest that the greedy scheme is competitive with or better than several baselines, including boosting and random forests. The greedy algorithm requires little effort in hyper-parameter tuning, and also seems able to adapt to the underlying complexity of the problem. Our code is available at https://github.com/tan1889/gce.

cs.LG↗

Dual Dynamic Inference: Enabling More Efficient, Adaptive and Controllable Deep Inference

State-of-the-art convolutional neural networks (CNNs) yield record-breaking predictive performance, yet at the cost of high-energy-consumption inference, that prohibits their widely deployments in resource-constrained Internet of Things (IoT) applications. We propose a dual dynamic inference (DDI) framework that highlights the following aspects: 1) we integrate both input-dependent and resource-dependent dynamic inference mechanisms under a unified framework in order to fit the varying IoT resource requirements in practice. DDI is able to both constantly suppress unnecessary costs for easy samples, and to halt inference for all samples to meet hard resource constraints enforced; 2) we propose a flexible multi-grained learning to skip (MGL2S) approach for input-dependent inference which allows simultaneous layer-wise and channel-wise skipping; 3) we extend DDI to complex CNN backbones such as DenseNet and show that DDI can be applied towards optimizing any specific resource goals including inference latency or energy cost. Extensive experiments demonstrate the superior inference accuracy-resource trade-off achieved by DDI, as well as the flexibility to control such trade-offs compared to existing peer methods. Specifically, DDI can achieve up to 4 times computational savings with the same or even higher accuracy as compared to existing competitive baselines.

cs.LG↗

A Bayesian Perspective of Convolutional Neural Networks through a Deconvolutional Generative Model

Inspired by the success of Convolutional Neural Networks (CNNs) for supervised prediction in images, we design the Deconvolutional Generative Model (DGM), a new probabilistic generative model whose inference calculations correspond to those in a given CNN architecture. The DGM uses a CNN to design the prior distribution in the probabilistic model. Furthermore, the DGM generates images from coarse to finer scales. It introduces a small set of latent variables at each scale, and enforces dependencies among all the latent variables via a conjugate prior distribution. This conjugate prior yields a new regularizer based on paths rendered in the generative model for training CNNs-the Rendering Path Normalization (RPN). We demonstrate that this regularizer improves generalization, both in theory and in practice. In addition, likelihood estimation in the DGM yields training losses for CNNs, and inspired by this, we design a new loss termed as the Max-Min cross entropy which outperforms the traditional cross-entropy loss for object classification. The Max-Min cross entropy suggests a new deep network architecture, namely the Max-Min network, which can learn from less labeled data while maintaining good prediction performance. Our experiments demonstrate that the DGM with the RPN and the Max-Min architecture exceeds or matches the-state-of-art on benchmarks including SVHN, CIFAR10, and CIFAR100 for semi-supervised and supervised learning tasks.

cs.CV↗

Out-of-Distribution Detection Using Neural Rendering Generative Models

Out-of-distribution (OoD) detection is a natural downstream task for deep generative models, due to their ability to learn the input probability distribution. There are mainly two classes of approaches for OoD detection using deep generative models, viz., based on likelihood measure and the reconstruction loss. However, both approaches are unable to carry out OoD detection effectively, especially when the OoD samples have smaller variance than the training samples. For instance, both flow based and VAE models assign higher likelihood to images from SVHN when trained on CIFAR-10 images. We use a recently proposed generative model known as neural rendering model (NRM) and derive metrics for OoD. We show that NRM unifies both approaches since it provides a likelihood estimate and also carries out reconstruction in each layer of the neural network. Among various measures, we found the joint likelihood of latent variables to be the most effective one for OoD detection. Our results show that when trained on CIFAR-10, lower likelihood (of latent variables) is assigned to SVHN images. Additionally, we show that this metric is consistent across other OoD datasets. To the best of our knowledge, this is the first work to show consistently lower likelihood for OoD data with smaller variance with deep generative models.

cs.LG↗

A Probabilistic Framework for Deep Learning

We develop a probabilistic framework for deep learning based on the Deep Rendering Mixture Model (DRMM), a new generative probabilistic model that explicitly capture variations in data due to latent task nuisance variables. We demonstrate that max-sum inference in the DRMM yields an algorithm that exactly reproduces the operations in deep convolutional neural networks (DCNs), providing a first principles derivation. Our framework provides new insights into the successes and shortcomings of DCNs as well as a principled route to their improvement. DRMM training via the Expectation-Maximization (EM) algorithm is a powerful alternative to DCN back-propagation, and initial training results are promising. Classification based on the DRMM and other variants outperforms DCNs in supervised digit classification, training 2-3x faster while achieving similar accuracy. Moreover, the DRMM is applicable to semi-supervised and unsupervised learning tasks, achieving results that are state-of-the-art in several categories on the MNIST benchmark and comparable to state of the art on the CIFAR10 benchmark.

stat.ML↗

Semi-Supervised Learning with the Deep Rendering Mixture Model

Semi-supervised learning algorithms reduce the high cost of acquiring labeled training data by using both labeled and unlabeled data during learning. Deep Convolutional Networks (DCNs) have achieved great success in supervised tasks and as such have been widely employed in the semi-supervised learning. In this paper we leverage the recently developed Deep Rendering Mixture Model (DRMM), a probabilistic generative model that models latent nuisance variation, and whose inference algorithm yields DCNs. We develop an EM algorithm for the DRMM to learn from both labeled and unlabeled data. Guided by the theory of the DRMM, we introduce a novel non-negativity constraint and a variational inference term. We report state-of-the-art performance on MNIST and SVHN and competitive results on CIFAR10. We also probe deeper into how a DRMM trained in a semi-supervised setting represents latent nuisance variation using synthetically rendered images. Taken together, our work provides a unified framework for supervised, unsupervised, and semi-supervised learning.

stat.ML↗

BoxLib with Tiling: An AMR Software Framework

In this paper we introduce a block-structured adaptive mesh refinement (AMR) software framework that incorporates tiling, a well-known loop transformation. Because the multiscale, multiphysics codes built in BoxLib are designed to solve complex systems at high resolution, performance on current and next generation architectures is essential. With the expectation of many more cores per node on next generation architectures, the ability to effectively utilize threads within a node is essential, and the current model for parallelization will not be sufficient. We describe a new version of BoxLib in which the tiling constructs are embedded so that BoxLib-based applications can easily realize expected performance gains without extra effort on the part of the application developer. We also discuss a path forward to enable future versions of BoxLib to take advantage of NUMA-aware optimizations using the TiDA portable library.

cs.MS↗

A Probabilistic Theory of Deep Learning

A grand challenge in machine learning is the development of computational algorithms that match or outperform humans in perceptual inference tasks that are complicated by nuisance variation. For instance, visual object recognition involves the unknown object position, orientation, and scale in object recognition while speech recognition involves the unknown voice pronunciation, pitch, and speed. Recently, a new breed of deep learning algorithms have emerged for high-nuisance inference tasks that routinely yield pattern recognition systems with near- or super-human capabilities. But a fundamental question remains: Why do they work? Intuitions abound, but a coherent framework for understanding, analyzing, and synthesizing deep learning architectures has remained elusive. We answer this question by developing a new probabilistic framework for deep learning based on the Deep Rendering Model: a generative probabilistic model that explicitly captures latent nuisance variation. By relaxing the generative model to a discriminative one, we can recover two of the current leading deep learning systems, deep convolutional neural networks and random decision forests, providing insights into their successes and shortcomings, as well as a principled route to their improvement.

stat.ML↗