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Tanaya Guha

Publications and source records attributed to Tanaya Guha.

At least 19 recordsLinked to original sources

Depression Markers in Speech: An Approach based on Tract Variables Dynamics

This study identifies new depression biomarkers based on the dynamical properties of tract variables, which represent geometric features describing the configuration of the speech articulators. A key advantage of this approach lies in its ability to quantify aspects of the articulatory process that have not been previously explored in the context of depression, namely predictability, complexity, and randomness. These properties are respectively characterised using the Largest Lyapunov Exponent, the Correlation Dimension, and the Sample Entropy. Thorough experiments were conducted on the Androids Corpus, a publicly available dataset comprising 64 speakers diagnosed with depression by clinicians and 54 control speakers with no reported history of mental health conditions. The results indicate that the proposed biomarkers effectively discriminate between the depressed and control speakers, as evidenced by the high Cliffs delta values across both read and spontaneous speech.

eess.AS

Teaching Robots to Interpret Social Interactions through Lexically-guided Dynamic Graph Learning

For a robot to be called socially intelligent, it must be able to infer users internal states from their current behaviour, predict the users future behaviour, and if required, respond appropriately. In this work, we investigate how robots can be endowed with such social intelligence by modelling the dynamic relationship between user's internal states (latent) and actions (observable state). Our premise is that these states arise from the same underlying socio-cognitive process and influence each other dynamically. Drawing inspiration from theories in Cognitive Science, we propose a novel multi-task learning framework, termed as \textbf{SocialLDG} that explicitly models the dynamic relationship among the states represent as six distinct tasks. Our framework uses a language model to introduce lexical priors for each task and employs dynamic graph learning to model task affinity evolving with time. SocialLDG has three advantages: First, it achieves state-of-the-art performance on two challenging human-robot social interaction datasets available publicly. Second, it supports strong task scalability by learning new tasks seamlessly without catastrophic forgetting. Finally, benefiting from explicit modelling task affinity, it offers insights on how different interactions unfolds in time and how the internal states and observable actions influence each other in human decision making.

cs.HC

ContactRL: Safe Reinforcement Learning based Motion Planning for Contact based Human Robot Collaboration

In collaborative human-robot tasks, safety requires not only avoiding collisions but also ensuring safe, intentional physical contact. We present ContactRL, a reinforcement learning (RL) based framework that directly incorporates contact safety into the reward function through force feedback. This enables a robot to learn adaptive motion profiles that minimize human-robot contact forces while maintaining task efficiency. In simulation, ContactRL achieves a low safety violation rate of 0.2\% with a high task success rate of 87.7\%, outperforming state-of-the-art constrained RL baselines. In order to guarantee deployment safety, we augment the learned policy with a kinetic energy based Control Barrier Function (eCBF) shield. Real-world experiments on an UR3e robotic platform performing small object handovers from a human hand across 360 trials confirm safe contact, with measured normal forces consistently below 10N. These results demonstrate that ContactRL enables safe and efficient physical collaboration, thereby advancing the deployment of collaborative robots in contact-rich tasks.

cs.RO

Robust Understanding of Human-Robot Social Interactions through Multimodal Distillation

There is a growing need for social robots and intelligent agents that can effectively interact with and support users. For the interactions to be seamless, the agents need to analyse social scenes and behavioural cues from their (robot's) perspective. Works that model human-agent interactions in social situations are few; and even those existing ones are computationally too intensive to be deployed in real time or perform poorly in real-world scenarios when only limited information is available. We propose a knowledge distillation framework that models social interactions through various multimodal cues, and yet is robust against incomplete and noisy information during inference. We train a teacher model with multimodal input (body, face and hand gestures, gaze, raw images) that transfers knowledge to a student model which relies solely on body pose. Extensive experiments on two publicly available human-robot interaction datasets demonstrate that our student model achieves an average accuracy gain of 14.75% over competitive baselines on multiple downstream social understanding tasks, even with up to 51% of its input being corrupted. The student model is also highly efficient - less than 1% in size of the teacher model in terms of parameters and its latency is 11.9% of the teacher model. Our code and related data are available at github.com/biantongfei/SocialEgoMobile.

cs.RO

Analyzing Character Representation in Media Content using Multimodal Foundation Model: Effectiveness and Trust

Recent advances in AI has made automated analysis of complex media content at scale possible while generating actionable insights regarding character representation along such dimensions as gender and age. Past works focused on quantifying representation from audio/video/text using AI models, but without having the audience in the loop. We ask, even if character distribution along demographic dimensions are available, how useful are those to the general public? Do they actually trust the numbers generated by AI models? Our work addresses these open questions by proposing a new AI-based character representation tool and performing a thorough user study. Our tool has two components: (i) An analytics extraction model based on the Contrastive Language Image Pretraining (CLIP) foundation model that analyzes visual screen data to quantify character representation across age and gender; (ii) A visualization component effectively designed for presenting the analytics to lay audience. The user study seeks empirical evidence on the usefulness and trustworthiness of the AI-generated results for carefully chosen movies presented in the form of our visualizations. We found that participants were able to understand the analytics in our visualizations, and deemed the tool `overall useful'. Participants also indicated a need for more detailed visualizations to include more demographic categories and contextual information of the characters. Participants' trust in AI-based gender and age models is seen to be moderate to low, although they were not against the use of AI in this context. Our tool including code, benchmarking, and the user study data can be found at https://github.com/debadyuti0510/Character-Representation-Media.

cs.HC

ZIP: Scalable Crowd Counting via Zero-Inflated Poisson Modeling

Most crowd counting methods directly regress blockwise density maps using Mean Squared Error (MSE) losses. This practice has two key limitations: (1) it fails to account for the extreme spatial sparsity of annotations - over 95% of 8x8 blocks are empty across standard benchmarks, so supervision signals in informative regions are diluted by the predominant zeros; (2) MSE corresponds to a Gaussian error model that poorly matches discrete, non-negative count data. To address these issues, we introduce ZIP, a scalable crowd counting framework that models blockwise counts with a Zero-Inflated Poisson likelihood: a zero-inflation term learns the probability a block is structurally empty (handling excess zeros), while the Poisson component captures expected counts when people are present (respecting discreteness). We provide a generalization analysis showing a tighter risk bound for ZIP than MSE-based losses and DMCount provided that the training resolution is moderately large. To assess the scalability of ZIP, we instantiate it on backbones spanning over 100x in parameters/compute. Experiments on ShanghaiTech A & B, UCF-QNRF, and NWPU-Crowd demonstrate that ZIP consistently surpasses state-of-the-art methods across all model scales.

cs.CV

Interact with me: Joint Egocentric Forecasting of Intent to Interact, Attitude and Social Actions

For efficient human-agent interaction, an agent should proactively recognize their target user and prepare for upcoming interactions. We formulate this challenging problem as the novel task of jointly forecasting a person's intent to interact with the agent, their attitude towards the agent and the action they will perform, from the agent's (egocentric) perspective. So we propose \emph{SocialEgoNet} - a graph-based spatiotemporal framework that exploits task dependencies through a hierarchical multitask learning approach. SocialEgoNet uses whole-body skeletons (keypoints from face, hands and body) extracted from only 1 second of video input for high inference speed. For evaluation, we augment an existing egocentric human-agent interaction dataset with new class labels and bounding box annotations. Extensive experiments on this augmented dataset, named JPL-Social, demonstrate \emph{real-time} inference and superior performance (average accuracy across all tasks: 83.15\%) of our model outperforming several competitive baselines. The additional annotations and code will be available upon acceptance.

cs.CV

CLIP-EBC: CLIP Can Count Accurately through Enhanced Blockwise Classification

We propose CLIP-EBC, the first fully CLIP-based model for accurate crowd density estimation. While the CLIP model has demonstrated remarkable success in addressing recognition tasks such as zero-shot image classification, its potential for counting has been largely unexplored due to the inherent challenges in transforming a regression problem, such as counting, into a recognition task. In this work, we investigate and enhance CLIP's ability to count, focusing specifically on the task of estimating crowd sizes from images. Existing classification-based crowd-counting frameworks have significant limitations, including the quantization of count values into bordering real-valued bins and the sole focus on classification errors. These practices result in label ambiguity near the shared borders and inaccurate prediction of count values. Hence, directly applying CLIP within these frameworks may yield suboptimal performance. To address these challenges, we first propose the Enhanced Blockwise Classification (EBC) framework. Unlike previous methods, EBC utilizes integer-valued bins, effectively reducing ambiguity near bin boundaries. Additionally, it incorporates a regression loss based on density maps to improve the prediction of count values. Within our backbone-agnostic EBC framework, we then introduce CLIP-EBC to fully leverage CLIP's recognition capabilities for this task. Extensive experiments demonstrate the effectiveness of EBC and the competitive performance of CLIP-EBC. Specifically, our EBC framework can improve existing classification-based methods by up to 44.5% on the UCF-QNRF dataset, and CLIP-EBC achieves state-of-the-art performance on the NWPU-Crowd test set, with an MAE of 58.2 and an RMSE of 268.5, representing improvements of 8.6% and 13.3% over the previous best method, STEERER. The code and weights are available at https://github.com/Yiming-M/CLIP-EBC.

cs.CV

Active Listener: Continuous Generation of Listener's Head Motion Response in Dyadic Interactions

A key component of dyadic spoken interactions is the contextually relevant non-verbal gestures, such as head movements that reflect a listener's response to the interlocutor's speech. Although significant progress has been made in the context of generating co-speech gestures, generating listener's response has remained a challenge. We introduce the task of generating continuous head motion response of a listener in response to the speaker's speech in real time. To this end, we propose a graph-based end-to-end crossmodal model that takes interlocutor's speech audio as input and directly generates head pose angles (roll, pitch, yaw) of the listener in real time. Different from previous work, our approach is completely data-driven, does not require manual annotations or oversimplify head motion to merely nods and shakes. Extensive evaluation on the dyadic interaction sessions on the IEMOCAP dataset shows that our model produces a low overall error (4.5 degrees) and a high frame rate, thereby indicating its deployability in real-world human-robot interaction systems. Our code is available at - https://github.com/bigzen/Active-Listener

cs.RO

WorkBench: a Benchmark Dataset for Agents in a Realistic Workplace Setting

We introduce WorkBench: a benchmark dataset for evaluating agents' ability to execute tasks in a workplace setting. WorkBench contains a sandbox environment with five databases, 26 tools, and 690 tasks. These tasks represent common business activities, such as sending emails and scheduling meetings. The tasks in WorkBench are challenging as they require planning, tool selection, and often multiple actions. If a task has been successfully executed, one (or more) of the database values may change. The correct outcome for each task is unique and unambiguous, which allows for robust, automated evaluation. We call this key contribution outcome-centric evaluation. We evaluate five existing ReAct agents on WorkBench, finding they successfully complete as few as 3% of tasks (Llama2-70B), and just 43% for the best-performing (GPT-4). We further find that agents' errors can result in the wrong action being taken, such as an email being sent to the wrong person. WorkBench reveals weaknesses in agents' ability to undertake common business activities, raising questions about their use in high-stakes workplace settings. WorkBench is publicly available as a free resource at https://github.com/olly-styles/WorkBench.

cs.CL

Explainable Depression Detection via Head Motion Patterns

While depression has been studied via multimodal non-verbal behavioural cues, head motion behaviour has not received much attention as a biomarker. This study demonstrates the utility of fundamental head-motion units, termed \emph{kinemes}, for depression detection by adopting two distinct approaches, and employing distinctive features: (a) discovering kinemes from head motion data corresponding to both depressed patients and healthy controls, and (b) learning kineme patterns only from healthy controls, and computing statistics derived from reconstruction errors for both the patient and control classes. Employing machine learning methods, we evaluate depression classification performance on the \emph{BlackDog} and \emph{AVEC2013} datasets. Our findings indicate that: (1) head motion patterns are effective biomarkers for detecting depressive symptoms, and (2) explanatory kineme patterns consistent with prior findings can be observed for the two classes. Overall, we achieve peak F1 scores of 0.79 and 0.82, respectively, over BlackDog and AVEC2013 for binary classification over episodic \emph{thin-slices}, and a peak F1 of 0.72 over videos for AVEC2013.

cs.CV

Robust Multiview Multimodal Driver Monitoring System Using Masked Multi-Head Self-Attention

Driver Monitoring Systems (DMSs) are crucial for safe hand-over actions in Level-2+ self-driving vehicles. State-of-the-art DMSs leverage multiple sensors mounted at different locations to monitor the driver and the vehicle's interior scene and employ decision-level fusion to integrate these heterogenous data. However, this fusion method may not fully utilize the complementarity of different data sources and may overlook their relative importance. To address these limitations, we propose a novel multiview multimodal driver monitoring system based on feature-level fusion through multi-head self-attention (MHSA). We demonstrate its effectiveness by comparing it against four alternative fusion strategies (Sum, Conv, SE, and AFF). We also present a novel GPU-friendly supervised contrastive learning framework SuMoCo to learn better representations. Furthermore, We fine-grained the test split of the DAD dataset to enable the multi-class recognition of drivers' activities. Experiments on this enhanced database demonstrate that 1) the proposed MHSA-based fusion method (AUC-ROC: 97.0\%) outperforms all baselines and previous approaches, and 2) training MHSA with patch masking can improve its robustness against modality/view collapses. The code and annotations are publicly available.

cs.CV

Heterogeneous Graph Learning for Acoustic Event Classification

Heterogeneous graphs provide a compact, efficient, and scalable way to model data involving multiple disparate modalities. This makes modeling audiovisual data using heterogeneous graphs an attractive option. However, graph structure does not appear naturally in audiovisual data. Graphs for audiovisual data are constructed manually which is both difficult and sub-optimal. In this work, we address this problem by (i) proposing a parametric graph construction strategy for the intra-modal edges, and (ii) learning the crossmodal edges. To this end, we develop a new model, heterogeneous graph crossmodal network (HGCN) that learns the crossmodal edges. Our proposed model can adapt to various spatial and temporal scales owing to its parametric construction, while the learnable crossmodal edges effectively connect the relevant nodes across modalities. Experiments on a large benchmark dataset (AudioSet) show that our model is state-of-the-art (0.53 mean average precision), outperforming transformer-based models and other graph-based models.

cs.SD

Explainable Human-centered Traits from Head Motion and Facial Expression Dynamics

We explore the efficacy of multimodal behavioral cues for explainable prediction of personality and interview-specific traits. We utilize elementary head-motion units named kinemes, atomic facial movements termed action units and speech features to estimate these human-centered traits. Empirical results confirm that kinemes and action units enable discovery of multiple trait-specific behaviors while also enabling explainability in support of the predictions. For fusing cues, we explore decision and feature-level fusion, and an additive attention-based fusion strategy which quantifies the relative importance of the three modalities for trait prediction. Examining various long-short term memory (LSTM) architectures for classification and regression on the MIT Interview and First Impressions Candidate Screening (FICS) datasets, we note that: (1) Multimodal approaches outperform unimodal counterparts; (2) Efficient trait predictions and plausible explanations are achieved with both unimodal and multimodal approaches, and (3) Following the thin-slice approach, effective trait prediction is achieved even from two-second behavioral snippets.

cs.LG

Real-Time Driver Monitoring Systems through Modality and View Analysis

Driver distractions are known to be the dominant cause of road accidents. While monitoring systems can detect non-driving-related activities and facilitate reducing the risks, they must be accurate and efficient to be applicable. Unfortunately, state-of-the-art methods prioritize accuracy while ignoring latency because they leverage cross-view and multimodal videos in which consecutive frames are highly similar. Thus, in this paper, we pursue time-effective detection models by neglecting the temporal relation between video frames and investigate the importance of each sensing modality in detecting drives' activities. Experiments demonstrate that 1) our proposed algorithms are real-time and can achieve similar performances (97.5\% AUC-PR) with significantly reduced computation compared with video-based models; 2) the top view with the infrared channel is more informative than any other single modality. Furthermore, we enhance the DAD dataset by manually annotating its test set to enable multiclassification. We also thoroughly analyze the influence of visual sensor types and their placements on the prediction of each class. The code and the new labels will be released.

cs.CV

Learning Long-Term Spatial-Temporal Graphs for Active Speaker Detection

Active speaker detection (ASD) in videos with multiple speakers is a challenging task as it requires learning effective audiovisual features and spatial-temporal correlations over long temporal windows. In this paper, we present SPELL, a novel spatial-temporal graph learning framework that can solve complex tasks such as ASD. To this end, each person in a video frame is first encoded in a unique node for that frame. Nodes corresponding to a single person across frames are connected to encode their temporal dynamics. Nodes within a frame are also connected to encode inter-person relationships. Thus, SPELL reduces ASD to a node classification task. Importantly, SPELL is able to reason over long temporal contexts for all nodes without relying on computationally expensive fully connected graph neural networks. Through extensive experiments on the AVA-ActiveSpeaker dataset, we demonstrate that learning graph-based representations can significantly improve the active speaker detection performance owing to its explicit spatial and temporal structure. SPELL outperforms all previous state-of-the-art approaches while requiring significantly lower memory and computational resources. Our code is publicly available at https://github.com/SRA2/SPELL

cs.CV

Visually-aware Acoustic Event Detection using Heterogeneous Graphs

Perception of auditory events is inherently multimodal relying on both audio and visual cues. A large number of existing multimodal approaches process each modality using modality-specific models and then fuse the embeddings to encode the joint information. In contrast, we employ heterogeneous graphs to explicitly capture the spatial and temporal relationships between the modalities and represent detailed information about the underlying signal. Using heterogeneous graph approaches to address the task of visually-aware acoustic event classification, which serves as a compact, efficient and scalable way to represent data in the form of graphs. Through heterogeneous graphs, we show efficiently modelling of intra- and inter-modality relationships both at spatial and temporal scales. Our model can easily be adapted to different scales of events through relevant hyperparameters. Experiments on AudioSet, a large benchmark, shows that our model achieves state-of-the-art performance.

cs.SD

Self-supervised Graphs for Audio Representation Learning with Limited Labeled Data

Large scale databases with high-quality manual annotations are scarce in audio domain. We thus explore a self-supervised graph approach to learning audio representations from highly limited labelled data. Considering each audio sample as a graph node, we propose a subgraph-based framework with novel self-supervision tasks that can learn effective audio representations. During training, subgraphs are constructed by sampling the entire pool of available training data to exploit the relationship between the labelled and unlabeled audio samples. During inference, we use random edges to alleviate the overhead of graph construction. We evaluate our model on three benchmark audio databases, and two tasks: acoustic event detection and speech emotion recognition. Our semi-supervised model performs better or on par with fully supervised models and outperforms several competitive existing models. Our model is compact (240k parameters), and can produce generalized audio representations that are robust to different types of signal noise.

cs.LG