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Tankun Li

Publications and source records attributed to Tankun Li.

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LEAP: Lean Environment-Feedback via Adaptive Pruning for Code RL in GPU Kernel Generation

Post-training large language models (LLMs) via reinforcement learning (RL) has significantly advanced code generation capabilities. To bypass the heavy memory footprint of critic networks, current state-of-the-art frameworks leverage critic-free paradigms like Group Relative Policy Optimization (GRPO) tied to rule-based verification sandboxes. However, applying these frameworks to low-level systems programming, such as CUDA kernel generation-presents severe challenges: binary pass/fail rewards introduce severe signal sparsity, while multi-turn environmental feedback loops suffer from prohibitive compilation latencies and reward dilution across trajectories. In this work, we introduce LEAP (Lean Environment-Feedback via Adaptive Pruning), a scalable and computationally efficient multi-turn RL framework optimized for low-level hardware accelerator alignment. LEAP features Difficulty-Conditioned Pruning (DCP), a dynamic gating mechanism that adaptively cuts off simple and overly catastrophic tasks from multi-turn expansion, focusing resource-heavy compilation and hardware exploration exclusively on high-value, complex tasks. To fully operationalize these paths without manual hyperparameter engineering, we propose a Rank-Based Reward formulation. By deriving scale-free relative advantages from pairwise tournament outcomes within the GRPO rollout group, our method inherently penalizes token inefficiency on simple prompts while maximizing learning gradients on challenging distributions. Empirical evaluations show that LEAP achieves superior first-turn proficiency and robust multi-turn debugging resilience while converging faster than unpruned multi-turn baselines, establishing a practical paradigm for low-level code RL.

cs.LG

MusaCoder: Native GPU Kernel Generation with Full-Stack Training on Moore Threads GPU

Native GPU kernel generation turns high-level tensor programs into executable, efficient low-level code. Existing Large Language Models (LLMs) struggle with this task, while execution-based reinforcement learning suffers from sparse rewards, reward hacking, and training instability. We present MusaCoder, a full-stack training framework for native GPU kernel generation on CUDA and MUSA backends. MusaCoder combines progressive kernel-oriented data synthesis, diversity-preserving rejection fine-tuning, and execution-feedback Reinforcement Learning (RL) through MooreEval, a distributed verifier and reward environment. To stabilize RL, MusaCoder introduces PrimeEcho for first-turn-anchored multi-turn rewards, Buffered Dynamic Retry for recovering signals from all-failed hard samples, and MirrorPop for off-policy sequence filtering. Experiments on KernelBench and a MUSA-ported variant show that MusaCoder outperforms strong open-source and proprietary baselines in both correctness and empirical speedup, with the 9B model matching or exceeding frontier closed-source models and the 27B model establishing a new state of the art. These results demonstrate not only the effectiveness of full-stack execution-feedback training for native kernel generation, but also the capability of Moore Threads GPUs to support the complete LLM post-training stack, providing a practical foundation for large-model training and optimization on emerging accelerators.

cs.CV