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Tanya Khovanova

Publications and source records attributed to Tanya Khovanova.

At least 55 records · Page 3Linked to original sources

The Stable Matching Problem and Sudoku

Are you having trouble getting married? These days, there are lots of products on the market for dating, from apps to websites and matchmakers, but we know a simpler way! That's right -- your path to coupled life isn't through Tinder: it's through Sudoku! Read our fabulous paper where we explore the Stable Marriage Problem to help you find happiness and stability in marriage through math. As a bonus, you get two Sudoku puzzles with a new flavor.

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Limit Densities of Patterns in Permutation Inflations

Call a permutation $k$-inflatable if the sequence of its tensor products with uniform random permutations of increasing lengths has uniform $k$-point pattern densities. Previous work has shown that nontrivial $k$-inflatable permutations do not exist for $k \geq 4$. In this paper, we derive a general formula for the limit densities of patterns in the sequence of tensor products of a fixed permutation with each permutation from a convergent sequence. By applying this result, we completely characterize $3$-inflatable permutations and find explicit examples of $3$-inflatable permutations with various lengths, including the shortest examples with length $17$.

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The Penney's Game with Group Action

Consider equipping an alphabet $\mathcal{A}$ with a group action that partitions the set of words into equivalence classes which we call patterns. We answer standard questions for the Penney's game on patterns and show non-transitivity for the game on patterns as the length of the pattern tends to infinity. We also analyze bounds on the pattern-based Conway leading number and expected wait time, and further explore the game under the cyclic and symmetric group actions.

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Base 3/2 and Greedily Partitioned Sequences

We delve into the connection between base $\frac{3}{2}$ and the greedy partition of non-negative integers into 3-free sequences. Specifically, we find a fractal structure on strings written with digits 0, 1, and 2. We use this structure to prove that the even non-negative integers written in base $\frac{3}{2}$ and then interpreted in base 3 form the Stanley cross-sequence, where the Stanley cross-sequence comprises the first terms of the infinitely many sequences that are formed by the greedy partition of non-negative integers into 3-free sequences.

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Chip-Firing and Fractional Bases

We study a particular chip-firing process on an infinite path graph. At any time when there are at least $a+b$ chips at a vertex, $a$ chips fire to the left and $b$ chips fire to the right. We describe the final state of this process when we start with $n$ chips at the origin.

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Confirming the Labels of Coins in One Weighing

There are $n$ bags with coins that look the same. Each bag has an infinite number of coins and all coins in the same bag weigh the same amount. Coins in different bags weigh 1, 2, 3, and so on to $n$ grams exactly. There is a unique label from the set 1 through $n$ attached to each bag that is supposed to correspond to the weight of the coins in that bag. The task is to confirm all the labels by using a balance scale once. We study weighings that we call downhill: they use the numbers of coins from the bags that are in a decreasing order. We show the importance of such weighings. We find the smallest possible total weight of coins in a downhill weighing that confirms the labels on the bags. We also find bounds on the smallest number of coins needed for such a weighing.

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The No-Flippancy Game

We analyze a coin-based game with two players where, before starting the game, each player selects a string of length $n$ comprised of coin tosses. They alternate turns, choosing the outcome of a coin toss according to specific rules. As a result, the game is deterministic. The player whose string appears first wins. If neither player's string occurs, then the game must be infinite. We study several aspects of this game. We show that if, after $4n-4$ turns, the game fails to cease, it must be infinite. Furthermore, we examine how a player may select their string to force a desired outcome. Finally, we describe the result of the game for particular cases.

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The Classification of Magic SET Squares

A magic SET square is a 3 by 3 table of SET cards such that each row, column, diagonal, and anti-diagonal is a set. We allow the following transformations of the square: shuffling features, shuffling values within the features, rotations and reflections of the square. Under these transformations, there are 21 types of magic SET squares. We calculate the number of squares of each type. In addition, we discuss a game of SET tic-tac-toe.

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3-Symmetric Graphs

An intuitive property of a random graph is that its subgraphs should also appear randomly distributed. We consider graphs whose subgraph densities exactly match their expected values. We call graphs with this property for all subgraphs with $k$ vertices to be $k$-symmetric. We discuss some properties and examples of such graphs. We construct 3-symmetric graphs and provide some statistics.

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It's Common Knowledge

We discuss some old common knowledge puzzles and introduce a lot of new common knowledge puzzles.

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The 5-Way Scale

In this paper, we discuss coin-weighing problems that use a 5-way scale which has five different possible outcomes: MUCH LESS, LESS, EQUAL, MORE, and MUCH MORE. The 5-way scale provides more information than the regular 3-way scale. We study the problem of finding two fake coins from a pile of identically looking coins in a minimal number of weighings using a 5-way scale. We discuss similarities and differences between the 5-way and 3-way scale. We introduce a strategy for a 5-way scale that can find both counterfeit coins among $2^k$ coins in $k+1$ weighings, which is better than any strategy for a 3-way scale.

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Variants of Base 3 over 2

We discuss two different systems of number representations that both can be called 'base 3/2'. We explain how they are connected. Unlike classical fractional extension, these two systems provide a finite representation for integers. We also discuss a connection between these systems and 3-free sequences.

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Mathematics of a Sudo-Kurve

We investigate a type of a Sudoku variant called Sudo-Kurve, which allows bent rows and columns, and develop a new, yet equivalent, variant we call a Sudo-Cube. We examine the total number of distinct solution grids for this type with or without symmetry. We study other mathematical aspects of this puzzle along with the minimum number of clues needed and the number of ways to place individual symbols.

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On Base 3/2 and its Sequences

We discuss properties of integers in base 3/2. We also introduce many new sequences related to base 3/2. Some sequences discuss patterns related to integers in base 3/2. Other sequence are analogues of famous base-10 sequences: we discuss powers of 3 and 2, Look-and-say, and sorted and reverse sorted Fibonaccis. The eventual behavior of sorted and reverse sorted Fibs leads to special Pinocchio and Oihcconip sequences respectively.

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Murder at the Asylum

I describe a puzzle I wrote for the 2018 MIT Mystery Hunt which introduced new types of people in logic puzzles. I discuss the puzzle itself, the solution, and the mathematics behind it.

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Coins and Logic

We establish fun parallels between coin-weighing puzzles and knights-and-knaves puzzles.

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Weighted Mediants and Fractals

In this paper we study a natural generalization of the Stern-Brocot sequences which comes from the introduction of weighted mediants. We focus our attention on the case $k = 3$, in which $(2a + c)/(2b + d)$ and $(a + 2c)/(b + 2d)$ are the two mediants inserted between $a/b$ and $c/d$. We state and prove several properties about the cross-differences of Stern-Brocot sequences with $k = 3$, and give a proof of the fractal-like rule that describes the cross-differences of the unit $k = 3$ Stern-Brocot sequences, i.e. the one with usual starting terms $0/1, 1/1$ and with reduction of fractions.

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